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Steril707

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Steril707 last won the day on September 13 2022

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  1. Really really wanna play this...
  2. Happy birthday at this glorious thread... Plus thanks for your everylasting help and support, Anthony! Here is some silly thing I did with the Neo Geo Inviyya 2 title screen in two minutes... Off to the next ten years, I say!
  3. Any news on this? Still my most wanted game on the A8s...
  4. Shanti's new game engine looks mighty fine as well...
  5. That's a very interesting idea, though. Thanks for that, @popmilo ..
  6. With all respect, guys. I was just asking for a technical info here. Which I got the answer for a few posts in. I am completely accepting that you guys have a different view on how to handle this, but in the end that won't change my approach to this little experiment here. add/edit: Thanks @ The Doctor
  7. I concur, but a lack of speed and a blitter is not my problem here.. Only RAM.
  8. What if the level is like 1024 chars long, and you want to have a lot of variety, and in that context different chars on each line going through the level? And yes, having enough chars left for soft sprites would be a bonus. Maybe, coming from the Amiga and Neo Geo, my idea of scrolling is completely different on what you guys normally do on the A8s, though...
  9. I am not simulating a bitmap screen as far as I know.. I just want to have as much freedom to draw stuff in a level without the 128 char restriction.
  10. I have this running with 11 charsets (one per line), using Antic5: https://content.invisioncic.com/r322239/monthly_2023_12/Dragonwood.mp4.b914d1be79dd43c071728636b38fb6eb.mp4 Somehow it itches me to get Antic4 running with this... That's why I ask..
  11. I need those 22 charsets at the same time. I try to get one charset per line going, via display lists.. : )
  12. Thanks for the quick answers, mate... It's actually 22 charsets that I need to put somewhere. Continuous would be comfortable of course, but I guess I could find a workaround for that... Then, how much KBs would be theoretically left after that for other things like sprites and music data, game code, etc?
  13. This looks and plays really amazing, Popmilo.. Great new game for the Atari 8-Bits...
  14. I guess there is enough space to do that, but where in the memory map of the 800XL is the best place to put these into? Thanks in advance for any help on this topic..
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