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tripletopper

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Posts posted by tripletopper

  1. Anyone though of using a Wii Nunchuk directly plugged into an external keypad and 5200 controller head dongle, where you can control the top and bottom button with C and Z, control an analog stick with the stick, and have it self-center, all with one hand, and, just as importantly, either hand, and use your other hand to type in keys as necessary for games that use them or to pause?

  2. All buttons are independent. Unlike (for example) most PC keyboards, there aren't any ghosting effects.

     

    So in theory, you could make a game of "Dancing Fingers Twister" where you have to use both hands to press 6-8 keypad buttons, and "the bomb goes off" if you either press one wrong step or move one of you fingers off the keypad, (except for one legal key that can be released which is deactivated) and have to use 2 fingers, including the one free finger, on one button to free another finger. You're saying the controller natively supports a game like I describe. I don't know if it would be a fun game in and of itself, or if that can be a seed of a great game in the future, but the controller can handle it if that's the type of game you're making.

  3. This is actually a good question. They aren't ready for sale yet however, but initially for the quote it would need to be bought in pairs, but since the quota is met maybe they will allow to buy just 1 controller vs. 2. I know my wife won't bother playing the Jaguar with me on a second controller!

    But If I must buy 2, I know one friend who has a Jaguar and is a video game nut. If he's interested, I'll sell him one privately, if not, there's always ebay or the "everything from Atari to Xbox" video game stores in Cleveland and Akron.

     

     

    Short version: there's nothing special about the Pro Controller PCB. You can use a standard controller PCB and wire extra buttons yourself, and it will work fine.

     

    At least I know I can take apart a 3 button for the fight stick PCB and have it act like a Jag Pro Pad except i joystick form. Saves me money. Unless someone can name a 3+ player game that uses more than just C,B,A, that uses 1, 3, 4, 5, and/or 6 (not counting Jag Link games) frequently enough where it'd be more handy on Z, Y, X, L, and R than to reach for the keypad.

    By the way, that never really answered by question fully. All I know is I can use a Jag Standard pad to PCB hack for a Jag Pro. I was wondering if all 12 keypad buttons are independent buttons, where pressing 2 or more keys in combination equals the sum of the results, or pressing 2 buttons on the keypad, (including the Z, Y, X, L, and R because they are remappings of the keypads in more convenient locations,) will yield a third unpredictable result kind of like definitely the Intellivision controller and probably the Colecovision, 5200 and Arcadia controllers? If so, are the games designed so you don't have to press X+Y+Z or L+R. (If Street Fighter Grand Master Challenge were to be released, there'd go the supers in that case.)
    Does Primal Rage in the arcade use an X+Y+Z combination? If so, how do they deal with that at home, (at least on the Jaguar)?
  4. A couple questions about adding a pro pad and a pro stick:

     

    Just out of curiosity, can a standard Jag Pad be wired like Pro Pad, for the purposes of pad hacking a Jaguar controller, by letting 1, 3, 4, 5, and 6 equal L, R, Z, Y, and X? If so I can use an extra 3-button one to wire like a 6/8 for fight games.

     

    Also has anyone tough about making a Saturn to Jaguar adapter so Saturn 8 button control pad will work on a Jaguar? I need a pad for Atari Karts for the L/R shoulder buttons. That wouldn't be too good on a stick. Of course the 12 digit keypad and the extra auxiliary button have to be mapped on a separate external device that accepts the Saturn controller and plugs into the Jaguar.

     

    But if those 2 are more inconvenient then I'll take 2 Jag Pro Pads at $60 apiece. One to keep and one to pad hack for my fight stick. If it's not too late for me to order 2. Also if anyone knows of a Saturn-to-Jaguar Pro adapter and/or if pad hacking a 3 button stick will work just as well as a 6, I'd like to know that, too.

     

    Also does any game that is 3 or more players work well for the Jag Pro Pad. (Except for the Jag Link games, which require multiple consoles,) The only 2, 3+ player games I know on the Jaguar are White Men Can't Jump and NBA Jam. I know NBA Jam, from the Arcade, SNES and Genesis version, uses 3 buttons. Does WMCJ use more buttons?

     

     

    Yes - the "extra" buttons on the Pro-Controller are just extra buttons using the number pad in an easier to reach spot.

     

    Not sure for question #2 - I think the games you mentioned are the only ones that are 2+ player.

     

    I just thought of something. I know enough about keypads to understand that you can't press any 2 random keypad buttons simultaneously and expect a predictable results, like a combination of the 2 buttons simultaneously, and instead get the pressing of a different unintended button. I know the Intellivision put one of 16 joystick directions on 4 pins (+180, +90, +45, +22.5) with a fifth pin is to indicate pressure on the joystick. With no signal from the fifth pin, the four directions are matricized to make 12 different buttons, one combination for pause, one combination for no keypad AND no joypad and 2 other undefined reserved functions. (can be used in emulators)

     

    I know when keypad buttons are matricized pressing more than one button throws off the pin combinations. On the intellivision, a simultaneous keypad and joystick press as well as 2 key together produce unpredictable results. 1) If the X, Y, Z, L, or R are pressed in any other combination other than singly, would that have unprecdictable results? 2) If not, is there something different in a Jag Pro controller compared to the Jag Standard controller? 3) If so, do all the games accommodate the fact that you only need one of those 5 buttons at one time? 4) If you can press multiples of the special buttons, but the Jag Pro is nothing special PCB wise about the controller, how would one explain the ability to press L+R or X+Y+Z and have that understood as multiple simultaneous independent buttons?

     

    If there is a satisfactory correct answer which suggests you don't need to pad hack a Jag Pro controller for full functionality, I'll just buy one Jag Pro Pad, or if I must buy two, offer one to the Jack Of All Games, Jamal "Zophar321" Nickens, and if we can't make a deal, either offer a repro or the Atari Made Pro Pad on Ebay, depending on the difference between a repro and a genuine Atari. If in order to get full functionality, you need a pro controller, either real or repro, I'll i use a repro as my pad hack PCB.

  5. A bohoki 5200 to PC 15-pin adapter + this 15-pin to PS2/N64 adapter will let you plug in a PS2 gamepad directly - analog and digital. It used to be $35 but now it is $66, probably due to its rising popularity for the 5200 (Do not buy the $13 USB to PS2 one that looks almost the same). You can also use the old PC 15-pin UltraRacer or PlayStation Ultraracer for paddle games. You can also use many of the old 15-pin PC gameport analog only flight sticks and flight yokes with the bohoki adapter.

     

    https://www.ebay.com/itm/Use-any-PS2-Dual-Shock-N64-Controller-Pad-on-PC-w-Innovation-Smart-Joy-Emulator/183079004216?hash=item2aa05be838:g:URMAAMXQO21RnmFk

     

    For the analogy 15-pin PC sticks/yokes, try to use ones with less than six buttons and no PC drivers required. There is a thread with info on which PC analog controllers work with the bohoki adapter.

     

    http://atariage.com/forums/topic/268574-some-more-15-pin-gameport-pc-to-5200-adapters/

     

    Plugging this adapter into the bohoki adapter will allow you to use 2600 (1-button) and SMS controllers (2-button) on the 5200:

     

    https://www.ebay.com/itm/Amiga-Atari-Amstrad-Commodore-9-Pin-Joystick-to-15-Pin-Port-support-Usb-Adapter/272348471848?ssPageName=STRK%3AMEBIDX%3AIT&_trksid=p2057872.m2749.l2649

     

    http://www.paradisearcadeshop.com sells something called an Undamned adapter which goes from USB (including PS3) to DB15 for fight stick purposes. I can go from PS2 to PS3 easily. Now I just need to get fight stick DB-15 to Atari 5200. Does the Bohoki do this? Where can I find a Bohoki? I typed "Bohoki Atari 5200 adapter" on google and bing and found nothing relevant, either information wise, or purchase wise..

  6. Yes - the "extra" buttons on the Pro-Controller are just extra buttons using the number pad in an easier to reach spot.

     

    Not sure for question #2 - I think the games you mentioned are the only ones that are 2+ player.

     

    If both are the case, I'll have pad hacked a standard Jag PAd, and depending on whether any games uses 3+ Jag Pro Pads or not, I'll have an genuine Atari one, one repro, and one extra repro one, which I'll sell to a practical collector (meaning his more about playing the games than buying to sell) I know who I think may or may not have Jaguar,

  7. A couple questions about adding a pro pad and a pro stick:

     

    Just out of curiosity, can a standard Jag Pad be wired like Pro Pad, for the purposes of pad hacking a Jaguar controller, by letting 1, 3, 4, 5, and 6 equal L, R, Z, Y, and X? If so I can use an extra 3-button one to wire like a 6/8 for fight games.

     

    Also has anyone tough about making a Saturn to Jaguar adapter so Saturn 8 button control pad will work on a Jaguar? I need a pad for Atari Karts for the L/R shoulder buttons. That wouldn't be too good on a stick. Of course the 12 digit keypad and the extra auxiliary button have to be mapped on a separate external device that accepts the Saturn controller and plugs into the Jaguar.

     

    But if those 2 are more inconvenient then I'll take 2 Jag Pro Pads at $60 apiece. One to keep and one to pad hack for my fight stick. If it's not too late for me to order 2. Also if anyone knows of a Saturn-to-Jaguar Pro adapter and/or if pad hacking a 3 button stick will work just as well as a 6, I'd like to know that, too.

     

    Also does any game that is 3 or more players work well for the Jag Pro Pad. (Except for the Jag Link games, which require multiple consoles,) The only 2, 3+ player games I know on the Jaguar are White Men Can't Jump and NBA Jam. I know NBA Jam, from the Arcade, SNES and Genesis version, uses 3 buttons. Does WMCJ use more buttons?

  8. I found a 3D Zero which was cheaper than a different model SNES controller player for the 3DO.

     

    The 3D Zero is a little glitchy. During Pattank I plug it in the first controller and a SN fight stick from Ascii, and the control was doing random inputs along the the ones I did. Same with a genuine SNES controller.

     

    Yet on PGA Tour 96, (beggars can't be choosers) I made the 3D Zero the 2Up of a 3Up set p, and all 3 cotrolleders responded like they should. Albeit it's not THAT demanding of a game, and could in theory be played with a single controller.

     

    I'm just wondering if Pattank is the ONLY game that's glitchy with a 3D Zero or if other games mess up, most importantly, anything which would be better with a fight stick than a standard pad. (actually, anyhting where the L and R aren't meant to be used specifically as shoulder buttons wold work better with a fight stick than with a pad. By the way, I need to see it with a right handed joystick in PS2 format that can be converted to other formats.

     

    If the 3D Zero is too glitchy, I would buy a ToTotek, except the ToTotek PS2->3DO adapter doesn't have a daisy chain port for additional 3DO controllers. If that's the case, should I have a Naki controller or a Goldstar 3DO controller pad hacked to be sacrificed for my right handed joystick system. I've never had a problem with the Naki on Pattank, so maybe the Naki would be the utilitarian option to sacrifice.

     

    I'm looking at it for Street Fighter, Primal Rage, and Samurai Shodown and their ilk.

  9. I found 2 for cheap. One had a player 2 port, the other didn't. One finicky thing about it is you must adjust the sliders to get it to center, and the second controller depends on the first controller so be prepared to have a lot of time adjusting to make it a fair 2 player game. I also found a Fight stick for cheap. All this was around 2005. Prices have gone up since then.

  10. The 3DO requires a cartridge for that particular model (I need a Goldstar model for my Goldstar 3DO)

     

    But seriously, a lot of the last model Laser Discs, and quite a few DVD players AND recorders have them. But DVDs have 8 times the storage of a CD for twice the cost per disc.. I transferred my friend's winning performance on Life to the Power of X from BetaMax, to a RCA video adapter and burnt it on a VCD, before I a) Had a Mac with a Superdrive, and b) I found a VCR-Style DVD Recorder. We got the video recorder shortly after Life to the Power of X, so we transfrrd straight from Betamax to DVD recorder, and it looks good. That's the video Jamal uploaded to youtube.

     

    If you're looking for a game console that can easily do VCD, try a Sega Dreamcast, just burn a boot disc that's a combined MP3/VCD player, eject and play VCDs and MP3CDs until you turn the power off. They are free online. I've even bought one with a physical remote control that plugs into Joyport 1. But my DVD recorder can play VCDs so who cares.

  11. I'm most interested in using a fight stick with my old digital systems. So maybe I COULD one if there were a fight stick for Jaguar. I know I COULD have a fight stick with switchable PCB pad hacks. Would it be easier to pad-hack a Jaguar controller and let that device convert to digital than it would be to manually wire a 5200 controller to actuate for digital games. I'd rather see a PS2-> 5200 pad hack, because PS2 is a popular format for adapters from ToToTek and other companies to convert to other arcade stick standards. But the addition of the keypad is tricky, because it's not one-pin-one-button.

     

    Also the buttons are reversed fro a stick ssuer's perspective> Since the Index finger is on the "main" button c should equal (I don't have enough 2 button 5200 games to know the answer to this but) if there is generally regarded as one of the 2 being the rapid fire button, that one should be on C. B is auxiliary fire, and C is pause, and option and Start are reset and Start respectively.

     

    Speaking of Arcade stick hacking: Is the only difference between a Jaguar Pro controller and a Jaguar standard the extra 5 buttons, and I read that they are just keypad remaps. If that’s true, if I want to make a pad-hacked fight stick adapter to hook up to a db15 connector or something like that, would a Standard Jaguar Pad work where the default for L R Z Y and X are 1 3 4 5 and 6 respectively? Would it be a waste of a Jag Pro Pad to take apart one of those for pad hacking? Would pad hacking a Standard Jag Pad work for that just as well? Or is there something else different about a Jag Pro Pad where there’s performance issues by hacking a standard Jag Pad for arcade sticks?

  12. I doin't need a PS2 analog stick for analog games, because for the ones that truly need it, (Kaboom,Super Breakout, etc...) it makes more sense to have NON centering controllers. I tried to play paddle games on the Xbox One using analog controllers in "absolute mode" and it's hard to dial and hold a position. Compare Warlord on a true paddle and an analog stick that centers back. The reason why Atari analog games work the way they do IS because they're non-self-centering. You'll fight centering resistance trying to hold a particular position for Warlords. I want it for digital games.

     

    I found an Atari 5200 digital joystick. It is good for most games, but has a couple problems. It looks like a 2600 joystick, clicks like a real arcade joystick, and has a Y adapter to plug in a real 5200 stick you have to center manually before you start the game. basically it sends a potentiometer signal at maximum +x, maximum +y, maximum -x and maximum -y.

     

    The left button is the main button, which works for right handed 2600 players, but not lefties. Also it doesn't work well for Moon Patrol with its 2-button scheme and bridging your thumb over tot he other side.. I heard a couple games don't work well. Popeye is one of them. I think it might have trouble with diagonals because 100% north + 100% east equals 141% Northeast. there is a physical limiter on the original Atari joystick which makes the maximum radius 100%. Would the solution have a "Dial a Range"- where you set it at 70% for the cardinals and diagonals would be 98%

     

    I heard there is a way to turn USB into DB15. Maybe PS2 can be turned into USB, and then go from there with a USB to DB15 adapter for fight sticks that I see in a few places. THen from DB15 Fight, it can be converted to DB15 5200.

     

    I'm mainly interested if a PS2 digtial stick input can be converted to a 5200 "functionally digital, electronically analog" signal. I assume the bottom button on the 5200 is the "main rapid fire button" on most games, and the top button is the secondary button. If that's the case, then X=bottom and O=top

  13. I'm wondering about how many games use a joystick + Keypad. I'm familiar with Mouse Trap where you need the keypad buttons because it's a 4 button game before the super action controller. Front Line Rocky use overlays just to identify which buttons are which, there are no keypad buttons, except pause which, when used, is always * unless otherwise stated in the book, and didn't start until after the initial releases. Star Trek and Spy Hunter had both standard and Super Action overlays, and the super action ones were just identifiers, and Star Trek didn't need a keyboard with forward for thrusters and backwards for warp. I never had Spy Hunter, but I assume you press some keypad buttons to make a standard controller works. And Super Action American Football and Baseball and Soccer Football require everything, Joystick, keypad, buttons, and roller.

     

    Does any game other than Mouse trap require fast actions in pressing the keypad buttons? Most of the other games sound like it's not a matter of frames as to when you press the buttons. And I'm not talking about super Action Baseball, American Football, and Soccer Football (both called Super Action Football in both America and Europe respectively) that are best with a Real Super Action controller. Is there any other fast action game that requires fast keypad presses, or both keypad and buttons? I know INTV have lots of games that require keypad presses. What about the Atari 5200? Do any of those games require both a button press and a keypad press (I'm thinking Defender, but never played it at home. Any others?)

     

    I'm just thinking if a fight stick that can map to only certain buttons is okay, like 1,2,3, and 5 for mouse trap, one keypad button for defender (I don't know which), there was one game where you have to use 1,2, and 3 to type 3 digit codes to stop the A-Bomb I played on a bootleg Atari 800 game (is THAT for the 5200?) but the 3 digit mode is a separate mode which doesn't require the joystick or action button until you disarm the bomb. If I know the complete universe of ACTION games, action meaning games I can't take my sweet time with and may use anything at any time, and go quickly, for the INTV, CV, and 5200, (I would go the Arcadia 2001 except you can't put in an external controller, and in the US there are no games worth playing that use the keypad and require quick access to all three of the joystick, buttons, and keypad, at least ones worth playing in the USA.) I'd like to know so I can just wire THOSE buttons. I don't plan to play Blackjack and Poker with a fight stick when the default controller work fine for that purpose.

     

    If I can get it wired DB25, then it's as simple as wiring one connector to the joystick. I'm just getting an inventory of games that need to be covered. and which buttons I need wired. I know I need 1,2,3, and 5 for Mouse Trap. it could save some money if I don't have to wire every or potentially every button.

  14. I had an experience with Adam's House. I purchased instructions from him. This was around 2002-2005. He send me PRINTOUTS of instructions in non-original sizes, and some were Black and White of releases that weren't in B/W. One of them was scanned so bad it was illegible. I paid 20-40 instructions for $2-5 per instructions, plus $5 shipping, and I got instructions of varying quality. If I were going to get copies, I'd buy the .JPG copies on disc, which I have bought on a $2+S/H DVD sent to me (back then I had dial-up) and print them out myself. I don't know whether it costs more for Adam's House to print it out, or whether it'd cost more DIY full color? Obvious separate Cyan / Magenta / Yellow packs would be easier, I just buy a lot of Cyan for Coleco Brand instructions.

  15. 1) WWE Raw 32X was a 4-PLAYER game that uses 6 button. Does any game with more than 4 players use the 6 button?

     

    2) Wheel of Fortune for the Sega CD is a 3-player game which requires either 3 true 3-button controllers or MAYBE (haven't tested recently) a 6-Button with holding mode button down. Any other game which requires more than 2 3-button controllers?

     

    Depending on the answers to both of these questions, I'll sell either a 6-button or 3 button controller.

  16. I have one more controller than I need. I have enough controllers to play a game of NHL with 5 players a team and a human controlled goalie on each side. I have 3 3D controllers, and I have 10 Standard controllers (a mix of model 1 and model 2), plus a Virtua Stick, 2 Stunners, 2 multitaps, 1 Mission Stick, and 1 steering wheel, all official.

     

    I found a lot a lot in the the late 90s when people were closing out on Sega Saturn, and I originally had the Saturn before an N64 on N64's Day One. I found House of the Dead in a non-thrift media store for $10. I found 3 rare Saturn RPGs for a dollar each. I sold one on ebay for over $150, but when I told one friend, he told me of another friend we both know who was collecting Saturn RPGs, despite the fact he didn't (at the time, maybe still doesn't) have a Saturn, I sold the other 2 to him for 1/4-1/2 the going ebay price to help a friend. I made money, he saved money, and it went to a friend who appreciates it. I would have stopped the other auction, except ebay looked down on auction cancellers.

     

    Since I have one more standard compatible controller than I need, I'm going to sell one to pay for an adapter for my fight stick to play with older systems including my Saturn from ToToTek.com .

     

    There are 2 concerns: 1) I heard a rumor that Golden Axe: The Duel does not work with a 3D controller, even in + mode. I think it has something to do with the analog trigger not working right. A) Is that true? B) Are there any other games like that? and C) are any of those games 10-12 players? If I sell one standard controller, I'll have 9 controllers

     

    Concern 2) I have 3 3D analog sticks. A) Does any game use more than 2 3D analog sticks simultaneously in O mode? B) Which games and C) What is the maximum number of Analog sticks it can specifically support?

     

    Depending on these answers and what the market bears, I'll sell one controller on ebay.

     

    Any requests? Model 1 digital, Model 2 digital, or 3D stick?

  17. I don't know if it's the exact same system at the Georgia Tech series, but MIT andchromatek.com developed something called Chromadepth, which makes reds look in the foreground and blues in the background.

     

    I saw twitcher IntellivisionDude have 2 different 3D programs. One is called Spirit, which looks cool in 3D, but doesn't look Chroadepth 3D. There may be some "Highlights" of chromodepth which make the balls in the demo pop more with Chromoadepth glasses. And Hover Force 3D gives it extra pop with thee chromatek.com glasses. You can order Chromadepth glasses, and other 3D stereoscopic glasses, like Red and Cyan from americanpaperoptics.com They have places where you can order multiple types of 3D glasses.

     

    Speaking of 3D, I remember Super Mario 64 had 3D glasses if you ordered them from Toys R Us. (I don't know how to print a backwards R, so that's good enough .) ) I told them I was going to video a Chromadepth miniature golf course near my hometown on a Nintendo 3DS, and was wondering whether it was better to film "naked" and let the user filter with these glasses, or film with these glasses on in front of the 3D camera. Binocular+Chromadepth make weird effects. They sent me 4 pairs of each Chormadepth, red and cyan and Pulfrich (left eye clear, right eye grey-tinted), which I believe is the technology that worked with Super Mario 64 to test them out.

     

    Unfortunately, I put my 3DS in Low Light mode, and it captured only 4 frames per second, so I have to film it again in normal light mode. And yes Chromadepth is enhanced by black backgrounds, hence the darkness. Maybe I should embrace my Sith and not compensate for light.

     

    If you want a sample of the major 3 technologies for a family of 4, visit http://americanpaperoptics.com/contact and leave your address and email, and they'll mail as many that can fit in an ounce of postage. 3 different technologies for 4 people would fit in an ounce. That is their sample pack. They just randomly pick anaglyph, chormadepth, and pulfrich (in my example) glasses, mix and match, and send for free. Where they make their money is bulk packing glasses with a run of 1000+ to be distributed. Sometines they can go 6 figures or more in quantity for less than a penny a pair. But they give free samples.

    • Like 1
  18.  

    Thank you!

     

    Edladdin, you only got half the answer. The other half is the circuitry in the joystick itself. If anyone's got that, you can make some money. With very limited electrical knowledge, I assume that there is an x-axis pin, and a y-axis pin, and they are continuous analog pins that accept a voltage. I assume you need the cardinal directions to dial out a voltage/resistance, or some other fact that makes analog controls work, one direction is minimum, one was maximum, and neutral defaults to the setting on the actual 5200 stick, so a working 5200 controller would be the center adjuster/calibrator. The design requires a working 5200 controller to work.

     

    Best-electronics-ca.com is interested in a digital solution for the Atari 5200. They said it would takes tens of thousands of dollars of research to come up with a digitally actuated analog electronically stick. Fight stick adapters can use digital sticks to actuate analog controls in a digital manner on PS1/N64/Saturn and higher sticks. I believe the circuit board in a Coin Controls Competition Pro Joystick is now in Public Domain if it were patented. If someone can find that circuit diagram, that would be cool.

     

    I believe some fight stick makers can wire the actuators to a pot individually at the extreme left value and extreme right value( and up and down), if you have a sacrifice 5200 joystick for them to wire. The only question is how there Atari 5200 deals with diagonals. Is the NE representation NE 100% north and 100% East or if it's 70.7% N and 70.7% east on games that are obviously digital games. Would a 5200 work in 100% N 100% E on games that are obviously digital (which is most 5200 games) If so, that would make wiring simpler, instead of doing (square root of 3) / 2 which requires separate diagonal wiring spots.

     

    I understand that kind of wiring would give a "diagonal speed boost" giving you a velocity of the square root of 2 or 141% in analog games, and the game might work wrong if it showed a radius for 141% on games that are programmed in radius/angle mode, not X/Y mode and if anyone competes on a 5200 during an any game/any console/any era tournament, certain games would be illegal with a Competition Pro, but then again, chances are you need more precision control, so the disadvantage is probably greater than any advantage gained, and that would regulate itself.

  19. Towmater, anything that starts with "Nordonia Open" in the title. There are lots of videos. I don't have that good of bandwidth, so I had Zophar321 upload the videos. So look for any video uploaded by "Zophar321" and that is an Official Nordonia Open video. The rest involve Nordonia other stuff videos and other Mini-Golf videos, but there are in the "other things of interest" section.

  20. View the Twitter account of me, @tripletopper to see a picture of Pac-Man within the game of Breath of the Wild. Or better yet, visit http://56ok.org and visit my website for people who need to cope with limited bandwidth on their network games. It's currently posted on this website. If I can make my picture smaller, I would, it takes up the whole page. IS there a way I can shrink the picture with HTML code? Until I shrink it, admire the picture. Here's another copy.

     

    post-12610-0-14463600-1505018031_thumb.jpg

  21. I believe Vectron is also 16 way game. I don't understand the game but you can put the placement cursor of your aiming directions in many the bottom half of the 16 directions, and directions can be dialed instantly, and it has some tertiary directions.

     

    I'm just wondering, If I'm GETTING built an arcade stick, just so I need to know, what games are unplayable with an 8-way stick. I'll see if there's any game worth getting a true 16 way stick. I believe the Colecoviison has 8 actual actuators. I've taken apart the controller, so I've seen it. If it can be modified so in-between directions work, then solution like that might come in handy. maybe At Games can make a Retro Arcade stick for 50 to work with the 5200 (only in digital mode so arcade games would work right), Intellivision 16 digital way stick, Colecovision Super Action Controller, and Atari Jaguar Pro Arcade Stick. One important thing it needs to be is ambidextrous. (P.S. how does one make lower resolution real pictures, or at least more zoomed out. As someone who suffers from bandwidth deficiency, I don't want to over post in terms of picture when a smaller picture will do.)

     

    right-stick.jpg

     

    left-stick.jpg

     

     

    A keypad can be slipped outside the button area, or for Super Action Baseball and American Football, put the keypad INSIDE the Joystick so you can operate the action buttons and the Roller Wheel at the same time, the Super Action Roller Wheel can be placed below the keypads. Also Mouse Trap could be played with a Coleco keypad and arcade stick in 2 different hands. The 5200 kepypad could have start, pause and reset above the main keypad, and the only thing the Jaguar Pro needs is the 1, 3, 4, 5, and 6 mapped to L, R, Z, Y, and X respectively. Or At Games could make a PS2-> those system adapters. (2 other ones I'd add. Astrocade, a Genesis controller doesn't map to it well, even in non-paddle games, and a 3DO with Dasiy Chaining so that the player with this joystick can be ANY player along the chain, not just the last, like using the Tototek PS1->3DO adapter.
  22. I noticed 2 mistakes in the Colecovision List. The Activision Decathlon and QBert's Qubes don't work well with the super action controller.

     

    On the Activision Decathlon, the action button is either always held or is rapid pressing, I can't tell which, but in jumping and throwing events, the joystick always has you jumping and throwing at the earliest possible time, and at either the minimum or maximum angle, with no way to alter it. Regular Programs don't have that problem.

     

    And in QBert's Qubes, if you don't release the level select button at the instant the intro screen is shown, the screen glitches out with the Super Action Controllers. Regular controllers don';t have that problem.

     

    With these two finding I always notice happens, I suggest people try it, report, and do one of 2 things. If enough of you find that on your real Colecovisions and real Super Action Controllers, if these glitches happen consistently, (I've had multiple Colecovisions, and they all had those problems with those 2 games.), then whoever made the list should delist these 2 games as Super Action Compatible. If too many don't find these problems, maybe someone can diagnose what's wrong with the Colecovision.

     

    Also does anyone else know of any other regular controller games that don't work with Super Action Controllers?

  23. Sorry to bump, BUUUT, a PS360 is a fight stick board that has lots of systems it can hook up to, most of them using a PS2/PS1 as the base that other converters can plug into on websites like Goldenshop.com and Goldenshop.com.hk which are the same company. But they have no adapters for Intelllivision, Colecovision, Astrocade, 5200, 7800, Vectrex and Jaguar, even though they DO have ones for TurboGrafx 16 and the 3DO (even though the one they're offering has no daisy chaining ability). Why those systems and not the ones I mentioned?

     

    I don't know. And if you have a Genesis controller, it will plug in where ONE of the buttons is an Atari 2600 Joystick, and those places sell PS->Genesis adapters, but I heard rumors that the PS360 uses an 8 pin ethernet cable and loses something when translated to the 9-pin connector on the Genesis. But it might work for the Atari, even if it doesn't work for Genesis. The only other system besides rthe 2600 and Genesis it works with is the Master System. it does NOT work with the 7800.

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