-
Content Count
192 -
Joined
-
Last visited
Content Type
Profiles
Member Map
Forums
Blogs
Gallery
Calendar
Store
Everything posted by Steril707
-
It seems there are no easy solutions for getting your stuff onto the real thing..i read about the Krok and Cuttle carts, but they seem to be sold out. Do you burn an eprom everytime you want to see if your code works on a real VCS?
-
ah yes that's the ticket, thanks a lot The repro 3D imager is nice, and it's certainly a better way to experience 3D without shelling out the big bucks for an original imager. But 3D was really more of a novelty and doesn't (to me) significantly add to the games. Seeing the games in color is cool, tho. I see, I'll have to think about it then, thanks as well Nothing to buy, but 2 playable gamedemos to download for free, here: http://www.borrmann.in (my site!) Then we have got Kristof Tuts Stuff over here (watch out for Vectrex Galaxians there!): http://members.lycos.nl/kristoftuts/kristoftuts/index.htm and never forget mighty Vectorzoa: http://www.vectorzoa.com have fun, Mike
-
And, while you are checking out some Vectrex Games with the awesome ParaJVE Emulator (get it here: http://vectrex-emu.blogspot.com/ ), or are using the not less awesome VecFlash Cart with your Vectrex System, you might want top check out my humble site with demos of my latest coding efforts, "Blocks" and "Vec-Fu" which you can play in ParaJVE or upload on your VecFlash... http://www.Borrmann.in Vectrex Homebrewing is still alive!!! Have fun...!!! Mike
-
Many thanks for those encouraging words! Working on Thrust was very hard work and took me about 18 months to finish, so now I have taken a break from Vectrex development and focusing on another project: my 64kb development system ZGameEditor. Maybe I will return to the Vectrex if I have another idea for a game in the future. This is really my mostplayed game on the system, by far...I played it almost every day over the last week. It's really awesome, and was one of the main reasons for me to start coding for the vectrex myself...
-
-
Well, i was given a homepong system, made by a german company called Telefunken around 1983, but i wanted a 2600 off course. My first computer was a Vtech "Laser VZ 200", at around the time everybody of my friends had a C64 (that was 1985). Later in that year i got a cheap Sanyo MSX homecomputer, which had a nice basic interpreter, but nothing else. So while my frineds played all of these cool games for their C64, i had to program my own little stuff. In 86, after all these nice computer i finally got a C64, and life was good.
-
i am aware of this section in the Disassembly, but being the sissy that i am i hoped i would stumble upon a code snippet that explains it all... Hmm, guess i have to ask Vectorzoa Alex a bit, he used analogue controls in Spikes Circus... Anyway, thanks for your suggestions.. Any new Vectrex related projects in sight from you? You have shaken the scene with your excellent Thrust (one of my most played game son Vectrex, i can tell you), i guess people would be jumping up and down to see something new coming from you...
-
Hey Ville, I plan to use analogue controls, but i havent found any material about how to do that yet. If you have any pointers to something i would be quite happy...
-
I remember in the early eighties we had a console at home with just a few variations of pong. As long as those people have fun, whats wrong with that?
-
The Pc Engine had an almost arcadelike R-Type, and that was reason enough for us to want one just for that game alone.
-
Hello!!! Nice to hear... At the end it's supposed to be more like an 'Arkanoidish' game. I will add a few extras, and maybe enemies. And different levels with different kinds of bricks. No, MESS is doing quite well in displaying everything in its right place. It's still interesting how different the games look on the real hardware compared to the emulators. I will try to get my game working with ParaJVE though..I heard from Franck, the guy who is coding ParaJVE that this problem has something to do with the analogue hardware of the Vectrex, it has some quirks which are really difficult to emulate. But he is working on that. I use Richard Hutchinsons VecFlash for that. Works like a charm for me. First off i test out my games on emulators like ParaJVE and Mess (usually alternating on both), and then every few builds i upload the bin-file to my Vecflash to check it out on the real thing. Everything is written in 6809 Assembler on Textpad, and i use As09 (i just have to press a key in Textpad to get the assembling started, very convenient).
-
Unfortunately ParaJVE doesnt work all too well with my small Breakout clone, the graphics are a little bit weird. (Small ball, and the bricks are not at their supposed place).. But other than that, i would say that ParaJVE is THE Vectrex emulator now, with MESS a close second.
-
I am currently coding a Breakout clone called "Block" on the Vectrex. This is pretty much in very early beta stage, the collision detection is still a mess, the game restarts if you miss, the first line next to the pad needs two hits, and nothing spectacular happens if you clear the stage, but since these days there is not much released for the Vectrex anyway, here it is... have fun... Michael (Steril707) Block.BIN
-
Nintendo's Wii = Not for Me. How about you?
Steril707 replied to Flojomojo's topic in Nintendo Wii / Wii U
Dude: read the last page. I'm got one today. It looks like I will have an extra machine because of my impatience. Would anyone here be interested in a new-in-box Wii at cost? great, man!!! -
Nintendo's Wii = Not for Me. How about you?
Steril707 replied to Flojomojo's topic in Nintendo Wii / Wii U
i don't have much "free internet time" lately, so i didnt read all of the thread, but here are my 5 cents anyway: Well, i cannot comment on this, here in germany it's easy to get one.. Thats true, the Wii should have been sold at 200 Euros, or maybe less... and i guess that would have been possible. But people seem to buy this thing anyway, so Nintendo won't care. Probably you shouldnt...I didnt have a Gamecube, so i can play all these nice old games, but i guess somebody already possessing the Cube might have a hard time at the moment with the lack of good games for the Wii. yep. Well, thats probably not Niontendos fault, is it? It is..Not every game on the Wii requires you to jump around like a madman. Its even more relaxed i feel, if you play "normal" games, because you dont have to hold your hands cramped together... I feel ya..I will buy one or two of the old NES games, and thats it..But i guess, i Neo Geo games come, i will buy a couple of them, simply because i enjoyed playing them on emulators so much, and i feel i should give some money to somebody, to rightfully possess these games that gave me so much joy over the years.. I hope the games get to the level that i hope for around Christmas time. But if they don't, i think i might sell the system. These days consoles cost so much money, i dont want them to be just standing around, like my old Snes etc, which i still dig out from time to time to play some of its games... Well, i am not too much into online gaming anyway, but i guess this is a serious limitation for some people... On the other side, the Wii is probably more about having some friends or family at your place, having a nice time together swinging around the Wiimotes like crazy.. I dont exactly know how it works, but i have seen this magic at work a couple of times now. Every party i have been where a Wii was standing around, people got crazy about it, and played. My Wii is standing at my girlfriends place, and she sometimes invites her friends to play golf and bowling on the Wii. And they love it... All of this isn´t probably appealing at the hardcore online shooter player, but i think it's really a nice new thing to experience, and i think it's not a bad development either... Maybe you (and maybe even me, i am not sure yet) are not the target buyer, for this console..Something we have to get accustomed to, i guess. I dont understand why i need a classic AND a Gamecube controller for playing all of the VC games. I think a classic controller should have been sufficient. I know the reasons why it is like this, but i think Nintendo could have done better.... The Wiimote and Nunchuck work like a charm, and at this moment there are not any other attachments apart from the classic controller that you could attach to the Wiimote anyway. Generally the Wii is something for you, if you like to gather people around your place, and have a party. Its not a hardcore gamer console (at least at this moment). I bought it because i feel its a nice deviation from the standards we have seen for at least 10 years now, and i feel my buy was justified, but hey, if your whole life is centered on your console, you are probably better of on a XBOX at the moment. -
http://www.atariage.com/forums/index.php?s...t&p=1294354 excuse me, this post of yours is as trolly as i have ever seen one. And this post has nothing to do with about how SC:Legends will play or not. It's simply stated, a generic Wii software and controller bash. I don't have any problem about discussing with people. I am really not happy myself with current software lineup of the Wii, nor am i all too fond with some of the controller setups that certain third party games employ. But it seems you dont get the fine line between having a discussion and bashing something. using phrases like This is pretty low. This is a discussion forum, and has certain rules. This is the Wii section of said forum, and you are invited to discuss its shortcomings, but if you want to bash, rant and piss on this System or its users, and thats what you do here, please go to the general discussion forum, and have a go there, nobody will harrass you for doing that there. If you don't get this, well, the mods here might. you said in an earlier post: well, if you don't like the Wii s Controller setup its your pint of beer, and thats okay for me, but you are obviously talking bull here, and i just stated some facts, that you fail to recognize. Using the Wiimote together with the Nunchuck gives you a pretty generic controller setup, and Zelda is perfectly demonstrating this. Thats all. On a personal note, if there will ever be a FPS with the possibilty of using the Wiimote/Nunchuck against generic controller, i am really sure the Wiimote using fraction would completely wipe the generic controller using one off the map. Using mouse and keyboard would be superior to everything else off course..
-
I talked about the game, I said the thought of all the spin-offs isn't exciting, to me it's producers knowing the Wii's limitations, and crapping out a game with a popular title's characters... You get mad and beligerent because you have personal problems, your thread wasn't derailed...you just didn't like what I said and had a fit like a 5 year old would. See the difference? Probably not. The locked and edited threads all have one person in common AtariJr...See if you can figure out who that is. Yet another discussion ruined. Excuse me, i really dont get this. You come to the Wii forum, somebody looks forward to a Soul Calibur spin off for the Wii, and you start pissing on him and ruining the thread, and then you get angry because that person starts pissing back? kind of trollish, isnt it? Well, we don't have indication that this game will be great by any means, but on the other side we don't have any inidication that it will be not. The same goes for 'game on rails'. If experience tells anything, Namco wants to cash in on the success of Shaolin Monks, which wasn't a railgame. So i would really like to know why you think that SC Legends will be like that? And if not, why do you bring the discussion up? Oh, i forgot, you are a troll and it's your mission to tell us how our console sucks. One more on the controller issue though it's really getting tiresome. i played Zelda TP on the Wii Launch, and now i play Zelda: Wind Waker for the first time (i never had a gamecube), i really wished i could play that game with Wiimote and Nunchuck, instead of the lousy oldschool gamecube controller. Every time i have to point at something, like shooting the Boomerang or Bow and Arrows at something i get mad, because its so unintuitive, and difficult to point and shoot something. The Wiimote & Nunchuck combo is, like some other posters here mentioned, almost like a normal oldschool controller, its simply seperated. So even without any motion sensing, i feel that the Wii Controllers are superior to the standard ones...If you want to read up on my stance on this see here: http://www.atariage.com/forums/index.php?s...t&p=1293491 It seems you have never really tried out the controller on a good game, like Zelda. I cannot say anything about Red Steel, for i havent played it yet, but i guess (and know) there are games on other consoles with bad controller schemes too.
-
See here's a problem i see with people claiming there's something wrong with any of the systems. There's nothing wrong with the grahical abilities of the Wii. I bought one, and I don't care. My friends have them, and they don't care (even the ones who are also Xbox fans). My sister wants one, and she hasn't gotten a system since the NES. The fact is, to the people it is directed at, it doesn't matter. Meanwhile, to someone like you who wants great graphics, robust online, and more processing power the systemactully does look really shitty. But then, that's why you aren't the target. That's something I think people may have to get used to this generation. The Wii is not in a competition with the PS3 and 360. It doesn't need better graphics, online, sound, etc because the people who want that can go get a PS3 or 360. Saying it could have used those things is saying that Nintendo shoul have given up on a market they have a good chance in in favour of one where they didn' stand a chance. It's like saying that ipods could have better palm piolet functionality or that your car should have a bigger truck bed. The "true next gen feel" for people like my fiancee or sister, and to some extent me, is the Wii, and the other systems' better graphics etc doesn't matter. On the same note, if the Wii were a graphical monster this generation and you crave a steady stream of third party support, good online, and familar (i.e. highly refined) analog controls, all the graphic cards in the world wouldn't make the Wii as good a selection as the 360. Saying the 360 should have dropped it's price by removing a bunch of hardware an used a wiimote setup would seem silly to you, wouldn't it? That's because you're in the market Microsoft is aiming for, and thus, you don't want it to be changed. Finaly, if you didn't have a furnace of fireplace and wanted to burn some money, you'd want a PS3. The Wii and 360 wouldn't suit you at all. Sorry, I kid the Sony fans. *playfully punches collective Sony fans' arms* I agree with almost everything you've said here, the one thing i don't agree with is that a controller does not make a system next generation. If anything, I think the PS3 got it right with the motion controller. It's there if you want it but it doesn't FORCE you to use it. Well, i never cease to wonder about how wrong people who never seemed to use it get the Wiimote.. In combination with the Nunchuck you have a "almost" normal controller, even if you choose to refrain from using the motion sensor. You have an analogue stick with four buttons that you can immediately press without giving the whole thing any thought about. You can access four more buttons with a slight move of your thumb. So thats around 8 buttons combined with an analogue stick. So that covers you basic controlling needs anyway, and if you need to shoot anything (where you would usually need the second analogie stick to do that), you point at the screen, which is a lot more pleasing that aiming with a stick in my book, and in everyone elses who i consider sane. So, even without any "wiggling" of the wiimote, you still have a controller, thats lots more fun to use. You dont need to cramp your hands around a small controller, but you can sit in front your tv like holding a remote in one hand (the wiimote), and a can of beer in the other (that would be the nunchuck). Now tell that isnt more natural than the a little bit cramped position with the oldschool controller types. So, the Wiimote doesnt FORCE anything...Actually i played through almost the whole Zelda without using the motion sensors, i simply pressed the A button for attacking..
-
I am not so sure about Atari and Sega never returning to the console markets. It seems that the current business model of selling hardware at a much lower pricepoint than production costs is already killing off Sony, and let's see if Microsoft shareholders will be happy with losing all of that money on the 360. I think the gen after this one will be an interesting one.
-
Gaming Wars are over- Bruce Campbell supports the Wii
Steril707 replied to Headfamily's topic in Nintendo Wii / Wii U
I expected this all along... -
I want Sega and Atari back in the console market, and i wish i could write this text on a brandnew Amiga instead of a shetty Windows PC laptop. I guess, i am just a grumpy old geezer, but hey, at least i got a brandnew Wii, and i like it..
-
I hope the PS3 doesnt die...I wasn't the biggest fan of Sonys decisions in the last year, but i certainly don't want only Microsoft to be left next to Nintendo in the console market...
-
Interesting Wii news in latest Nintendo Power
Steril707 replied to Bivotar's topic in Nintendo Wii / Wii U
The VC N64 games still look terrible in my opinion. I hope one day someone takes Ocarina of Time, and repaints the Textures in higher definition. Thats probably all the game really needs to be playable again. -
Actually I don't know that it would have been possible. Fact is when you pop in a Cube game into the Wii it literally becomes a GameCube. It shuts off the Bluetooth and all Wii functions and becomes a Cube. The only way to get Wii mode back is to eject a cube disc and reset the Wii. The Wii works the same as the 7800 did. It detects what kind of game has been put into it and switch to the hardware for that machine type. In the case of the Wii, since the Cube was built with wired controllers from the start, making the Cube games work at they did originally required adding the cube controller ports to the Wii. I suppose they could have implemented some sort of emulator interface that could remap the classic controller and feed it to the Cube like one of the wired controlles. But this likely would have increased cost and time to develop the Wii. I had a Cube already and 3 controllers so for me the Wii hasn't required any extra controllers aside from an extra set of Wii remote + nunchuck. I still don't have a classic controller as I play most of the VC games from the Wii remote or Cube controllers. I know, but i guess it would have been possible with further research. The Wii is such a beautiful piece of hardware, i wish i could play all non Wiimote Games with just a classic Controller. Having the old GC Controller hooked to the Wii with this ugly cable destroys a lot of the Novelty factor of the Wii for me.. It's not really a good design i feel somehow. I know i can get a Wavebird, but then i still have to open up the top plate and plug the receiver into there... I know this is nitpicking somehow, but well, these are my complains..
-
For sure. If Sega were putting out a system this generation, chances are I wouldn't own a Wii yet, if at all. But with Sonic and the Secret Rings, Banana Blitz, and now Alien Syndrome and Nights coming to the Wii, along with Nintendo made "blue sky" games, this is as close to a Sega console as I'm getting. amen. ill be the first one in my town get get alien syndrome and nights... and probably Umbrella Chronicles as its the unofficial house of the dead sequal and it looks feakin great. I am still bothered by the "non-physical copy" aspect. These games cannot be resold once you get tired by them. And for that, these are really steep prices, like someone already said in this thread. One other thing that generally bothers me about the Wii is that i need to buy two more controllers to enjoy all of its offered games (Gamecube, Classic Controller). With some more cleverness in design i guess just using the classic controller for the gamecube would have been possible.
