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GarrettCRW

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Posts posted by GarrettCRW


  1. On 7/31/2020 at 6:51 AM, vanfanel said:

    And I hope less and less people will fail for Analogue's next incomplete and bug ridden iteration: seeing how they release the next big thing while they abandon previous implementations with bugs is really infuriating. You guys are in time to save yourselves that feeling.

     

    But after all, it comes to this: community-driven projects are way better in the end, because no greedy private business leaves the bugs in CLOSED cores unresolved: we can solve them ourselves. None of the annoying bugs that plague the MegaSG are in the MiSTer Master System, MegaDrive and MegaCD cores at this point. And I have my right to say so here, in this thread, as a MegaSG, SuperNT and MiSTer owner.

    This is a lesson I had learned a lot of time ago with software, and I had to learn it again with FPGA hardware. Thank you Analogue for the lesson, it just cost me like 800 Euros in wasted hardware and abusive shipping rates. Never again. Only opensource projects from now on.

    If Kevtris is not going to do it himself and/or Analogue isn't going to provide him with the time and/or resources to implement these fixes, then maybe the community will have to step in, as is the case with the PowerPak, which Bunnyboy abandoned development on WELL before Krikzz came on the scene, and has since been improved greatly (to the point where it's still a viable flash cart option).

    • Like 1

  2. I was hoping/expecting firmware upgrades to fix things (such as the fact that it's been years since I've been able to reliably play my FDS because of the RAM Adapter read issues discussed in this thread) when this final run was announced with the details given. Now, with us being told literally as a huge delay in shipping was announced that the system has been massively improved, I'm left wondering if existing Nt Mini owners are going to get the shaft with some of this. The term "bait and switch" definitely applies right now.


  3. 6 hours ago, spoonman said:

    The system's major add-on? The FDS RAM adapter fits perfectly (as seen above). Unless you are speaking of something else.

     

    THE CORD IS PINCHED. Period. That's not perfect. And that's without even considering that you can't fully close the large door when playing Famicom games, or how this all fails to take the short cord length of the RAM adapter into account.

     

    And come to think of it, wasn't there some issue with the cart slots that required replacement parts to be sent out? Complain as you will about the Nt Mini's cart doors scuffing games, having to send replacement parts to buyers is generally a sign that something got messed up.

    • Like 1

  4. It can't even properly fit the system's major add-on, so between that and the lack of a microphone input, the AVS is a travesty of good design in light of how the prototype got it right. Who cares if it resembles a long-forgotten NOAC?

     

    Also, is there any word of a Mega SG jailbreak firmware update to match the official update that just came out?


  5. 9 hours ago, CZroe said:

    Trying to think of something similarly pie-in-the-sky sooo... what if it's not a straight FPGA console and we get something more in line with the original Analogue Nt? Like, transplant N64 CPU and/or RCP to a board engineered by MarshallH? I've seen the dude design a PCI-X card for transplanting those chips. He and Kev are acquainted. atariage_icon_smile.gif

     

    Transplanting is not at all like moving two 40-pin DIPs and you'd get something barely different from a PIF-modded console with UltraHDMI, so it's obviously not going to happen. Still, I feel it's more likely this way than an FPGA N64.

     

     

    The issue would be getting Marshall to actually mass-produce his board, or to allow someone else to mass-produce his boards, because everything I've read implies that he's SUPER picky about the UltraHDMI, perhaps excessively so, and the availability of units continuing to be wildly inconsistent and limited bears this out.


  6. 22 hours ago, CatPix said:

    You can see that it's a rushed game in that many animations are very crude or non-existant in Doki Doki Panic : plants moves on 2 frames, birds have 2 or 3 frames, waterfall have few frames (and as such appears to flows crazy fast) the luck game is almost "text only" and the world cards are less detailed.

    FDS games were a bit limited in memory size, so some of these issues can be chalked down to the format, as the switch to cartridge (and abandonment of the save system) saw an increase in available memory.

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