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Steril707

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Everything posted by Steril707

  1. I am in the process of doing something Breakout/Arkanoid Style for the Vectrex as a small diversion from coding for Vec-Fu, and i hacked something together in a few days (check out the attached .bin, but dont use it with ParaJVE, try Mess or a real Vectrex, some weird problem with ParaJVE keeps the objects small, at least on my version)... Now, i am already quite over my cycles, and i need to make a more clever collision checking routine...Which will need divisions other than by 2...And well, i have evaded that since my day one of 6809 asm .... I have seen a thread here about division by 15 (seems to be important for sprite positioning on the 2600) with the help of a table, but i didnt quite get it. Can somebody give me a pointer in the right direction how i can build up my own table, and use it in my game. I need to divide by 23 and 18 btw... Thanks a lot... BBOMBER.BIN
  2. It emulates the VecVoice (or VecVox in VecVoice mode), it does this using a set of SPO256 (speech chip) sounds samples. Works quite well, but the Speakjet based VecVox/x is much more flexible (Franck thinks emulation is nearly impossible). You'll get much better speech if you work in the VecVox's native (SpeakJet) mode. If you get hold of the deluxe version is has the serial port dev interface. (BTW the AtariVox USB interface also works with it) Hello Richard, nice to see you are also hanging around here... Yeah, i think i should get "the real thing" as soon as possible, but i will check out how much i can do with Francks emulations since then..
  3. Are there any sound samples floating around somewhere that don't sound like the voice in Berzerk? (i just love that smily!!!)
  4. Thanks... And i heard there might be a ParaJVE emulating Vecvoxx soon, so there is some possibility for vecvoxx support in my little game..
  5. i guess, first off i should get a vecvexx for trying out...
  6. In germany it's available in almost every store all of the time now, for the last three weeks..
  7. The last version that I produced was in October (around 3->4 months ago). I have attached the binary to this message. The project is currently stalled as the sprite artist has disappeared, and I have other commitments at the moment. Chris That .bin looks really awesome...almost not 2600 anymore..
  8. Well, thats what i thought too, but all those Vecvoxx samples i have heard so far sound quite robotic...Not so "Bruce Lee" style... You can get more natural-sounding voices with a *lot* of experimentation. A LOT. I spent over an hour trying to get a reasonably natural-sounding "Go fish" for a 2600 game. okay, you convinced me, i will look into that...
  9. I thought about it, but i don't exactly know where i should include it.. Watch any Kung Fu movie for inspiration. Most of the talking would happen between rounds. Lots of boasting and taunting type stuff. You can throw in some Bruce Lee yowls and such during the fight. Well, thats what i thought too, but all those Vecvoxx samples i have heard so far sound quite robotic...Not so "Bruce Lee" style...
  10. So, jetzt mal wieder "back to english", so our english friends can understand what we are talking about... I noticed there are quite a few germans around here...Seems vintage console homebrewing (especially 2600) is quite popular in this country... i wanna try to code something for the 2600 next, looks like a funny machine to work on..
  11. Wow! That reminds me of something... Did any of those crazy vectrex programmers ever try converting a episode? Whenever i ride the undergroundtrain in Munich/Germany i can see La Linea on a big screen while waiting in the trainstations..One time my Girlfriend told me "Hey, that looks like your Vectrex Game"...
  12. I thought about it, but i don't exactly know where i should include it..
  13. Looks like the emu is here http://vectrex-emu.blogspot.com/ and links to http://perso.orange.fr/parabellum/bin/Para...?version=070111 ------------------------------------- thanks, corrected...
  14. Hello, i hope the moderators here dont mind that i wrote the same post in "Classic Gaming" and also here...If thats the case, i will remove one of them off course... anyway, here we go... I programmed a homebrew game called "One, Two, Vec-Fu" for good old Vectrex, and you can check out the demo on http://www.vectrex.nl it's a kung-fu game (a little bit like Yie Ar Kung fu) , and the demo has one enemy to fight against... have fun icon_smile.gif Michael (small edit: If you are searching for a suitable Emulator to play my demo, i would recommend ParaJVE (needs Java installed on your machine though)... you can get it at: http://vectrex-emu.blogspot.com/ )
  15. Hello, I programmed a homebrew game called "One, Two, Vec-Fu" for good old Vectrex, and you can check out the demo on www.vectrex.nl it's a kung-fu game (a little bit like Yie Ar Kung fu) , and the demo has one enemy to fight against... have fun Michael (small edit: If you are searching for a suitable Emulator to play my demo, i would recommend ParaJVE (needs Java installed on your machine though)... you can get it at: http://perso.orange.fr/parabellum/bin/Para...?version=070111 )
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