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tripletopper

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Posts posted by tripletopper

  1. Hello.  1 time of taking the super extra controller parts I kind of fixed it but I couldn't get it back together right without it being ergonomically weird.

     

    I know that Best Electronics California sells the gold set for the 5200 joystick buttons and keypads.

     

    I was wondering if there was a similar mod thatcould be done to Super Action Controllers?; I predict every couple years I have to re mail it, and I read that deep cleaning requires taking apart almost to the skeleton  (the circuit board level), and read it has something to do with sandpapering off some foreign substance.

     

    Instead of mailing it every few years I wonder if there's a final solution for super extra controllers but he's just being unresponsive?

     

    Also one of the directions have fell off one of the four super extra controllers, because I could do 7 directions all except Northwest.  I've opened one before and seen it has an 8 separate actuator pins, one for each Cardinal and diagonal.

     

    Does that mean that there are games that specifically support super action  controls with tertiary directions, as in 16 way, where North plus Northeast equals NorthNorthEast?

     

    If that's not true or if it was meant to support 16 ways but no game actually took advantage of it, then that opens a couple of doors.

     

    what if the top joystick could be replaced by a more current arcade self stick either American or Japanese and be ambidextrous on the joystick housing.  If all you need is 8 way and way to turn 8 way via 4 actuators  to 8 separate actuators, and if the buttons can be replaced with "finger grip"  buttons, then these suckers could go a lot longer without repair.

     

    Also eight separate actuators might give away to make a 16 way Intellivision joystick and turn eight ways plus the in-betweens into 16 ways of Intellivision, then the suprep should controller might be a combo stick Intellivision / ColecoVision / retro ambidextrous Fight Stick.

     

    I'm just spitballing night some ideas.  Maybe someone can make something out of it.

     

     

  2. On 9/19/2020 at 4:35 PM, MrMaddog said:

    I really liked the Advantage, I had a friend who owned one and a copy of Xevious and let me tell you it felt like I was playing the arcade version (in spite of it being a left hand stick).

     

    I had a Beeshu joystick (not Superstick) but it wore down real quickly.  If the Beeshus had better construction quality then I would use them for shooting games where I'm more comfortable using a right hand for moving the joystick.

     

    On the 2D scolling platformers like Super Mario, my brain was already trained to use the left hand stick even on the Vs. arcade version...

    About left stick training...  You might be able to play rates stick if you haven't had too much time left stick and you have the buttons back right.

     

    Beeshu thought most games had a main fire button and an auxiliary button.  Since the main button is your right index finger when the sick is Left-Handed it'll be your left index finger when the stick is right here.  One of the problems with the Sega Master System joystick is that it's not meant that way so therefore you're going to do a lot of middle finger pumping pumping the one button on the left hand side with your left hand.

     

    Be sure you had it right for most games flip the buttons.  But there's a few games where the Sega Master System setup would work and I don't think any games take advantage of it it's where left and right refer to a physical left or right like Side Arms or Tutankham.  Sidearms is actually backwards on the turbo graphics 16 Beeshu joystick because most other games conform perfectly.

     

    But I've taken all that I've learned and I'm trying to design a joystick that puts that many years of experience of searching and complaint solving into it.   What I've learned a printed on my website Sinistersticks.com .  Hopefully sometime soon I'll stream on Twitch with my fight stick.

  3. On 9/19/2020 at 1:39 PM, Austin said:

    BattlestationII_MD.jpg

     

    Battlestation II. Great stick. Came with multiple adapters out of the box to work with a variety of platforms, including the NES.

    I noticed the button contours are right for the blue joystick to be used with the left set of buttons for right hand stick.  Unfortunately don't get two player mode that way.  see if that joystick can be used for one player right hand. 

     

    and what other systems do they have adapters for or any of them 2600 intellivision, ColecoVision, Bally, 5200, 7800, Master System?

  4. 18 hours ago, 0078265317 said:

    The thing I hate with the above choices the clicking sound.  My shinsei Hyper Stick does not make clicking sounds.

    Couple questions.

     

    Is the shinsei an off-the-shelf us model or was that an import?

     

    Now the question is is clicking noises a good thing or a bad thing?

     

    Funny thing is on the dragon punch website a clicky joystick is considered a good thing, giving you audio and tactile feedback, but they lamb basted my joystick, the Beeshu even though that has clicking sounds.

     

    Goes to figure, you're just used to what you're used to.

  5. 6 hours ago, Torr said:

    Middle finger?
    No no.

    Joystick gripped at tit's base with my right hand.

    My left hand thumb operating buttons 1 & 2.

    Luckily they're close enough together that I can hit then both with one press.

     

    EDIT: Part of me wants to fix my post, but too much of me laughs too much at seeing "tit's" and "gripped" so close together...

             It's staying!!!

     

    DOUBLE EDIT: That LAST line just seals the deal. Most unintentionally sexy post of the day.

    You hold it?

     

    I put that on the ground.  The 1 button is the one you rapid fire. But if your index finger is above 1, the 2 button "gets a tan".   Ideally the finger you rapid fire pump with is the index finger.  To cover both buttons, the middle finger is on 1.

     

    Luckily the Beeshu SMS Superstick had the buttons mirrored, and index over 1.

  6. 27 minutes ago, mr_me said:

    I thought I changed my answer in the other thread, that I do think a cable adapter in reverse would work.

     

    Do you want to plug a sears or intellivision ii controller in to a flashback?

    Well I have a pair of Nurmix FB controller to INTV 1 cables.

     

    If I develop a way to make my Sinister Sticks work, I must find the more popular default, whether INTV2 or INTVFB.  if INTV2 is more popular, then it'd be smarter to design it with INTV2 in mind, and I need an INTV2 controller to INTVFB machine adapter for my case, right?

  7. On 1/5/2020 at 7:22 AM, Rick Reynolds said:

    Here's the cheat-sheet for making these cables that I put together some time ago:

     

    DB9 diagrams

     

      MALE PORT          FEMALE PLUG

     _________         _________

    ( 1 2 3 4 5 )       ( 5 4 3 2 1 )

     \ 6 7 8 9 /         \ 9 8 7 6 /

      \_____/            \_____/

     

    Mapping for converter for plugging an Intellivision flashback controller into an Intellivision 

    ---------------------

    Socket (M) end      ->      Plug (F) end

        1                                    4

        2                                    6

        3                                    5

        4                                    2

        5                                    9

        6                                    8

        7                                    7

        8                                    3

        9                                    1

     

    Your mapping doesn't look like a simple reversal, something else went wrong there.  This is the mapping layout I use when I make the adapter cables.  And yes, for anyone reading here who has requested a set from me, I am behind -- I got seriously sick in December and am still recovering.  I'll be making adapters soon for the handful of orders that have been sent my way...

     

    Encouraging to see others in the community attempting to make these on their own, however!  It's an "open source" kind of hardware thingy...

     

    [EDIT LATER]

     

    I just took another look at Paul's video and his naming of pin-to-pin is very different than the diagram I posted above.  mr_me's posting of three pin mappings agrees with my list, and I know I've used this diagram and list to make these cables before.

     

    I think I see the mistake Paul was making in the video.  He was treating both ends of the cable as if they were numbered identically -- using the Socket (M) side numbers for the pins on both sides.  E.g. his first connection he describes as pin 1->2.  The actual connection should be M pin 1 to F pin 4.  He's basically saying "row 1, 1st column on the socket side to row 1, 2nd column on the plug side as you look at them end-on".

     

     

    Would the opposite adapter just go in the opposite direction, and one would just swap male and female sides so that a standard "labor for hire" can easily build one?

  8. A lot of people on a certain fighting games enthusiast websites says the NES Advantage was a better constructed joystick than the Beeshu SuperStick.  I thought the Beeshu was automatically better because it was the only one that had what I was looking for a right-handed fightstick, a back then they were called joysticks because they weren't specifically for fighting games and yes I try to use a joystick in every game that doesn't require either a analog joystick or pad ergonomics. (Shoulder buttons).

     

    Since very few people understood my pain on that website about having to get a custom stick for the Sega Genesis just to be able to play Street Fighter 2 New Challengers and way more people understand it at atariage just because of the fact that way more if you had their childhood arcade quarters plunked before the crash.

     

    The question I'm try to figure out is whether or not the only Advantage the Beeshu had was right handedness.

     

    I receive you primarily play video games with left stick if given a choice you have a choice between the NES advantage and the Beeshu Superstick.  I assume most people who preferred right stick bought a Beeshu.  but I'm trying to figure out how many left-stick people preferred Beeshu because the Beeshu was constructed better than the advantage.  plus how many people that were right stick wish they had a right stick version of the advantage because they thought that had the better construction but thought Ergonomics trumps construction.

     

    Most people on at fighter site didn't even mention the word Beeshu until I brought it in that site's vocabulary.  They thought the only option was Advantage or import.  I left the option for any other joystick you thought was the best construction.  I severely doubt any of the other pretenders got as high marks as Advantage or Beeshu, but there are all types of people in the world otherwise there wouldn't be a need for custom joysticks even in the 90s when I had to go to a handicap goods place in California to get it made.

  9. 1.  Was there an analog version of the Advantage?

     

    2.  Most people say I prefer the Beeshu Superstick over the NES Advantage simply because of ambidexterity, and everyone on SRK say the NES Advantage is better constructed stick than the Beeshu Superstick.  I'm going to make a poll about this topic on a separate forum topic.

     

    3.  I was talking about the fact Nintendo didn't describe any proper way to hold it. 

     

    4. Also, would it be so hard to 180 a NES pad and make it selectable as right handed as a stock feature, or Sega Master System pad or 7800 pad?  There was no ergonomic reason why that couldn't have been done.  Was it electronic?

  10. 45 minutes ago, Torr said:

    Me too! When I got my SMS thank some God I got a joystick with it. The SMS had a RIGHT handed joystick.

    If not I probably would NEVER have enjoyed my SMS (to this day I have trouble with a stock SMS controller!!!)

    It wasn't until the Sega Genesis that I finally learned to use a D-Pad.

    But I only did when it became necessary when I got my second game (which was Decapattack).

    My pack in game was Sonic. So I could continue to use my SMS Joystick, since button 2 acted as 'Start', and I only needed one button to jump (Button 1)

    I noticed the big problem with the Sega Master System joystick is that you're doing a lot of middle finger pumping.  If you're mean fire button is supposed to be on your index finger then it should be mere mapped so that your index finger on the left hand also.  This mapping would be more akin to a game like Tutankham or Side Arms where there is a definite left and right fire and not a main and auxiliary fire. 

     

    to cover all your bases you need both a Sega Master System joystick and Beeshu Master System joystick, which has an index to index mapping.

  11. 41 minutes ago, Torr said:

    Me too! When I got my SMS thank some God I got a joystick with it. The SMS had a RIGHT handed joystick.

    If not I probably would NEVER have enjoyed my SMS (to this day I have trouble with a stock SMS controller!!!)

    It wasn't until the Sega Genesis that I finally learned to use a D-Pad.

    But I only did when it became necessary when I got my second game (which was Decapattack).

    My pack in game was Sonic. So I could continue to use my SMS Joystick, since button 2 acted as 'Start', and I only needed one button to jump (Button 1)

    If you're exactly that type of person, like I was, who always put the joystick in the right hand unless otherwise forced to, by Nintendo mainly.  (Most arcades in the United States had either right-handed joysticks or ambidextrous with mirrored buttons.)

     

    But I actually took some action, I was one of those rare few who we're going to get a right-handed joystick no matter what.

     

    What people did in the zeros and teens for vanity I did out of necessity in the 90s, got a custom fightstick.

     

    read my story about it and a new design that I'm trying to sell to some joystick maker for a truly ambidextrous 8 button fightstick design, visit sinistersticks.com .  (full disclosure I own this website)

  12. 38 minutes ago, Torr said:

    A friend of mine did the same thing.

    Placed the controller on the floor and just played with fingertips.

     

    You obviously weren't alone. The Acclaim Speedboard was made for just such use.

     

    EDIT: Apparently it wasn't made by Acclaim...

    It's ridiculous that Acclaim was trying to convince people like me that you actually need to buy something to put your controller on the floor with.

     

    Why pay money when the carpet does that for free?

  13. On 9/15/2020 at 12:36 AM, Tanooki said:

    NES has awful controls?  Clunky, doesn't work?  I take it mushrooms must be legal in your country.

    If you're only exposure to a "non joystick joystick" before that was the Intellivision, you'd be kind of skeptical.

     

    I held the INTV controller in my left hand and use an index finger to "dial" my direction.  The NES baffled me so much, I had to put the pad on the floor to use both of my index and middle fingers.

  14. I bought directly from Nurmix FB control to INTV 1 long cord adapters.

     

    I heard the FB has all the circuits right but confused pin numbering conventions somewhere, therefore making a mirror image pin map.

     

    If that's true, then INTV 2 and INTV FB adapters can be made with this middle adapter:

     

    A1  F5

    A2  F5

    A3  F3

    A4. F2

    A5. F1

    A6. F9

    A7. F8

    A8. F7

    A9. F6

     

    And since At Games has consistently made this mistake, then this would be a universal x original to x flashback adapter

     

    Also wouldn't be bidirectional going both to FB consoles and from FB controllers?

     

     

     

     

     

     

     

     

     

  15. I was just reaching out because even though my family and other local help do well, most of them are not well versed enough on overly specific issues like Intellivision, Amico, and Netrogames.  They usually "take my word for it "

     

    I'm here about the Intellivision-specific facts and opinions.  Are they fairly mainstream, or am I blind to things others see?  I do admit I have that weakness.  But no one in my inner circle can give honest truth. They do one of the 2 extreme things,  either kick ass, or kiss ass.

     

    Usually when I get another perspective, it helps me see the whole picture.    All the blubbering was from an emotional perspective when my psych medication was late.  I took 9PM pills at 1 AM, and it showed in my typings.

     

    When there was one specific person in this chat who both verified some facts, and pointed some I misremembered some others.   I do remember that it would have been a lot cheaper and easier to develop if we were assured we get the same speeds on Direct Connect as we do with the traditional network but with quicker ping times.  I did not over promise and say you'll get those speeds, I under promised and assumed I only had 56k to work with, and called and confirmed it with Tex Tiexera.  I thought it would work with 56k, but if they needed more bandwidth, I had to know if it was already there for data or if other new things had to be developed.

     

    I know rationally the connection with Covid-19 isn't, it's just the alignment of facts makes it a believeable story in a "dramatized" story of the Amico, partially true with some holes to be filled in.  Before this post I was off their radar, but I really did feel heartbreak when 2 things that appeared targeted towards me happened.

     

    And notice I'm using measured words like "to me" "seems" and "appears". And "if I didn't know better, I would say."

     

    You got to pay attention to the words in between the "red flag words". If not, I could claim the Bible admits Atheism is true by quoting "There is no God" and not use words surrounding it.

     

    It's a Rorshock Test.  You see what you want to see   Me included.  I was balls to the wall Amico until the second, seemingly personally targeted, rebuke.

     

    I just wanted to see if others could see what appears to be a personal rebuke if you jumped in my head.  Likewise if I jumped in your heads, I hope to see business as usual.

     

  16. Now that you bring up the fact that money might have been an issue then yeah.   I was told it would be fairly easy to do if there was enough assurance that there was enough bandwidth while simultaneously maintaining the low-paying nature of the direct connect Network.  Also that you guys couldn't afford any special changes that would be needed if there were any changes.  But Sprint said off the bat that the network was already ready for low ping data communications and some people already do do low ping communications through Sprint Direct Connect.  So the majority of work about reconfiguring the network was unnecessary because the network already does low paying data at speeds that the cell Network can handle along the way.

     

    If I remember right I was told you didn't have enough money to develop it if we were stuck at a 56k level nor if they had to pay Sprint to modify the network in any way to make it work with Netrogames.  it would be a lot cheaper to develop if you were assured of more bandwidth you were able to access than worrying about squeezing everything out of every bit per second.

     

    And I do remember saying that after the Neo Intellivision (now known as Amico) does well then it'll be considered.

     

    Actually part of my treatment says to look at the positive.  Maybe this local couch play only is just a setup for my Netrogame so look better if it were possible and actually does what it says it does.

     

    It's just that the counterattack of publicly stating no ads when I may have been only literally the only one to write about the topic and took the opposite advocacy point as Pro consumer.  (If you read the book the above it shows the limits in which could be pro-consumer but obviously abusing it would be anti-consumer.  Sometimes the difference between a cure and a poison is the dose.)

     

    If there were a secret plan to release Amico as a local couch player game and then suddenly spring Netrogames as a way to turn any game online, I wasn't in on it.  And you would not inadvertently take off the guy who came up with the idea by doing what appears to be a targeted move against them.

     

    If it were true, then I would have got a call from somebody saying shut up play along and it'll make Netrogames look more heroic in the end.  Then our ad policy will change and as you said some of your more reasonable things would be allowed.  Like maximum 5 minutes per hour, no double dipping, keeping ads age appropriate, etc.  The reason why we're mentioning no ads is to show that the ads are specifically to pay for the Netrogames augment service.  That way we could be true to both promises.

     

    Maybe most people see the red picture and I'm seeing the cyan picture but it doesn't make sense until we both see each other's pictures and combined makes a brilliant proverbial 3D anaglyph.

     

    That seems like something too specific to be coincidence 

     

     

     

     

     

  17. 5 minutes ago, jerseystyle said:

    Um... Please get help.  Regardless of the validity of your ideas, why would anyone want to do business with you based on what you wrote? 

    You sound completely unhinged here.

    One, I have been seeing psychiatrists consistently since I was in kindergarten. 

     

    Two, I admit to simultaneously seeing things that others don't while being blind to other stuff that's obvious to others.

     

    Three,  one of the non pharmesudical treatments was seeing it from another perspective.  I saw that online gameplay was important.  I don't know if that actually was an early promise or if it was just me reading into it.  It seems implied that online gameplay is banned, but then again I may be reading too much into the pro local multiplayer gaming statement.  

     

    You have to admit if you're the only gamer in the house and online has been forbidden, (and there is a big difference between dropping the "must-have Online" requirements and forbidding online play). and no one else complains, it seems personal. 

     

    As I said I don't begrudge anyone else having fun, I just felt like I've been cut off.   I know I'm the outlier in this situation.  If one were to make a targeted attack against me and not affect very many others, that would be a good way to do it.

  18. 2 minutes ago, Rev said:


    Did you ever meet Keith in person?

    I talked to him over the phone. Many times   enough times to work on it further.  The point we got to was the dealing with a 56k limitation was like working without a net.  If he could be assured that the speeds were significantly faster yet still is low ping as the concept of direct connect sounds to be, they would have more room to work with and be more likely to actually be accomplished.

  19. By the way the idea behind natural games was to retroactively turn any two or more player game where you played on the same screen locally on the couch and turn it into an online game, Independence of the game.

     

    The reason why that makes sense is because you're sending a signal out of just your joystick in half a frames time and receiving it and processing the whole thing within the other half of a frame so that it all finishes out by the end so that it feels like a local game.

     

    The only way that would work is if you have a direct straight line connection that could beat half a frame or 8 ms.

     

    It's true that Direct Connect does let you do that but there's two catches.  one catches you have to be within 2400 km if you want the signal to be completed within 8 milliseconds.  The other catch is it must be a connection totally handled by one network which is what Direct Connect is.  It's a direct Sprint to Sprint call.  most of the reason there's higher ping in most traditional internet is because different parts of the network are handled by different people and they hand it off to each other in different ways that are kind of roundabout.  The only way you could assure a straight line connections of one company deals with it from start to end, and cell phone Direct Connect can be assured of that.

     

    Luckily the door is not closed on it.  If the Amico was to have local multiplayer only, then Netrogames would make sure it gets online play naturally augmented without adding any code or relying on specific code within the game and turn it multiplayer remote online.

     

     

     

     

     

     

  20. Yes, I knew I had to rely on other people.  Literally the only thing I contributed new was using an already existing Sprint Direct Connect as a way to make straight line communication easier for gaming online  

     

    Yes I admit that the ad model would have worked way  better for Netrogames than the current Amico model because you're not selling actually any new game products but are augmenting existing products.

     

    I did not outright say it was a personal rejection.   I said based on these two events and the way they happened, one could think that there was a possibility it was.

     

    I was just looking for confirmation of some of my facts: like does anyone remember the original concept of making multiplayer games that had any combination of local, remote, and computer controlled opponents?  Or was I reading too much into something.

     

    Do others think the anti-ad policy is a revolution against the major companies just like the "No loot boxes" and "no pay for ludistic advantages" promises were, or is stepping in lockstep with them?

     

    As I said I thought some of the Amico games were kind of cool.  I was just afraid to bite when I heard that online gameplay was forbidden.  That means I have no chance to play anyone in any of these games outside the computer, if such an opponent is provided,  and my brother who is kind of picky about games he plays.

     

    Even though I would have normally  found joy in the Amico, it would be kind of hard to have joy with the Amico if you only have yourself to play with.

     

    I guess it's a cry of loneliness from someone who has a tough time keeping up with his friends online mainly due to a lack of bandwidth, plus sone friends shifting interest away from games.

     

    I tell you honestly I would never CONSCIOUSLY wish for bad things happen but maybe covid-19 was partially contributed to a SUBCONSCIOUS wish for people to feel the way I feel about my cooped up at home situation.

     

    Is that partially is the case then this just might be a way of saying I'm sorry.  Confession is good for the soul.  

     

     

     

  21. If someone thinks money was the motivation,  that'd be bad for me because I'm on Social Security disability with enough money that I could live decently, if humbly, and have my health insurance paid.  

     

    For me to make the kind of money that'd be worth going off social security for I admit I did not do enough work for.

     

    I don't think I ever discussed money with Keith Robinson.  The most important thing was just getting this idea off the ground.

     

    I'm in a situation where it doesn't make sense to get a $10k - $20k paycheck in one lump sum and risk my Social Security.  in baseball terms unless I got a 75% chance to hit a home run, just take the base on balls the government is giving me.

  22. First of all I was text typing.  So Hogue did that come out correctly in text typing.  And with a big wall of Text kind of hard to see everything correctly.

     

    Second, once seems like it was just a coincidence.  Twice makes one wonder.

     

    Third I'm only commenting on the information I have from my end.

     

    Fourth if one did have low ping internet then any game can be turned online if you beat the natural heartbeat of 16 milliseconds for 60 frames per second.  But I wanted to be careful and thought 8 milliseconds would be enough.  Making 8 milliseconds for the initial transmission and 8 milliseconds for any response and corrections.

     

    Fifth I didn't mind the fact that he rejected ads. I just minded the fact he rejected ads and called it somewhat anti-industry and rebellious.

     

    Six I shared a personal story about how I moved away from my friends and I was literally isolated for many years playing one player games and couldn't play online until 2008 when we finally upgraded from dial up.

     

    7th I was on board the Amico, until that apparent about face from making every game playable versus local human, remote human, or bot to forbidding online play.  I wouldn't have minded it if online play wasn't a requirement but forbidding online play with a bridge too far.  The thing about the fact I may have been the only person to comment on the ads and he went directly against it was just what's sealed my opinion.

     

    8th. There is a big difference in saying "oh I got an idea to turn every game online" and stopping there and saying "the biggest obstacle to playing online is compensating for long distances. If we had a path that was directly from one player to another then we basically have a long distance LAN.  Cell phone technologies in their push to talk mode guarantee straight line communications.  Let's see if we could channel that and use that to make games easier to turn online by not requiring special net code unique to each game.". I admit I don't have the whole answer and couldn't build one myself.  Different people got to do their parts.  I have a strange ability to see what other people don't see and the cost is not seeing what other people see.  Yes that's right I have Asperger's Syndrome.  I don't think anyone thought of using straight line communications to improve online gameplay.

     

    9th I wasn't directly saying that it was true I was saying it felt like that's what it seemed like for my perspective.  If I didn't make that clear I'm sorry.  And no it was not a premeditated wish is just an ironic look from after the fact.

  23. I have a very long story about how it feels that someone who is working with Keith Robinson in his final days kind of got shafted by the new regime, and the funny thing was in a very personalized targeted way.    Please read the whole story before you continue and comment.

     

     just say for starters that I was in touch with Keith Robinson in the mid 2010s when I thought a retro game company might enjoy a comeback surge if there was a way to turn old video games into old online video games without writing any net code specific to individual games, and do it in a universal way.

     

    Let's just say I got an infinite ban from Sega of Europe when they just took over business for the American CS team, and wrote as the excuse "we don't do crazy." Even though a couple months ago I had Americans in Sega interested in this.

     

    So I tried a few other companies Atari really liked it but wasn't sure about the legalities about playing third parties games like Activision's online (because remember the relationship between Activision and Atari was adversarial not cooperative).

     

    The people who bought colecovision's name likeness said it might be possible in the future.  the current owners of SNK said they like it but they don't want to be the test guinea pigs.  I couldn't find who owned the rights to Turbo Grafx 16 at the time.  Panasonic said in order to submit it I had to have a provisional patent which I did and they sat on it for a year without even calling me by which time it expired.

     

    Luckily Keith Robinson what's curious enough and he was one step away from pulling the trigger.  His tech Guy Steve Rooney said they could do it if they knew they have both the same bandwidth that's on a cellular network and the low pinging is associated with Sprint Direct Connect and competitors push to talk.  The theory was to beat the natural heartbeat of a game by using Direct Connect / push to talk to push data in the straightest possible path to get there within 8 milliseconds.  Since cellular traffic travels at the speed of light, 8 milliseconds will give you 2400 km of distance between the two most distant players before you have to start doing predictions and computations.

     

    I sold it as they're so little data being transferred on joysticks that it could in theory fit under 56k which we know Sprint Direct Connect could do because Direct Connect already does voice and the data analog equivalent would be 56 kbps per second.

     

    Steve roney said it had be at least 3G speeds with simultaneous low pinginess.  Soy eventually got a hold of the executive engineer of Sprint Tex Tiexera, and he confirmed the way the network was at the time of discussion if Direct Connect was channeled as a data connection it would go at whatever speed was along the data pads meaning if the path was 4G all the way it would go 4G speeds, if the path had part way 3G and partway 4G there would be less data to work with but it would go just as fast in terms of milliseconds.  And he said the data connection was ready to go but they wouldn't fund it because they don't know anything about games, but he assured me if a game company wanted to used to reconnect as a low paying game connection then it should already be ready to be used like that.

     

    By the time I got that answer Keith Robinson was so sick that I never talked to him before he died after I got that message from Tex Tiexera.

     

    Well I waited a year to see how the new intellivision company was going you people proper time to mourn and reorganize and stuff.  

     

    During the time Keith Robinson was still alive, I heard Tom Tallarico originally stating he was helping to work on a Neo Intellivision.  One of his suggestions was to have multiplayer games in any combination of players as local bot and remote.  so you can have two on a couch challenging another two on a couch.

     

    And this is when no one was following in television except for real hardcore people.  Steve Roney basically said "We'll let you know."

     

    Then I heard an Amico announcement saying games weren't meant to be played online because you have to make compromises online.  From the perspective of me making Netrogames that sounds like a targeted attack.

     

    Then I heard he was taking suggestions from other people.  I was bringing natural games back up about how if my theory was correct you don't have to compromise between making an online multiplayer game and a local multiplayer game.

     

    A complement of getting Bill hold and Miner 2149er, aka new Miner2049er.  And I mentioned how my brother and I kind of added a personality and kind of went through our unique slapstick stick and made some funny skits that always involves Bob being melted In the end by a mutant.  and most of the irony came from the fact that he's so full of himself that he doesn't see the danger around him.  I know that's not the way Bill Hogue created him  but then again in that day, it's hard to convey personality and character except in instruction booklets.

     

    I mentioned some interesting things, like how the Xbox 360 did well in the download game, because they did customer service well. They made sure you had access to a demo of the game to try before you buy for anything that wasn't on disc.  They were the most popular of the three download services.  Nintendo and Sony for the most part was caveat emptor.  Considering the fact that you can't trade it to anyone once you buy it that's a very consumer unfriendly status.

     

    Then I heard the Xbox One dropped required try before you buy because developers were complaining too many people were trying the same flavor over and over and not buying the rest.

     

    My solution was if people are willing to download it for free, away the developers and system can make money off it would be to have advertising that is unlinked to the game play in moments where at least affects the game.

     

    No one of my friends cringed when I said that they said there's no way I'm watching an advertisement in the game.  then again I countered with in the old days a lot of people said there was no way they were paying for TV and we got cable TV and now internet TV.  and I said there might have been an odd model used in video games except for the fact that memory was precious when it was measured in k, so the only real option for an ad was to incorporate it in the game like Budweiser Tapper.  There was no real way to have independent ads play let alone rotate them every so often, due to limited memory.

     

    They say if you want Game of thrones you better pay for it.  I say for every Game of Thrones there's a Walking Dead.  Both are successful and use different models.

    There's only one time I've seen a completely free paid for by sponsor game and that was on the Xbox 360 and it was one versus 100.  Every 10 questions they have three or four 30 second commercials one of them being the main sponsor Sprint.  But as soon as the federal government forced cell phone carriers to limit the bandwidth for emergency purposes, Sprint couldn't be too much different from AT&T Verizon and T-Mobile in terms of plans, so they just pulled the advertising money out of one versus 100 because, I was one of those people helped by Sprint getting internet where no land-based connection would go.  they thought no reason advertising Sprint on a video game if it's not going to be a Gamer-friendly cellular ISP.  Thankfully I was grandfathered in.

     

    as I said the one thing I hate is buying games online that are blind Faith with sucks to be you if you don't like it after you buy it.  However my friend would turn off something because there's an ad.

     

    and I suggested to television that just like Tom talarico has practices of no pay to improve your character, no random loot box lotteries, which are pro consumer and Pro game removes, I thought the option to use commercial sponsorships to release free games would be a tool in the toolbox that in television could allow if they so decide to fund it that way.

     

    And because I knew there'd be people like my friend I suggested, just like those Pro consumer games and a $10 limit, you can have limits on Ad funded games like maximum 5 minutes of ads per hour of gameplay, pick one model or the other, don't double dip, or you could use the add model for free samples and then when the customer feels comfortable pay full price. Also no content for media that's considered to inappropriate for the intellivision core audience.  You know sort of like how they have green level trailers saying the trailer is rated for all audiences but the movie being advertised is rated PG-13, all previews would be appropriate for 10 year olds and the highest rated media you could advertise is pg-13/t/tv14.  That's if the game is rated E10 drop both those numbers if the game is rated E.   Then we could follow some rules that were in place for broadcast TV, like there has to be clear intros and outros to designate between the content and the commercial, and for example, if Sonic is in the video game, there could be no Sonic products advertised in that show nor can Sonic do any character endorsements on the show that's on commercial time.

     

    Which brings up an interesting situation.  Nickelodeon's Double Dare (not to be confused with Goodson's Double Dare) was the first hit that made basic cable worth owning.  Then with fox bought the rights to syndicate certain years of the episode, one thing changed that was very important.

     

    during the Nickelodeon days they said all contestants got a copy of the double their home game.  However they had to drop that on the fox days because even though it was following the long goodson toddman tradition of home games given to every contestant, it violated self-promotion laws on broadcast TV for kids.

     

    As I said Amico could voluntarily follow those similar anti-self promotion laws.

     

    And I received the ads have to be appropriate for the content that's attached to the ad.  So all add content on E10 rated games has to be E10 or friendlier, and all ad content on E games  has to be E.

     

    I told him that it was mainly a pro consumer move because one thing I hate to do is buy a game in the blind and be stuck holding the bag.  

     

    plus the fact that he has an internet port but I heard BANNED online gaming on the amigo.  Not just gotten rid of the requirement requirements of online but forbidden it.

     

    and then the funny thing he does is he comes out a few days after I wrote the letter about the ad and he makes a public policy stating no ads ever on the game,  when I was suggesting it as a pro consumer move and a rebel move, he turned around and said no ads is a pro consumer move and he makes it sound like a rebel move even though Nintendo and Sony and Microsoft never allowed ads independent of content since one versus 100 when Sprint was paying for the free game.  How is being exactly the same policy as Nintendo Sony and Microsoft being a rebel?

     

    No you was taking suggestions so what are the odds that the people he took suggestions from average people, volunteered on their own I want no ads.  People were complaining about loot boxes and pay to play.  But as was never a subject because nobody did them.  and then he took my suggestion of saying having ads as one of many tools in the toolbox could help alleviate the feeling of getting stuck with an unwanted ROM and if I was the only one who suggested it then he publicly reflected it.

     

    Considering the fact he reflected Netrogames when that was supposed to be a way to make online games seem closer to home, and only by my prompting does he make a pledge opposite of mine for the same reason as mine, consumer friendliness.

     

    Since Tom Tallarico is stuck on all games must have multiplayer local  but are forbidden to have multiplayer online, I think a new name for covid-19 and Wuhan flu could be Keith Robinson's Revenge.

     

    I know rationally these are pure business moves, but it just seems like the new policy was introduced a couple days after I wrote an opposite policy advocacy, makes me think Tom Tallarico has some issues with me.  Maybe I'm sort of some voodoo doll representing Keith Robinson's afterlife and it's not personal against me but him, with my project being the last project he approved before he died.

     

    if that's the case then what better way to tell the maker of a system who forbids online play for making the only way to play these games is on separate couches many blocks apart.  Those house gatherings will no longer have neighbors coming in.  The only way you can play these games are online.  If that's the case, let's just hope time Talerico learns from this and makes online and option actually.

     

    And heck with my Netrogames it'd be easier and take less programming to do it.  On the countdown to 4/3/21 we're probably in the mid hundreds.  You already have a modem built in.  All four cell networks have this capability built in of low-ping Gaming.  It's not late to turn back.

     

    And if it's true that covid-19 is actually Keith Robinson's Revenge, this is the exact message he wants you to listen to.

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