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Steril707

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Everything posted by Steril707

  1. Thanks, mate. Your kind words are much appreciated... I hope I will do a version that gives justice to how amazing the Neo Geo is and that people will like... @Anthony: If someone is interested, you can follow the game here: https://www.facebook.com/gaming/Inviyya The collectors edition boxed sets with short story, poster, manual, digipack disk (or CD32 CD) of the Amiga version of this game can be ordered here: https://www.polyplay.xyz/navi.php?qs=inviyya And the digital edition with downloads (adf, whdload, CD32.iso for Amiga) can be downloaded here for 12 dollars... http://tigerskunk.itch.io/inviyya Anyway, will keep you guys updated about the NeoGeo version and what kind of stuff I will improve over time.
  2. So, some little update here: The engine is running fine so far, but have to fight with some little glitches that i have to iron out. I am sure that I can release the game in late autumn, though. These are screenshots from the just released Amiga version, for the Neo Geo version I will rework almost all the graphics off course to look even a whole lot better: if you want to see the game in action, here is a playthrough.. I think the game looks quite nice already for an Amiga 500 game, but for the NeoGeo version I intend to improve a few months on the pixel art and add two more levels to make this a worthy release for the amazing hardware that is the NeoGeo. Those shit loads of colours needs to make it into this game, mates..
  3. I tried to get some fighting game going on the VCS like 14 years ago, but I really struggled with its design, and thought it's impossible. So, kudos to you sir, for pulling it off! Great job.
  4. Crazy shit... Seems the Neo Geo commercial market still has some life in it.
  5. Yay, happy 7th birthday to this glorious thread... May the NeoGeo live long and prosper even more...
  6. I was actually more inspired by Pulstar on the Neo Geo, which itself is very R-Type by design. "R-Type-likes" have been their own genre since the original game released with countless games that borrowed from it following. So I guess I just take your comment as a compliment... :D
  7. Cool. Will definitely come back on that offer... : )
  8. No, no partner yet. Much too early for this right now, still a lot to do before this is finished...
  9. Thanks, fdurso... Actually the engine is running quite well already. A few glitches here and there unfortunately. But the NeoGeo is a dream to work on. Really. Will have more time to work on this soon, and then I will release a little demo as well...
  10. Some graphical updates from my little future NeoGeo SHMUP... Greets!
  11. Some first screenshots of my running NeoGeo SHMUP prototype. Just started to convert my assets, I am planning to let this look a lot better in the end... Will keep you updated. ; )
  12. I am trying to port a game (an R-Type 3/Pulstar inspired SHMUP) I just finished for the Amiga. Looks very good so far. Sprites and backgrounds and basic game logic seems to be running well right now. NG is a really nice platform to develop for..
  13. Just want to say hi to this amazing little community.. I am trying to get some NeoGeo Homebrew going at the moment, and might keep you updated in future about my tryings and failings here...
  14. Had the same idea years ago (more in the vein of Yie ar kung fu though), but the biggest difficulty here is the lack of "sprite width" the VCS has to have moves that Do some mock ups, and you will notice that it's difficult to overcome that if you don't want to have a flickering mess.
  15. Damn, this is so incredibly awesome...
  16. OH MY GOD! Just played this... The only thing I can say is: WOW... Incredible...
  17. I've played it and it is good, but it was never completed so I didn't think to mention it. At least the guy who released the rom said he wasn't going to complete anyway. Yes, it was never completed but you know he did update it to a more finsihed state in September 2010. This "newer" version has a lot more enemies. The original from 2007 only had one enemy. It's like 90% now of what the original intended game was, anyway.
  18. Yeah, experiencing the same problems. First game was DOOM in 1993. I didn't even know what hit me, I just went vomiting on the toilet that day, leaving my friends playing a LAN-session. First off, I thought that was the food I had eaten before playing. Later on, when I went on playing Doom, I noticed the symptoms came back. I cannot play almost any 3rd Person- Games. It's getting much better though with the newer games. N64 games (also 3rd person, like mario) were instant puke alert. I heard that Nintendo had special Motion Sickness sensitive beta testers checking out every scene in Mario Galaxy for symptoms... maybe that's the reason why I can play the whole game without any complaints. Same with Zelda.
  19. After playing the game a little bit, I noticed a few things. First off, it's brilliant. Not many games on the 2600 that are comparable, I think. One thing that I find a little bit hard, is, that you have to start finding these hidden entrances very early in the game. After collecting the orange and the blue key, that is. If you don't know about this mechanic, the game gets very irritating very fast.. I had to read your explanation in this thread, and consult the map Kevin made, to get further along... Anyway, awesome game... Thanks a lot.. Michael
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