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45 ExcellentAbout CurtisP
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I like the use of the minikernal to display dice, and I'm rather pleased that this little project I did years ago is being updated and still in use.
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I made this from the Holey Moley overlay...
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I added some more #pragma directives to the compiler, rambase and writebas, which specify the base address for reading and writing variables in RAM, to allow doe Superchip RAM and CBS RAM+. There's also a #pragma zeropage deircetive and a zeropage type modifier, which allows setting a base address in zero page and declaration of zero page variables. In addition, variables declared const are specifically allocated in ROM.
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Of course it's possible for the 2600 to talk to a device in a cartridge. You would just need the proper support circuitry. Still not necessarily worth the effort, though.
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I agree, this is almost certainly a security dongle.
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Looks like a good start to me. I assume it's two player?
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Tribute to Adventure / Ready Player One
CurtisP replied to Knarfian's topic in Atari 2600 Programming
I downloaded the binary and put it on my Atari Flashback Portable. -
GEOS was really only usable with two floppy drives and a mouse, but once you had those, it was quite nice.
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The comments are easy enough to translate. I am impressed by how detailed the comments are.
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BASIC 10 liner contest accepting Atari 2600 entries
CurtisP replied to Mr SQL's topic in batari Basic
There's always the original Basic Programming cartridge for the 2600. -
Need some help with dasm include enhancement
CurtisP replied to SpiceWare's topic in Atari 2600 Programming
I agree that it's easier to just let the assembler do all the work of locating the included code. You also don't have to deal wiith linking of object code. I wanted the same simplicity in C02 (http://atariage.com/forums/topic/267074-c02-compiler/) but rather than using dasm's include functionality, the compiler copies the include file contents directly into the asm file that is generated. -
What file system was the Kodak 256MB card formatted with (FAT16, FAT32, etc...)?
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Nice job on the disassembly.
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I did this in the documentation for the standard libraries in C02 (http://atariage.com/forums/topic/267074-c02-compiler/). It may not be too hard to figure this out for batari Basic.
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Without reviewing the code, I'm guessing that a healthbar would have to use an asymmetric playfield. There may not be enough free RAM to implement it, though. Edit: I can't do two scores and a healthbar, but it should be possible to write a minikernel that does one two-digit score and a healthbar.