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Everything posted by Philsan
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If you have an Atari 130XE (or other Atari if you mod them) you can use the better s-video cable: http://cgi.ebay.com/Atari-800-65XE-130XE-G...1742.m153.l1262
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I don't want to steal time from a busy multiplatform programmer but if you can do it I will be glad to try your routine!
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I have already programmed games using C64 Basic and the better C128 Basic. But I like Atari 8-bit! EDIT No, I don't know Graphics Basic. Where can I found the manual?
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You know that I miss C64 sprites and I am always hunting an easy ML routine useful for Turbo-Basic XL simple game programmers like me. A think of a ML routine that moves multicolor sprites with a command like A=USR (XXXXX,SPRITE#,SPRITESHAPE,XPOSITION,YPOSITION). This routine must not conflict with graphics 15+16 screens (that can be easily made on PC, converted to .mic format by Graph2Font and loaded from disk by TBXL). With softsprites do we have collisions detection? Do the softsprites overlap like normal players/missiles? I imagine that softsprites colors are the same 3 colors of graphics 15 and not free like PMG.
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Is it possible to program a soft sprite ML routine (for example 3/4 12x20 multicolor sprites) that can be used in Turbo Basic?
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The attached program Multi Mode Fader (MULFADE.COM) displays graphics mode 8, 9, 15, APAC2 images. MULFADE.zip
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I have a good memory... http://www.atarimania.com/start.php http://gury.atari8.info/g_maze.htm http://vjetnam.hopto.org/index.php?frame=games http://atari.fandal.cz/games.php http://www.langesite.com/Atari/Holmes/ http://www.mushca.com/f/atari/index.php?idx=1
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I have received some programs transferred years ago to PC and I have found De Re Pac-Man, an interesting Basic/ML game. I have searched the well-known software websites but I haven't found it so I have decided to post it here (I have inserted it in an autobooting .atr image). DeRePacMan.zip
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Does someone has a retail box of The Last Starfighter game? No. Does someone has a retail box of Star Raiders II? Yes. In fact The Last Starfighter for Atari 8-bit computers was developed but never sold. Ultimately, the home computer version was retooled, renamed, and released as Star Raiders 2 (Wikipedia).
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You already know that I love Atari computers (1979) and I am not a fanboy so I am able to appreciate C64 (1982) and to stand the fact that perhaps the latter will have the best version (at least if you spend the same time programming on the two platforms). My obvious answer is: yes, I am interested in seeing multiplatform development.
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DELETED
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Do you know that with those 8 large multicolored sprites you're turning the knife inside of me?
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The game and Jean Michel Jarre music are wonderful. If I am not wrong not all music belongs to JMJ. I think it would be better to use only his music instead of mixing different authors.
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Thank you Tempest! The find of Cabbage Patch Kids protos is incredible!
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Analogue Multiplexer, thank you very much for your work and your technical explanations (thanks also to peteym5). With your corrections the routine doesn't flicker anymore! Yes, it's not the fastest PMG ML routine, but I have discovered that it can be compiled by Turbo-Basic XL. I have tried many routines but one flickers, one doesn't support missiles and double line resolution (Page 6), one cannot be compiled by TB... This routine is also very simple to understand. Do you know a better routine? I attach a new disk image ("PM_Toolkit_3") with all programs corrected and renumbered. EDIT I have only one problem. In TB, I can load a picture before starting the routine. If I load a picture after starting the routine the picture is damaged. You can test this entering and running the program "TEST.LST" in the image "PM_Toolkit_Test". You load the picture pressing the button. PM_Toolkit_3.zip PM_Toolkit_Test.zip
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A C-64 question - who designed the hardware?
Philsan replied to kiwilove's topic in Commodore 8-bit Computers
I agree. Very interesting. The computer's history belongs not only to Microsoft and Apple. I hope a similar book will be written regarding Atari. -
As you may already know, after finding the listings, I have typed in the P/M toolkit described here: http://www.atarimagazines.com/compute/issu...ics_Toolkit.php This ML toolkit seems perfect (for example other ML routines don't move missiles, are only in single or double line resolution, etc.) but there is a problem: the player sometimes flickers! You can enter and run the file DEMOTANK.LST from the attached disk image to see what happens and read the listing. Can someone tell me why this happens and if there's a solution? PM_Toolkit.zip
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Compute! Issue 70 March 1986: listing searching
Philsan replied to Philsan's topic in Atari 8-Bit Computers
Here is the P/M Graphics Toolkit! PM_Toolkit.zip -
Compute! Issue 70 March 1986: listing searching
Philsan replied to Philsan's topic in Atari 8-Bit Computers
Thanks to Larry I have received the scan of the listings. When I will have typed them I will share the Atari P/M Graphics Toolkit. I will type a listing after 20 years! Nice! -
Andreas, beautiful images and nice moustaches! Thanks, but I already have BMPTO256.TUR (in my post #8 there is the link to the thread where Mirko Sobe post is). Unfortunately I have problems converting a .bmp image (after loading the .bmp file I get a Paint256 screen but with garbage - then after a minute I get the ready prompt but the program has saved nothing). I have written to Mirko Sobe. EDIT After BMPTO24.TUR with 8 bit .bmp images, I have tested B24TO256.TUR with 24 bit .bmp images, and it works!
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In Paint 256 program disk there is a Turbo-Basic XL routine to load Paint256 pictures so I think it is possible to make graphical adventures.
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Andreas, 1. your friend's "FADE256.COM" or "MULFADE.COM" programs work very well: is it possible to hide the upper menu? 2. what program can I use to convert gif/bmp 80x96 256 colors PC pictures to Atari paint256? Thanks
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I am searching the listings regarding this interesting article ("Atari P/M Graphics Toolkit" by Tom R. Halfhill): http://www.atarimagazines.com/compute/issu...ics_Toolkit.php Can someone scan them for me?
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Atari Vs C64 --- 80s Computer scene etc chat...
Philsan replied to kiwilove's topic in Atari 8-Bit Computers
I quote *every* single word. I don't think Commodore engineers were so stupid to make, after many years, an inferior machine like some fanboy's point of view. That said, I love my A8!
