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About tripletopper

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  1. All right. Nurmix showed his INTV surgery on Video. And he sold the DB9 crossover adapters with extensions, because controls are internal. Maybe you can show it it's easy to external mid the O2. How would one extend the port out to be external? What is the nature of the internal port? What shape is it and how many pins does if have, if it doesn't use DB9? And why do I have the impression that I thought the O2 joysticks were analog? It looks like an Apple 2 joystick, and is a square gate, self centering analog stick, except has a cut out custom gate. It looks like there's a lot of room between 0 and 100% I'm surprised no one put a "sinister mod" on the original 02 stick
  2. In Street fighter for modern consoles, (CRYd not easy to get) if you're a half frame behind, chances are you'll have to react only if you catch the first half of the frame. If you see it in the second. You're s frame behind. I guess typing in combos in Street Fighter is like rhythm games, you'll have to "lead" the pattern instead of timing exactly. That's why they give you the combos, because it's harder to compensate for typical TV lag, and perform them organically without being given the combos.
  3. By the way, I'm talking about the ADDED reaction time. Human reaction time to something, depending on how braindead the reaction is (land on big bucks and a spin, hit it now. That's a quicker easier response than a response to an unknown attack in a fighting game, where you see and gave to think of the response quickly). I'm not saying I can react perfectly. It seems on the PS3DTV, I think I'm a little late. I guess the ultimate test is Street Fighter 30th. If I fail more defensively on PS3DTV than the CRT TV. By the way. Hauppauge says their rocket has less than 1 ms recorder processing delay. Maybe slight lag is more noticable in Bit Trip Runner, where it's more about learned timing than quick reactions. I noticed 10 years ago, I did well until we switched from a Sony Sega Flat SD CRT TV to a Sony PS3DTV. On the 360's Runner 2, It seemed to have a larger spot to hit the note right. But the first one on the Wii was spot on with no delay, and felt you had to "premeditate the rhythm" on a PS3DTV, (and that was a good low ping TV in 2012 ) On 360, there was a big enough target, but the Wii was spot on, especially some of the level 3 jumps. I guess I'll do some tests once the my stream works.
  4. Okay I have the SCART adapters to Genesis 1/ Master , Genesis 2 / 32xcd, SNES (along with an original US SNES with S-Video and RGB compatibility) and one for Saturn and Dreamcast. Some say that until you get into higher resolutions than 480i/240p there's very little difference between S Video, RGB SCART, and YPbPr. If that's the case, then between ping added, and complications about compatibility, then all my pre-HD stuff can go downstairs. I do have a VGA CRT. I heard HDMI is not laggy in and of itself. I do have an HDMI to VGA and a 3 RCA YPbPr to VGA converter. Assuming "draw time" of a minimum of 9 milliseconds, (what inputlag.com 's quickest TN monitor rates) and those 2 converters having a worst case scenario of 100 microseconds, and only needing one or the other, 0.1 milliseconds is a lot more reasonable to react to in a fighting game than 9 milliseconds, and is certainly better than my then best PlayStation 3D display time of 32 milliseconds. Since I don't plan to play 4x3 games on it, just keep it at the 16x9 manual adjust and be able to block based purely on reactions.
  5. Well I did read, and very few people tried to hook SCART to VGA. I guess I'm a pioneer. I looked on ebay and can ONLY see passive SCART to VGA adapters. I hope that's all I need. I think I have a 31 kHz setting on my VGA CRT. I do have a version of VGA which can show a complete 720p picture. It can automatically sense and adjust to multiple Rez and hz settings. If I just plug a SCART to VGA adapter into the VGA input, would it harm my system or monitor?
  6. I currently own the following systems ( with the best unmodded connection I have listed RF: 2600 (via 7800) , Bally. Odyssey 2, INTV 1, CV, 5200, 7800, Arcadia 2001, Supercharger, TG-16 ( should try to improve that) Composite: NES S-Video, N64, 3DO and Jaguar SCART RGB : SMS, 32XCD, SNES. Saturn, Dreamcast. 3 RCA YPbPr: PS1 (via PS2) PS2, Xbox Prime, Game Cube, Wii Direct VGA: 360 HDMI: 360, PS3, Xbox One, Wii U. Switch, Wii (via Wii U.) Miscellaneous equipment I own: Apple Mac Mini 2011 with OS 10.12, Hauppauge Rocket, (w composite, component, possible S Video, and HDMI) Mac download for Rocket. Turtle Beach X41, Compaq VGA CRT, a Mayflash VGA RGB <->3 RCA YPbPr converter. And I have a SCART to 3 RCA converter, but don't know if it's YPbPr, RGB or composite plus L/R audio. Colors are red, green and blue on the RCA females. 1. Would a passive SCART to VGA converter work we it the the Mayflash? 2. Is a SCART a 31 kHz system that can be passively converted to VGA? 3. is there an active letterboxer that can switch between 4x3 full screen, and 16x9 with a squished vertically picture to keep the characters in proportion. 4. Is the ping "intangible" when playing anything except rhythm. Light Gun, and other ping intorerant games?
  7. My VGA monitor can do 720p and fit all lines in screen (albeit horizontally compressed, unless I shrink vertical). Is that a 31 kHz monitor?
  8. So if one wants maximum colors from SCART RGB, and play it on VGA CRT monitor, with an "intangible" amount of ping, (something that feels natural, but doesn't have to be pixel perfect for light gun games), what would one recommend? Also we have the issue of both 4x3 and 16x9 signals going into the VGA 4x3 CRT. I have to adjust my CRT for 16x9 720p. Is there such a thing as a "letterboxing device" which takes a 16x9 image, which is normally stretched vertically, and shrink the vertical to give a proper proportion 16x9 complete letterbox image? Remember, if it's up to 100 microseconds, that is acceptable for anything except light gun games, and I have a separate video shooting range.
  9. SCART has an RGB mode. So, does VGA have an RGB mode? If so, passive should be okay.
  10. Bingo. Priority one is best picture with low enough ping for everything except light gun games. Light gun games will be direct to CRT TV
  11. What I do have are: System to SCART cords for these systems: Genesis 2/32X , Genesis 1/ Master System, SNES (and an original SNES model that accepts SCART). Saturn, Dreamcast. I also have a VGA CRT with adjustments. a streamer/ recorder that accepts Composite, YC S Video, YCbCr/YPbPr 3RCA, and HDMI, and a VGA <-> 3RCA YCbCr adapter with VGA passthrough in VGA > YCbCr mode. The easiest thing that would help me most is a SCART to VGA adapter. N64 and Jaguar can use an active S-Video to VGA adapter. NES w/ composite can use this too. Old systems can use an 8mm VCR for NTSC RF to Composite, and use it with the above. Everything else uses either YCbCr 3 RCA or HDMI. I got HDMI to work with VGA.
  12. The directions seem kind of ambiguous. I'm trying to put SCART Genesis, SNES, Saturn, and Dreamcast outputs onto a VGA monitor. I have a passive SCART to 3 RCA. But I don't know if it's RGB or YPbPr. If a passive SCART to VGA works, would that, combined with a VGA to 3 RCA YPbPr / 3 RCA YPbPr to VGA active converter, which has a power plug, which I already have, make the bridge complete? Should I assume SCART can be passively converted to VGA, because both SCART and VGA use RGB?
  13. I kind of figured as such. But the main question is is the conversion time from interlace to progressive significantly less than a hundred microseconds. The quickest non CRT TV has about 9 milliseconds of draw time. So 1% of that would be about a hundred microseconds. and most people whose primary concern is the actual gameplay would probably agree that gaining 100 microseconds of ping to chop off 10 milliseconds of draw time ping is a good trade-off for literally everything except light gun games . so is the conversion time quick enough work makes sense the play non CRT old school games on a VGA CRT? By the way, my Apple Macintosh from 2008 has an output that could go to composites and S video and my monitor and TV could display simultaneously and the TV is ahead of my built-in monitor. at first it starts as a progressive manager so maybe a few monitors to have built-in progressive interlace changers. So I think a 2008 monitor would be able to do interlaced as well as progressive, that an old-school VGA CRT should also deal with progressive and interlace mode correctly. but if not it's worth the pay the few extra bucks and start off with the active converter.
  14. Do you see any schmups where 90% of the skillset is manually rapid firing? No, pre crash schmups gave maximum onscreen shots. Most modern schmups you might as well put a brick on the fire button, so there no advantage to rapid firing the shoot button, which is right hand. There's a reason why they are called "bullet hell" shooters. The biggest skill is dodging, not shooting. And guess what? It's a left handed joystick. Other than R-Type, where you alternate between manual rapid firing and "charge shot", I can't think of too many shooters where manual rapid firing is a skill you need to master to win. also people on the Dragon Punch website, people notice that joystick maneuvers are more lenient as time goes on. Also special moves are moving towards the same strength as a "regular attack" as time went on. I actually peaked at SF2NC, if I use a right stick. The other one Capcom Fighter I was awesome at was the Saturn version of X-Men vs Street Fighter, where I beat level 8 CPU on one credit, just by using smart tag team strategy, despite having a left stick only. The main rule of arcades is "the house always wins". When you compete vs the CPU, that means shortening credit length. Street Fighter 2 threw that out the window, having lineups to challenge the champ. So allowing right handed was used in the "Mexican" version. By the way, does anyone believe my zero to hero story about switching sides had both me and 4 common friends beat a famous 00s era Reality Basic Cable TV gamer, ten years before his first show? Band he always best us normally, and switching hands turned the tables from always losing to always winning? Most people on the Dragon Punch website do not believe me, or they think it was a fluke. It says something about the Dragon Punch website.
  15. I'm trying to use a CRT VGA monitor as a low ping way the play both old and new games. I heard over 99% of the culpri, even in game safe mode is the draw time which is prevalent on anything but a CRT. The most competitive TN monitors have 9 milliseconds. If these converters take at most 9 microseconds the new saved 99.9% of the delay. By the way SCART and VGA have analog RGB signal, correct? The worst I'm going to have to do is it just height for signal aspect ratios and zooming in
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