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About tripletopper

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  1. The questionsare "Am I able to ignore them because they are PC specific pins?". and "if the answer to one is yes, will transferring all those VGA pins and back lose some of the data? " Also are there any "return signals" the Virtual Tap are expecting? If yes, which ones, in a Stereoscopic hookup, are required to be returned to the source?
  2. I know this would be unique to Virtual Boy because Virtual Boy content is natively monochrome and stetroscopic Meaning if I have two full color images I need some sort of circuits (read by me as a computer program like Bino 3D) to convert it to a Dubois Anaglyph. (The sweet spot between color info and depth info conveyed by red and cyan.) I understand that when dealing with black and white pictures tinting whites is red in the left eye and tinting whites as Saran in the right eye and merging them gives you two independent pictures that are perceived by both eyes on the same single screen. The resulting picture is a 3D black and white picture. I know optically it should work. I just don't understand how to get the electronics to work to overlay a red and cyan layer on top of each other so that it takes the red of the left eye and the green and blue of the right eye and puts them in one unique common signal. Most of the other holes other than ones dealing with red green and blue and horizontal and vertical sink are things dealt with with the computer. For those should I just pick one side and stick to that side like the left side for example meaning everything that's irrelevant to color and everything associated with red goes to left while green and blue go to right. Someone told me the the screens were naturally in sync with each other. So assuming the length of the cables are close enough to uniform, the only question is how do things electronically work for this to work. Do the grounds of the colors go back to where the color was originated? Meaning does the red ground go back to the left VGA cable because red is left and green and blue grounds go to the right, because the signal came from the right? And what those physical adapters take out the unnecessary extra pins? and all those pens actually unnecessary if you're not writing it to a Windows brand PC or something similar? Meaning would it work as a pure RBG screen if just the RGB sink and ground aspects were taken care of and all the other pins are ignored?
  3. Also you don't have to have a PC for VGA monitor work. For example I have the Xbox 360 official VGA adapter. And that plugs straight into the monitor definitely works. I don't know enough about the non-visual signals but if there's other data besides visual signals being sent then all you have to do is pick one side or the other as the visual signals for the VGA adapter and use whatever is coming out of the virtual tap from one side or the other, and just take the green and blue of the right side and plug that straight into the combo. I don't know enough about the other pins to know if there's PC specific requirements that don't need to be dealt with in using a VGA monitor as a non-pc monitor? Are those other pins other than RGB and grounds and vsync and h sync and grounds for the sinks PC specific stuff that don't have to be copied when going purely from virtual tap to VGA monitor? If so, then Eureka! That's how you build a VGA virtual tap anaglyph adapter. By the way do the green and blue grounds supposed to go to the right eye where there's only green and blue information or is it supposed to go to the left eye where there's the other supplemental information like the sync? One other question while we here. What kind of connector does the default RGB connector use in the virtual tap non-VGA RGB form? If it's either SCART, an adapter for any Sega system, on SNES adapter, I'm going to have to figure out how to merge the red of left with the green and blue of right. Is the only information you need from the virtual tap in "non VGA form" is just red green and blue and the synk to be on the Green. If so would that easily translate to a color space converter to go from RGB to ypvpr, and would it properly move the sync on G to the sync on y. and the main reason why this should work with the virtual tap and only the virtual tap is because the images are natively thawed in the computer as black and white images. An Anaglyph was one of the original 3D formats which relied on the fact that the photographs were originally black and white. since the color information on the picture didn't convey color information in the original but instead represented a left right code, nothing should be lost.
  4. The only reason I think it might be a possibility is because both eyes in the Virtual Boy are natively black and white monochrome. (With whites tinted as Reds in the Virtual Boy hardware.) Since there is no color data that represents color in the Virtual Boy, then 100% of the color information could be used to isolate the left eye and the right eye. I agree if the screen has normal color data then you can't just merge them in this passive. the only reason I think it has a chance of working is because the virtual boy is black and white and you could change the tint on the virtual tap to be black and red on one eye and black and cyan on the other. Therefore giving you two separate 2D images in the same picture, where both negative pixels are black, both positive pixels are white, pixels that are positive on the left but not the right are red and pixels that are positive on the right but not the left are cyan. that is literally the only reason why I think it would work just because of the monochromatic nature of the virtual boy. that is exactly the reason why there exists copies of Creature from the Black Lagoon on betamax in black and white, red and cyan anaglyph. There was no color data natively captured in that film.
  5. Keep in mind all these questions are in the context of using two virtual taps to get the left eye and the right eye merged into a stereoscopic image. I'm using the theory that because computer signals are separated into RGB and red and cyan anaglyphs rely on the fact that left eye positive information is red, right eye information is conveyed positively through cyan, both together is white and negative information for both colors is black. I think I could have built either a VGA adapter with certain pins disconnected, but I could do it for cheaper than the labor cost because someone recommended using VGA to three RCA RGB connectors. Assuming that I don't need to change either the Hertz rate like going from VGA to standard television or the color space like going from RGB to ypbpr, and assuming those adapters are bidirectional, with this combination of physical adapters be a good labor-free way of making my Anaglyph merger: 1. Use a. 3 of these: https://www.ebay.com/itm/351225767267 b. One triad of separable RGB RCA cables of the same length. c. Possibly one or more m-m or one f-f VGA adapter. 2. Plug one VGA adapter into the left virtual tap. Plug a second VGA adapter into the right virtual tab. 3. Separate the red from the green and blue of the component RCA cables and plug the red of the L adapter to the red of the S adapter (L referring to left eye as referring to stereoscopic print). Do the same with the green and the blue of the our adapter to the S adapter. I believe this will work as long as one thing is true that none of the information is lost. However I cannot guarantee that sync information won't be lost doing this. I assume if sync information isn't carried then we need a five RCA with the other two cables for vertical and horizontal sync. I was thinking the ground cable would be another connection that might be needed. Now if the sink information were to get lost by double converting physically only,. then probably the easiest solution is the higher my friend Stan to build a VGA adapter with the connection I was implying above. Since VGA starts and ends analog maybe I just take the sink information and all the other information associated with one picture and keep the red of the left for example and then just merge the cyan AKA green information blue information from the right one merge it with everything else and you got a whole VGA signal with different corresponding information for the left eye isolated in the red and the right eye isolated and green and blue. so what the right strategy be pick a side either left or right for every information other than color carried that straight through deaden the other stuff on the other end, and hope it takes. Of course this will only work if VGA information is uncoded. If it's like a fight stick from the Super NES and hire then it's not as simple as one wire is left and another wire is right in Atari 2600 joysticks. (Searches eBay for VGA to RGBHV) At least physical information would be maintained with this device. I noticed their BNC connectors which are not usually used much in the United States but luckily they only have to be consistent with each other and I just have to connect the green and blue of number two and red , h and v of number 1 into the respective number threes so all I got to find is a double female BNC adapter and order five of them. (Searches eBay for BNC F-F adapter) https://www.ebay.com/itm/353234245920 A ten pack for $22.20. All I need is 5. The only thing really left in question is can the blue and green signals be carried and merged with a foreign h&v to form this anaglyph adapter I'm thinking of? I don't know if that's possible that's why I'm asking the bigger experts than me. I understand there's a better chance if it is uncoded and analog, which it is, but not totally sure. Based on understanding uncoated analog electrical signals before it seems to make sense. But I don't know if there's an implied code in a VGA signal or if it's just purely analog signals arranged in a neat way, kind of like my sinistersticks.com joystick.
  6. I could have two virtual taps ordered and then pay a little extra how installed one for the left eye, one for the right eye. Now the main question is the interface. There's two different versions one is VGA one is some other kind of RGB. There are separate R, G and B holes on the VGA and I assume the RCA cables are used for the other RGB version. I assume that the only thing you have to do is plug the RGB into the color space converter, to turn RGB into ypvpr. I don't have to know how to do it beyond a certain point. I just have to have 50 bucks in order to get such a thing. The only thing I have to do unique is red of left and green and blue of right.
  7. What year was Tutankhamun released? The arcade version had a left-right fire lever and a "genie bomb". This is one of those games that be the exception to index-to-index mirroring on most ambidextrous layouts. That's why I try to compensate for that on my joystick known as sinistersticks.com
  8. I was going to buy two virtual taps one for the left eye one for the right eye. Since both can be any main color plus black, I was going to make the left black and red, make the right black and cyan, and twitch in Anaglyph. There are demos of emulated virtual boys being shown in Anaglyph. Now I just got to find the easiest way to do it with real hardware. There are two choices one is called RGB the other is called VGA. 1. Should I assume that RGB is compatible with ypbpr on a standard ntsc CRT TV when you use an RGB to ypbpr color space converter? 2. Should I assume that the RGB hookup is 3 RCA and designed for an RGB to ypbpr color space converter? 3. If I find a way to physically convert scart into 3 RCA RGB, then I could use the same converter for my SCARTSega and SNES games just physically convert scars to three RCA RGB and then use that converter. 4. Can I just use the red of the left eye and the green and the blue of the right eye and they should combine the make a red and cyan anaglyph? Just wondering if that's the best and easiest route to do Sega RGB and VB RGB R/C 3D
  9. But it wouldn't let me change channels to 2, 3, or 4, so in the sense that I couldn't tune to 2, 3, or 4 it was an error. Luckilly, an hour of unplugged time solved it. All's well that ends well.
  10. Thankfully the solutions pretty easy. All you have to do is unplug the VCR for an hour from the power source. None of the other hookups have to be removed. and the next time you use it plug it in and press power wait 10 seconds for it to say Auto then press power again. All your channels come back. Before this the only solution was to take it to the factory dealer. Who fixes JVC VCRs in 2020? If it wasn't for the ntsc tuner, the only reason you want to VHS is either for home movies to transfer to DVD or higher or to play media that hasn't been converted to DVD or higher media.
  11. the tuner I was trying to use just suddenly stopped working and I can't find another VCR right now to start doing my twitch broadcast. I was trying to program just channels two three and four for all the pre-composites channels that video games used, and somehow I got an F1 error. I can't find what an F1 error means in anywhere on the internet for VCR tuner locking up. I guess I'm going to plug it for about an hour and see if that gets rid of the memory. If it doesn't I don't know what to do other than recycle and go find another tuner. Luckily the tape player doesn't have to work.
  12. StoneAgeGamer.com has a SCART to YCbCr converter. I'm wondering if a) that's all you need, and b) works on YCbCr SD CRT TV with less than a scanline's time worth of delay. (Good for everything except light gun games) I tried emailing and calling them, but am waiting for an answer.
  13. Mtvbox RF to VGA adapter: https://www.ebay.com/itm/264888819770
  14. Let it not be said that I don't take advice. However, I found a low ping way to play HDMI games: Also I'm selling three 3D cameras that are in standard definition. Finally you could only have so much stuff. Even before I started my first broadcast I had a twitch fan, who I have no idea who that person is, calls her web self Padme (assuming web names don't lie about gender) and said she watched me while I was in high school on TV. She said she was young enough we wouldn't have met in school. Before circumstances required me to live the Covid lifestyle 19 years ago continuously. Unfortunately I couldn't virtually socialize easily due to a lack of bandwidth here. Now I got barely enough to do more than just type text on websites about certain things. And I am planning to use it. Ps 1 original controls: https://www.ebay.com/itm/264888792602 DualShock 1s: http://rover.ebay.com/rover/1/711-53200-19255-0/1?icep_ff3=2&pub=5575378759&campid=5338273189&customid=&icep_item=264888765609&ipn=psmain&icep_vectorid=229466&kwid=902099&mtid=824&kw=lg&toolid=11111 All Sega SCART cables, plus SNES SCART cable: http://rover.ebay.com/rover/1/711-53200-19255-0/1?icep_ff3=2&pub=5575378759&campid=5338273189&customid=&icep_item=264888477947&ipn=psmain&icep_vectorid=229466&kwid=902099&mtid=824&kw=lg&toolid=11111 Mayflash component to VGA: http://rover.ebay.com/rover/1/711-53200-19255-0/1?icep_ff3=2&pub=5575378759&campid=5338273189&customid=&icep_item=264888470369&ipn=psmain&icep_vectorid=229466&kwid=902099&mtid=824&kw=lg&toolid=11111 3 3d Web cameras http://rover.ebay.com/rover/1/711-53200-19255-0/1?icep_ff3=2&pub=5575378759&campid=5338273189&customid=&icep_item=264888445158&ipn=psmain&icep_vectorid=229466&kwid=902099&mtid=824&kw=lg&toolid=11111 I'll come up selling my MTVBOX in a minute. Just let me list that in an hour or less and you could bid on it.
  15. Since people complain about me tldr, 3 questions. 1. How did Americans do start before high definition televisions? Should I just assume it was a color space conversion from RGB to YCbCr? 2 are there such things as three RCA RGB to three RCA ypbpr color space conversion boxes that are significantly cheaper than $50 which is the price of a powered scart to 3 RCA ycbcr converter? 3 Is that the only thing I need?
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