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Cybergoth

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Blog Comments posted by Cybergoth


  1. Hi there!

     

    Well, you can speedup the sorting - at the cost of RAM and possibly kernel cycles - if you create an index table and only sort that ;)

     

    So three sprites with Y values:

    Sprite A: 100

    Sprite B: 98

    Sprite C: 96

     

    They all overlap.

     

    Assume they start sorted.

     

    Then 1st iteration leaves:

    CAB.  Only C will show, since the kernel won't check for A or B until it has begun drawing C and by that time it has already passed A and B!

     

    Eh, now that is suboptimal!

     

    - Assume both sprites are already positioned outside the kernel to the first two list entries.

    - Whenever one sprite finished drawing, immediately reposition it.

    - Then just wait until you meet it's starting position and draw it then.

    - Repeat procedure.

     

    In your CAB example. Consider C and A are both already positioned *before* line 96. Both are displayed and B is skipped this frame, because both sprites are busy.

     

    Greetings,

    Manuel


  2. For two sprites I'd try two iterations of my Flickersort ;)

    I'm pretty sure that won't work. ;)

     

    In fact, I'm pretty sure that would be worse than a single iteration.

     

    Or maybe...hmmmm.

     

    Let's see... displayed are always the first 2 sprites:

     

    3 overlapping sprites: 123, 312, 231, 123

    => Works (Each sprite goes on/on/off)

    4 overlapping sprites: 1234, 3412, 1234

    => Works (Each sprite goes on/off/on/off)

    5 overlapping sprites: 12345, 34512, 51234, 23451, 45123, 12345

    => Works (Each sprite goes on/off/on/off/off)

    6 overlapping sprites: 123456, 345612, 561234, 123456

    => Works (Each sprite goes on/off/off/on/off/off)

     

    ...always even distribution of "on" time for any sprite it seems ;)

     

    The improvement of 2 sort iterations over one is most noticable with four sprites:

     

    on/off/on/off is 30Hz

    while

    on/on/off/off is 15 Hz ;)


  3. What do you actually think is wrong with the other demo? I thought it looked pretty good. It sure could do an pretty good Ufo port.

     

    Also your technique should come to full effect with 4 sprites in a row. Compare that to a 1 sprite engine!

     

    Try Zookeeper! ;)

     

    Greetings,

    Manuel


  4. Hi there!

     

    So who was the better drummer, Tommy Ramone or Marky Ramone? I vote Tommy :D and Dee Dee kicked CJ's ass in terms of playing as well.

     

    I'm too young for the old line-ups, unfortunately I've only seen them live from "Mondo Bizarro" (92?) onwards ;)

     

    Generally Helena and I go mostly for the first two albums (her favourite being "Baby Baby" :)), though you generally can't go wrong with any Ramones recording ;)

     

    Greetings,

    Manuel


  5. Hi there!

     

    I have to make two sets of each bug animation - horizontal and vertical. This is due the the 2600 not using square pixels. So that will take some doing.

     

    Aha, so it can only have monochrome sprites, since turning the colorschemes by 90° would be impossible.

     

    I generally think it must be a nightmare for an artist to do sprites for the VCS, considering all those weird limitations you have and even weirder instructions from programmers like "I need 8 explosion frames but in sum they may not use more than 60 scanlines" and stuff :)

     

    Greetings,

    Manuel


  6. Hi there!

     

    We'll see. I am not even sure, if I will try to redo Tunnel Hunt. Maybe I'll just do a simple 3D-racing minigame (with separate and different tracks of course ;)).

     

    I think it'd be cool if it'd fully cover Tunnel Hunt and just had all other stuff like 3D-Race, 3D-Kaboom, 3D-Cave, etc as extra playmodes :)

     

    Greetings,

    Manuel


  7. Hi there!

     

    Yeah, it'll be interesting to me see if you find something for me :D
    How about Activision's Ice Hockey? I remember we played that one quite a lot, when I visited you.

     

    It's amazing fun for two players, definitely!

     

    Thinking about this, Ice Hockey must be my favourite sport for computer games (if any :)). I also enjoyed "Superstar Ice Hockey" on the C64 and even a few of the early NHL installments. The more sports games turned into "realism" the less I liked them it seems ;)

     

    Ok, so it's probably a dozen sport games I enjoyed in m life ;)

     

    Greetings,

    Manuel


  8. Hi there!

     

    This is a fun game - I just went back and played it in MAME again. Hopefully you can do better than the 7800 version :D

     

    Hehe... well, I only had a first glance at the 7800 game, but from what I've seen, all kidding aside, it should be the best game Froggo ever made - it's almost playable :)

     

    I'm going to have to check this out in MAME.  ;)

     

    Cool, let me know what you think of it! :D

     

    I have a feeling that it was sort of a successor of "Alpine Ski", so if you liked that, you should love Water Ski ;)

     

    BTW, I think my next blog entry will have to be on Sports games.  I can't stand watching sports on television, but I love playing the games.  Maybe I can help you find something to change your mind about the genre.  :D

     

    I don't think I liked more than 5 sports games in the past 25 years. Let me see...

     

    C64 Microprose Soccer,

    NES Ice Hockey,

    NES Punch Out,

    2600 California Games,

    AMIGA M.U.D.S.

     

    Hm... I think that's it already... ;)

     

    Yeah, it'll be interesting to me see if you find something for me :D

     

    Greetings,

    Manuel


  9. Hi there!

     

    So, I suppose, of all the animated movies I have seen in the last 10 years or so, I think I enjoyed the Emperer's New Groove the most.  A lot of people hated it, but I laughed my butt off.  :)

     

    My favourite would be "Titan AE", but that was already an easy guess from my blogs name, no? ;)

     

    Greetings,

    Manuel


  10. Hi there!

     

    Any ideas on how to subcategorize the Driving/Racing games?

     

    Well, pick your poison:

     

    Cars / Other vehicles

    Action / Simulation (or Fun / Serious)

    Joystick / DC + Paddles

    Atari / Other manufacturer

    Arcade port / VCS Original

    Score / Timer

    2D / 3D

    Circles / Straight

    Background music / SFX

    Full Speed / Braking required

    A-M / L-Z

     

    :)

     

    Greetings,

    Manuel


  11. Hi there!

     

    Except that you can't have wide sprites and multiple copies at the same time...

     

    Uhm... but you can :)

     

    I don't remember the trick in detail, but there's a demo in the [stella] archives that does it, showing two big dragons. I think the "meltdown" prototype also does that.

     

    Greetings,

    Manuel

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