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About CurtisP

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  1. I like the use of the minikernal to display dice, and I'm rather pleased that this little project I did years ago is being updated and still in use.
  2. I made this from the Holey Moley overlay...
  3. I added some more #pragma directives to the compiler, rambase and writebas, which specify the base address for reading and writing variables in RAM, to allow doe Superchip RAM and CBS RAM+. There's also a #pragma zeropage deircetive and a zeropage type modifier, which allows setting a base address in zero page and declaration of zero page variables. In addition, variables declared const are specifically allocated in ROM.
  4. Of course it's possible for the 2600 to talk to a device in a cartridge. You would just need the proper support circuitry. Still not necessarily worth the effort, though.
  5. I agree, this is almost certainly a security dongle.
  6. Looks like a good start to me. I assume it's two player?
  7. I downloaded the binary and put it on my Atari Flashback Portable.
  8. GEOS was really only usable with two floppy drives and a mouse, but once you had those, it was quite nice.
  9. The comments are easy enough to translate. I am impressed by how detailed the comments are.
  10. There's always the original Basic Programming cartridge for the 2600.
  11. I agree that it's easier to just let the assembler do all the work of locating the included code. You also don't have to deal wiith linking of object code. I wanted the same simplicity in C02 (http://atariage.com/forums/topic/267074-c02-compiler/) but rather than using dasm's include functionality, the compiler copies the include file contents directly into the asm file that is generated.
  12. What file system was the Kodak 256MB card formatted with (FAT16, FAT32, etc...)?
  13. I did this in the documentation for the standard libraries in C02 (http://atariage.com/forums/topic/267074-c02-compiler/). It may not be too hard to figure this out for batari Basic.
  14. Without reviewing the code, I'm guessing that a healthbar would have to use an asymmetric playfield. There may not be enough free RAM to implement it, though. Edit: I can't do two scores and a healthbar, but it should be possible to write a minikernel that does one two-digit score and a healthbar.
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