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About Philsan

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    River Patroller
  • Birthday November 22

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    New Orleans Saints Super Bowl XLIV Champions
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  1. I haven't received my FujiNet yet but the device is now available so I decided to update Topic for newbies.
  2. Comparison table and first post updated. As usual, please tell me if there are errors or I missed something. It's not easy to keep up to date all infos.
  3. Jon, I tried to send a PM but I received this message: flashjazzcat cannot receive messages.
  4. @flashjazzcat should I start tests or is it better to wait your upcoming new firmware?
  5. Yes, I tested files and reported issues for AVGCart, I will do the same with Side 3 too.
  6. Yesterday I received the cart. I agree on the fact the green led should be turned off. On 600/800XL machines it's really annoying. I am glad it could be done with an update. I didn't have the time to test the cart yet but I noticed some CAR don't work. I am sure the compatibility will improve with updates.
  7. Is "20" medal for 20 balls at the same time then?
  8. Thanks everyone. The revenge of Custer's Revenge girl could have been an original plot... Stereo shots would be nice. I will investigate.
  9. As usual Christian makes very good games, thanks! I played with it a lot on the weekend.
  10. I introduce The Lady, an ABBUC Software Contest 2020 game. I am happy to have partecipated in such an old competition organized by the club of which I am member. It's a simple game with very good graphics and tunes. Instructions A strong female gunsliger, known as the Lady, must fight and defeat three outlaws to survive. Press the right key before enemy shoots. Development Two years ago I noticed a nice C64 homebrew game called Tombstones (2017) by Megastyle (https://megastyle.itch.io/tombstones). I liked it and I tought I could do something similar. Atari 8-bit computers are 2.5 years older than C64 but nonetheless have some strenghts that I could have used, even considered the fact I am not a skilled coder. Thanks to 16 shades of one color graphics mode 9, I decided to make the game look like old black and white western films and a designed a smooth background. Taking advantage of A8 widescreen and overscan features, there's a "cinemascope" screen and duelist enter from sides. Atari sprites have a limited horizontal width but unlimited heigh. Therefore I asked @TIX if he could design tall characters. Konstantinos made ninety awesome 16x64 pixels 3 colors animation frames and smartly solved the problem of the deaths, not easy because of narrow sprites. Regarding music, I asked @miker to make Ennio Morricone's The Good, the Bad and the Ugly main theme (https://youtu.be/rblUfXTkSLs). He always wanted to do it for Atari and in fact the result is really good. Recently the Italian composer, one of the greatest and most influential film composers of all time, passed away and we would like to honor him. Michal made victory and death tunes too. The game was programmed with @dmsc's FastBasic. Not only Daniel made an awesome new language, but he helped me when I was stuck. Sprites were made with @playsoft Atari Player Editor and tunes were composed with Raster Music Tracker (RIP Radek Sterba). The game ajusts speed for PAL and NTSC machines. This was a relaxed project, without deadlines, started on February 2019. On May 2020 the game was nearly finished therefore I decided to enter ABBUC Software Contest 2020. The project would never have been possible without AtariAge 8-bit computers forum, thanks @Albert! The game will be available for free at the end of ABBUC Software Contest 2020 (November 14).
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