Mr.Amiga500
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Everything posted by Mr.Amiga500
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HSC Season 7 Game 9: Montezuma's Revenge
Mr.Amiga500 replied to therealbountybob's topic in 8-bit High Score Club
Oh... OK. (...casually puts squid back in tank) Can we settle on which version we are playing here? Does someone have snapshot of the screen with the bug. I was just about to download the Atarimania version when I saw the above message. Here's a screenshot of the "fire pit bug". There's supposed to be a bridge across that fire pit, two skulls, a torch at the end. There are three other screens around it that are screwed up. Strangely, you can climb a rope from the screen below this one and stand at the bottom of the pit - then if you jump, you get fried. (As a side note, this is the first time I copied a game directly from Amiga to SD card to use in Atari with SDrive - no PC used. It sure is neat having USB on my Amiga.) Edit: The second picture is the bug-fixed version.... but different level, so different colour. Notice how the bug causes the score area to get screwed up. (I already killed the two skulls - they came at me too fast to take a picture of them.) -
HSC Season 7 Game 9: Montezuma's Revenge
Mr.Amiga500 replied to therealbountybob's topic in 8-bit High Score Club
That comment makes me want to slap you across the face with a large octopus. (hmm...squid will work too... I'll decide later) This game is one of the best games of all time! Pathetically dumb?? I think not. (...he said, while discretely reaching into the squid tank) I think it makes more sense to have a white guy plundering native treasures. Besides that, I think the gameplay is much smoother. You don't have that annoying delay when entering rooms and the enemies are better placed. There are actually 4 torches on each level (except the starting levels 1 & 2 - which have 2 and 3), so anybody who can't find one must be a real loser . For fun, I used to complete levels carrying all 4 torches - tricky when you can only carry 5 items. As you get to the upper levels, the darkness gets higher and higher. On level 9, you have to basically do the whole thing in the dark - until you can get to a torch. -
HSC Season 7 Game 9: Montezuma's Revenge
Mr.Amiga500 replied to therealbountybob's topic in 8-bit High Score Club
Well, we'll see if you still feel that way after I pass you in the standings. 267450 I died stupidly 6 times in a row because my joystick kept jamming. It's a sad thing to see your guy land on his head with leg twitching in the air... 6 times in a row! I got past that to the screen you see below, then inexplicably jumped into the same snake twice (after level 4, bad guys that killed you don't disappear). Time to fix my joystick. -
HSC Season 7 Game 9: Montezuma's Revenge
Mr.Amiga500 replied to therealbountybob's topic in 8-bit High Score Club
Maps? You want maps?? That's cheating! Cheater! Yeah... you heard me. You don't. That sword is probably the only place in the game where your death actually gets you something. It's nice because it quickly turns your anger into a mild acceptance and stops you mid-swear. It goes something like this: "Ah SHI-... oh... at least I got the sword." -
HSC Season 7 Game 9: Montezuma's Revenge
Mr.Amiga500 replied to therealbountybob's topic in 8-bit High Score Club
Actually, I spent my time playing a text-based Pac Man clone on my Kaypro. (it's called "CATCHUM") Here's the bug-fixed version: -
HSC Season 7 Game 9: Montezuma's Revenge
Mr.Amiga500 replied to therealbountybob's topic in 8-bit High Score Club
Is that the one with the fire pit bug fix? Edit: Actually you wouldn't know if you only played the Utopia version. There are a couple rooms that are screwed up in the Parker Brothers version, where you can get stuck in a fire pit. Somebody fixed that bug. We should play the bug-fixed version. -
"Crack on, dude." (sorry, I've never heard the term "crack on" before ) So you mean I've been waiting here, twiddling my thumbs, waiting for 3.12 ("Last Word for Workgroups", service pack 1) and now I've got to wait for the cart first? (I'm just kidding... I never twiddle my thumbs.)
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HSC7 Bonus Round April 2010
Mr.Amiga500 replied to therealbountybob's topic in 8-bit High Score Club
"Noooooooooo!" (I'm shouting that in slow motion and two octaves lower) I did get 579, but delayed taking a photo because I thought I could beat it. When I couldn't beat it, I got angry and frustrated (...swore a few times..) and turned off the Atari. I then swore again when I realised I forgot to take a screenshot, knowing full well that you wouldn't believe that I got 579. Now I'll go back to my slow motion screaming (because I wasn't quite finished) ... "Noooooooo!" -
HSC7 Bonus Round April 2010
Mr.Amiga500 replied to therealbountybob's topic in 8-bit High Score Club
Admit it you sorta knew that you shouldn't try and escape from the screen, I think you can get out to the top line I admit nothing! OK, you're right... I was looking for a way to escape from the game. I thought maybe if Bricky could escape, he wouldn't have to build those damn walls all over the place and die repeatedly in dead ends.... but go on to have a happy life, free from care (and bombs). I was sadly mistaken. No, you can't get out the top line. Believe me, I tried. (oh GOD how I tried!) -
HSC Season 7 Game 8: Pac-man
Mr.Amiga500 replied to therealbountybob's topic in 8-bit High Score Club
Yeah, I'm thinking of making a web page: Top 50 Most Hated Games. Noooooo! Don't crush me like a fly! I hate flies! Have some pity. I don't want to have to play those games again. -
HSC Season 7 Game 8: Pac-man
Mr.Amiga500 replied to therealbountybob's topic in 8-bit High Score Club
I don't know about Mario Brothers and Tetris, but the others are pretty popular. I was at a birthday part yesterday and put on the Atari and most people knew Pac-man, Donkey Kong and Space Invaders were classics and these are your modern generation kids. I don't mean super-popular on just Atari, but arcade and other computers too. Tetris was unbelievably popular in the late 80's/early 90's. I thought it sucked. There are a few other super-popular games I hated, but can't remember them at the moment. I generally hate Japanese games and game companies - like Taito, Konami, Sega, Nintendo, etc. I've always found Japanese games to be confining, boring and repetitive. I'm sure they started getting good games with 16-bit (wouldn't know, I was into Amiga at the time), but I absolutely hate 8-bit games by these all these companies. -
HSC Season 7 Game 8: Pac-man
Mr.Amiga500 replied to therealbountybob's topic in 8-bit High Score Club
I've always hated Pac Man... just like I hated other super-popular classics like Space Invaders, Donkey Kong, Frogger, Joust, Mario Brothers and Tetris. -
HSC7 Bonus Round April 2010
Mr.Amiga500 replied to therealbountybob's topic in 8-bit High Score Club
Bricky went "brokey". Here's the trick: on level 1, if there's a ghostey (or whatever the hell that is) in the right wall and you go in, Bricky will just sit there forever without dying. Unfortunately, he doesn't rack up the points or I'd be sitting in #1 position for Bricky right now. -
HSC7 Bonus Round April 2010
Mr.Amiga500 replied to therealbountybob's topic in 8-bit High Score Club
OK, Escape isn't too hard to qualify in: 32659 An updated Minelayer score: 660 (score depends mostly on luck, not skill) And another attack on therealbountybob's ranking - Rear Guard: 740 -
HSC7 Bonus Round April 2010
Mr.Amiga500 replied to therealbountybob's topic in 8-bit High Score Club
Escape: 19899 I had over 22000, but when I died I found I had lost points! I hate games that do that. I think Escape and Gwobby qualifying points are too high. (...mainly because I didn't qualify) I also played Balloonacy and Ball Harbour again, just to qualify - but I stand by my original assessment about the crappiness of these games. Balloonacy: 1266 Ball Harbour: 39 ...and I played Bricky again, just to beat therealbountybob and teach him a lesson. Bricky: 578 -
HSC7 Bonus Round April 2010
Mr.Amiga500 replied to therealbountybob's topic in 8-bit High Score Club
Three more games: Ball Harbour: 24 (can't see the balls... and I don't really care to) Rebound: 22623 Flying Bombs: 238430 Actually, Rebound and Flying Bombs aren't bad games... once you get to know them. -
HSC Season 7 Game 7: Zone Ranger
Mr.Amiga500 replied to therealbountybob's topic in 8-bit High Score Club
Don't get too high a score! With the bizarro scoring for this game, your score puts you into 3rd - above me - even though I got 2000 points more than you. If you beat my score, you'll drop to 9th... unless you can get another 5000 points on top of that, which will put you back into 3rd... where you already are now. -
HSC Season 7 Game 7: Zone Ranger
Mr.Amiga500 replied to therealbountybob's topic in 8-bit High Score Club
You must not know him very well. Canada doesn't have "state prosecutors". (..could be because Canada doesn't have "states" - we've got "provinces" here... which are similar to states, but way better ) Here's a quote from Wikipedia if you don't believe me: "In Canada, public prosecutors in most provinces are called Crown Attorney or Crown Counsel." So you tell your fake "canadian state prosecutor" friend that the game is up and if he shows his face in my neighbourhood, I'll run him out of town like a common pygmy. -
HSC7 Bonus Round April 2010
Mr.Amiga500 replied to therealbountybob's topic in 8-bit High Score Club
Gwobby: Level 18 Balloonacy: 596 Minelayer: 450 Each of these games suck in their own way, but Balloonacy just makes me sick. One pixel off and you miss the balloon, but it can be impossible to line it up without going a couple pixels off - then, for some unknown reason, a balloon might change to "death" just when you have no time to avoid it. What a crap game. I utterly refuse to play it again. (...if anybody asks, "I suppose you could write a better game?" my answer will be "I COULD PULL A BETTER GAME OUT OF MY ASS!) (sorry... I'm a little bit upset...) -
HSC Season 7 Game 7: Zone Ranger
Mr.Amiga500 replied to therealbountybob's topic in 8-bit High Score Club
I don't know what this emoticon is but it feels kinda appropriate You know you're not geting another 7,500 added as you beat 7,500 or are you, hmm now I need to check with the rules panel So... you're saying if I deliberately killed myself when I got to 7499, I would now have 14,999 - but because I survived a bit longer I end up with 7648? Yeah, that's fair. I don't know what this emoticon is, but it feels kinda appropriate. -
HSC7 Bonus Round April 2010
Mr.Amiga500 replied to therealbountybob's topic in 8-bit High Score Club
OK, I played these damn games again. Bricky: 497 Rear Guard: 620 (irritating to take photo of score - and high score is not saved! ) Runaway Van: 770 (I could have gotten higher, but got bored with jumping over the orange guy) -
Thanks for voting Montezuma. You'd be on my Christmas card list... if I had one. I hope the vote isn't for the Utopia version. I don't like that stupid bat and burning ropes. The main reason I liked Montezuma back in the day was because it was the first game I played that didn't have any time limit. The bat and burning ropes in the Utopia version are a form of time limit. Is there even a working copy of the Utopia version? Every file I've tried gets to a point where there's a rolling skull in the top corner of the screen and all other enemies and objects disappear from every screen.
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HSC Season 7 Game 7: Zone Ranger
Mr.Amiga500 replied to therealbountybob's topic in 8-bit High Score Club
7648... without the warp. I was disturbed when I saw I died on level 7. I can imagine you guys thinking, "Yeah, he took the warp... the lousy cheat!" I swear I didn't take the warp - and I'll testify to that in a court of law. -
Probably nice for amiga but still has the comic desktop and is fuzzy on a real display. Never saw a sharp amiga display. Heck most customers who bought them bought the 520 video adapter for TV use. Well, of course it "still has the comic desktop". It's an unaltered desktop from the 80's (the way I had it back then on stock A500). You know of any desktop from the 80's that doesn't look comic? Did you look at my later screenshots in the signature link? They're much less "comic". I don't know what you mean about being fuzzy on a real display. Maybe it flickers a bit, but it's not "fuzzy" on Commodore RGB. I've never used a 520, but the 520 is composite and that is fuzzy - RGB isn't.
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Yes, let's be fair. Show me an ST screenshot (pre-STE) with 020 accelerator and extra RAM without graphics card that's better than my screenshots. Meanwhile, here's a screenshot from a 512K unexpanded A500 (no fast RAM, no accelerator, no graphics card, WB 1.3, floppy-only): (had to use WinUAE to take the screenshot because copper rainbow is not picked up in actual screenshot, but this is the actual, exact config from my unexpanded A500 in the 80's... I swear )
