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Philsan

+AtariAge Subscriber
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Everything posted by Philsan

  1. Tested with AVG Cart, SIO2PC-Usb and SDrive-Max too. Perhaps you had Basic enabled?
  2. 74 likes so far in the news I posted on Facebook.
  3. @clth, it seems people like your game! 83 likes so far in the news I posted on Facebook.
  4. It's not an issue, only aesthetic, because if you download part or all (you are new so your files are not there) of this topic's files, your files will be correctly ordered because your name is before image's name and it's separated. Only an administrator could rename your files.
  5. Apart a little bit on the nose and near right eye, that image doesn't seem a Rastaconversion: awesome! If possible, could you please use an underscore after your name intead of a line, to keep file format "Author's name_imagename" ?
  6. I hope one day to replace 800XL INVERSE key with ATARI LOGO key (like Atari 800). XL computers don't have any Atari logo!
  7. @rensoup, a $50 multicart is compatible with all cart formats (no loading times and huge amounts of memory even for unexpanded machines) and executables (fast loading times), therefore you can choose whatever cart format you prefer. Anyway, you should use the format (cartridge, executable, disk) you prefer, the easiest and most useful for your project.
  8. I never used keyboards to play games (additional commands and text adventures apart), all my computers had joystick ports, even my first PC in 1996 (Soundblaster with game port) so it's not a problem. All Atari computers had 2-4 joystick ports. That would have been a big issue for computers without joystick ports like Sinclair, Apple, BBC. Thanks for the info and... please give some love to Elite port! 😁
  9. Exactly, the same graphic glitch! I think only @phaeron can explain why The Flinstone's Adventure and Ghastly Night don't work with OS version 4. Downloads: http://mushca.com/f/atari/index.php?idx=F http://mushca.com/f/atari/index.php?idx=G
  10. Did you continue to work on this project @Yosh? Dragon's Lair seemed almost ready.
  11. Thank you very much Victor @vitoco ! I had a hard time getting Racer started until I found out (reading the code) that joystick must be plugged in port 2! Strange choice by the programmer, A8 software assumes joystick in port 1 (unlike C64 where joystick most of the times should be plugged in port 2 but sometimes in port 1).
  12. Problem solved. It runs with OS version 2 and 3 but not with version 4. It's the first time I found a program with that issue.
  13. Didn't know that nice 1993 game. I have problems running it on emulator, the screen has corruptions. Tested Homesoft (no depacking delays and glitches on start as usual) and Fandal, Atarimania, Atarionline files.
  14. If it's not too complicated, I would like an updated Major Blink A8 version too, but the time is limited therefore you should do whatever you prefer to do. Timeslip update is a good idea, thanks!
  15. @SpiceWare explains what DPC and DPC+ are: DPC is the co-processor that David Crane developed for Activision. It makes some calculations significantly faster, such as updating the players (sprites), adds the ability for 3-voice music, and other things. It was used for Pitfall II. The market collapsed before they could use it for any other games. The ARM chip in the Harmony/Melody cartridge emulates the DPC so it can play Pitfall II. Back in 2010 we decided to use the extra resources to expand upon DPC's abilities and came up with DPC+. The new features are even faster updating of sprites, better 3 voice music (the waveforms can be customized while the original DPC only used square waves), and even the ability to offload processing to the ARM chip in the Harmony/Melody. Games like Space Rocks and Stay Frosty 2 were written using 6507 assembly and DPC+ with ARM. The DPC+ for Atari 2600 VCS has those strenghts: - it is well accepted by the community because it is based on 1984 DPC, it's not a completely new modern enhancement - it is emulated by Harmony cart, the standard multicart for VCS for over ten years; VCS hasn't dozens loading devices like A8 - homebrew VCS market is wider than A8 one and many people buy games on carts that have melody boards inside that support DPC+; BTW, those carts with awesome games and awesome packages like Galagon, Aardvark... cost only $50! A8 already has some upgrades or solutions, like VBXE, Rapidus, multicarts (UNO, Veronica, Hashi, other multicarts could add enhancements too) but: - there isn't a standard - some of them needs hardware mods - some of them are not well accepted because some people think that they transform A8 in something different
  16. David Bowie, 68 colors. Philsan_David_Bowie.xex
  17. When files will be available, I hope @vitoco will make an ATR like he did in 2018 and 2019. (@skr made them in previous years). BTW, congratulations Victor not only for the games, but for explanations pages too: https://www.vitoco.cl/atari/10liner/
  18. Exactly, congratulations to all entrants and to winners. @skr made a nice award ceremony on youtube.
  19. So, here are the three programs that create the file that can be used with ENTER"D:DIR" to show directory. The results are the same, apart the fact the third program displays name-size bar. Which is better and what are the differences from a programmer's points of view? THORFDBG 10 OPEN #1,8,0,"D:DIR" 20 DIM Q$(1):Q$=CHR$(34) 30 PRINT #1;"CLR:DIM D$(32):CL.#1:"; 40 PRINT #1;"O.#1,6,0,";Q$;"D:*.*";Q$; 50 PRINT #1;":FORI=0TO0STEP0:"; 60 PRINT #1;"I.#1,D$:?D$:"; 70 PRINT #1;"I=I+(D$(2,2)<>";Q$;" ";Q$;")"; 80 PRINT #1;":NEXTI:CL.#1:CLR" 90 CLOSE #1 HC MEIN COMPUTER 02/1984 1 DIM M$(120) 2 M$="CLR:DIMQ$(20):CL.#1:O.#1,6,0,'D:*.*':FOR N=1TO25STEP0:I.#1;Q$:?Q$:IFLEN(Q$)>10 AND Q$(5,8)<>'FREE' THEN N.N" 3 OPEN #1,8,0,"D:DIR" 4 FOR N=1 TO LEN(M$) 5 Z=ASC(M$(N,N)) 6 IF Z=39 THEN Z=34 7 PUT #1,Z 8 NEXT N 9 PUT #1,155:END COMPUTRONIC 1986 30 DIM M$(200) 40 M$="CLR:DIM A$(20):? '{CLR} NAME SIZE':? :CLOSE #1:OPEN #1,6,0,'D:*.*':FOR A=1 TO 70:INPUT #1,A$:? A$:"50 M$(103)="IF A$ (1,1)=' ' OR A$(1,1)='*' THEN NEXT A" 60 OPEN #1,8,0,"D:DIR.LST":FOR N=1 TO LEN(M$):C=ASC(M$(N,N)):IF C=39 THEN C=34 70 PUT #1,C:NEXT N:PUT #1,155 80 CLOSE #1
  20. Done! Place this file on disk and just type "ENTER D:DIR". DIR Why didn't you explain me that solution 36 years ago? 😄
  21. It works with RUN and GOTO 32000, thanks @_The Doctor__! 32000 CLOSE #5:OPEN #5,6,0,"D:*.*":TRAP 32100 32010 GET #5,ZZ:PUT #16,ZZ:GOTO 32010 32100 CLOSE #5:STOP
  22. After RUN or GOTO 32000 I get STOPPED AT LINE 32100
  23. Could you please write the code to do it, I think OPEN and PRINT # something...
  24. I think one of the reasons why people liked AtariBasic-compatible and faster Turbo-Basic XL was the command DIR.
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