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tripletopper

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Everything posted by tripletopper

  1. I've got the number one use for that broken VCR. Most of the reasons why the VCRs are broken is because the tape mechanism somewhere is broken. You know what still works well? The NTSC tuner input and AV output. If someone knows how to run the TV circuit and just chop off the tape player without affecting the TV circuit, you could make nice Mini ntsc tuners (or pal tuners or whatever tuners wherever you are in the world) A lot of modern TVs are just skipping the ntsc coding. It has no idea what to do with an Atari 2600 plugged into it. Luckily retrotink.com has some good converters to HDMI. They are all tested to add at most 100 microseconds, when a typical 60 HZ frame is defined as 1666 microseconds, and I know VCR tuners only leave a slight adjustment that could only be felt in light gun games that don't have calibration, IE just the NES, SMS, and 7800 gun games. Do not use one from a DVD recorder because those add a significant enough amount of lag that it throws off light guns totally and doesn't even register a shot, and may even add an extra frame of lag or 2. Probably because it has to digitize the video which adds the lag. The smallest ntsc tuner I have that could convert to composite video is an 8 mm Sony VCR deck. If someone knows how to build such a mini tuner I'll donate a donor VCR and put in some money towards it if it could be significantly miniaturized, mainly by chucking the tape deck. I don't know if they made non-digitized S-Video, Component, SCART, RGB, or VGA VCRS. I would use an MTV box but the Chinese menu is so wonky and I can't tell what's going on half the time, and that's when it's in English. It's always stuck on AV mode though nothing is plugged in the AV. I guess I could live with the tuner in the 8 mm VCR deck. But don't throw out your VCRs if the tuner cards are good. No one makes ntsc tuner cards anymore as far as I could tell except in retro communities. This is probably the easiest source to get them.
  2. Thanks. I know if I want to challenge my friends and fighting games if they ever come over they would need some decent sticks. That's a good one for the Dreamcast. Ask for the pinball buttons I've got three buttons remaining to place to make a perfect 18 button thing if I were to include all eight main buttons all four directions three auxiliary buttons, the left stick in button the right stick in button and the fourth auxiliary button for the switch capture or would be for the PlayStation the touch bar, with the joystick. Buy out the way I told Hori that the mean portion of the test as to whether it passes or fails is whether the main button layout works well as both a pseudo noir as well as a straight six that is ambidextrous. Yes the starting select buttons were there from a specific reason I had during the zeros. Also you got to balance being close enough to be able to block when resuming out of pause in a non-tournament situation, yet far enough to not disqualify you for accidentally pausing in a tournament situation. I know Mad catz has a thing called a start lock. I just wonder if a simple lack of connecting the start button or toggleable interruprion of the start button would prevent accidental pausing. If the start button is assigned one particular pin on my db37 then I just need to switch that could connect and disconnect that one pin put it in between my system and my PCB and it should work. As for pinball buttons I am a fan of pinball but I usually use L and R on modern pads. Or on pre-SNES pads joystick left and the right most thumb button. Should I assume that a pinball box has a tilt sensor that is hooked up to the analog stick so that you can manually simulate trying to get a legal tilt if you normally over tilt with the left stick. Finally is there a place where you could show off your collection of stuff on Atari Age? Originally I was going to post my joystick collection collection here and thought, there probably was a better place for it and when it's up I could link it here.
  3. 1a. That is a straight 8 arrangement with two halves of a joystick that are assembly side by side. If you prefer a noir layout, see above comments about 180-ing a stick 1a is that compartment is not that sturdy then you might have loose parts when trying to ambidextrize it. 2. That model is not authorized for use with any system therefore the casual pick up and play player might ignore it out of fear of invalidating the warranty. 3a. What happens when you do convert it to a right-handed joystick either by inverting it or swapping out the left and right? Will it automatically make a correct index to index mapping of a street fighter stick or are you going to have to hope that there are either in game controller settings or os controller settings? 3b. Not every game is as simple as an index to index map. 2 non fighting games mainly a 2d maze shooter and a schmup respectively called Tutankham and Sidearms will have its buttons reversed if it behaves like it should with Street Fighter 2. 4. That is a PlayStation 3 controller and in my house the PlayStation 3 is basically the old 3D Blu-ray player that occasionally plays a couple games. I played Street Fighter on the 360. 5. My controller could be recycled over and over to other consoles. I've gone so far as have my connection be a db37 to have 37 analog electric pins so that it would work with a ColecoVision in any possible combination of buttons and functions where each function is given a unique ground. Yes there are two different grounds on the Edladdin board on the ColecoVision. Probably the most relevant ones to why it failed on the PS3 markets are reasons number 1 2 3. Four and five are just my personal reasons that are not that popular. By the way if you say it was no big deal to make an ambidextrous design then why haven't other people done it in my fashion if that was already in the air. The only possible reason I could think of is a polo attitude on the part of the fighting game community. First of all if you were in the story of Street Fighter would they ask your favorite character to handcuff themselves while they fight against their opponents. No they fight with all their might and their opponents with all theirs. So in that sense ambidextrous joysticks is in the vein of the Street Fighter story. Second the main reason why arcade tournaments in the 90s didn't have righties was because you have to actually dismantle the arcade do a whole bunch of crazy stuff flip it come back. That was the main reason I never competed back in the day was cuz I knew I'd always be competing with handcuffs in the open market. I understand it wasn't personal, it's just business. But as I said if the business model was to pay out champions and the arcade gets a percentage, then you definitely see ambi layouts on Street Fighter 2. But since the model is currently pay per loss they encourage losing by tying your hands by fighting left hand. Third of all there's actually a practical reason why Polo restricts play to right hand to play. (Notice I did not say "bans lefties", just "bans Lefty play'). In Polo, I could sum that up in a five word phrase: head-to-head horse collisions. In the arcades I understand though it's unfortunate. In a tournament that's byoc or online what would be the prescident for banning Lefty sticks? Who does that harm? We're willing to give the Microsoft a year for the story of "when everybody plays we all win" with their special controller and Nintendo's hands-free NES controller (and rightly so) but do something more common that's less heart tugging, it helps way many more players I'll be it in a lesser extreme manner, you don't say yeah I could use a right-handed joystick, or even I know someone who could use a right hand stick or even acknowledge the fact that a right-handed joystick would be a good option as opposed to not having, you said no one in their right mind would use a right-handed stick, or there's no scientific proof of being better with a right-handed stick, or suck it up, or git good.
  4. First of all most of my problems in Street Fighter 2 were failure to execute, and not flaws in strategy. When you go from consistently losing to everyone to consistently beating everyone, then you could say that that was the difference. Also when you succeed and executing and it becomes second nature then you could concentrate on more the other stuff like watching your opponents spacing managing clock and energy noticing attack patterns of your opponent. But when you're trying to execute in a situation that's not conducive to executing IE wrong handed, you either just cannot pull one off on the spot or you take so focused of an approach that it's telegraphed and blocked or countered. Also Street Fighter 2 is the perfect game for this setup. I saw some posts mocking Street Fighter 4 for having very loosey-goosey controls and then unintended extra long combos were made out of them. The Street Fighter 2 controls were easy enough that if you practice they were easy to execute but hard enough that you have to execute them right and cannot be loosey-goosey about them. Yes it's true when you get to games with looser controllers then the joystick doesn't matter as much then there's no reason to put your "good hand" on the joystick. If you've never played a version of Street Fighter 2 that was local, then you possibly cannot understand this, at least not by personal experience. Also if combos are shorter and vanilla hits are weak compared to specials then there's no good reason to put your good hand on the buttons. Left-handed joysticks were designed in 1985 when American arcade owners noticed that their time per credit went down when the left fire button for right-handed joystick was out of order. Some owners were known to move the left fire button to the right to force left-handed play. And credit lengths went down because less people were used to it by default. The main point is the second Golden Rule says whoever has the gold makes the rules. Who are the most direct consumers of arcade video game makers? The machine owners who put it on streets and Hope average people plunk in quarters. The quarter plunkers themselves are not the primary customers of arcade video game makers. Before when most two player games were either co-op or alternating owners had instead of to shorten lengths of play and forcing left stick with one way to do that. That's because they were paid by the three lives not by the Champions they produce. Trust me if there was an organized Street Fighter 2 tournament, where the arcade owner got 10% of the arcade-versus-arcade play prize money made, and each individual place decided what they were going to use for their setup, there would be no way in hell they turn down right handed players who prefer right handed joysticks. By either shutting out or handcuffing 90% of the players that would plunk in quarters and apply to be that arcade's champion, assuming most of the money was made by the arcade champion and the owner got a cut that would not be the way to make your pool of possible contestants to recruit from bigger. If you were in the high school and didn't have the opposite handed baseball gloves or golf clubs or hockey sticks you would be considered discriminating. There was a long righty waiting line in miniature golf courses in the 70s and 80s and then golf courses became more efficient since the ambidextrous putter was introduced. After that it made the long line get shorter but still just as many people played therefore encouraging more traffic, and there may be an instance where you want to switch hands and instead of walking up to the clubhouse to get the opposite handed Club for one shot you just flip it around. The only alternative to an opposite handed shots would be making an acrobatic percarious shot. It was just a strange artifact from a time when Jamma was heavily about limiting play time on the machine because the less time per quarter the more quarters get plunked. Let's say classic video games became a high school sport. The reason why you want to make it classic video games not modern video games is that the scholastic scene should not influenced by the business scene of the current day version of the game. Street Fighter 2 would definitely be among the classics. It's been around long enough to have established standards. The primary reason why Lefty sticks were instituted was because the companies were making money. Yes it's easy to say in 2008 just go to shoryuken.com and find a custom joystick maker, but in 1994 finding someone who could make a Genesis and SNES joystick that is right handed was a lot harder to come by. Ironically enough the only company that could do it was a company that makes handicapped gaming equipment known as KY Enterprises. Their builds were good enough because they assumed that if you were handicapped you had a technician on call to handle some of the electronics that breaks down with the tools, and it was assumed you got either a partial subsidy from the government or from insurance company or something like that. For the average person (if you define the average person as not a typical KY Enterprise's client, meaning that you're not handicapped but you need a special something) KY Enterprises made shoddy joysticks. It broke down in a week or two. Fixing required soldering and there was no one I knew who could help with that. I would have had to take it to an mechanic but a mechanic wouldn't touch anything that is not Factory authorized. Something that was basically Jerryrigging custom made, the mechanic basically says sucks to be you unless you got enough money that the government is subsidizing it. I know I never made to competing beyond friends cuz I knew that if I were to go anywhere beyond my friends either it would be physically impossible for a right stick to be welcomed in an arcade or else there'd be less friendliness if I just beat them with the right handed stick and they said they didn't have the option to get one. If the Golden Rule says he who has the gold makes the rules, then what would happen if one did have the opportunity to buy a right-handed stick or an ambidextrous stick? Beeshu did carve out that niche and actually did better than any unauthorized joystick maker should do with Nintendo's crackdown on unauthorized equipment. They did have a guarantee better scores or your money back policy. I don't know what the take back rate is but I certainly had better scores with a Beeshu mainly because of the ambidexterity. Beeshu was successful until the number buttons that had to be mirrored on both sides became too expensive to offer ambidexterity. This design is to offer ambidexterity with less buttons. I saw the specific market problem: how to make an ambidextrous joystick competitive with a unidexterous joystick, without requiring the super hard study to figure out what percentage of the game buying market wants to stick right versus stick left. And I think I solved it better than anyone has before. Just so you can walk a mile in another man's shoe even if you could reverse the button functions on the modern operating systems controller config. You still won't get a comfortable contour. Your attack hand would be back cocked. The quick punch would be too far away from your left index finger.
  5. You can look on my own website, sinistersticks.com. Of course I can make it easy for you and upload a stick pic. I understand the plain Jane look is not exactly a great salesmanship. But the reason why it's a plain Jane look is to emphasize what it does have, which is reasonably contoured ambidexterity that could be either used as a near noir or straight six. I've never been the best looking guy but I just been me and in high school lots of ladies like me, not enough for anyone kissed me but, I was the new guy in school and all the ladies seem to already have boyfriends. I was just biding my time being me. So this doesn't have a picture of a famous fighter or fighting game scene. I paid the money to get what counts actually done and that is right-handed joystick. But if it was going to be right-handed anyway I thought might as well make it a prototype to make a good ambidextrous style stick. The main thing to look at is the arrangement of main attack buttons and the joystick how they are horizontal flips of each other if you 180 the joystick. The quick attacks are slightly lower just like a noir. The back three are in line like a straight six. And most importantly both left-handed and right-handed are treated exactly the same way relative to the mirror flip. I also have an easy wire set where you just plug in a db37 cable to whatever and you define the back end as and the buttons are wired accordingly. It'll follow the basic Capcom arrangements for both left-handed and right-handed assuming right-handed attack buttons are index to index mapped with left-handed ones, meaning quick attacks on index finger middle attacks on middle finger heavy attacks on ring finger and special attacks on pinky finger.
  6. I swear I had my best gaming mojo with a right stick. The biggest exception is Simpsons Arcade, where I had so much muscle memory I felt handcuffed with a right stick at home on the 360. I have the Twin Galaxies Arcade Single Player Single Credit record for Simpsons. But then again there weren't complicated moves you had to be precise on on the Simpsons. The most precision move was Jump + Attack either together or one slightly after the other. The reason why it's Ambidexterous is so that it can just as easily be left handed as it is right handed. The only economically smart way to make both left hand and right hand joysticks without forcing a prediction that could result in shortages and surpluses and eBay hoarding and bargain basement purchases is Ambidexterity. More "first sales" will happen if all joysticks are just as easily left and right handed. Hori only makes money off wholesale directly and "first sales indirectly". If the button arrangement loses more sales than ambidexterity gains, then it makes economic sense not to go Ambi. However the custom market and the pick up and play market are 2 different markets. The first is more likely to tinker. The second is more likely to just skip something they don't like it. The Sinister Stick makes sense for the pick up and play market. When you and 4 other people succeeded when they failed before, and the only difference was a right stick, and that feat was going perfect again the best player in your neighborhood, who later appeared on 00s era TV playing video games, that is a pretty high mountain to climb, and if 5 out of 5 improved, then it is more likely that 800 out of 1000 will improve vs 200 out of 1000, unless a lurking variable can be pointed out that us 5 have, that none of the other 995 have. Some people prefer straight 6s. A couple manufacturers make Straight 6s. The SF15 stick is a Straight 8. Why is straight 8 a "market satisfied option" and not ambidexterity. Also the fact that Nintendo disqualified Beeshu in the NES days until they got a TG16 and Genesis license, despite most experts saying they are great sticks, even left handed, yet Nintendo made hands free controllers for hospitals make me wonder why they make an Uber niche hands free stick, but don't allow an Ambi license until the competition did.
  7. Hello. First of all, I live on Social Security and Medicaid. Unless I can make enough to beat my "sure money" income and still afford healthcare for the rest of my life if I were to "coast on the payout", the fact that an Ambi stick is available off the shelf is more important and valuable to me than me making money off of it. Second, my website is the best I can do with a social security income. Yes, the main appeal to fighters would have been in the SF2 era, where a right stick would give enough people an advantage in pulling off dragon punches. As I said, intermediate and higher fighters with thousands of hours of practice would probably not want to relearn things unless it gave them an edge. That's why one way to market it is an off the shelf first, beginner's stick, as in when you're not sure whether you want a left handed or right handed stick. Thank you for saying there is more to joysticks than just fighters, Schmups and maze games are 2 big genres where joysticks are better. Actually by default, I prefer joystick over pad for about everything unless there is a specific reason I need an analog control. Also speed runners prefer digital controls to analog ones for easy repeatability. In one sense, it is 2 sticks in one, a lefty and a righty, just not both at the same time. If you want a left stick for certain games and a right stick for certain other others, this would be handy. You can easily switch between the 2. But it is not 2 simultaneous joysticks in 1. Besides having 2 in 1 in that sense would ruin the joystick, forcing both people to go left stick or right stick together, instead of making them independent BTW Hori is a video game controller and accessory company who happens to make something the fight game community finds priceless. They are not primarily an FGC cultural company and one of their products is a fight stick. The American division saw lots of value in an easy to ambidextrize joystick. Also I designed it so you do not have to be a solder surgeon or spend big bucks for a custom to a decent joystick. Also a problem NOT compensated for in the joystick you showed was that, depending on the game, mirror mapping may be different. For a 2 button game, there are 2 choices: index to index: AB J BA which is what most games use, which is the reason why I disliked the Sega SMS Joystick (it followed the below mapping) and left-to-left AB J AB which is usually only handy when the "action" is directed in one of 2 ways, like in Tutankham and Side Arms, firing left and firing right. Do the buttons shift to an index-to-index mapping, or is this fixed: WXYZ ABCD and not able to turn to: ZYXW DCBA When you got 6 buttons and many different design theories about button placements, the ability to swap button arrangements comes in handy. I understand the Xbox One and Series and Nintendo Switch, (as well as the PS4 and PS4 I assume, but don't know due to lack of personal experience) all have remappable controls, though there are a couple of flaws. Xbox's being analog inflexibility on "all digital" games, and Nintendo's flaw being always assuming you want movement on the left to the point of making Link, a canonically sword-left handed character into a sword-right one, (at least for Twilight Princess and Skyward Sword,) despite the fact the Wiimote and Nunchuk are "naturally Ambidexterous". This stick is also to make up for previous formats which didn't have joystick. Let alone joystick hand options. With the N64 and Wii Classic having few stick peripherals and no Cthulhu or Brook Retro support, this may come in handy. Thanks for the advice. I knew most of the people who appreciate it are in the Atari Age audience. That's why I discussed it on AA and shoryuken.com simultaneously. Also Schmup-playing people are using their right index finger as an over-glorifed brick. (90%+ of modern vertical/horizontal shooters have neither an incentive to hold your fire nor the requirement of testing your rapid fire finger) Finally, since you've been to my website, you might have seen my claim that not only I but 4 other common friends went from losing to him (one person loses 2 out of 3 matches, the other 3 plus me were blanked by him). to NEVER losing to him. 4 people went from zero to hero. And the only difference was the right hand stick. We even tested a left hand stick, and only one person improved from 1/3 wins to 2/3 wins, everyone else was zeroed. The right hand stick was the key... ...but then again, we were playing the Genesis version of Street Fighter: New Challengers, which has less leniency on the joystick special manuvers than later Capcom games, along with more punishing specials, and small, accidental combos instead of large, engineered ones. It makes sense that a natural right hander might prefer a right stick in this case if no muscle memory was attributed to them. By the way, two things kept that model from selling better. One is the fact that it was not for every system but was just PS3 where the regions where ambidexterity would have done well prefer Xbox for Street Fighter over PlayStation, two is it was not authorized by any console maker, and for new systems that means warranty hell if your system ever needs repair. I think I have correctly identifies and solved the economics of fight stick ambidexterity, mainly through living life with arcades and home systems. All I know is I got a custom fight stick not because I wanted a cool bling stick, or to microimprove small details. It was to fix a fundamental flaw in the market that couldn't be satisfied by the "big players". Well Hori USA said my design solved the economic issues of a mass market off-the-shelf right stick. Thought making all lefty is a better market that trying to predict the left vs right ratio, and have surpluses of one type and shortages of the other if they guess wrong, all ambi sticks is better than all lefty sticks assuming all other factors are equal. Hori USA said the gains that are made in making profitable ambis is greater than the loss due to slight contour differences and inefficiencies.
  8. Hello. I got a big physical collection of over 3,000 original games. I'm in a situation where I literally have no heirs I know of. I got a couple questions about the Now versus later, and what is essential in enjoying video games. I've heard that owning a decent PC helps one play certain classic video games online if there is a community for them that bothered programming a server for the game. I also heard for single player games or local multiplayer it's more important to own the original machine than it is to own the original game delivery method, (cartridge/CD). The original ROM data just straight dumped should be able to play on an everdrive type cartridge for machine. Is that correct? I heard it plays exactly like a legitimate version of the ROM on a real machine if you play an everdrive on a real machine. So if I want a true life experience save my machines and controllers but sell the software. Now remember I have very poor internet at only 5 MB in 5 megabits out. I should start out with the machines that have the smaller sized games. I should wait to get the CDs sized, and the DVD sized games when I have a faster connection. Usually it's a good idea to wait until something is two Generations old if you don't want a label as a pirate. Is it correct to assume that every cartridge based system from the Atari 2600 and Fairchild Channel F all the way up to the Neo Geo Pocket Color and Game Boy Advance has a everdrive or some equivalent thereof, that let you run downloads on real hardware. Are ever drives considered multi-region where you can play any regions' game on any regions' console? Also Everdrives lets you play games and buy the virtual version license of retro brews to support new development for old consoles. As for the size of the game and libraries I think I know what the size of a typical game is everything before the Master System was 1 megabit or less. Then cartridges crept up to 64 MB by the time the N64 came out and that was the largest cartridge until the switch had their new proprietary game paks. If internet speed wasn't an issue, is there a solution for CD based games? Like for example I do have the Sega CD for my Genesis and 32x but I don't have the CD for the Turbo Grafx 16 or Atari Jaguar. I would prefer a removable solution like something that sticks in an auxiliary part as opposed to getting rid of the CD drive and putting in a flash based ROM reader. Let me keep some of my legitimate games until it makes more sense to sell my CD and higher media. I heard therewere different versions of ROMs. Both differences in raw ROMs, the original ColecoVision Donkey Kong and the corrected ColecoVision, and differences in ROM files you use for particular emulators. I have friends who buy play and collect video games. Even if I get more from strangers on eBay I would prefer to sell them to my friends. Finally, I cannot make too much money, or else I risk losing Social Security and Medicaid. I guess I could trade with my friends give them the cartridges and in return get ever drive equipment a computer for online gaming something to bring decent internet to the house temporarily, and it would also make it easier if mom and dad die before me if my brother and I have to move to a smaller place having less cartridges to move around would make things easier. Also I heard if you want to play light gun games the way they were meant to be played, keep your CRT TVs. Go through as few conversions as possible. I just want some answers to these questions because these cartridges would be more valuable to my friends as collectibles than they would be to me as an estate when I'm dead. And I could still play the games by a PC emulation and everdrive with real hardware. Finally is there a place to look up original instruction booklets. I remember the old days I had to buy a CD on eBay and have it printed out on paper or look directly on disc for it. Is there either a disc or a website full of original instructions and box art? I'm saying I could probably get more value out of real media by giving it to my friends and getting ever drive and emulation equipment then after I'm dead having the government take my stuff because I was on Social Security. Just wondering if I'm making sense. .
  9. I guess this is the most general place to post general news about controllers. It's not specific to one system, one company, or one era. If you search my username, you'll hear me talk about my joystick, or if you visit my website sinisterstick.com A few months ago Hori USA said they love the design they think it would sell well in America but there was no way the main Japanese office would accept it. Thanks to advice from a few guys on Atari Age, I should try to figure out if if a the poison pill that killed it automatically in Japan is right-stick and B if it is not that sort of poison pill, what would make it accepted in Hori of Japan's eyes? In other words is there some deeper or better way to get such a thing made. I discussed how the main reason there were no such thing as Ambi sticks were the economics of Ambi sticks and I believe I've solved at least 90% of the problems associated with either an ambidextrous joysticks the way they were at the time , or having separate left and right handed models. I told him I understood why the Second Golden Rule is the reason why most joysticks are left-handed, (the arcade owner pays the bills and they want to minimize time on each quarter.). However the consumer is more of the boss than the arcade owner is on home joysticks. Blah blah blah blah blah blah, and then the manager at Hori USA said I am correct, that I solved 90% of the problems of separate left and right models as well as an ambidextrous model relying on the Beeshu mirroring tactic. Twice as much wire is a lot cheaper than twice as many buttons. So this is what he told me. Some things have a certain deadline like the Xbox Series joysticks the PS5 joysticks and any joysticks based on a particular title that have a vanity stick for it. But he said, sometime, when there's a gap between vanity sticks, he'll send it to Hori of Japan. I understand it is not the final hurdle, but I'm not eliminated from the race yet.
  10. I recently tested out the srgb for the turbo graphics 16 versus the hyperkin HDMI adapter. I think my card has a tendency to not plug in straight by missing a few plugs. I generally like the srgb better because it's brighter and because on a CRT monitor has no ping. The hyperkin looked way darker and added an extra frame of ping. I couldn't tell if the colors are off or not. I understand it was a naked PCB so that it could fit any NEC / Hudson console. I only got in a turbo graphics when I found one in the 00s at a yard sale. I assume you could ship separately a shell to go around the PCB and it would fit if one knew what type they had. I assume there are only two types of connectors one for the early American turbo grafx 16s, and the other for later American era and all Japanese TG 16s, which was called the PC engine in Japan. If these srgb boards are print on demand then why can't there be separate shells that go with it. I would do it myself if I both had and knew how to use a 3D printer. But since neither reply to me I was wondering if a place has premade shells for these srgb's. PS I know mine is an American type because the hyperkin model worked (as much as it did work) without an adapter. Also could someone review my video to make sure that the colors weren't off. The Devil's Crush title screen had a more orange and red feel look like it had no blue and the text was in yellow print. Is that an indicator of me missing the blue pin? Video here : Ooh this video misembedded. Go to Twitch.tv/tripletopper and look up a video from 2 or 3 days ago about an hour long, a minute into it. And later compare for the Hyperkin adapter comparison. PS the editor wouldn't let me erase the embedding, and did a simple copy link and paste in text format and it embedded automatically. I wasn't trying to imbed.
  11. Hello I'm currently getting my Virtual Boy modded to play on a VGA monitor. Does anyone know a way to easily purchase or by using parts from an existing Sega Game gear to make a consulized Sega Game gear for streaming on Twitch? I heard there was a talk of a mega Game gear which was a 32x cartridge with a slot for a Game Gear cartridge. (It would have been Genesis except Genesis had too few either simultaneous colors or possible colors). By the way I don't see what's wrong with a GameCube playing the game boy on The Game Boy advance. I heard there were only problems if you were trying to capture it by a HDMI or play it's on an HDMI TV. If you want native s video into a capture card and CRT TV at the same time, with the CRT being able to do 480i and 240p, did I heard there was no problems. That the major ping problems were upscaling. Is that a fairly accurate state of playing portables on Twitch?
  12. There's one step in these various dream High videos that say if you have Windows do this but doesn't say what to do if you downloaded it on say an Android or a Macintosh or something like that. These are the steps I heard to make the pie machine turn itself into a dream pie and make it a bootable disc. I know a Mac could in theory turn into a PC, but the last time that happened I got lots of bad interactions from a tech support that wouldn't shut down and doing lots of things without my permission. I assume if you know what you're doing, a PC is great but if you don't then a PC is just a beast to work with. So if you can find any instructions on how to make a dream pi boot disk off either an Android OTG hookup, or on a Macintosh with a card reader in it, I would like that help thank you. By the way is 5 megabits and five megabits out plenty for Dreamcast online with broadband? That's all I got on my hotspot.
  13. I assune you mean either a Super Scope or SNES Justifier... ... unless the SNES joystick code contains the NES joystick code as a subset
  14. Remember I am not an absolutist on everything I advocate. I was addressing specific devs concerns about the free samples requirement on the Xbox 360 when making a download only game, where devs were making no money off samplers, where ads could raise some money for the devs and pubs. And there was one successful advergaming console game, Xbox 360's 1 vs 100. Sprint stopped sponsoring it when the FCC regulated home use of Cellular, like WiMax was supposed to be. No other CONSOLE game has been tried since, AFAIK I was just saying Xbox's compromise of a no refund policy requiring every non disc game have a try before you buy demo was brilliant, but those making buffets out of samples made devs and pubs hate it. The ad based free sample would have been a good compromise. Makers get some money, but consumers get their free sample. And for history, before 2600 Pac Man, video game refunds were VERY easy. It could be open box and you would still get back 100% with a receipt. Digital only makes takebacks even harder if there are no free samples.
  15. I have had a known incompatibility with Paatank. Whether Nintendo brand, authorized third party (Ascii Fighter Stick) , or Paradise Cthulh. Does your SNES to 3DO converter have a problem with Paatank? Does your converter allow multiplayer?
  16. Have you ever tried the 8bitdo SNES on the original Disc based hardware BEFORE altering the ROM loader from the original CD to the USB. Maybe you can also plug in a USB CD drive to play it the original way.
  17. Is this across all games on the 3DO CD emulator, and the hardware that reads it? Or is it just Paatank (which is not a tank game despite it's name.) As I have an admittedly pathetic 3DO collection. PS what do you think of the universal Jaguar license be the decimal that's expressed in hex as "3d0dead"?
  18. Hey sir you like the perfect felon that I could tease. But why tease that felon with anything less than the best. Get the Con Troller. And the perfect one for 3DO fan would be the 3D Zero.
  19. What does the CD emulator have to do with my SNES 3DO controller adapter that's named the 3D Zero? I assume if regular 3DO controllers work then so should 8bitdo controllers through the 3D Zero device... ... Except the tank which I found works with no Super Nintendo controller. I wonder why that is. Not that I'm going to lose sleep over the controller for the game or the game itself.
  20. I can't tell what this is supposed to be? Is that a USB controller for the 3DO or is that a USB CD ROM on Flash Drive loader for the Goldstar 3DO?
  21. The two controllers I tried them with are real SNES pads that were made by Nintendo for that system and a paradise arcade Cthulhu with the appropriate Super NES adapter. Both games messed up with Paatank, but both worked well with soccer kid and PGA. I don't really have that good of a 3DO collection I just happened to find a system and a couple games together for 10 bucks back in the 00s. The only 3DO game I ever found at a thrift store loose that wasn't with the 3DO package I bought was soccer kid. Everything else came with my 3D package I have. Except Paatank because I thought a first person 3D quasi-pinball would be kind of weird and fun It is ...for about 10 minutes then you realize it is the same sitch over and over again. I do not have any 8bitdo controllers. The only SNES controllers I have are official SNES controllers and the paradise arcade Cthulhu with an attachment. And an ASCII fight stick SN. And a super scope 6.
  22. The 3D zero is the SNES controller adapter for the 3DO. I'm not familiar with MNemo's USB host mod. I'm running it on real Goldstar 3DO hardware. The 3D zero does have a port for second 3DO controller. So you do need one 3D zero for every SNES controller you want to use. So Super Bomberman would need five 3D zeros. By the way now I got a fight stick with discreet controls. I use a Cthulhu to directly convert uncoded inputs on my flight stick to any of my systems one of them being an SNES. I never heard of the Mnimo until you mentioned it on your email. If you tell me more about it I'll see if I could do something to help you with my 3D zero.
  23. New question, same subject. I see these on eBay. There is an Analogue adapter. 1. Does it work on a real Genesis or only an Analogue brand clone only? 2. Why are there 3 attachments? Is one SMS Cartridge, and the other SMS/SG1K cards and the third is Game Gear? 3. What is the difference between a 1.0 version on eBay and a 1.1 version ? Is 1.0 hard wired or can it be net updated to 1.1. Might want to pick one up in February.
  24. Xbox 360 had free try before you buy, but devs and pubs felt their work was played over and over with no money for the free plays. That's the Xbox One dropped that requirement. Maybe try before you buy could be sponsored by commercials. Or in theory the whole game can can be try before you buy, and you can buy an "ad-free license". Some people don't complain about commercials. In fact Super Bowl advertisers say lots of viewers treat it as "advertainment". The people who watch the Super Bowl and have never played or cheerled at an organized pre-adolescent level will probably go to the bathroom while the players are play, but will hold their wee for a commercial. Heck, some people seem out and search to find previews)trailers for movies and games as 2 minute preliminary material all year long. I think most people are mature enough to understand the difference between content and the message will be right back after these messages and know that the stuff in the middle has nothing to do with the show until it says "and now back to the show.". I agree that in-universe advertising if done wrong, which is usually twice as often wrong as it's done right to be generous to advertisers, ruins a game. Also it makes the ads independent. Advertisers have less influence on shows if the shows and advertisements are in two distinct separated parts. (Obviously zero commercials means you deal directly with people.) That was compared to the old 50s and 60s variety shows and game shows which are sponsored by Texaco and a whole bunch of cigarette companies. In the 2000s Game Show Network were showing black and white game shows with the cigarette commercials intact. I think they cracked down on those sometime in the teens because now they split that part of the show off as a federal legislation. the reason why they didn't charge for TV was cuz A) TV sets were very expensive back then and B) no one had a mechanism to charge people by the show. Video games suffered from the opposite syndrome some people might have gone with advice games except for the fact when you only have 64k most advertisers could probably not get an ideal message out. Since pinball was using coin op, That's why arcade games use Coin Op. So I was thinking if this. if 2 to 4 years from now Tommy decides to review Netroames and believes it's reasonably feasible to accomplish like Keith Robinson did and Steve Roney thought if you had enough speed for 3G or higher you could do it. (Which Sprint firm confirmed was the case). Then since you have to establish a direct connection with push to talk, maybe whenever you change games or change opponents or boot fresh you get one or two commercials to start the game to pay for the networking service of this game using my Netrogames, and then once you get in the game you play uninterrupted until you either turn it off or you decide to play different game or you decide to play the same game against a different human opponent online. Because a new human means you have to reestablish a connection to that be the perfect excuse to show commercials. With push to talk you're going to waste 30 seconds for each connection established, so instead of reading the words "now waiting" you get an ad that might be entertaining that is totally independent of the game and could actually make netrogames a free way to turn old games online and make money for the game makers. But there'd be no ads for single player play or local multiplayer play either. So the commercials are purely for the networking. by the way the last reason why I said commercials would work is because if you want to give away money to the players that's probably the only way you could legally do it is by offering the game totally free and funneling certain percentage of commercial money into a jackpot that's given annually to the top so many people who do well. of course to help them during the tournament throughout the year you get more ships to work with the more you play and win when it's not championship time which encourages more advertisements which builds up the pot which makes the game more interesting. They're very specific things you can do to have people pay to play to win money but if anything is considered random or arbitrary pick then it's illegal in a lot of jurisdictions to charge money in order to give a chance to win money. I think if one limits advertising to games to 3 cases that would not violate Tommy talarico's no commercial pledge on purchases of games,. 1 is try before you buy could have independent commercials that are not hardwired into the game. Xbox devs and pubs refuse to support Xbox unless they got rid of the rule that you must have a try before you buy. ads on try before you buy mode would be a compromise that doesn't violate Tommy's promises. 2. If Netrogames were to become real. the advertisement only pertains to the connecting of the opponent and would be the price for playing games that were originally not meant to be multiplayer online into multiplayer online games and once you enter the game it's ad free until you leave the game or change opponents. since it doesn't interrupt the game and it's going to be 30 seconds you're waiting for anyway to connect to people and it clearly only is applicable when you're playing head-to-head, cutthroat, co-op, or team vs team online. 3 is specifically trying to raise a jackpot to give away in a tournaments of Champions to avoid gambling rules, and not in a cheesy way like declaring an untransparent "skill game" and have unadvertised unexpected surprises, but instead making it free for all participants and being honest about the rules and making money off ads is a way that you can legally raise money without tapping people's credit cards. And for those games which are considered annual contests, you legally can't accept money for them. Eyeball time is the only form of payment that is legal in a tournament in many jurisdictions in the form that could be played withpretty much any game in the world. I hope those would be three reasonable concessions that would not appear to violate Tommy talarico's no commercial pledge on purchased games. Of course since it's his system now, he gets to say what he wants but, I thought alternative card games I made under the name triple topper would be played well if they were given totally for free online and add funded and some of that add funding would fund an annual tournament in playing those games. a lot of those games are very similar to regular card games except my deck is a three-dimensional deck, with number coloring and suit all being independent, and it's considered an advanced version of the game at modifies. Plus online regular card games could go on this model too. Adver gaming to raise money ever, no one pays, winners get money and the rest of the money go to the devs pubs and Tommy.
  25. Hey tested my RetroTink SCART to HDMI and it does work with my HDMI to VGA adapter. Not I got the following "holes" remaining to be filled: N64 (s video) Game Cube 480i games. PS2 via PS1 component 480i (most games) A whole bunch of pre-crash RF games. I heard all Wii U games, Wii Games via the Wii U, and Wii games directly are all progressive compatible. For Game Cube games, the original BC Wii will not progressivize 480i only games, but will present games in 480p if the game uses 480p mode on a real GC and YPbPr cable. I don't know what happens on natively 240p games. I heard all but 19 Xbox Prime games have progressive mode of sone kind. I only have 3, and at least one of the 3 is awful. I know the RetroTink 2X converts composite and S-Video to something a VGA could use. (HDMI I think,) but a) does it progressivize 480i, and b) I only saw ones with S Vid and composite. Any component and NTSC RF ones? Website doesn't delve into VGA issues. And I can't tell what the inputs are.
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