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tripletopper

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Posts posted by tripletopper

  1. I have 8 PS2 dual shock 2d by going to the 'Ken Awesome place, Goodwill and their ilk.

     

    I have a few PS1 Dual Shock 1s and a few PS1 digitals.

     

    i know there are a few minor incompatible games occasionally, like 10 or less PS1 titles not working in PS2s.  Using Multitap 1s for PS2 games on PS2,  and Multitap 2s for PS2 games.  Also memory cards should stick to their Strict System.

     

    Are there any PS1 games that either objectively do not work with PS2 dualshock 2, or have a radically different enough feel with a PS2 controller that you might want to compare.  

     

    Based on what I heard at the time,  most PS1 games take the coursest pressure sensor bit, meaning halfway or more is on less than half is off.  Others require full pressure to activate the analog buttons.  Still others even the slightest pressure would activate buttons.  Those ate the only 3 ways one could convert a Dualshock 2 for PS1 games.  Therefore it is software specific.

     

    is there some sort of weblist about which games exhibit which behavior with DualShock twos?

     

    I'm just checking to see whether DualShock ones and digital Joypads are useless space eaters in a collection, or have some gameplay value even today.

     

     

  2. The Nurmix adapter had you open the case and replace hard wired INTV controllers with a 9 pin of the INTV2, ( and with rearrangements, a flashback)

     

    Someone can copy a nurmix adapter and make it fir the hardwired o2.

     

    As for the Arcadia, should i assume the keypad is matricized ( hopefully simple like INTV and 5200 with row pins and column pins, and not Colecovision logic which thankfully Edladdin solved. ) So a 5200 controller and a Bohoki adapter should work.  Or a PC 15 pin NES style digital pad and a custom keypad layout.

    • Confused 1
  3. Which is the easiest way of getting my multi-iconsole fight stick working with the 7800.

     

    A) disassembling a 7800 for the PCB if it's the mechanics failing and not the electronics and soldering discrete wires to the contact points?  If so may I have a diagram of where to solder for my friend to follow?

     

    B) building a 7800 logic board.  If I read the logic right. The four joystick directions and the ground and, if necessary, voltage,  are 6 straight pins.  The buttons are the most complicated thing the 2600 fire is the 2600 fire in 7800.  And the separate left and right fires have a separate pin.  But the left or right pin and the common 2600 pin must actuate together.  I don't know if my Hired hand can do that.

     

    C) just buy an already built PCB from Edladdin.

     

    D) buy a genesis to 7800 adapter.  The main problem I heard with that is ping.  

     

    By the way my joystick starts out at all discreet inputs and gets encoded four systems from NES and beyond.

    • Confused 1
  4. I found and bought a naked 3do controller control pad, and was thinking of making it work with my fight game system.  Got it for $10 including priority shipping.

     

    My web friend / hired hand has it at his house.   I believe it's a Panasonic brand pad.  It has both an input and output for daisy chaining.

     

    He knows how to use a soldering gun and the general concept of pad hacking.  He just needs a specific diagram of where A B C L R P X ground and voltage go.

     

    That's exactly 9 pins.  I assume you need the pcb for daisy chaining to work.  Otherwise you can use a multi console PCB like Cthulhu, PS360+, or brook retro.

     

    A fiagram eith sokder points is good.

     

     

  5. I bought and successfully installed atariage user nurmix's external extension cords for Intellivision.

     

    Any hope for exercisers for the Odyssey 2 hardwired edition or the Emerson Arcadia 2001?  

     

    I heard Odyssey uses nine pin, and can use the same joysticks is Atari 2600.  (Don't know if I believe it ).

     

    My Odyssey to control looks like it has a lot of sliding room, therefore it could possibly be analog.  

     

    What would one do to have a custom  joystick work for the Emerson?  My custom joystick used for fighting games has 18 input pins, 18 ground pins, and 1 voltage pin in a db37.

     

    Am I right there are only four directions one action button mirror on both sides and 12 keypad buttons for a total of 17 inputs?  Or is the disc more like an intellivision having 16 way control?  

     

     

  6. How do you solve the problem of a lack of 3D TVs?  Do exactly what Sega did,. Instead of  selling separate TVs. Make a device which turns ordinary 2D TVs into 3D TVs.  It works for surround sound systems like Dolby and DTS.

     

    Sega technologies probably now public domain as far as patents are concerned.  So anyone could turn a 2d  TV into a 3D tv.

     

    2 problems.  the first was that broadcast standards that will push for the 2012 and 2013 Super Bowl worst side by side half, which though technically broadcast to go on ATSC, anyone who didn't have a 3D TV would have a coded picture it's not natural.  it's not like scrambled satellite but you'll have to quit images side-by-side that are thin.

     

    The format they sure use for TV was alternate frames.  Since a lot of TV shows broadcast in 30 frames anyway, an ATSCs minimum is 60 frames per second, yet some retro channels have a 30 frames per second mode, so there should be a new standard called 30 frames per second x 2 eyes.  On a normal 2dtv it would read 30 frames per second with the dominant eye always being first.  It would just ignore the X 2 eye tag, just like TVs ignored Dolby 5.1 surround if nothing understands it. Or closed captioning.  

     

    but if one does have a decoder then there be a second frame buffer for the alternate frame because TV compression works on neighboring panels and neighboring frames it doesn't do skip-neighboring frames, and it would give left and right frames is altering frames.

     

    And best of all no one has to go out and buy a new TV just to get 3D or compromised on what TV to buy just to get 3D.  It works for big and small TVs,  expensive and cheap TVs, 1080P and 4K TVs, highly processed or low ping TVs, any brand, you could even add it to your existing 2D so you don't have to wait for your TV to be broken before you can get 3D.

     

    I'm talking to a few television stations Cleveland to see if we could try this 2D friendly 3D standard.  Because 3D TV went downhill once people realize broadcasting in 3D would ruin it for 2D viewers.

     

    an active shutter base system would work but there's only one problem which I think I saw and that's getting the syncher to sync with the TV.  To do so.  you have to capture either the display or something indicating the timing after it comes out of the TV after processing.  I assume that it could send an inaudible signal through audio, kind of like Dolby information.  and even though most TVs don't have video out every TV HDTV has audio out, whether Arc or left/right out or toslink out or coaxial out. And that audio is synched with video.

     

    Even though I like shutter based systems, mainly because tilting your head a little bit on polarize displays causes partial depolarization, which causes double vision,which causes confusion,  which causes headaches, it's cheaper to get a polar system...

     

    As long as it's built into the TV.  Imagine trying to polarize any HD screen of any size of any ratio and having the exact line lineup side-by-side alternate pixels?  Betty crazy you need to hire a professional and buy a specific part for a specific TV.

     

    Another might be a different polar solution which I call Active polar.  If it was some way you could switch the polarization in front of the TV, a shield in front of the TV. That alternates left polarity/right polarity. Then you could add cardboard glasses for like less than a dollar a piece I have a party.

     

    I still can't solve the issue of simultaneous 3D and 2D viewers.  Except that 2D viewers have to either going to active simulview mode or wearing passive unifilter glasses.

     

    Finally just like all DVDs and blu-rays have Dolby stereo and or DTS shouldn't 3D movies have a combo 2D 3D disc?  the only problem with them currently is that they don't solve the issue of always focusing on the dominant eye of the director.  two separate standards alternate frames l and alter frames are will respectfully have the left and right frame as the first of the pair.

    • Confused 1
  7. It's true.  When a player is dinimant, like Atari 260o or NES. the company name is the name of a product.  Like when I said  i needed to withdraw $400 for s Switch, Zelda BOTW, and Switch Bimberman, Mom asked why wiould you pay $300 for a Switch, my brother hsd yi say "It's a Mario (even though there was no Mario gsme at the time, but that's the best way to get it in a 70+ year old's head who can't hear well is to call it "A Mario"). If I were to explain a PS5 or Xbox Scarlet, to her  it would a different brand of Mario.

     

    Mattel pioneered this tactic with George Plimpton Intellivision ads.

     

    If Pepsi didn't have a built in audience of blacks in the South, who I assume were refused Coke, they wouldn't be a co-equal brand to Coke, and would be unable to grow from there.  Yes, Pepsi has a competitor's previous racist perception ( intentional or not)  to thank for its start.

     

    Mattel people said,:"Before there was one question. It was 'Should I buy a video gane system?'.  We added a second question, which is 'If i want a video game system,which system should I buy?'.".  When you're a monolith, you are just selling ganes   Where you're facing a monolith, you ate selling YOUR AS OPPOSED TO THEIRS.

     

    in the INTV/Coleco/5200/Vectrex era where the 2600, Odyssey 2, and Astrocade still had sections in Electronics Boutique and were actively still being advertised,  the companies were selling ganed more than systems.  Coleco put eggs in the 2600 and INTV baskets.  Matell had the M Network label fir the 2600 and Atarisoft nade Atari games for INTV, Colecovision, and non-Atari computers.  Sega didn't have that luxury.  They had to "license NES rights for Sega arcade/ SMS games" to Tengen, (another name for one of 2 companies named Atari) in order to make NES games.

  8. 4 hours ago, Flojomojo said:

    Sounds like you really want Genesisn't to happen. 

    I didn't want it to happen, but I was wondering if both Sega and competitors were thinking about Genesisn't as a comeback and had strategues about.

     

    Like did Nintendo comtemplated it for 1 minute and thought "we'd be called copycats, unoriginal, etc.  Not a way to appeal to the Sega audience.  Not worth it," and threw it out.

     

    Was Sega hoping a hypothetical Genesisn't campaign would the cheese in a mouse trap that Sega could leverage if the bait was taken? (Thinking like chess, anticipating a reaction move, and assuming you're correct, you either take a big piece or get in good position to set up checkmate.)

  9. I kind of figured sone european ad campaigns sound better and are more catchilyy written natively in one language, and very hard to keep the double entendre ( mot all double entendres are dirty ones) intact.  Noticed I only used 3 international examples. UK, Austalia, and New Zealand, because both the government language, and the most spoken language by the people, is English (with each nation, and even regions or classes having a specific sub language/ dialect.)

     

    I know by studying German at a high school level and comparing the original English of a Peter Gabriel CD in the original English and translated Gernan that a one-to-one literal translation does not make a good song.  You have to find clever ways to convey basically the same message and have it sound right in a song.  Thankfully German is a less "word order based" language than English.  It's heavy on cases to state gramnatical purposes.

     

    Noticed I used 3 English based examples that could have done a Nintendon't ad, and no nations with a different first language.  I know Nintendon't wouldn't translate well in German, so odds are it's uniquely English Language phenonenom.

  10. Just like Sega was trying to be not Nintendo. Nintendo was trying to be Nintendo.  Nintendo's only real effective anti Sega ad was the one that put the nail in the coffin for the Genesis, the Donkey Kong Country "not for add-ons, not for CDs, not for Sega" ad.  At least 3/4 of the commercial is just footage of the game Donkey Kong Country. 

     

    If Sega was succeeding being not Nintendo, then why would Nintendo want to try to be not Nintendo.  The field is already crowded.

     

    That's probably true  if someone else made a Genesisn't add, it would not win over any Sega Genesis fans. Over 99% would think it's fake, or me-too.

     

    And on top of that, genuine Nintendo fans would say, "If I'd want a Sega, I'd buy a Sega."  Exactly one of the criticisms of New Coke.

     

    So you're saying, Sega probably thought if Sega made Nintebdon't, its sheer existence would neuter a Genisin't canpaign as a copycat if used elsewhere.

     

    But you did say McDonalds took out "defensive legal protection", in other words, owning stuff that would wound them, so no one else can wound them legally.

     

    Sega just thought the Copycat label they could use would be enough of a deterrent.

     

     

     

  11. 48 minutes ago, Tursi said:

    Close... but copyright only protects works, not ideas. Flipping around the Genesis advertising campaign wouldn't be a copyright infringement unless they used parts of the original work. Now, it might run afoul of other protections. ;)

     

    The super over-simplified summary:

     

    Copyright - works, meaning something that has been created. In the US, automatic without registration. No defense or activity required to be valid. Lasts longer than your lifespan.

    Patent - ideas. Limited duration. Must be registered. Must be the first. Can be invalidated for many reasons.

    Trademark - phrases, words or images that represent a company or product. Must be called out but need not be registered. Scope limited to the reasonable market. Must be active and must be defended.

     

    The usages of these over the years has made them all fairly complicated, and sometimes they seem to bleed over into each others spaces these days. Lawyers can do anything. ;)

     

    Okay I'm I never took any pre-law classes in college,. And I don't know the exact technical terms.  And I know lawyers like to smear terms by putting them in Greek or Latin, like caveat emptor ( that and quid pro quo are probably the 2 most common latin pharses that  non Latin speakers understand, just due to popular use.)

     

    As I said I probably wouldn't know what avenue to take.  but probably someone at Sega, I presume, ask the question about  what if someone made a Genesisn't campaign how do we protect against that?  Probably Sega of America went to their lawyers and asked "is a protection built-in? Can we register something as a protection? Or if we put this out, would we expose ourselves to such attack?"

     

    Likewise Nintendo could have asked their laeyers, "okay we know the perfect answer for Nintendon't.  How about the Genesisn't campaign? Is that legal?"

     

    I just wanted to know if a Sega thought of that internally before releasing the Nintendon't,  campaign?  Were they adequately protected or they just lucky!  Also did any competitor think of Genesisn't until their lawyer said "No that's not a good idea."

     

    Even the Angry Video Game Nerd,  when he was a child from his mother's and father's home videos was trying to come up with his anti Sega campaign children always think about,  and but couldn't quite exactly think that.  Adult Nerd said  "Kid, the words you're looking for are 'Super Nintendo is with Genesisn't' "

     

    By the way the rest of the world outside the USA, you might (/might not) have had something similar with "Megadrive does what Nintendon't".  It could have been used in the UK, Australia, New Zealand, and other English-speaking Nations,   and they could not be as easily attacked because the name is Mega Drive a much harder name to turn into a negative, unlike Genesis which could become Genesisn't.  (Nega Drive perhaps).  It probably wasn't used outside America.  I'm not sure if other languages have that easy of a translation that's that witty.  I don't know whether Sega of Europe wanted to have an individual campaign for each language represented or one trans-European campaign.

     

    But for a lay man who never took a formal high School level introduction to law class, I asked a perfectly legitimate question that I can't seem to find anywhere else on the internet.  If I thought of Genesisn't, the kid AVGN was thinking about a reversal of  Nintendon"t, but his adult self corrected him, then there's probably other people who thought of that including people that say go trying to protect the Nintendon't campaign, as well as competitors trying to attack it.

     

    Or am I that brilliant that if I was on team Nintendo and 20 years older I could have suggested Genesisn't as a campaign for Nintendo?  Was every advertising decision maker at Sega and their competitors dumber than a kid 20 years younger?

     

    Ibcertainly hope the answer is no.  I hope Sega was smart enough to ask that question.  I hope Nintendo was considering pulling that trigger.  If both sides were that dumb,. and all I did was just played around with it like a junior high student would, then the Great American Console Game died with Atari Mattel and Coleco.  That's why most of our games come from Japan now.

     

    Yes there were anerican third parties like Midway, but I can't think of any American corporations organically creating their own games other than Midway.  Or at least if they did, not as proficiently is Midway did.

     

    So Tursi, did I do decent for someone with no law schooling?  And do any insiders have any information about Genesisn't campaign that wasn't. Was it thrown out five minutes after it was proposed,. Or was someone trying to actively find a legal way to do it without violating other laws?

     

  12. There are other copyrightable aspects.  For example the Nintendon't campaign made it so Turbo Grafx and Neo Geo couldn't use the word Nintendon't in video game advertising.

     

    Looks for products like fonts and logos are considered factors when making either a competitive product or an unauthorized third-party.  Notice nowhere in the ads did Sega copy the Nintendo logo or font.  I think in the Super Maruo World vs Sonic pushy salesman ad, they showed back to back footage of SMW and Sonic 1.  

     

    For example for how a product's look is protected.  a whole bunch of name brand  grocery producers and  retailers sued Aldi the in the US.  Aldi had this looklike brands that were so close, thst  if they were written in Chinese  Arabic,  Hebrew,  Japanese,or Korean, or any foreign language with no Greco Roman Characters, you could not tell them apart unless you were holding both back to back and even then you'd question the legitsmacy,  if you were unaware of the language.

     

    On google  all "aldi lookslike" examples are current.  These are borderline.  But in the 1990s i went into Aldi, and saw brands whose oaxkaging was SO CLOSE, i thought i could have had a good stand- up routine after cruising the aisles.

     

    Look at pre 2000 Aldi labels for hilarious examples. Strange that Google doesn't have them.  All i see are modern foreign examples.

     

    The US courts said they cannot have blatant ripoff packaging.

     

    Socertain aspects unique to a brand are protected.  If ficticious word Nintendon't and their deriatives are considered unique to the Sega brand, then maybe that's enough to have a legally defined defense against Genesisn't already built in.

     

    If Nintendo just blatently reversed the campaign, so that "Super Nintendo is what Genesin't" it would very likely  violate Sega's copyright on their ad campaigns.  

     

    A middle case would be if it was not just a blatent copy and invert, but someone actually put a little more thought,  like "Neo Geo is the arcade brought home. Grnesisn't".

     

    It's not a mere reversal.  But that idea wouldn't be in SNK's heads if the Sega's Nintendon't  ad didn't exist.

     

    I guess if Sega wants to actually be snarky yet actively defend against Genesisn't being used against them, they could have made a mock SNES campaign, and say that that in somr ways we at Sega admit that in some ways Supet Nintendo is what Genesisn't.

     

    (Of course, Dega will highlight only the bad things SNES is and Genesisn't.)

     

    Like  SNES is more expensive.  SNES is the home to more expensive game cartridges of the same title.   SNES is exclusively for babies with censored arcade classics. SNES is the exclusive home to Mario. ...

     

    Scratch that!  There are 2 Mario games on Genesis. 

     

    Skip over nect patagraph if you don't want the answer to the 2 Genesis Mario games.  I can't find the spoiler tag/ hide until aftively revealed code on my Android using Chrome on atariage.com

     

     

     

     

     

    They are Mario Andretti Racing and Mario Lemieux Hockey, and the second one is a Nintendon't.

     

     

     

     

     

    Also if Neo Geo and TG16 gain in sales, use similar tactics.

     

    If they would have kept to the same tactics, a new campaign could have been "Saturn offers what Playstashuns."

     

    Sony called Saturn by the unflattering name of Uranus. ( pronounced "Your Anus")   Sega's anti PS1 campaign was awful.

     

    But when you're too busy trying to be NOT somebody, you couldn't find what the unique YOU truly is.

     

    Sega could have had it bringing human competition hone, but in 1 year, dial up became a last tesort option.

     

    But the Dreamcast games played VERY welk in dual up.  I exoerienced no glutches except for a lack of players sonetimes.

     

    BTW visit dreamcastlive.net to play Dreamcast online games TODAY.  with a real DC and a real disc, or an SD card attachment and SD card data of an online game you're missing.

     

    AND NO, you don't need dial up to play.  You can use hopefully a 200 k inbound, 100 k outbound OR FASTER connection, and a DreamPi program for Raspberry Pi which simulates a dial up modem with no landlibe or voip. (BTW voip lines won't work.  Too long of lag)

     

     

    • Confused 1
  13. 7 hours ago, CatPix said:

    Maybe because it wasn't so obvious? "Genesisn't" sounds like a mouthful to say, unlike Nintendon't (opinion from a foreigner, for what's it's worth).

    Also, remember that the "Genesis does what Nintendon't" ran mostly during the era where the Genesis' opponent was the NES, not the SNES; so it had quite an impact because there was a real technological gap.

    Nintendo doing that even with the SNES would have felt very petty and uninspired, and the Turbografx advert and release in the US was apparently an ongoing trainwreck.

    Using this as a replica would have been perceived, IMO, as a petty, child-level fight. Maybe kids used it in the US? I don't know.

     

    In addition, was "comparative ad" allowed in the US at the time?

    Genesis is a product, Nintendo is a brand.

    So Sega were comparing a product with a brand, which was proably borderline but okay. But anyone using "Genesisn't" would be pointing to a product and not a brand.

    I don't know what comparative advertising law allowed.  in the old days you had to call it the national leading brand or Brand X.  Then someone put their logo and your opponents logo back to back and showed the results and that was deemed illegal for showing opponents trademarked logo.  

     

    But "plain print" referring to your opposition is legal in the US.

     

    that's why many third-party unlicensed peripheral makers can say works for Wii or works for Xbox 360,. But they can't use the actual fonts or logos those companies respectively use.

     

    I decided to save and post further thoughts on visual brand recognition, and how Aldi tried to make 90 of their customers, foreigners, illiterates, and word-of mouth referers.  Link will be on next post.

  14. If you skip the above here's the TRDL version:

     

    I found Sega Genesis controllers at my local Best Buy.

     

    One: do they work with the original Genesis.

     

    Two: do they work with PlayStation 4 Xbox One and Switch on the Genesis collection?

     

    Three:. Will they work on older systems that could use a Genesis pad like Wii virtual console for Genesis games or the Xbox 360 Genesis collection or Xbox live games that were designed with a Genesis aesthetic, or is a fight pad for like modern fighters like Street Fighter?

     

    Four: if the answer is no to all,  then what good are they?

  15. 18 hours ago, jaybird3rd said:

    I merged your three threads into one, and I deleted the second because it was a duplicate of the first.  You already have too many open threads about game controllers; please do not start any more.

    Sorry about that I didn't know if they were too different to need separate posts or two similar to warrant the same posts.  if I need to do that again do I put like the main post in a general category and post cross-links to the category would like a one or two sentences scription on the system specific categories?  

     

    It was specific to 3 systems Plus general enough but not of interest to non collectors of the other sisters.  I didn't want PlayStation owners reading about the Genesis thing or vice versa and take up their time.

     

    By the way, here's the genesis topicbi had. I FINALLY lrarned how to highlight a URL on Android. Here it is:

     

    https://atariage.com/forums/topic/298365-consolidating-my-controller-collection-part-1-genesis/

     

  16. 6 hours ago, derFunkenstein said:

    I can't parse this. Are you asking if Sega could've prevented attack ads? 

    I was asking if Sega anticipated the obviousness of Genesisn't, and did somethong about it.  And if they didn't, why did none of the other ones use the term Genesisn't?

  17. If the answer isn't Sega defensively trademarking the word Genesisn't,  how could something that obvious slip by 3 competitors? TurboGrafx and Neo Geo were mudslinging at Sega a lot in the US.   I remember Turbografx having these anti Sega ads, calling them Faka. (pronounced Fake-uh).

     

     

    I don't exactly know how ad slogans are created and what the legality of a defensive trademark would be.  If I thought of it  and a couple other people in the web thought of it, there's a good chance Sega's competitors could have thought of it.  And probably because it was easy enough for Sega's competitors, someone at Sega thought about about it before they released the campaign. Did some executive say "If we take this Nintendon't approach, someone could turn it back on us and turn it into Genesisn't.  Are you sure it's a wise move long term?"

     

    If the Nintendo Switch had achievements in Mario Sonic Olympics 2020,  I can think of two cool achievements,  one called "Nintendon't" where you take a team of all Sega characters in a team sport and beat a team of all Nintendo characters, and "Genesisn't" which is exact opposite.

     

    The reason why Sega is no longer in the system business is because the system business was just the way to improve the arcade business sega's primary business.

     

    Sega predicted arcades would go the way of the dodo by making the Dreamcast the first game console with standard internet for online gaming.

     

    I guess Sega said it's a more important that they make games do they make systems.

     

    I heard Sega was contemplating both a Sega console and being third parties onnother consoles, having some sort of campaign where when Segabgoes ahead of the other three techwise, says it's first on the other's,  best on Sega and vice versa when sega's considered inferior to the other three first son Sega, better elsewhere.  I'm not explaining it as an advertising tagline cuz that would suck as one but the idea is that when sega's most powerful system they saved the best version for last I would say good as the least powerful system they get the exclusive.

     

    that way they can get the Sega nuts who supported the Dreamcast to make 9/9/99 a successful day, but appeal to those on the sidelines.

     

    Sega has been third-party developers before.  They had Space Harrier and Shinobi on the NES via Tengen games, because the Master System failed in America, and they made a couple of games for the turbo graphics 16 in Japan where the Mega Drive failed.  (Are there American versions of Sega games on turbografx 16?)

     

    I guess Sega was thinking like Atari and in television and ColecoVision where they were all jumping into each each each other's ecosystems and there were three separate divisions of these companies,. Systems and peripherals division, native games,. and ported out games, Atari was even more spiders web with arcade, home computer and 5200 divisions in Atari too.

     

    in 2001-2002 everyone was insisting you have to have broadband in order to play games.  World Trade Federation?  I only have dial-up and these Dreamcast games play perfectly fine.  And I heard slower speeds have lower ping times because there's less processing time to compress signals.  And also take more direct routes over the telephone, versus broadband which is very pingy by nature originally.

     

    And the funny thing is if you had broadband in 2000 you were actually locked out of Sega playing,  like me before we moved.

     

    I played ChuChu Rocket for like the first couple months before in the spring, we switch to broadband.  Then we moved in 2001 to a place that had dial-up only.

     

    How unlucky.  I couldn't play Sega in 2000, and I couldn't play anything else other than Dreamcast after 2001, and a trickle of PS2 dial up games until 2007 thanks to Sprint 3G.

    • Confused 1
  18. I noticed that there are three pairs controllers, that seem to have the same foot pedal input as each other.

     

    Should I assume that all foot paddles are inner compatible with each other that's it as part of the same company?


    First of all I got to interact V3s one for PlayStation 1 ( and maybe some PS2) and the other for the N64 called a v3fx.

    First of all is the N64 version the Nintendo authorized one can't tell because I didn't have the original box?  Or is it like Beeshu joysticks in that regard we're basically nothing is different in markings or electronics between the official one and knock off one except the packaging.  

     

    One is a Model SV1118, and that's the official PS1 version,. And the other is an SV380A.  Would either of them just work just as well on either one of them?  Both of them look like they have the similar S-Video style connector, but not exactly.  

     

    Similar question with Mad Catz mc2 steering wheel foot pedals.  one is model 4520 and has the official Xbox logo.  The other is model 4720 and does not.  

    Both have similar Atari style hookups with the PC screws on the side.  360 wheel has an Xbox logo on the guide button.

     

    Finally I have only one set of Logitech pedals, but two devices that use them.  A PlayStation 2 era Gran Turismo USB wheel,. Back when Sony could not legally put a PlayStation logo on any USB product.  And a GameCube racing wheel.

     

    I only have one that came with the PlayStation.  I think I tested out by petals with the Nintendo version and it does work.

     

    I understand warranties are long gone for these systems ,but if I were to use them back in the day would interchanging foot pedals with the same hook up and same company violate my Nintendo or Playstation  or Xbox warranty?

     

    Also are either version of the ones I have duplicated more or less valuable than the other?

  19. I know that the PlayStation 2. Plays pretty much all games for the PlayStation one except I believe seven individual titles,. and a couple titles don't work on the newer PlayStation twos but only on the older ones.

     

    I know one of the advertising pointing to the Playstation 2 was that you could go back and use your old games and accessories.

     

    For stuff like negcons, justifiers,  gun cons you use those with PlayStation 1 games and certain compatible PS2 games when using a PlayStation 2 to play the disc.

     

    Same with multi taps PlayStation 2 multi-tap use the PS2 multi-tap will PS1 games on a PS2 use a PS1 multi-tap.  Same with memory cards.  even though PS2 memory cards could hold PS1 memory you have to transfer to PS one card to actually use it.

     

    the tricky part is that PlayStation 1 and 2 controllers I heard or both forwardly and backwardly compatible for most games. 

     

    I heard there are quite a few games that work with a standard PS1 pad, and that the only games that required a DualShock 2 were games that had the analog button features. Anything with digital buttons but use but required the analog sticks could use a DualShock 1 ot dualshock 2.

     

    I guess the way the analog pads and buttons work when using digital is It's All or Nothing.  Some games were perfectly fine with digital buttons and joystick other games it's a performance inhibitor and some are impossible.

     

    but I heard the reverse is true to that you could use DualShock 2 on any PlayStation 1 game, eithet on a real PlayStation 1, or Playstation 2 playing PlayStation 1 games.  I remember the packages said PS1 / PS2 after the first year when they were consolidating because it was just too expensive to make both DualShock ones a DualShock twos, kind of like the exact reason why black and white TVs died in the 70s.

     

    I assume different games read buttons differently and joysticks differently.  like some games will read the slightest touch of the analog button or stick and give you 100% pressure when converting to digital.  Others just look at the grossest bit: is it pressed over halfway or no? Finally some games require full actuation to actuate a button.   It depends on how the original game was coded.  luckily any game that has trouble with analog sticks with DualShock ones set digital only mode.

     

    So basic questions if you have 8 DualShock 2...

     

    ... are there any games worth keeping DualShock ones and or original controllers for.  That suffer on a PS2 playing a PS1 game or real PS1?

     

    ... Finally what is the most I'll need to keep?  I need to know that so I'm popular local retro game parties.

     

     

  20. Couple questions.  I think the only Us game that I know of that is eight players is double dribble playoff edition.  What I do have a Game genie so I might be able to play foreign games.

     

    I have five 6 button joypads.  At most I know WWF raw uses four 6 button controllers.

     

    And are some games that require the standard controller cuz of certain back standards like 60  Hertz conyroller mode in Ms Pac-Man. The only game with more than two regular controllers required I could think of is wheel of Fortune Sega CD.  It causes errors if you put in a sixer.  may I have a list of games that have more that you could rollers that would have a problem with either requiring mode press or unable to work even with most mode press for more than two controllers?

     

    Someone told me there was a Foreign soccer football game which has eight joysticks.  I heard the X Y and z buttons or play calling buttons.  That helps control the bots.  my question is do only the tootsie captains,  1 on each side called bot plays, orchid all four players on both sides command the bots,. Or do they do something else for the other three players on each side? 

     

    That game requires 8 players but, if I understand it right, it only requires two 6 button controllers.

  21. I got a couple question about new genesis controllers I saw at Best Buy.  First do they only work with PlayStation 4 Xbox One and switch,. Or do they work with real 9-pin Sega Genesises too?  is there a slip on adapter that works for each of the three systems a separate add-ons and when off work for the real back in the day Genesis?

     

    do you think say I might have been temporarily mess with their controls to sell Sega Genesis controllers? 

     

    None of the modern systems have a 6 button arrangements for Street Fighter and Eternal Champions and many others.  But they made fighting Joy pads at least for the PlayStation 4 and Xbox One.   And if you're so inclined you could also use a fightstick.  

     

    however I got a problem with the arrangement Sega has with their controls on their Genesis collection.  L2 and r2 / LT and RT. Must represent fast forward and rewind.

     

    Which is funny because I've never seen an instance where you would use analog rewinding or fast-forwarding because it's so slow just avoid being bad you have to rewind the tape at least 5 seconds with takes longer than negative real time.

     

    Yet the hori fight pad on both systems, which would make great Genesis controllers,. as well as at least half the fight sticks for both systems use the Capcom standard which has LT and RT / L2 and r2 triple punch and heavy punch respectively, using 8 button Street Fighter terms.

     

    That's a good standard formation.  They should have an alternate formation where RT/R2 could be used as z, and RB/R1  as C.

     

    If you own a PlayStation 4 you are screwed if you wanted Genesis style controller.

     

    if you want an Xbox One at first you think you might be saved but you're actually doubly screwed.  Xbox One does have operating system button remapping.  but the problem is that LT and RT can only be swapped with each other they can't represent any other button nor can any other button represent them.

     

    Go to matter how hard you try you can't get an optimal mapping with a Street. Fighter based fightstick.

     

    Plus how do you press r3 / right stick in what most joysticks don't have that as a basic function, at least my Street Fighter PlayStation 2 joystick with PS2 to Xbox One converter doesn't.

     

    Does the Nintendo switch have similar problems with the Genesis stick formation?  

     

    Finally I was wondering if they can make a joystick adapter but you could take individually wired discrete inputs, and plug them into a PCB that'll work for the various systems,. Because no one makes an off-the-shelf right-handed fightstick. 

     

    But if my experiment, succeeds I could make an ambidextrous fight stick on an as ordered basis.  Visit Sinister Sticks to read updates.

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