Mr.Amiga500
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Posts posted by Mr.Amiga500
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The Icon Bar is being dropped as a built-in feature since the reaction was mixed and advanced users would soon stop using it anyway. The icons will instead be supplied as an add-in (as was originally the case) which will work on 128K+ machines only.
What? I like the icons and I don't have a 128K+ machine. I thought you said "Icons it shall be for LW 3.11."
OK: public opinion has decided the issue. Icons it shall be for LW 3.11.
Yep. I was right. That's what you said. You don't want to be called a liar, now would you?

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I picked Mr. Amiga to win this round. Must be still celebrating that big hockey win a few days ago.

No, I got a bit busy and couldn't spare the 37 straight hours I'd have to play to beat atariski's level 42. If the guy had just looped it once, I certainly would have sent in another score. But no - he had to go berserk (..not to be confused with the game Berzerk) and loop it twice! I was pretty sure even if I looped it three times, he'd go for four.
I could tell that he wanted the win badly, so I kindly let him have it.
(...not only that, but I wanted to avoid the dreaded question I'd be sure to get if I played for 37 straight hours: "Why are you always playing video games?"... you know... the kind of silly questions wives like to ask
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There is no yellow key. Those are white keys. It just appears slightly yellow on that screen for some reason.
I've perfected getting that key and I can get it without getting killed nearly every time. Just get the key and jump at the "chain thing" (or "gate thingy", whatever) about half a second after it starts (maybe quarter of a second... I've never actually timed it). It should disappear by the time you get to it. Those keys should only be a last resort anyway. There are plenty of white keys. I once finished a level carrying 3 white keys.
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Some random tips:
1. For atariski's "double spider fire pit room" - that one is a bit tricky when coming from the right. I usually jump one spider, then jump back, then jump the second spider and jump back - so I don't have to land on the bridge. Then I wait for the spiders to go halfway over the bridge. That way, I have room to get the bridge timing right and avoid the spiders.
2. The room with one skull, bridge over the fire pit and one "chain" - never attempt to pass that one from the left. From the right, it's no problem, but it's nearly impossible to do it the other way. One time, I lost 10 guys there just attempting it.
3. Completely avoid the "fast double skull, mini fire pit room area". There's nothing down there but pain and frustration. You'll lose a white key too.
4. Try to go for the "three sword, three jewel room" past the "double spider, mini fire pit, chain room" (like my descriptions?) - and kill the spiders. Spiders get more points than skulls.
5. Why the hell am I giving tips? (I should be giving false "tips" to screw everybody up)
Better.
Let me guess... the skull got you when you came in the room, right? Man, what a time to die - just when you see the torch.
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I was on a record setting pace until I got stuck in some room where there were no lights, two spiders, a fire pit, and a blinking platform. I lost all my men in that one room (more than a dozen).
Ah.... I know that room well... (said as my mind drifts back to painful memories, much like a Vietnam vet... remembering in slow motion... the screaming, the yelling, the swearing....)
Whew, I drifted a bit there. But I'm OK now.
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*Lookout Mr.Amiga, for I am steadily narrowing the gap ...
Believe me, I am worried (...just not about you
). I'm not just strutting down the street with a cocky attitude with my big-collared shirt unbuttoned while leaning at a crazy 105° angle with a "shit-eating grin" on my face. No way. I thought at least three people here would be able to loop the counter. The game's not that hard. It only gets tricky when you can't see. -
That gives him 7+11 = 18 points so he beats you easily.
Thanks for that, but I can count you know. I learned counting in university. (First year, we just learned the numbers, but in second year we could count all the way up to 20. By third year, I was adding two numbers... as long as they were integers and the sum stayed under 20.
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monty table
1st Mr.Amiga500 710,400 (13) 12pts
2nd therealbountybob 152,850 (3) 11pts
3rd deteacher 116,850 (2) 10pts
4th roadrunner 105,400 9pts
5th littleman jack 77,090 8pts
6th therealbountybob 67,330 7pts
7th Divya16 29,350 6pts
8th 4Ks 28,300 5pts
9th littleman jack 21,200 4pts
10th Cebus Capucinis & atariksi lost in the pyramid?!

Hey! You got second and sixth?? That's just not fair.
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Here's a first go. This game is amazing. I think it would take me a summer month, or two, or three . . . to get anywhere in the realm of hundred thousands like Mr. Amiga.
21,200
That's strange... I don't remember a room with a ladder that says "Mute" on it.

Can't believe you think Mr.A has this one in the bag already

Don't make me loop the counter, because I will if I have to. On top of that, I'll complete a level carrying all four torches... just to teach you a lesson... some kind of lesson... OK, not really a lesson... but it'll be something.
Has anybody ever gone to the next level without sliding down those sliders? I did it a few times - on both sides - landing on the platform and conveyor belt without touching anything else. (I was hoping to miss the platform and die, but I just wasn't lucky enough)
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I hope you realise that by posting that map, you've allowed me to think of a new strategy... which will get me even more points.
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Here's a map of level 1 for those who might need it.
Ahhh! Those are C64 screenshots! My eyes bleed with rage. (sort of like this guy here:
... no, that's not the guy! Where's that smiley with the red, angry eyes?? What kind of forum doesn't have a smiley with eyes boodshot with rage?)WOW! You're really good at this game.
Does the score roll at 999,990 points?
my eyes do
I think Mr.A. should play through the Utopia version or play this one with an actual blindfold and see how far he can get... release the bats

Nooooo! Not the Utopia version! That's like my Kryptonite. "...losing strength...can't... continue... playing..." (until Miss Teschmacher removes the cartridge from around my neck and forces me to save her mother in Hackensack NJ... long story)
The score loops after 999,999 by the way - not 999,990 (...see, after 0 comes 1 and...
). I looped the score once, but I was playing on an Atari emulator on the Amiga... and I don't count scores done on emulators. 
Edit: No, I'm wrong... the score loops after 999,950. The lowest score increment is 50 points.
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Here are some pictures for "show & tell":
1. The beginning of level 9 (actually level 10 - level 9 just repeats) - notice how it starts dark
2. Psyche! No torches! I found out the hard way that all torches disappear on level 9. Soon after that, I died 11 times in a row in a place I usually easily pass... when I can see! Luckily I had something like 21 lives.
3. After my fifth time on level 9 (that's level 13 to you mathematicians out there), I started to get tired of wandering in the dark and I started making silly mistakes. I ended up in the flames. Still... 710400 isn't bad.

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Must I explain everything?

There is only one type of torch. The other "pole thing" is not a torch. It just temporarily prevents enemies from killing you. (I always think of it as a snake charmer.) Take a look at the bug-fixed picture I posted. The torch is at the far left. The other two things are the "snake charmers". (...they have a name, but I just can't think of it at the moment) Believe me, you really need both of those things for that room - especially in later levels when "chain things" are added.
Once you've got the torch (real torch, I mean), you can't get rid of it until you end the level.
Page 6 AMULETS is wot they iz
After my (failed) efforts to describe how to play Zone Ranger using snacks and popular breakfast cereals I thought I'd see how you got on

Amulets... pfft! Those don't look like amulets to me. Amulets are things that go on necklaces - jewels, and crap like that. I utterly refuse to call them "amulets". I will continue to call them "snake charmers". (...even though they also "charm" spiders and skulls... but I couldn't very well call them "skull charmers", now could I? Of course not. That would sound silly.)
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Must I explain everything?

There is only one type of torch. The other "pole thing" is not a torch. It just temporarily prevents enemies from killing you. (I always think of it as a snake charmer.) Take a look at the bug-fixed picture I posted. The torch is at the far left. The other two things are the "snake charmers". (...they have a name, but I just can't think of it at the moment) Believe me, you really need both of those things for that room - especially in later levels when "chain things" are added.
Once you've got the torch (real torch, I mean), you can't get rid of it until you end the level.
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I like Montezuma's Revenge, to be honest I would have suggested it if you didn't.
I suck at it though.Oh... OK. (...casually puts squid back in tank)
Actually, I spent my time playing a text-based Pac Man clone on my Kaypro.
(it's called "CATCHUM")Here's the bug-fixed version:
Can we settle on which version we are playing here? Does someone have snapshot of the screen with the bug. I was just about to download the Atarimania version when I saw the above message.
Here's a screenshot of the "fire pit bug". There's supposed to be a bridge across that fire pit, two skulls, a torch at the end. There are three other screens around it that are screwed up. Strangely, you can climb a rope from the screen below this one and stand at the bottom of the pit - then if you jump, you get fried.
(As a side note, this is the first time I copied a game directly from Amiga to SD card to use in Atari with SDrive - no PC used. It sure is neat having USB on my Amiga.)
Edit: The second picture is the bug-fixed version.... but different level, so different colour. Notice how the bug causes the score area to get screwed up. (I already killed the two skulls - they came at me too fast to take a picture of them.)
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Lame. I refuse to play this pathetically dumb game. Why can't you put any of MY suggestions on the voting list???
;) J/KThat comment makes me want to slap you across the face with a large octopus. (hmm...squid will work too... I'll decide later)

This game is one of the best games of all time! Pathetically dumb?? I think not. (...he said, while discretely reaching into the squid tank)
43,050
I was a bit rusty; you know I wonder if jumping there will kill me?, yep, I wonder if I can...? nope, anyway I made it to the torch (yes divya, the torch
). Nice game even though the hero has changed from Pedro to Panama Joe
I think it makes more sense to have a white guy plundering native treasures. Besides that, I think the gameplay is much smoother. You don't have that annoying delay when entering rooms and the enemies are better placed.
There are actually 4 torches on each level (except the starting levels 1 & 2 - which have 2 and 3), so anybody who can't find one must be a real loser
. For fun, I used to complete levels carrying all 4 torches - tricky when you can only carry 5 items. As you get to the upper levels, the darkness gets higher and higher. On level 9, you have to basically do the whole thing in the dark - until you can get to a torch. -
lol, the 8 bit HSC has been alot more fun since you started taking part.

Well, we'll see if you still feel that way after I pass you in the standings.

267450
I died stupidly 6 times in a row because my joystick kept jamming. It's a sad thing to see your guy land on his head with leg twitching in the air... 6 times in a row! I got past that to the screen you see below, then inexplicably jumped into the same snake twice (after level 4, bad guys that killed you don't disappear). Time to fix my joystick.
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31,300
Are there any maps online somewhere of this game?
Maps? You want maps?? That's cheating! Cheater! Yeah... you heard me.
How would i get this sword on level 1 without getting killed?
You don't. That sword is probably the only place in the game where your death actually gets you something. It's nice because it quickly turns your anger into a mild acceptance and stops you mid-swear. It goes something like this: "Ah SHI-... oh... at least I got the sword."
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Actually, I spent my time playing a text-based Pac Man clone on my Kaypro.
(it's called "CATCHUM")Here's the bug-fixed version:
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Is that the one with the fire pit bug fix?
Edit: Actually you wouldn't know if you only played the Utopia version. There are a couple rooms that are screwed up in the Parker Brothers version, where you can get stuck in a fire pit. Somebody fixed that bug. We should play the bug-fixed version.
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I'm going to crack on [...]
"Crack on, dude." (sorry, I've never heard the term "crack on" before
)So you mean I've been waiting here, twiddling my thumbs, waiting for 3.12 ("Last Word for Workgroups", service pack 1) and now I've got to wait for the cart first?
(I'm just kidding... I never twiddle my thumbs.)
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"Noooooooooo!" (I'm shouting that in slow motion and two octaves lower)
I did get 579, but delayed taking a photo because I thought I could beat it. When I couldn't beat it, I got angry and frustrated (...swore a few times..) and turned off the Atari. I then swore again when I realised I forgot to take a screenshot, knowing full well that you wouldn't believe that I got 579.
Now I'll go back to my slow motion screaming (because I wasn't quite finished) ... "Noooooooo!"
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Bricky went "brokey". Here's the trick: on level 1, if there's a ghostey (or whatever the hell that is) in the right wall and you go in, Bricky will just sit there forever without dying. Unfortunately, he doesn't rack up the points or I'd be sitting in #1 position for Bricky right now.
Admit it you sorta knew that you shouldn't try and escape from the screen, I think you can get out to the top line

I admit nothing! OK, you're right... I was looking for a way to escape from the game. I thought maybe if Bricky could escape, he wouldn't have to build those damn walls all over the place and die repeatedly in dead ends.... but go on to have a happy life, free from care (and bombs). I was sadly mistaken.
No, you can't get out the top line. Believe me, I tried. (oh GOD how I tried!)
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So we've established Mr.Amiga500 only likes playing Montezuma's Revenge 16K Parker Brothers and Blue Max and he hates a ton of stuff
Yeah, I'm thinking of making a web page: Top 50 Most Hated Games.
p.s. I'm going to crush some of your scores (like a fly) (sorry atariksi but it's my catchphrase) in the april bonus tourney later as you're only 1.5 pts behind, not to mention Cebus who is also leading 3 of the 10 games
Noooooo! Don't crush me like a fly! I hate flies! Have some pity. I don't want to have to play those games again.

The Last Word 3.11 Public Beta
in Atari 8-Bit Computers
Posted
Give me a friggin break. "Serious power users" wouldn't use a damn Atari 8-bit in the first place. And yes, I DO know Atari is not a "GUI" based system to begin with. I like the icons and don't give a shit if they're "out of place" compared to other Atari applications. It takes 800 bytes - hardly much "added bloat or waste". Adding more features that nobody will use is what I consider bloat.
You really need to cut back on caffeine.