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tripletopper

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Posts posted by tripletopper

  1. That's actually a good idea.  Buy a double male DB9 and buy a double female DB9.

     

    I'm surprised they don't advertise it like that where it could be a "reverse adapter" if you buy one double male and one double female.

     

    So it's just the pin remap adapter.

     

    That's why all those joysticks sites say wire color to color, not pin to pin,  in case you got an Ethernet crossover cable by accident which happened to me when I originally got my Toodles Cthulhu installed by my joystick maker.

     

    Funny thing is my guy who wired it refused to follow the directions on the internet and insist on pin to pin wiring, and one of my cables happened to be a crossover ethernet cable and only the Dreamcast worked on the Cthulhu.  

     

    We all live and learn.

     

     

  2. Hey.  Does anyone want to play intellivision with a joystick instead of that pad?

     

    As long as your joystick is an 8-way or 4 way joystick I got the perfect recommendation based on a previous product. 

     

    Retrogameboyz.com makes a Genesis ->Atari 5200 adapter that I purchased and it does work perfectly for digital games.

     

    Plus a couple places sell bohoki adapters for your analog sticks for the INTV.

     

    I was going to pay $150 for a Master system to intellivision adapter with one slight modification... Instead of having two buttons and having the third button accessed by pressing both buttons I was going to have the third button access independently through a 3.5 mm TRS connector and convert the Master system 9 pin to other TRS 3.5 mm connectors so that I can hook up with my fight stick. 

     

    A standard one cost $120 so it might take a little more to get the 3.5 mm instead of the dual wiring. 

     

    Finally does anyone know a way where I could get either a USB or PC 15 flight stick to work with an Intellivision so I can get 16 ways?

     

    By the way I have my own adapter to attache to the buttons on my PC15 to 3.5 mm connectors.  And I might be able to use a Xbox adaptive controller to get it other ways.  

  3. I got a couple things I don't know how to use exactly.  Ihave a Pseudo Saturn Kai that's supposedly lets me play burnt Saturn games, and let's be play foreign  Saturn game.

     

    I also bought a Dreamcast SD card reader that goes in the back slot and appropriate CDR that lets you boot to that SD card.

     

    The problem is mostly instructions are for PCs and I have never had a PC.  Our first two computers were an Apple IIe and an Atari 800.  Then we never owned a new computer till 1999 when this new thing called the internet came about.

     

    My point about mentioning the fact that we never had a PC is I don't know any Mac specific instructions about either downloading games preparing them to be used on a CDR for the Saturn, or microSD card for the Dreamcast. 

     

    I don't understand either process.  I've wasted about 10 CDRs trying to burn for the Saturn but all of them were failures.

     

    a little help?

     

    By the way I clicked on that link that talked about bin files and ROM files and I cannot make heads or tails of it cuz there's no Mac specific instructions. 

     

    Also how is Safari in terms of downloading ROMs?

  4. I probably used to live in a school district where a lot of people had Saturn but none of the stores did.  We had to go out of town to pick up Saturday and it was well worth it. 

     

    Our main core group of three friends even got split over the whole 32x/Saturn fiasco.

     

    I got the 32x on day 1.  One of my friends was saving it for the Saturn.  And the other one of my friends was such a big say good night that he both bought the 32x and tried to get the Saturn on day one which I think he did.

     

    Funny thing about the 32x was that on day two, of what was  the number one selling system on day one of all time to that point, the 32x, on day 2, Sega announced the Saturn was coming to the United States.  

     

    At first we were under the impression that it was going to be two different localized systems 32x for the US markets and Saturn for the Japanese Market.

     

    I bought the Saturn before the "free three games pack" and before the N64 came out which I also got.  

     

    The three of us even had a quasi relationship with a fairly out of town video rental store where we supplied the games for rent to a video rental store and then we just organically took them back whenever we wanted to play them when they weren't out or when the  deal wad eventually done.  Each of us were making an average of Saturn game a month income.  We quit eventually because a couple of our games got stolen.  What game we doubled up on to one of us buying individual Guardian Heroes with stolen so I made a deal.  I did out of my deal with them when I found Guardian heroes for cheap in a used record store for like 10 bucks.

     

    Someone mentioned Video Game exchange earlier I'd like to thank the person who worked at Video Game Exchange in Southgate Ohio for both pointing me to one of the real first early retro stores video game connection on Memphis Road in Cleveland.  I was asking for ColecoVision games and back then as soon as 1985 came I never found a Colecovision game in the wild a video game exchange Record exchange or Funcoland.

     

    The best thing he did was tell a second strategy where you can pick up precreash games real cheap: garage sales and thrift stores like Goodwill.  I've been popping those tags since the '90s looking for ColecoVision games but never found one in the wild even though I found lots of other old systems in the wild.  I also bought a Colecovision at that unique really old retro video game store that's  been around a long time.  I also bought a Eternal Champions CD that day.

     

    I became the most popular guy in the group when I bought Bomberman.  Most people talk about games of GoldenEye or Mario Party but we were talking about while playing Bomberman,Guardian heroes virtual cop the near arcade perfect Capcom Fighters and another found party favorites Decathlete.

     

    Actually going through thrift stores and stuff made me find enough Saturn controllers where I could host an NHL game complete with human goalies with no computer opponents.  Yes the Saturn can handle 12 players. We never actually played NHL till we got it late in the thrift store era but we could have. 

     

    That was my college years.  Thrift shopping for old games and bargain hunting for new games on the Saturn.

     

    And I got the one Saturn purchase on a fight game I can actually win against the guys mainly by maintaining strategic swapping of characters namely X-Men versus Street Fighter.

     

    Before I had any doubles I literally maybe have sold one or 2 games in my life.  It was Wacky Worlds for the Sega Genesis.  It was a creative studio that wasn't very creative.

     

    AH memories.

     

    That's basically my history with the Saturn.

  5. To make a long story short my Xbox Adaptive Controller could make many adjustments I want.  The one adjustments I can't make on either the Xbox adaptive controller or the Xbox operating system using the accessories app is X-axis flipping.

     

    I have gotten a PC 15 flight stick working with the Xbox adaptive controller by using a pc15 USB adapter. 

     

    If there was such a pre-made device as a PC 15 x-axis and pc15 y-axis flipper that would be a perfect thing for me, (assuming it's in my price range)

     

    I understand the pc15 standard is some sort of analog standard which just uses uncoded intensities of charges to represent a value between 0 and 255.

     

    This is a lot trickier than say a Vectrex analog inverter, which uses separate pins for north and south and east and west, where a pin swap adapter would be the correct answer.

     

    I want to see if there's a pre-built / ready to order x axis inverter which has a male pc-15 and a female pc-15 and has the circuits to flip the X correctly.

     

    Also might be interested in the y-axis version of it.

     

    I know it's harder than a pin swap adapter.  I've ordered pin swap adapters from custom places and they acted predictably.  I just want to see if there's a place where they have pre-built x-axis flippers for pc15.

     

  6. There are a couple games where'd like to invert the X, the Y or both axises. I was planning to use a PC15 one handed joystick for my stick and "half a hitbox" as my action buttons on everything from modern to pre-crash consoles.  I have an Xbox Adaptive controller, which uses a PC15 via a USB converter.

     

    There are 2 reasons I want a voltage based PC15 axis converter.  The first is I don't know if "system settings" on the XAC hold up on other consoles after going through Brook converters.   The second is there is no way to invert the X axis on the settings of an XAC in the machine.

     

    Is there such a thing as a PC15 voltage based Axis Inverter?  If so, I'd like to know where to find them, and I'd like to order 2 Xs and 2Ys.

     

    If not, can one be built?

     

    I assume that 0 voltage is one axis extreme and maximum analog voltage is the analog extreme.

     

    It seems harder than the Vectrex pin system, which if I understand that system has zero voltage as neutral, and maximum voltage as maximum north, south, east, and west.

     

    BTW does the 5200 have 2 pins for X and Y, or 4 pins for N S W E?  Also is there a thing other than the original 5200 controller that has non-centering analog, because most of the analog 5200 games rely on a non centering stick, namely  Super Breakout, Kaboom, Star Wars, and Missile Command.  Fighting that centering resistance on a centering PC15 in those 4 games are tough.

     

    I think i can have built a Y adapter that can accept my "half a hitbox" as button inputs and use a real 5200 stick in a non-centering analog way.

  7. Hello I got my intellivision 1 flashback modded so I can use newer controllers and so that eventually I can add a fight stick.

     

    At first I had buyer's remorse but someone told me about a way to get INTV 2 controller to INTV FB machine converters.

     

    Is there a way I could test such an adapter?  Like for example, do 2600 controllers work on the Intellivision for games like BurgerTime which just have four way stick and one button?

     

    Also I prefer the tactile feel of a large joystick over a thumb pad or the disc.  It's easier for me to make subtle moves with your whole arm than it is to make subtle moves with your thumb.  I know the 16-way joystick is a digital joystick and it's not directly compatible with any analog joystick, but does someone make a PC 15 to Intellivision controller converter so I can use a one-handed flight stick as a 16 way plus bullseye as neutral joystick with a large handle?  How does the PlayStation, Xbox, and Game Cuve versions of Intellivision Lives deal with the 16-way joystick on those systems?  I think I could use my PC-15: stick on THOSE versions of the game.  using an Xbox adaptive controller and a Brook adapter,but what do I do if I want to use it on the original console?  Plus on the modern consoles the keypad would be nightmareish.

     

    Finally is it possible to make a direct input joystick from 3.5 mm TRS inputs that can actuate the three fire buttons independently?  If I understand the schematic right three pins are labeled a b and c one button uses a b one button uses BC One Button uses AC and a fourth button combination uses any two buttons to equal ABC.  I heard Defender is the only game to have four different button inputs using that method.

     

    Is there a circuit diagram I could show someone who can solder in the connectors to an intellivision to have either four way or eight way control with just four independent directions and three independent buttons for those four actions?

  8. Looking at the description of the intellivision joystick code system for the pinouts I noticed that the joystick and the buttons can work together but only one keypad button and nothing else with it will work without getting unpredictable results.

     

    Looking further into the thing I noticed that it takes two pins to signal a button.  Let's call the three pins a b and c.

     

    One button is AB another button is BC the third button is AC.

     

    The traditional Atari to television converter as well as the RetroGameBoyz.com converter uses a Genesis controller so that one button is AB the other button is BC and both buttons together is AC.

     

    I noticed it's a possible to have just an A B or C alone because that would indicate keypad.  

     

    There is a fifth state which is ABC which is pressing any two functionally different buttons or pressing all three buttons.

     

    I assume most games do not use the fifth state of ABC but there are certain ones that do.

     

    May I have a list of games that use the ABC state of two or more buttons pressed to activate a different function than the bottom left, bottom right or top mirrored individually?

     

    I want to see whether it's worth getting the Retro Game Boys adapter off the shelf and not worry about the fifth state or if I should pay a little extra in both time and money and getting it working with the fifth state by having individual TRS 3.5mm button access for the 3 buttons.

     

    However it's not going to work unless I find a place that could build an INTV2 to INTVFB adapter.  I had my INTV 1 Flashback modded and I'm looking for some way to hook.it up to my flashback modded  INTV1.

     

    BtW my INTV controls are INTVFB.

     

     

  9. If you saw the video I was frequently changing hand positions as I had a camera on my hands from two different angles. 

     

    My joke about most of these second generation controllers is :

     

    The good news is that these controllers are ambidextrous.

     

    The bad news is these controllers are so bad in every other way compared to modern controllers that if you want get a high enough score you're going to learn to become ambidextrous.

  10. First part of the results I tried Genesis to 7800 via Edladdin seagull 78, and then to Bally astrocade with the sad girl that didn't work.

     

    Then I use the real 7800 controller to the Bally with the pins removed appropriately on the dongle and that worked.

     

    And boy did it work I rolled over the score on Space Fortress with  one player, three ships. And  intensity level one.

     

    Right now I'm going to try a couple more joysticks but not play as deeply in Space Fortress

  11. From about 3:30 to 3:45 today I was trying to rig together pin disconnector to try to get working a sadgirlsrecords.com 2600 controller to Bally machine adapter.  I originally tested it with a fight stick wired up to the Sega Genesis standard then pass through the Edladdin Seagull 78, then through the DB9 male to female adapter with a few pins removed (the five to seven and the nine according to standard numbering)..  I tried it on both ends and it failed.  Then I took a real 7800 controller put the pin cut adapter on the Atari end of the Sad Girl, plug it in like that and lo and behold the 7800 controller worked.

     

    I said it for one player three ships intensity one and I rolled over the scoreboard.  At one point I noticed I had 60,000, and then suddenly it rolled over the next time I looked.  So provably at 64 X 1024 it rolled over because I was getting numbers ending in 4 and 9.

     

    I twitchcast it (to zero people).  And I can have it saved on You Tube in my archives, abd possibly Twitch if I don't over use it.

     

    If what I did was unprecidented (I don't know, you tell me, I had to shift hand positions many times in real time).  I debuted both a 7800 to Astrocade adapter and, depending on other's scores, did well in it.

     

    And all the cameras were in 3d.  Stored as a 32x9 side by side proper ratio video, now i got some worthy test footage to test a live 3d/2d form converter.

  12. Got a couple questions about intellivision controls.

     

    I know RetroGameBoyz.com cells and in television adapter where you can plug in a Sega Genesis controller and get quasi 3 button action.  (Meaning if a game doesn't need a fourth action for pressing two buttons simultaneously, where pressing the two action buttons together gives you the third action button.).

     

    Couple questions.  Currently he makes them for INTV1 and INTV2.  Currently my INTV1 is Flashback Modded with brand new controllers (compared to the '80s originals) I know I'll get the wrong pinouts unless I find an INTV2 controller to INTVFB machine adapter.  Intellivisionairies.com used to make them.    Intellivisionaires.com website no longer exists.  Can anyone else build me 2 INTV2 controller to INTVFB machine adapters?

     

    Second, could an INTV circuit be made to deal with the joystick and action button truly correctly if I use 3.5mm TRS inputs for the 4 ways and the 3 buttons, and Y-cable an INTV Flashback keypad for my keypad inputs.  I understand the subtle "state system" where only joystick and button can be actuated together.  Keypad and anything else or 2 simultaneous keypad presses gets unpredictable results.

     

    Finally I want a 16 way joystick. But ai know that's a hard build.  I do have PC15 joysticks, maybe if you digitize the stick by dividing it into 16 wedges and a bullseye, we can have a 16 way INTV stick.  That's how the Playstation 2 and Xbox Prime deal with 16 way issues.  Maybe a circuit that turns PC15 into INTV 16 way.

     

    Finally speaking of PC 15, the Xbox Adaptive controller accepts PC15 sticks through the USB via converters.  However, the XAC does not have the ability to swap the x axis.... Even though it can swap the y.

     

    Is there already in existence an analog PC15 X Axis and Y Axis swapping circuit?  If so, what's it called so I can look for it.  If not, what does that entail.  I understand a 5200 analog stick has separate pins for north south east and west, whereas PC15 has x axis and y axis pins.

  13. First the joke about the original CV Super Action:

     

    The good news is that joystick is ambidextrous.

     

    The bad news is if you get good enough where you can play over 15 minutes on one credit you're going to learn to become ambidextrous because of all the arm cramps from holding it.

     

    But your Coleco Super Action is not Ambi.

     

    It can become easily ambi if you follow my strategy at Sinistersticks.com

     

    By the way, if I make some money, but not an astronomical amount, i would actually hurt myself by doing it for money.

     

    Feel free to take my design of a 180able stick, work off it, and use it for an Ambi version of the Coleco Super Stick.  I get more benefit seeing it implemented and actually purchasing one myself vs any money I could make off it.  I'm on Social Security Disability.  Take it as far as you can run with it.  Money only hurts my health care benefits.

  14. The Coleco Super Action one.

     

    If you look at my design on Sistersticks.com, you see a "double wired joystick". 

     

    Do you make TRS 3.5 mm -enabled Coleco Joystick PCBs.

     

    I could use it with my current fight stick.

     

    I understand from Edladdin that there are 2 separate "grounds" (i know that's the official term, but let's go with that now) and in order to make every button and direction remappable with any other one, the ground must be unique to the individual actuator so that when a controller shifts from ground A to ground B, the return signal shifts with it as well.

     

    Also making the controls swappable makes it work both left handed and right handed on both Tutankham and Front Line.  With both mirrored buttons and 180able controls, you need to swap buttons around for shoot left/right and rotate CW/ACW.

     

    I would rather have a PCB to work with my joystick.  But if it were ambidextrous, depending on the price I'd het it.

     

    And it's kind of funny you're going "against the grain" back then , (obviously not now) and making it lefty only.

     

    Just wondering what you were thinking with a lefty only CV Arcade stick.

  15. I have a one in 3 out splitter marked specifically as a 5-900.MHz uhf/vhf/fm splitter.

     

    I'll try that.

     

    Is it better to use a regular RCA from the game to the splitter and use an RCA Female to Coax Male adapter, or to use an RCA Male to Coax F and from there use a Coax m-m to the splitter?

     

    I guess I'll take a look at it.  Maybe it's my First RCA M to coax F part that doesn't work right.  Will update after I try it.

     

    And I understand that the color of the head is only skin deep.  It's only for our hunan  purposes we color code the cables.

  16. Not to be nitpicky but I would buy yours right away if you are offering them for sale if you had an ambidextrous version of them.

     

    Anyone who's been around in the arcades before 1985 known that at least 50% of the arcade games were designed to be operable with either hand on the joystick and the other on the button.  Also The Colecovision was an example of one of the five out of eight video game systems that had OEM ambidextrous joysticks. Granted, most of the other design features shouldn't have survived beyond the second generation but ambidexterity apparently was extinguished well before it's time.

     

    Why would you think most people would rather have a lefty ColecoVision joystick if they we're around during the Colecovision days?

     

    Observing a 7800 promotional video I saw like five or six people play with the American 7800 stick right handed before I saw one person play left handed.

     

    If you look at my website sinistersticks.com you'll see an example of a modern fight stick that's 180able and can be played left-handed or right-handed.  Take my design please I'd even actually buy one of you if you made an ambidextrous model.

     

    You save on buttons versus going to Beeshu way.

     

    Oh one last question.  Where is the "roller" for baseball (base running) and football (passing/kicking)?   Is there a way you could add that on there.  

     

     

  17. I tried to start by making my RF equipment as simple as possible.  No splits no switches one RG6 cable connected to various systems using various direct connectors, and every system I test works well except the ColecoVision.

     

    The funny thing is that the ColecoVision did work well with an MTV box RF to VGA adapter but the problem was it had a frame of ping.  Due to that fact I know there's nothing wrong with my ColecoVision just or at least something that might be specific to RF issues.

     

    I'm getting small amounts of rainbow snow and little crackle.  All my other RF consoles were perfectly fine with the RF connectors provided.  What could be the reason for the crackle in the rainbow snow on The clique of vision exclusively?

     

    Is there anything I could do to help it get work better.  I remember a couple of times it was tightening the screws that connected two plates together or something that fixed it and another time just isopropylholling the insides of the Colecovision did it.

     

    Any suggested operations I could do that don't involve soldering?  Is there a place where I could buy guaranteed working RF cables and connectors that work with this finicky click collision because it did work in a snowless manner with an MTVBox, an RF to VGA converter that had one frame of ping.

  18. I just realized something about my issue.  I noticed that going from the ColecoVision to the VCR to the capture card there's no complete composite video path from the VCR to the RetroTink converter.

     

    Instead there's an S-Video connection that is powering the RetroTink.

     

    The only way the VCR makes connection with the Retro tank is through an a Radio Shack multi input switcher.

     

    I've had previous Radio shack composite and S-Video splitters take at composites and convert it to S Video.

     

    My guess is either there's something about the VCR that the Radio shack converter doesn't like or there's something about the ColecoVision the Radio shack converter doesn't like.

     

    Because the 7800 going through there is immaculate.

     

    By the way my VCR doing the conversion is a Panasonic from the late 90s.  Maybe there's something it doesn't like about RF Video.

  19. Well I did find some valuable information by plugging the Atari 7800 in the exact same set of connectors and the 7800 looks perfect through these connectors.

     

    What I did was I took a RG6 coax double male and connected it to a female coax to male RCA connector and plugged that in a RCA Y adapter with two females and one male so that I can access both games with male and female RCA plugs.

    Going the other way,/I fed that into an old fashioned splitter made by realistic that has one input and 2 outputs and have one inputs go into the CRT directly and the other into the VCR and they all work fine.

     

    The exact same wiring with the ColecoVision give me rainbow snow so probably it's an issue with the colecovision itself and not with the connectors.  But the 7800 gives a perfect picture with this setup

  20. Where could someone go to buy pre crash RF cables that work well with all the pre crash video game systems?  I noticed I get rainbow snow in the ColecoVision and was wondering if a higher quality RF cable would help clear the rainbow snow.

     

    The collection has an RCA female but not all RCA double male cables work well.

     

    Is there some sort of sign or indicator that's an RCA cable will work on a pre crash system very well?

     

    Is there a way certain way you have to hook it up or something for it to work well?

     

    By the way I'm splitting it between a CRT TV RF Jack and a VHS RF check so the CRT can play the 7800 light gun games while the VCR sends it to a RetroTink in composite to go into my capture card.

     

    This is the equipment I need for my setup to work and maybe you can help tell me where to get it.

     

    1. 2 rf RG6 cables to extend from a CRT and VCR.

     

    2.  Some sort of signal splitter, that can simultaneously pump the RF signal into the back of the CRT and VCR.

     

    3. Long enough cable and the right ways to connect it to get it working with both systems with RCA female holes (7800, Colecovision)  and RC male cables (O2, Bally) maybe a two female one male Y connector.

     

    If you're going to do it, do it once, do it big time and do it right the first time.

     

    Where can one find RF cables about the RG6 and the RCA variety that work with pre crash systems that most of these modern RC cables seem to not do unless they were back in the day made for pre crash systems?

  21. I did write to SadGirlsRecords.  They haven't wrote me back yet. 

     

    So what you're saying is the unnecessary plugs are what's causing issues with the sad girl adapter when hooking up 7800, Coleco and Genesis Controllers.

     

    I know how to pull out plugs on an adapter I did that with the VGA  M/F adapters in early attempts to sync up a left eye and right eye in VGA Virtual Boy.

     

    Maybe the sad girl adapter was an attempt to try to add paddles that failed, and when it worked with the joystick, they said just advertise it for the 2600 joystick and be dobe with it.  Then never bothered "cleaning it up". They say it only works for Joysticks, so why not?

     

    I guess I could buy DB9 F to DB9 M adapters to temporarily test it. And yank the pins off the adapter.

  22. First I'd like to say that all that Sad lGirlsRecords advertised was that a 2600 joystick controller would work with the Bally Sstrocade using their connection.  (They also have a similar one made for the Odyssey 2.) 

     

    And plugging in a real 2600 controller into that did work.  

     

    However play plugging a Sega Genesis controller doesn't work there.

     

    Plugging in Atari 7800 controller doesn't work in there.

     

    Plugging in a Colecovision standard controller doesn't work in there.

     

    I assume if the Colecovision standard doesn't work then the super action controller also shouldn't work.

     

    I also tried the Genesis through an Edladdin Seagull 78 and that didn't work 

     

    Does anyone know how the Sad Girls Records adapter work and why it doesn't work with the more advanced forms of 2600 joysticks?

     

    Is there anything special about the Atari 2600 controller that will work with a sad girl records Bally Astrocade adapter, but a 7800 (as well as Genesis and ColecoVision) won't? 

  23. Well I wrote back to say that well the Masters system is opposely polar to my TN monitor so if anyone wants to make a modern Sega Master System glasses system they can plug their glasses in the Sega Master System machine get a low ping monitor and if the polarization is tilted 90° make it work with a modern low paying TN monitor.  

     

    Now they think about it, other than for the knowledge which I gained last month, since I already have a CRT and play all my games on CRT anyway now, why should I get a sideways polarized glasses just for a TN monitor I don't play with when I use the Sega Master System?

     

    I just thought people who exclusively play on modern monitors might be interested in the fact that if you rotate the glasses 90°, then I'll penetrate the polar shield on my particular TN low ping monitor which is a Lenovo G25-10.

     

    Maybe someone could tell me if it works on another monitor.  Hopefully it'll work on quite a few monitors.  If so then I independently discovered the secret to Sega Master System working on modern TVs.

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