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Everything posted by NovaXpress
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Referral protection? You can't see that image I linked?
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Take a closer look at those facial expressions. I hear that each PSP will now come with a special white "game hood" to wear on your head!
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No, HERE is that Astrocade Pac-esque game, it was called Munchie.
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Who will your spokesman be, Ron Jeremy?
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http://money.cnn.com/2006/07/05/commentary...aming/index.htm Excellent. Nintendo could have a lot of systems in circulation, a better launch than the 360 or PS3 had/will have.
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A Japanese company advocating White Power? Oookay. I hate Sony more and more each day.
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Attach a joystick to your forehead?
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M.A.D. is a unique experience. I think that few people know about their player-vs-player oprion wherin one of the players controls the attacking space fleet. Demons to Diamonds is almost tolerable as a two-player game. M Network had saome goodies: Armor Attack is a lot more interesting than combat. For those who want to name-drop Party Mix: few people own a freaking supercharger.
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Heh heh. You said "crotch."
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When you hear an offscreen shot, you know that it was aimed right at your position. So you move. Boo-yah. How freaking ugly would a wireframe version look? Eww.
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Same goes for Defender and Berzerk, I'd imagine. But that's nothing compared to Robot Tank's damage variables. The Battlezone equivalent to Robot Tank: you'd start with between five and twenty-five lives.
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It's stupid because it breaks the rules. Shouldn't a player know what's going to happen when they get hit? So the game's difficulty is altered by random numbers. High scores are about the luck of the integer, rather than pure skill.
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I place Battlezone with games like Solar Fox. A terrible simulation of the arcade experience, but awesome games in and of themselves. Robot Tank isn't half as good as 2600 Battlezone. Robot Tank is just a re-working of Starmaster. I hate the unfairness of it, a shot might knock out your radar, your viewscreen or kill you. It's all random! That's stupid. Battlezone has better strategy, better graphics, a bigger variety of enemies, better in every way. A rainy sky is cute, but getting assaulted by a supertank while chasing down a saucer is badass.
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An Adventurevision would be amazing, though the chances are so remote that I never think about it. Wouldn't we all like to find a Cosmos?
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The Lynx was superior to the Gamecube in every possible way. But Atari screwed up the distribution and they lacked THE killer app, the one that basically created the handheld market. Nintendo had Tetris and the early GameBoy success was solely based off that game. Forget Pac-Man, Tetris was the game that truly brought women and adults en masse.
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Copyright dates can be misleading. Most people assume that Pac-Man was released for Xmas 81. Now this brings up a new outlook: Since Pac-Man missed the Xmas season anyway, why was Atari in such a rush to get the code from Frye? Why not take some extra time and release it in the fall? Wouldn't a good Pac-Man have been the perfect competition for Donkey Kong? And if Atari let a surefire hit like Pac-Man slip past Xmas, why not do the same for ET and give the programmer some time? I'll never understand the logic (and lack thereof) displayed by Atari. Under any ownership.
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Let's get the release dates correct:March 82: Pac-Man May 82: Yars Revenge August 82: Berzerk October 82: Raiders of the Lost Ark December 82: ET Who is to blame for ET? Warshaw or marketing? Of course it would have been nice to spend six months on the game, but the Atari bosses made the deal and needed a hit game produced for Xmas. That sucks, but Warshaw had a lot of options. He totally ignored the fact that an ET game is targeted at small children. He needed something simple and pretty. Instead, he got too high on his own riffs and decided to create something unexpected and complex with no care whatsoever for the fans' expectations(the Tim Burton syndrome). Atari was on a tight deadline, so they had to accept any turd that the programmer gave them (the Tod Frye syndrome). Many programmers could have done better in six weeks time. Warshaw deserves the blame for ET just like Frye deserves the blame for Pac-Man. And Atari should be blamed as well for allowing a couple of renegade programmers to fuck up their system.
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Yes, he had six weeks. But I'm saying that he had a LOT of options within those six weeks. Is a complex object-locating game really easier to whip out than an action-packed maze game? Seems like it would actually take longer. He could have hacked up Pac-Man or Berzerk or whatever instead of reconfiguring Raiders.
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I know how to play it. I've gotten the easter eggs. I know how to handle the pits. It still bores the hell out of me.
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Thinking of selling or trading my PSP
NovaXpress replied to Schmead55's topic in Modern Console Discussion
As far as graphics go, everyone just talks about the power of the systems. What about the talents of the artist. Now that everything has pretty damn good resolution, it's up to artists to determine a game's visual appeal. If Nintendo produces the most attractive art, they can overcome the technical limitations. Yep, and that's why Nintendo really is a "retro-thinking" company. They're hoping that creativity can overcvome expensive technology. I don't know if they're right or not, but I hope to hell that they are. -
think that HSWWSH was bullshitting everyone. Was it really easier to re-tool ROTLA than it was to hack Pac-Man? Warshaw just became full of himself. He felt like a superstar after Yars' Revenge (he was the first programmer to ever receive credit on an Atari package) and Raiders. Like most superstars, he decided that he was smarter than his bosses so he created the crapfest we call ET. I'm sure it was very fascinating for him to twist expectations by creating an adventure game rather than the action which ET's juvenile fans expected. He was an idiot. Now that he's villified and his reputation besmirched, he comes up with the "I only had six weeks" story. ET is a boring game, regardless of the pits. And with the money at stake, Atari could not afford to release a boring game. In my view, the names Warshaw and Frye belong on a list with Tramiel and Bruno.
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Nebraska, considered to be the most neutral, most "American" of all accents. Which is why newscasters learn to sound "Nebraskan." Which is why we're the telemarketing capital, making use of those neutral tones which sound friendly to all parts of the country. Nice try, kids. Really.
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What?
