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Posts posted by Steril707
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16 hours ago, fdurso224 said:Oh WOW!!!
Now i really want to play the Neo-Geo homebrew version from you Steril. Thank you for updating us regarding it and I'll spread the word for others to stop by to know. Did you also do the Amiga version as well Steril? Also, is this your Youtube channel too? I always liked the Amiga and have it in the collection.
Anthony...
Yep, did everything myself...
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On 3/31/2021 at 9:27 AM, fdurso224 said:I can certainly speak on behalf of all of us here on the Neo-Geo thread. We would rather spend our money on your upcoming Neo-Geo homebrew instead Steril. A new game from the ground up is certainly better off for sure.
Anthony..
So, some little update here:
The engine is running fine so far, but have to fight with some little glitches that i have to iron out. I am sure that I can release the game in late autumn, though.These are screenshots from the just released Amiga version, for the Neo Geo version I will rework almost all the graphics off course to look even a whole lot better:
if you want to see the game in action, here is a playthrough..
I think the game looks quite nice already for an Amiga 500 game, but for the NeoGeo version I intend to improve a few months on the pixel art and add two more levels to make this a worthy release for the amazing hardware that is the NeoGeo. Those shit loads of colours needs to make it into this game, mates..
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I tried to get some fighting game going on the VCS like 14 years ago, but I really struggled with its design, and thought it's impossible.
So, kudos to you sir, for pulling it off!
Great job.
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Crazy shit...
Seems the Neo Geo commercial market still has some life in it. -
Yay, happy 7th birthday to this glorious thread...

May the NeoGeo live long and prosper even more...
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14 hours ago, Tanooki said:Looks like an unofficial fan sequel to r-type really, a bit too close to r-type by design.
I was actually more inspired by Pulstar on the Neo Geo, which itself is very R-Type by design.
"R-Type-likes" have been their own genre since the original game released with countless games that borrowed from it following.
So I guess I just take your comment as a compliment...
:D
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4 hours ago, fdurso224 said:Gotcha Steril. I do have a AtariAge member that might assist you with it. I can provide you with the information later on for sure.
Anthony..
Cool. Will definitely come back on that offer... : )
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4 hours ago, fdurso224 said:Excellent to know Steril. We really would love to see a video from you soon. By any chance, do you have a partner yet to help assemble or distribute the game once you feel its ready to manufacture?
Anthony..
No, no partner yet.
Much too early for this right now, still a lot to do before this is finished...
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17 minutes ago, fdurso224 said:WOW!
What progress you're making Steril. Just amazing how it keeps looking better and better every time you share your works with us. Thank you for keeping us informed bro. Will there be a video from you to see how it will play in the near future from you?
Anthony..
Thanks, fdurso...
Actually the engine is running quite well already. A few glitches here and there unfortunately. But the NeoGeo is a dream to work on. Really.
Will have more time to work on this soon, and then I will release a little demo as well...-
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5 hours ago, fdurso224 said:Interesting! Neo-Geo homebrews going at the moment Steril. Well...that fantastic. Glad that you have plans on developing for the Neo-Geo. Are you currently programing a game at the moment? We would certainly enjoy reading more about your works and what you have plan in the future. At anytime, you can share your material with us for sure bro.
I am trying to port a game (an R-Type 3/Pulstar inspired SHMUP) I just finished for the Amiga. Looks very good so far. Sprites and backgrounds and basic game logic seems to be running well right now.
NG is a really nice platform to develop for..
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Thanks for the warm welcome, Anthony.
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Just want to say hi to this amazing little community..
I am trying to get some NeoGeo Homebrew going at the moment, and might keep you updated in future about my tryings and failings here...
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Had the same idea years ago (more in the vein of Yie ar kung fu though), but the biggest difficulty here is the lack of "sprite width" the VCS has to have moves that
Do some mock ups, and you will notice that it's difficult to overcome that if you don't want to have a flickering mess.
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Damn, this is so incredibly awesome...
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OH MY GOD!
Just played this...
The only thing I can say is:
WOW...
Incredible...
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No "Vec Fu"-Love here?

I've played it and it is good, but it was never completed so I didn't think to mention it. At least the guy who released the rom said he wasn't going to complete anyway.
Yes, it was never completed but you know he did update it to a more finsihed state in September 2010. This "newer" version has a lot more enemies. The original from 2007 only had one enemy.
It's like 90% now of what the original intended game was, anyway.
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No "Vec Fu"-Love here?


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Yeah, experiencing the same problems.
First game was DOOM in 1993. I didn't even know what hit me, I just went vomiting on the toilet that day, leaving my friends playing a LAN-session. First off, I thought that was the food I had eaten before playing. Later on, when I went on playing Doom, I noticed the symptoms came back.
I cannot play almost any 3rd Person- Games. It's getting much better though with the newer games. N64 games (also 3rd person, like mario) were instant puke alert.
I heard that Nintendo had special Motion Sickness sensitive beta testers checking out every scene in Mario Galaxy for symptoms...
maybe that's the reason why I can play the whole game without any complaints. Same with Zelda.
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Great game thanks for releasing it freely. I'm so happy I have a vecmulti as flash carts are pretty much the only way to play this afaik. I wouldn't thought that full human characters done with vector graphics would work but it gives the game a nice unique style. The background look great too. Would have been nice if there were more moves but its still a lot of fun and very challenging.
Very impressive overall.
Thanks for the kind words, man...

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After playing the game a little bit, I noticed a few things. First off, it's brilliant.
Not many games on the 2600 that are comparable, I think.
One thing that I find a little bit hard, is, that you have to start finding these hidden entrances very early in the game. After collecting the orange and the blue key, that is.
If you don't know about this mechanic, the game gets very irritating very fast..

I had to read your explanation in this thread, and consult the map Kevin made, to get further along...
Anyway, awesome game...
Thanks a lot..
Michael

The Official NEO-GEO Thread!
in Classic Console Discussion
Posted
Thanks, mate. Your kind words are much appreciated...
I hope I will do a version that gives justice to how amazing the Neo Geo is and that people will like...
@Anthony:
If someone is interested, you can follow the game here:
https://www.facebook.com/gaming/Inviyya
The collectors edition boxed sets with short story, poster, manual, digipack disk (or CD32 CD) of the Amiga version of this game can be ordered here:
https://www.polyplay.xyz/navi.php?qs=inviyya
And the digital edition with downloads (adf, whdload, CD32.iso for Amiga) can be downloaded here for 12 dollars...
http://tigerskunk.itch.io/inviyya
Anyway, will keep you guys updated about the NeoGeo version and what kind of stuff I will improve over time.