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tripletopper

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Everything posted by tripletopper

  1. I bought directly from Nurmix FB control to INTV 1 long cord adapters. I heard the FB has all the circuits right but confused pin numbering conventions somewhere, therefore making a mirror image pin map. If that's true, then INTV 2 and INTV FB adapters can be made with this middle adapter: A1 F5 A2 F5 A3 F3 A4. F2 A5. F1 A6. F9 A7. F8 A8. F7 A9. F6 And since At Games has consistently made this mistake, then this would be a universal x original to x flashback adapter Also wouldn't be bidirectional going both to FB consoles and from FB controllers?
  2. I was just reaching out because even though my family and other local help do well, most of them are not well versed enough on overly specific issues like Intellivision, Amico, and Netrogames. They usually "take my word for it " I'm here about the Intellivision-specific facts and opinions. Are they fairly mainstream, or am I blind to things others see? I do admit I have that weakness. But no one in my inner circle can give honest truth. They do one of the 2 extreme things, either kick ass, or kiss ass. Usually when I get another perspective, it helps me see the whole picture. All the blubbering was from an emotional perspective when my psych medication was late. I took 9PM pills at 1 AM, and it showed in my typings. When there was one specific person in this chat who both verified some facts, and pointed some I misremembered some others. I do remember that it would have been a lot cheaper and easier to develop if we were assured we get the same speeds on Direct Connect as we do with the traditional network but with quicker ping times. I did not over promise and say you'll get those speeds, I under promised and assumed I only had 56k to work with, and called and confirmed it with Tex Tiexera. I thought it would work with 56k, but if they needed more bandwidth, I had to know if it was already there for data or if other new things had to be developed. I know rationally the connection with Covid-19 isn't, it's just the alignment of facts makes it a believeable story in a "dramatized" story of the Amico, partially true with some holes to be filled in. Before this post I was off their radar, but I really did feel heartbreak when 2 things that appeared targeted towards me happened. And notice I'm using measured words like "to me" "seems" and "appears". And "if I didn't know better, I would say." You got to pay attention to the words in between the "red flag words". If not, I could claim the Bible admits Atheism is true by quoting "There is no God" and not use words surrounding it. It's a Rorshock Test. You see what you want to see Me included. I was balls to the wall Amico until the second, seemingly personally targeted, rebuke. I just wanted to see if others could see what appears to be a personal rebuke if you jumped in my head. Likewise if I jumped in your heads, I hope to see business as usual.
  3. Now that you bring up the fact that money might have been an issue then yeah. I was told it would be fairly easy to do if there was enough assurance that there was enough bandwidth while simultaneously maintaining the low-paying nature of the direct connect Network. Also that you guys couldn't afford any special changes that would be needed if there were any changes. But Sprint said off the bat that the network was already ready for low ping data communications and some people already do do low ping communications through Sprint Direct Connect. So the majority of work about reconfiguring the network was unnecessary because the network already does low paying data at speeds that the cell Network can handle along the way. If I remember right I was told you didn't have enough money to develop it if we were stuck at a 56k level nor if they had to pay Sprint to modify the network in any way to make it work with Netrogames. it would be a lot cheaper to develop if you were assured of more bandwidth you were able to access than worrying about squeezing everything out of every bit per second. And I do remember saying that after the Neo Intellivision (now known as Amico) does well then it'll be considered. Actually part of my treatment says to look at the positive. Maybe this local couch play only is just a setup for my Netrogame so look better if it were possible and actually does what it says it does. It's just that the counterattack of publicly stating no ads when I may have been only literally the only one to write about the topic and took the opposite advocacy point as Pro consumer. (If you read the book the above it shows the limits in which could be pro-consumer but obviously abusing it would be anti-consumer. Sometimes the difference between a cure and a poison is the dose.) If there were a secret plan to release Amico as a local couch player game and then suddenly spring Netrogames as a way to turn any game online, I wasn't in on it. And you would not inadvertently take off the guy who came up with the idea by doing what appears to be a targeted move against them. If it were true, then I would have got a call from somebody saying shut up play along and it'll make Netrogames look more heroic in the end. Then our ad policy will change and as you said some of your more reasonable things would be allowed. Like maximum 5 minutes per hour, no double dipping, keeping ads age appropriate, etc. The reason why we're mentioning no ads is to show that the ads are specifically to pay for the Netrogames augment service. That way we could be true to both promises. Maybe most people see the red picture and I'm seeing the cyan picture but it doesn't make sense until we both see each other's pictures and combined makes a brilliant proverbial 3D anaglyph. That seems like something too specific to be coincidence
  4. One, I have been seeing psychiatrists consistently since I was in kindergarten. Two, I admit to simultaneously seeing things that others don't while being blind to other stuff that's obvious to others. Three, one of the non pharmesudical treatments was seeing it from another perspective. I saw that online gameplay was important. I don't know if that actually was an early promise or if it was just me reading into it. It seems implied that online gameplay is banned, but then again I may be reading too much into the pro local multiplayer gaming statement. You have to admit if you're the only gamer in the house and online has been forbidden, (and there is a big difference between dropping the "must-have Online" requirements and forbidding online play). and no one else complains, it seems personal. As I said I don't begrudge anyone else having fun, I just felt like I've been cut off. I know I'm the outlier in this situation. If one were to make a targeted attack against me and not affect very many others, that would be a good way to do it.
  5. I talked to him over the phone. Many times enough times to work on it further. The point we got to was the dealing with a 56k limitation was like working without a net. If he could be assured that the speeds were significantly faster yet still is low ping as the concept of direct connect sounds to be, they would have more room to work with and be more likely to actually be accomplished.
  6. By the way the idea behind natural games was to retroactively turn any two or more player game where you played on the same screen locally on the couch and turn it into an online game, Independence of the game. The reason why that makes sense is because you're sending a signal out of just your joystick in half a frames time and receiving it and processing the whole thing within the other half of a frame so that it all finishes out by the end so that it feels like a local game. The only way that would work is if you have a direct straight line connection that could beat half a frame or 8 ms. It's true that Direct Connect does let you do that but there's two catches. one catches you have to be within 2400 km if you want the signal to be completed within 8 milliseconds. The other catch is it must be a connection totally handled by one network which is what Direct Connect is. It's a direct Sprint to Sprint call. most of the reason there's higher ping in most traditional internet is because different parts of the network are handled by different people and they hand it off to each other in different ways that are kind of roundabout. The only way you could assure a straight line connections of one company deals with it from start to end, and cell phone Direct Connect can be assured of that. Luckily the door is not closed on it. If the Amico was to have local multiplayer only, then Netrogames would make sure it gets online play naturally augmented without adding any code or relying on specific code within the game and turn it multiplayer remote online.
  7. Yes, I knew I had to rely on other people. Literally the only thing I contributed new was using an already existing Sprint Direct Connect as a way to make straight line communication easier for gaming online Yes I admit that the ad model would have worked way better for Netrogames than the current Amico model because you're not selling actually any new game products but are augmenting existing products. I did not outright say it was a personal rejection. I said based on these two events and the way they happened, one could think that there was a possibility it was. I was just looking for confirmation of some of my facts: like does anyone remember the original concept of making multiplayer games that had any combination of local, remote, and computer controlled opponents? Or was I reading too much into something. Do others think the anti-ad policy is a revolution against the major companies just like the "No loot boxes" and "no pay for ludistic advantages" promises were, or is stepping in lockstep with them? As I said I thought some of the Amico games were kind of cool. I was just afraid to bite when I heard that online gameplay was forbidden. That means I have no chance to play anyone in any of these games outside the computer, if such an opponent is provided, and my brother who is kind of picky about games he plays. Even though I would have normally found joy in the Amico, it would be kind of hard to have joy with the Amico if you only have yourself to play with. I guess it's a cry of loneliness from someone who has a tough time keeping up with his friends online mainly due to a lack of bandwidth, plus sone friends shifting interest away from games. I tell you honestly I would never CONSCIOUSLY wish for bad things happen but maybe covid-19 was partially contributed to a SUBCONSCIOUS wish for people to feel the way I feel about my cooped up at home situation. Is that partially is the case then this just might be a way of saying I'm sorry. Confession is good for the soul.
  8. If someone thinks money was the motivation, that'd be bad for me because I'm on Social Security disability with enough money that I could live decently, if humbly, and have my health insurance paid. For me to make the kind of money that'd be worth going off social security for I admit I did not do enough work for. I don't think I ever discussed money with Keith Robinson. The most important thing was just getting this idea off the ground. I'm in a situation where it doesn't make sense to get a $10k - $20k paycheck in one lump sum and risk my Social Security. in baseball terms unless I got a 75% chance to hit a home run, just take the base on balls the government is giving me.
  9. Don't forget that Reptilian Rebellion on various Nintendo systems uses the intellivision font on its sales page.
  10. First of all I was text typing. So Hogue did that come out correctly in text typing. And with a big wall of Text kind of hard to see everything correctly. Second, once seems like it was just a coincidence. Twice makes one wonder. Third I'm only commenting on the information I have from my end. Fourth if one did have low ping internet then any game can be turned online if you beat the natural heartbeat of 16 milliseconds for 60 frames per second. But I wanted to be careful and thought 8 milliseconds would be enough. Making 8 milliseconds for the initial transmission and 8 milliseconds for any response and corrections. Fifth I didn't mind the fact that he rejected ads. I just minded the fact he rejected ads and called it somewhat anti-industry and rebellious. Six I shared a personal story about how I moved away from my friends and I was literally isolated for many years playing one player games and couldn't play online until 2008 when we finally upgraded from dial up. 7th I was on board the Amico, until that apparent about face from making every game playable versus local human, remote human, or bot to forbidding online play. I wouldn't have minded it if online play wasn't a requirement but forbidding online play with a bridge too far. The thing about the fact I may have been the only person to comment on the ads and he went directly against it was just what's sealed my opinion. 8th. There is a big difference in saying "oh I got an idea to turn every game online" and stopping there and saying "the biggest obstacle to playing online is compensating for long distances. If we had a path that was directly from one player to another then we basically have a long distance LAN. Cell phone technologies in their push to talk mode guarantee straight line communications. Let's see if we could channel that and use that to make games easier to turn online by not requiring special net code unique to each game.". I admit I don't have the whole answer and couldn't build one myself. Different people got to do their parts. I have a strange ability to see what other people don't see and the cost is not seeing what other people see. Yes that's right I have Asperger's Syndrome. I don't think anyone thought of using straight line communications to improve online gameplay. 9th I wasn't directly saying that it was true I was saying it felt like that's what it seemed like for my perspective. If I didn't make that clear I'm sorry. And no it was not a premeditated wish is just an ironic look from after the fact.
  11. I have a very long story about how it feels that someone who is working with Keith Robinson in his final days kind of got shafted by the new regime, and the funny thing was in a very personalized targeted way. Please read the whole story before you continue and comment. just say for starters that I was in touch with Keith Robinson in the mid 2010s when I thought a retro game company might enjoy a comeback surge if there was a way to turn old video games into old online video games without writing any net code specific to individual games, and do it in a universal way. Let's just say I got an infinite ban from Sega of Europe when they just took over business for the American CS team, and wrote as the excuse "we don't do crazy." Even though a couple months ago I had Americans in Sega interested in this. So I tried a few other companies Atari really liked it but wasn't sure about the legalities about playing third parties games like Activision's online (because remember the relationship between Activision and Atari was adversarial not cooperative). The people who bought colecovision's name likeness said it might be possible in the future. the current owners of SNK said they like it but they don't want to be the test guinea pigs. I couldn't find who owned the rights to Turbo Grafx 16 at the time. Panasonic said in order to submit it I had to have a provisional patent which I did and they sat on it for a year without even calling me by which time it expired. Luckily Keith Robinson what's curious enough and he was one step away from pulling the trigger. His tech Guy Steve Rooney said they could do it if they knew they have both the same bandwidth that's on a cellular network and the low pinging is associated with Sprint Direct Connect and competitors push to talk. The theory was to beat the natural heartbeat of a game by using Direct Connect / push to talk to push data in the straightest possible path to get there within 8 milliseconds. Since cellular traffic travels at the speed of light, 8 milliseconds will give you 2400 km of distance between the two most distant players before you have to start doing predictions and computations. I sold it as they're so little data being transferred on joysticks that it could in theory fit under 56k which we know Sprint Direct Connect could do because Direct Connect already does voice and the data analog equivalent would be 56 kbps per second. Steve roney said it had be at least 3G speeds with simultaneous low pinginess. Soy eventually got a hold of the executive engineer of Sprint Tex Tiexera, and he confirmed the way the network was at the time of discussion if Direct Connect was channeled as a data connection it would go at whatever speed was along the data pads meaning if the path was 4G all the way it would go 4G speeds, if the path had part way 3G and partway 4G there would be less data to work with but it would go just as fast in terms of milliseconds. And he said the data connection was ready to go but they wouldn't fund it because they don't know anything about games, but he assured me if a game company wanted to used to reconnect as a low paying game connection then it should already be ready to be used like that. By the time I got that answer Keith Robinson was so sick that I never talked to him before he died after I got that message from Tex Tiexera. Well I waited a year to see how the new intellivision company was going you people proper time to mourn and reorganize and stuff. During the time Keith Robinson was still alive, I heard Tom Tallarico originally stating he was helping to work on a Neo Intellivision. One of his suggestions was to have multiplayer games in any combination of players as local bot and remote. so you can have two on a couch challenging another two on a couch. And this is when no one was following in television except for real hardcore people. Steve Roney basically said "We'll let you know." Then I heard an Amico announcement saying games weren't meant to be played online because you have to make compromises online. From the perspective of me making Netrogames that sounds like a targeted attack. Then I heard he was taking suggestions from other people. I was bringing natural games back up about how if my theory was correct you don't have to compromise between making an online multiplayer game and a local multiplayer game. A complement of getting Bill hold and Miner 2149er, aka new Miner2049er. And I mentioned how my brother and I kind of added a personality and kind of went through our unique slapstick stick and made some funny skits that always involves Bob being melted In the end by a mutant. and most of the irony came from the fact that he's so full of himself that he doesn't see the danger around him. I know that's not the way Bill Hogue created him but then again in that day, it's hard to convey personality and character except in instruction booklets. I mentioned some interesting things, like how the Xbox 360 did well in the download game, because they did customer service well. They made sure you had access to a demo of the game to try before you buy for anything that wasn't on disc. They were the most popular of the three download services. Nintendo and Sony for the most part was caveat emptor. Considering the fact that you can't trade it to anyone once you buy it that's a very consumer unfriendly status. Then I heard the Xbox One dropped required try before you buy because developers were complaining too many people were trying the same flavor over and over and not buying the rest. My solution was if people are willing to download it for free, away the developers and system can make money off it would be to have advertising that is unlinked to the game play in moments where at least affects the game. No one of my friends cringed when I said that they said there's no way I'm watching an advertisement in the game. then again I countered with in the old days a lot of people said there was no way they were paying for TV and we got cable TV and now internet TV. and I said there might have been an odd model used in video games except for the fact that memory was precious when it was measured in k, so the only real option for an ad was to incorporate it in the game like Budweiser Tapper. There was no real way to have independent ads play let alone rotate them every so often, due to limited memory. They say if you want Game of thrones you better pay for it. I say for every Game of Thrones there's a Walking Dead. Both are successful and use different models. There's only one time I've seen a completely free paid for by sponsor game and that was on the Xbox 360 and it was one versus 100. Every 10 questions they have three or four 30 second commercials one of them being the main sponsor Sprint. But as soon as the federal government forced cell phone carriers to limit the bandwidth for emergency purposes, Sprint couldn't be too much different from AT&T Verizon and T-Mobile in terms of plans, so they just pulled the advertising money out of one versus 100 because, I was one of those people helped by Sprint getting internet where no land-based connection would go. they thought no reason advertising Sprint on a video game if it's not going to be a Gamer-friendly cellular ISP. Thankfully I was grandfathered in. as I said the one thing I hate is buying games online that are blind Faith with sucks to be you if you don't like it after you buy it. However my friend would turn off something because there's an ad. and I suggested to television that just like Tom talarico has practices of no pay to improve your character, no random loot box lotteries, which are pro consumer and Pro game removes, I thought the option to use commercial sponsorships to release free games would be a tool in the toolbox that in television could allow if they so decide to fund it that way. And because I knew there'd be people like my friend I suggested, just like those Pro consumer games and a $10 limit, you can have limits on Ad funded games like maximum 5 minutes of ads per hour of gameplay, pick one model or the other, don't double dip, or you could use the add model for free samples and then when the customer feels comfortable pay full price. Also no content for media that's considered to inappropriate for the intellivision core audience. You know sort of like how they have green level trailers saying the trailer is rated for all audiences but the movie being advertised is rated PG-13, all previews would be appropriate for 10 year olds and the highest rated media you could advertise is pg-13/t/tv14. That's if the game is rated E10 drop both those numbers if the game is rated E. Then we could follow some rules that were in place for broadcast TV, like there has to be clear intros and outros to designate between the content and the commercial, and for example, if Sonic is in the video game, there could be no Sonic products advertised in that show nor can Sonic do any character endorsements on the show that's on commercial time. Which brings up an interesting situation. Nickelodeon's Double Dare (not to be confused with Goodson's Double Dare) was the first hit that made basic cable worth owning. Then with fox bought the rights to syndicate certain years of the episode, one thing changed that was very important. during the Nickelodeon days they said all contestants got a copy of the double their home game. However they had to drop that on the fox days because even though it was following the long goodson toddman tradition of home games given to every contestant, it violated self-promotion laws on broadcast TV for kids. As I said Amico could voluntarily follow those similar anti-self promotion laws. And I received the ads have to be appropriate for the content that's attached to the ad. So all add content on E10 rated games has to be E10 or friendlier, and all ad content on E games has to be E. I told him that it was mainly a pro consumer move because one thing I hate to do is buy a game in the blind and be stuck holding the bag. plus the fact that he has an internet port but I heard BANNED online gaming on the amigo. Not just gotten rid of the requirement requirements of online but forbidden it. and then the funny thing he does is he comes out a few days after I wrote the letter about the ad and he makes a public policy stating no ads ever on the game, when I was suggesting it as a pro consumer move and a rebel move, he turned around and said no ads is a pro consumer move and he makes it sound like a rebel move even though Nintendo and Sony and Microsoft never allowed ads independent of content since one versus 100 when Sprint was paying for the free game. How is being exactly the same policy as Nintendo Sony and Microsoft being a rebel? No you was taking suggestions so what are the odds that the people he took suggestions from average people, volunteered on their own I want no ads. People were complaining about loot boxes and pay to play. But as was never a subject because nobody did them. and then he took my suggestion of saying having ads as one of many tools in the toolbox could help alleviate the feeling of getting stuck with an unwanted ROM and if I was the only one who suggested it then he publicly reflected it. Considering the fact he reflected Netrogames when that was supposed to be a way to make online games seem closer to home, and only by my prompting does he make a pledge opposite of mine for the same reason as mine, consumer friendliness. Since Tom Tallarico is stuck on all games must have multiplayer local but are forbidden to have multiplayer online, I think a new name for covid-19 and Wuhan flu could be Keith Robinson's Revenge. I know rationally these are pure business moves, but it just seems like the new policy was introduced a couple days after I wrote an opposite policy advocacy, makes me think Tom Tallarico has some issues with me. Maybe I'm sort of some voodoo doll representing Keith Robinson's afterlife and it's not personal against me but him, with my project being the last project he approved before he died. if that's the case then what better way to tell the maker of a system who forbids online play for making the only way to play these games is on separate couches many blocks apart. Those house gatherings will no longer have neighbors coming in. The only way you can play these games are online. If that's the case, let's just hope time Talerico learns from this and makes online and option actually. And heck with my Netrogames it'd be easier and take less programming to do it. On the countdown to 4/3/21 we're probably in the mid hundreds. You already have a modem built in. All four cell networks have this capability built in of low-ping Gaming. It's not late to turn back. And if it's true that covid-19 is actually Keith Robinson's Revenge, this is the exact message he wants you to listen to.
  12. Well, my sure hands brother looked at the problem and said use a butter knife around it to loosen it. It's like it's been stuck in there for 35 years. I was trying to put his put in an extension cord, but all the extension cords and wide adapters I have are vertical and will keep the device open. Are there any 90° extension cords for DB9. At least if those get stuck it'd be easier to come out. And thanks Mr me for the suggestion of the hair dryer. It's like this thing hasn't been unplugged since 1985. Any suggestions for places to buy right angled DB9s? Or should I just learn to live with the door open and put regular y adapters or extension cords in there?
  13. Well I did find the manual. And apparently has no special directions for either plugging or unplugging controllers. but looking at the picture of a plug it looks like a cigarette where you have to shift it back and forth while you pull it out. You'd think if they gave you those complex plugs they did at least give you directions on how to properly take it in and out without risk damaging the pins? Luckily the PDF is searchable I tried the verb "remove", zero instances, "detach" zero instances. A little help please?
  14. Thanks 1980 gamer for saying a Mattel cart is a better test of the device working. That BASIC is included in the device itself. As for the plug itself, it probably hasn't been used since the 80s so it's probably stuck. Any advice on how to get it unstuck? Well I do have World Cup. And I do have a third INTV controller (though all three are flashback models). So I do it just need elbow grease once or do I have to use "motor grease" (not literal, some chemical to do the job is okay) to get it out. And is this going to happen over and over again? Or is this only one time thing to get it unstuck. if it's over and over again I could install just a pair of DB9 straight M-F adapters. Atari coleco and Sega extension cords all do the job for that.
  15. I do have the White Label World Cup Soccer, as well as all these other $1 pickups at the "Goodwill Outlet Shop". Where things at the "regular Goodwill,":that refuse to get sold go to get sold at and even deeper discount. I got Boxing, Poker, and Lock N chase as "white label games". As well as Happy Trails, a couple Mattel era games and these "white label exclusives". See pic. This is 'Ken Awesome. PS This keyboard double DB9 is so stuck, I'm getting arthritis pulling it out. 2 questions. 1, is there a recommended technique which can get me to pull it out with a crap or broken port or pins on either side? 2). Is it going to be this hard EVERY time? If so, would straight DB9 M-F cables work to be never removed? Just plug in and take out the extra controllers musical keyboard, and QWERTY keyboard? Just label ports 3 and 4 properly or else the keyboards will be mixed up?
  16. Hello Mr me. The link you provided was a Brazilian website about the ECS, not a pdf instruction book. You need a cartridge for it to work. But.. ANY cartridge, or an ECS compatible cartridge ONLY. Also as a prepared person in case a INTV flashback controller needed hacking. I bought a third INTV Flashback controller. Should I assume the DB9 pinout is of the INTV 2 design, and I need a flashback controller to INTV machine converter? I see an unlabeled dial with a dot in a position. What does that do? I assume the keyboard connector is removable, but I want to do it in a gentle enough way to not risk ruining either port or connector. Suggestions? And a Genesis/2600 controller you said SHOULD work on an INTV 2 without an adapter, assuming you're playing a one button, 8 way or less game? Not based on what ai seen on pinout charts,. I think l some extra pin must be actuated during diagonals, or rules you'll get a tertiary direction Finally, if you have an "uncoded one wire equals one input" joystick, like a multiconsole fight stick, which pins do I need to actuate for left top, right top, and bottom button? (Or is the top one mirrored? I only owned an INTV when it was a Thrift Store Trophy. I don't have much childhood memories except hating the disc controller in my youth. I was a ColecoVision guy back then.). If the 3 pins are A B and C, AB is one button, BC is another, and AC is the third, and ABC is any 2 / all 3 for a possible fourth function. If a game needs a keypad remember 2 things. The cheapest thing to do I Y the DB9. 2 the 3 columns are the same pins as the action button matric, and 3, you can press only one key at a time, and no joystick or action button with the key, or else the system will do weird things.
  17. Hello I just got something in the mail today from a friend. He saw this along his route to work pre-Covid and it was I believe a hundred bucks. First day salvation army was open from Covid he checked and this was something like 10 bucks or less. Since all of our friends that are Circle all look out for each other and help each other when we can and think everyday could potentially be Christmas so we don't have to intentionally go out of our way and feel artificial during Christmas and birthdays, when we treat each other like any day could be potentially a Christmas or birthday. As you can see in the picture it's an intellivision two style keyboard adapter and keyboard, along with the Genesis style one controller and an official Sega 9 pin extension cord. Obviously the first one is the star, but maybe someone modded the Genesis joystick to work with Intellivision. If so that would be kind of cool. May I have a place where there's more information about this on AtariAge? Is there a PDF of the instruction booklet somewhere? I doubt there are many games that are compatible with it. Tell me which ones they are and I'll see if I have them. I also noticed a cassette audio port and an auxiliary port and a remote port and a separate power port. I assume it's not going to work without a power supply. Is that correct? If it does need a power cord may I please have the proper voltage polarity and pin size from a universal adapter?
  18. I would like to use my giant 4 X 3 Sony Wega for HDMI games. I saw the video that running the HDMI to VGA cable was always under 200 microseconds or .2 milliseconds. is there such a thing as a practical solution for HDMI games to be played on 480i component TVs? if so how much is that cost compared to a CRT VGA which I know does well enough to play.
  19. I know that. I said the INTV has a weird code where the 3 buttons and 12 keys are mixed combinations of the nine pins in a DB9. I know the CV uses 4 pins of the DB on a Negative voltage cycle to actuate one key at a time (pressing more that one key confuses the pad). If it were arranged like the 5200 or INTV with a row/column matrix, you can have left column swap with right column. And the rows invert ordrr when 180ing the stick The only way to make an easily flippable pad is to have each key have its own wire instead of a row/column combo. And Y each wire to the opposite coordinate. So 2 left handed would be 0 right handed, 1 would be #, etc. I looked at the Coleco button code. And it:s not as easy as row,/column. It might be too much to redesign it. Only do it it you can figure out the wiring, and don't make it just for me. For me, pads are less vital to right move than sticks.
  20. I got an interesting combination of video game systems and TV monitors and capture cards and I'm trying to see how they all work with each other. Anything before the Dreamcast is pretty simple take it downstairs run it on a 480i Sony Wega CRT with the highest level connection that can go through it, which is component ycbcr 3 RCA. Anything from the Xbox 360 and afterwards is also pretty simple, use the HDMI connector. Split it into two. Take one end to the CRT VGA and play through there while the other end goes to my capture card on my Macintosh. It's the Dreamcast, PS2, Xbox Prime and Game Cube that are causing me troubles. I have component hookups for the last three. I also have a SCART connector for the Dreamcast, and if that works, my other Sega systems plus my SNES would be fine through there. I also own a Mayflash component ypbpr to VGA converter. My main question is is it correct to assume that the display is the largest contributing factor the input lag? That going from ypbpr to RGB VGA is insignificant compared to that. If that's the case then probably keeping the component systems upstairs with a VGA monitor would be better than downstairs with the 480i CRT. What would be better buying equipment that could turn my SCART into VGA CRT, (which, if my understanding is right, only needs a 15 kilohertz to 31 kilohertz conversion.). Finally if I'm streaming upstairs, and my brother wants to play the switch downstairs on a big TV,. What would be the smartest way to do it? Would connecting it to the large 480i Sony Wega be the smartest move (with intermediate equipment), or buying a CRT VGA monitor and using a converter I know works already? (I know I'm pretty sensitive to input ping because I can't do combos worth a darn on Street Fighter unless I'm on a CRT TV. I noticed that when me and two other people "sing" along with the TV instrumental, I'm usually do the rhythm section and I hear sometimes the other two either lead or trail the rhythm I notice, and I'm confused whether the hum along with the TV or with my partners.) The point is I don't know how sensitive my brother is to ping so I don't know whether the cheap route of a converter is okay or weather we have to consider ping for my brother. He claims that I'm too much of a crybaby if I'm playing on an non-crt tv. The point is the downstairs HDMI is not for me because I usually game upstairs when I game in my HDMI. Finally for the upstairs TV where we're not playing light gun games, it does not have to be ultra-low ping where VCR control off a light gun aim a few pixels to the left or right. 1 milliseconds or less total is probably good enough for everything except light gun games. I know you can't play light gun games on the 31 kilohertz CRT VGA monitor anyway unless it's a PC game natively programmed think in those terms. Consoles are programmed for their timing in 15 kilohertz terms.
  21. Not anyone could get a license. if I remember right Beeshu tried to get their ultimate super stick licensed, but Nintendo refused because it was competing against their NES advantage. despite the fact the Beeshu Ultimate Super Stick had one thing the NES did not, ambidexterity. but Beeshu did get a version licensed for the Turbo Grafx 16 and the Sega Genesis and that's when Nintendo decided to open up possibly competing licenses for their own peripherals. It makes me wonder if Japanese companies just hate right hand sticks, because when most of the titles in the arcade and home were made in America of the eight consoles at the crash six of them head ambidextrous options. Five of them had OEM options.
  22. Foreign people say the Emerson is given more credit in the rest of the world. There were licenses in foreign markets that couldn't be used in the US because either Atari or Coleco who were aggressively acquiring hone rights. All the games had to be reprogrammed to avoid copyright issues. When you have to fundamentally change the game with no playtest time,. The results at best would be a very boringly easy and at worst maddeningly difficult (ie broken) Escape was a Berzerk/Frenzy ripoff. Cat Trax is Mouse Trap ripoff, etc.
  23. Of the 8 machines that were considered current at the crash, Bally astrocade, Intellivision, ColecoVision, 5209, and Arcadia 2001 were all OEM ambidextrous. The Atari 2600 had lefty/ambi solutions, mainly from third parties though. The only 2 systems that "forced a side" was Odyssey 2, which had "hard wired" right stick only, and Vectrex, which was at the time "left stick only". Though on ebayz someone sells a "flipper adapter". I'll admit that, at least for me, pads are less "one sided" than a stick because 2 thumbs (or in my case, 2 sets of index and middle fingers) doing similar things is more balanced than a joystick in one hand and a button layout in the other. Ambidextrtity is less important in pads vs sticks. I just commented that the pad mold is ergonomically symmetric. I didn't say everything else needed to flip it is just as easy to flip. But the NES pad, SMS pad, 7800 pad, and TG16 pad are fairly easy to flip. Unfortunately, the serialized joystick code makes flipping harder. The hardest thing in making the Coleco flippable is the 12 button keypad coding. It's not a simple row/column matrix, like the 5200 or INTV.
  24. looking at the pieces parts of what I see, I see that it could very easily be 180ed, and made into a right-handed joypad. I'm not saying you intended to make it ambidextrous it just happened to be that way. So if it can be ambidextrous, why not embrace it? The most you have to do for a permanent right stick is just drill a couple holes and rewire the connection according to right-hand logic. It would probably take a lot to make it ambidextrous in the sense that it has user-serviceable ambidextrtity, like 2 extra DB9s of one gender and something that keeps the slant on the appropriate side. by the way there's a difference between that super action pad and the super action controller. The super action pad CAN be ambidextrous while the super action ontroller MUST be. The difference? Holding a genuine Coleco in the air for such a long time gives your muscles cramp and you have to switch joystick positions after a life or level clear when your arms cramp up. as I said I see things that no one else sees but I'm blind to things that a lot of people see in other respects. That's just my mind. I'm sorry.
  25. Before the crash, obvious Japanese names were buried behind US names like Bally (Taito and Namco used Bally, and that caused the best home version of Pac-Man, Muncher, combined with the fact Atari bought the hone rights directly from Namco to be a "bootleg game") It seems the only real game jingoists are the Japanese. (Atari partnered with Namco to slip Atari games in Japan and Namco games in America) The only non-purely Japanese system that succeeded in Japan was Sega Saturn, and that was the period Sega of Japan gave a publicly broadcast proverbial middle finger to the rest of the world (especially foreign Sega divisions). Most people in Japan assosicate Atari with a specific "I got you surrounded" concept in the game Go than with a video game company. Europe welcomed games and names around the world. American pre crash accepted world games, but not world company names. (Especially Japanese). But Japanese have the most jingoistic tastes in video games..
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