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NovaXpress

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Everything posted by NovaXpress

  1. Fuck the past. Nintendo has already promised a $50 maximum price point for first-party games. Which means that if they release anything above that price, us Wii-admirers will kill them for it. Sony has already said they can't even promise to sell games for as low as $59. No company is any more moral or ethical than another. They're all trying to make money. It's up to us lowly consumers to deicde whether their shit is worth the money or not.
  2. 10 GOTO THIS PAGE OF C64 BASIC COMMANDS 20 PRINT "POOPY TITTY" 30 REM *BAD WORDS ON A PC SCREEN ARE FUNNY* 40 END
  3. What the hell is this new-fangled Ecstasy? Don't you kids do quaaludes anymore?
  4. This is the longest that any "Rez" thread has ever gone without the mention of mind-altering chemicals. Kudos, children. The DARE program must be working.
  5. All that 2600 Missile Command lacked was two of your three missile bases, the UFOs and jets, the MIRVS, more than three missile clouds at a time, in a nutshell over half of the game! It doesn't look or feel anything like the arcade. Good game, but the opposite of "arcade-accurate." One test: do the top arcade strategies transfer to home? It does with Asteroids (lurking for saucers) and Centipede (building a mushroom wall) but not Missile Command (starting each wave by laying 8 clouds across the top of the screen) or Space Invaders (counting shots for maximum saucer points).
  6. The Star Wars box office take certainly convinced Paramount to spend the money.
  7. It's no big deal to pay 2-3 times as much for a console, right? So why not raise the price of games while we're at it. Take it away, SECA Prez Kaz Hirai: And everyone who doesn't wipe their ass with $100 bills shouts "Wiiiiiiii!"
  8. A few years ago, Jimmie Walker was an afternoon DJ in Omaha. He would not say his catchphrase. I figured that the studio owned the rights and he could be sued for saying it. At my old place of work we used to call him up every afternoon whith something along the lines of . . . "I just wanted to say how good that last song was, Jimmie. Just amazing. It was absolutely DY-NO-MITE!" And they would switch it off by the second syllable. Different people called in every day, keeping us amused for about a month.
  9. Somebody should have used the word "fanboy" by now.
  10. The crash recieved huge publicity in the financial pages. The crash occurred in the summer of 1983 when Atari reported massive losses, causing Warner's stock to lose half its value in one day. This made investors afraid and all companies saw their budgets shrink accordingly.
  11. And it was the first movie that came from the abandoned TV series. The second movie was never meant to be anything else.
  12. ST:TMP was indeed a critical disaster AND a financial disaster. On the surface, we see that it made $82M on a production budget of $35M. Sounds like a profit? Now throw in the other expenses. Add several million for film processing, duplication and distribution. Now add an estimated $50M and up for publicity. Paramount lost millions on ST:TMP The obvious solution was to make another Star Trek movie on a drastically reduced budget. ST2 was made for independent money, even reusing the same sets for every spaceship interior. Wrath of Khan was made and promoted at less than half the cost of the first movie yet still made a sweet $78M. And that is why the series continued. The most successful film in the series: The Voyage Home The least successful: Nemesis
  13. I knew someone would bring up Solar Fox. That's why I knew this thread would piss me off. Think about the meaning of "accurate arcade port." Now compare the arcade to 2600 versions. None of the arcade games after 1979 or so could be duplicated. Even the Colcovision couldn't do accurate arcade ports of anything after 1981. The gulf between arcade and home hardware was far too great. So there's lots to talk about in this area. How some programmers captured gameplay at expense of the graphics (Centipede), which shortcuts improved the games (I like floating eggs) , which ones were good despite their nearly-nonexistant relationship to the arcade game (Solar Fox), etc. Anyone deluded enough to think that Berzerk was accurate or that some games qualify just because they are good are missing the point. And if you think that you only deserve happy "you rock" responses, sorry but it don't work that way. Learn a little bit.
  14. Dammit, we've seen this same thread a thousand times. The early games were all better than the arcade inspiration, the latter games were all shadows of the arcade inspiration. That's all there is to it. And does anyone know the difference between "most accurate" and "game I happen to like?"
  15. Only the early games are even worth discussing, as they imitated primitive machines. So it was very possible to make 2600 editions that were equal or better than Tank, Clowns, Sprint, etc. By the time the 80s rolled around, the average arcade game was way beyond the 2600's limitations. We had some clever home versions after that point, but nothing that was truly arcade-accurate.
  16. Dracula is great. You've got to give it a whirl on Bliss if nothing else. It was still simple enough to have been translated to the 2600 by paying the price of a simpler-looking town. Intellivision did have built-in sprites, but the programmer didn't have to use them. It was the monochrome that killed the look. Programmers could get around this by layering multiple sprites, but at a memory cost.
  17. I haven't played anything other than Intellivision for the past 2-3 weeks. The poor graphics are starting to get to me. I was amazed to find that Dragonfire looked like hell on the Intellivision.
  18. The vibrator was a marketing gimmick. A damn good one, too. You all know exactly what the function of that device was. So why does Sega drop their best franchise opportunities? They could have made barrels of money off Rez and Nights.
  19. I hate it when I get my Ks wrong! I noticed that my Lock N Chase was the lesser version. No one found the one with the better control and collapsing hat? Shows us how well the 6K shipment must have sold. I's say Intellivision pinball is inferior to Astrocade's and Midnight Magic. I like Video pinball, though I don't think it has much in common with pinball. That's all a matter of taste, though.
  20. I'd love the variable difficulty as an option, but they could have easily stuck in some harder variations. But no one seemed to take the time with making Intellivision games as special as they could be.
  21. So what? Rare collectibles go for big money. Want to see a few million more cases of collector's economics? An Atari prototype for three grand! The horror!
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