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Tafoid

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  1. MAME 0.257 Well, it’s the end of another month, meaning MAME 0.257 is about due! First of all, you might notice there are some big software list updates this month. There are quite a few ZX Spectrum cassettes and a pile of MSX cartridges. There’s also a boatload of original Apple II floppy disk dumps, including plenty of Infocom, MECC, Stickybear and Timeout titles. More 3.5" disks for 8-bit Apple II computers are being dumped now, so make sure you have your emulated drives set up properly if you want to try them out. Speaking of Apple, Macintosh computers with 68040 CPUs are starting to reach working status in MAME. Get ready to relive the confusing array of Quadra, Centris and LC models from the early 1990s. For many years, Capcom’s Avengers was an enigma. It was obvious that substantial parts of the game’s logic don’t run on the main CPU, but how it was actually implemented was a long-standing mystery. It turns out the cheeky boys at Capcom put an 8751 microcontroller [i]under the sound module on the circuit board[/i], and no-one noticed it hiding there until Phil Bennett spotted it last year! Since then, a microcontroller was sourced, and the internal program was exfiltrated by Caps0ff. Unfortunately, the data was damaged slightly, but it’s now running in MAME with a patch. This allowed the old simulation code to be removed, providing a better representation of the game’s original logic. If you’ve been following updates this year, you might have noticed the activity around the 16-bit Psion handheld computers. Quite a few have been promoted to working this month, including several Series 3 clamshell PDAs and the Workabout data entry terminal. Naturally, there’s a software list for Psion Solid State Disk media for you to try out. From the same corner of the world, MAME gained support for the Bellfruit “Black Box” electromechanical gambling machine platform. Although the games are marked as not working, you can spin the reels without having to worry about losing your shirt. There’s lots more in this release, ranging from an overhaul for Taito’s Change Lanes, to support for building against Qt 6 on Linux. You can read all about it in the whatsnew.txt file, and the source code and 64-bit Windows binary packages are available from the download page. Read the rest of this entry
  2. MAME 0.256 Yes, it’s already time for MAME 0.256, our midyear release! Several very rare and exciting things have turned up this month. Remember that rally racing game Top Driving that was added last month? This month, Mortal Race, an earlier, rarer game based on the same codebase has been found and dumped. The rare Gamate cartridge Mighty Boxer has finally been tracked down and dumped, which means all Gamate games known to have been released are accounted for. Taiko no Tatsujin RT: Nippon no Kokoro has been dumped, bringing us closer to completing the Namco System 10 collection. This offshoot of the popular series was designed for venues like hospitals and aged care facilities. It doesn’t accept coins, and it features easier songs. Four more versions of the prototype arcade game Turbo Sub have also been dumped and added. For computers, there are lots of software list additions, particularly for MSX and ZX Spectrum. The Heathkit H89 now has enough functionality emulated to be marked working. You can now add ROM cards to your emulated Apple II computers, and FLEX now works on the TRS Color Computer family. There are also lots of emulation improvements, including fixes for a few more Taito F3 graphical glitches, and better graphics layer mixing on Sharp X68000. Behind the scenes, we’ve been working on support for wait states in the MOS 6502 and Hitachi H8 CPU families and there have been some changes to streamline the code. As always, you can read all about everything that’s changed this month in the whatsnew.txt file. The source code and 64-bit Windows binary packages are available from the download page. Read the rest of this entry
  3. Save states function (machines that are flagged in code to be MACHINE_SUPPORTS_SAVE) is only considered to be stable for the version in which the state was created. While sometimes you can go many versions of MAME and a particular machine's save state can remain valid.. all it takes is a small variation or change in the driver/machine code to render the previous one non-matching and therefore would not load in a newer version. I understand it is annoying but current implementation is the safest way to assure proper state saving and also allowing to attempt to keep the thousands of machines/drivers a reasonable ability to reload that state. To make something more flexible would require a great deal of effort to pull off to attempt to cover all the nuances of the emulation in all instances. Wish I had more positive news.
  4. MAME 0.255 As you may have expected, it’s MAME 0.255 release day! Following on from April’s breakthroughs, Namco System 10 MP3 audio is now supported, making Golgo 13: Juusei no Requiem, Seishun Quiz Colorful High School and Nice Tsukkomi fully playable. On top of that, Point Blank 3 and Gunbalina now run, and the later version of Gamshara has been dumped correctly. If you like rhythm games, more than half a dozen Pop'n Music titles are now working. Lots of LCD and LED games were added this month, including two Teenage Mutant Ninja Turtles games from Konami, Super Goal Keeper from Tronica, and two sports-themed games from Tomy. Remember the Motorola 88000 CPU architecture? It’s OK if you don’t, it never achieved the same market penetration as its rivals MIPS, SPARC and POWER. But that makes it really cool that two Omron workstations based on 88100 CPUs, the Luna 88K and Luna 88K², are now working. This release also adds support for the Psion HC 100 series of hand-held computers from the early 1990s. These devices found their niche as portable data collection terminals. Support for the ZX Spectrum’s many descendants continues to grow, with the Sprinter Sp2000 arriving this month. Of course, there are lots of other changes, including software list additions, bug fixes and general emulation improvements. You can read all about this month’s development adventures in the whatsnew.txt file. The source code and 64-bit Windows binary packages are available from the download page Read the rest of this entry
  5. Again, I'm not sure what to report. I've seen no changes for it. From what I have read about the Arcade 1Up Simpson's Cabinet is that it has has full working audio for the game as part of it using Duckstation PS1 emulation (modified) apparently.
  6. MAME 0.254 MAME 0.254, the most hotly anticipated emulator release in recent memory, is ready today! Yes, it finally happened: the first batch of Namco System 10 games have been emulated! It’s been a real team effort, with contributors around the world working on emulation, cracking encryption, and properly dumping the Flash memory chips. You’ll be able to enjoy Namco’s Mr. Driller 2 and Mr. Driller G, as well as the spin-off Star Trigon. System 10 was home to Mitchell’s final two arcade games, Gamshara and Kono e Tako. From Metro, there are two GAHAHA Ippatsudou mini-game collections and the two-in-one mahjong tile puzzle game GekiToride-Jong Space. Other working Namco games include Kotoba no Puzzle Mojipittan, Panikuru Panekuru, and Uchuu Daisakusen: Chocovader Contactee. Quite a few of the System 10 games that are still marked as not working are already playable. Taiko no Tatsujin 2, 4 and 6 are playable, although we aren’t confident enough in the timing accuracy of MAME’s PlayStation emulation to mark rhythm games as working at the moment. You can play the light gun shooter Golgo 13: Juusei no Requiem, but it’s missing sounds and voice acting at the moment. Several coin pushers on the closely related WIDEISM SP-02 platform run; you can trigger various animations, but there’s no gameplay as such. Of course, Namco System 10 emulation isn’t the only thing that’s updated in this release. Almost a dozen Yamaha keyboards based on the GEW7 CPU are now working. Interestingly, their sound synthesis capabilities are closely related to the MultiPCM chip used in various Sega arcade games. Another game from SNK’s early Micon Kit series has been dumped and emulated. There are also two more working Brother word processors and two working Liberty Electronics serial terminals. Cave CV1000 games now have more realistic blitter performance, meaning you don’t need to tweak settings to get close to the arcade experience. Properly emulating the absence of a memory management unit in the R4650 CPU used by Namco’s System 23 solves crashes in Time Crisis 2. Some fixes in SGI workstation emulation have IRIX running again. A few bugs affecting PC Engine and Virtual Boy games have been fixed. Issues with certain sound effects in classic Konami arcade games have been fixed, too. That’s all we’ve got time to talk about here, but you can read about all the work that made it into this month’s release in the whatsnew.txt file. The source code and 64-bit Windows binary packages are available from the download page. Read the rest of this entry
  7. MAME 0.253 It’s time for MAME 0.253, but before we start talking about all the exciting updates, there are a couple of things that will affect people compiling or packaging MAME. Firstly, libc++ 6 is no longer supported. You can still compile with clang 6, but you’ll need to use libc++ 7 or later, or GNU libstdc++ 7 or later, for the C++ standard library. Secondly, MAME now requires Lua compiled as C++ to work correctly. This prevents the use of Lua libraries from Linux distribution package repositories, as they are compiled as C. (The technical reason for this change is that MAME requires C++ stack frames to be unwound correctly, including destructor calls, when Lua errors are raised from C++ code. Using Lua compiled as C will cause resource leaks.) We’ve updated to Lua 5.4, which comes with an all-new garbage collector, giving better performance. This should have minimal impact on people writing scripts and plugins. Two of the biggest visible changes are that unpack has been replaced with table.unpack and the deprecated bitlib has been removed. While we’re talking about Lua, we’d like to draw your attention to the new [url=https://github.com/mamedev/mame-goodies]MAME Goodies[/url] repository, where we’ll be adding additional content for use with MAME. So far, there are two plugins. One of them is sure to be useful for fans of Konami’s arcade rhythm games. They also serve as example code for people looking to learn about some of the things you can do with MAME’s Lua scripting capabilities. The long-rumoured microcode-based Motorola 68000 CPU core is finally here! It’s already delivering results, with a number of previously out-of-reach Atari ST demos now running. We’ve done some intensive testing, but there are probably still regressions lurking. Let us know if one of your favourite 68k-based games flakes out on you. One of the more interesting systems to be dumped and emulated this month is Akazukin, a 1983 arcade game where you shoot wolves preying on a defenceless girl. There’s also a game bearing the rather generic title Heroes, an early version of Data East’s Mutant Fighter. We’ve added a few more electronic toys to play with, including Race Time from Bandai, Punch Your Lights Out from Tiger, and a trio of backgammon and chess games from Tryom. If you’re in a more serious mood, the Brother LW-30 and LW-840ic dedicated word processors are now supported. The Sony NWS-3410 UNIX workstation is now working (albeit without its frame buffer, so you’ll need to use a serial terminal), as is the ironically named Vector 4 S-100 bus computer (Vector Graphic never sold a system with vector graphics capabilities). Building on the work in last month’s release, Hyper Neo Geo 64 games are looking better than ever. Numerous texturing and tilemap issues have been resolved. Taito F3 video emulation has had several effects fixed, with Land Maker in particular looking noticeably better. Switching from video to sound, the KC 85 computer family now has working audio output, some issues with looping and retriggered samples on the Apple II[size=70]GS[/size] have been fixed, and fixes for PC Engine CD audio playback issues have made some games go from crashing to playable. More subtly, correcting audio chip clock frequencies has fixed the pitch of sounds for several systems, including Snow Bros. 2 and Noboranka. As always, there’s far more than we have time to talk about here, but you can read all about it in the whatsnew.txt The source code and 64-bit Windows binary packages are available from the download page Read the rest of the entry
  8. I think most all of the post processing options are included. I don't use the option myself for I cannot speak to what all is saved. If you are accustomed to using it, you'd be in a much better position to determine if all of your settings are saved. I presume, like other .cfg items, it will only save what has changed from a default state.
  9. It most assuredly would be in the announcement text if there was a fix for such an oft-mentioned fix request.
  10. MAME 0.252 After almost two months, we’re ready to release MAME 0.252, the first MAME release of 2023! As promised, there are some big updates, and some of them may require you to make a few adjustments to your MAME setups. In particular, the modules MAME uses to handle input and output (e.g. video, sound and controllers) have been cleaned up, fixing lots of bugs and resource leaks. First of all, the BGFX video module has had a serious overhaul. Numerous issues affecting artwork rendering have been fixed, and toggling full-screen mode no longer crashes. MAME now saves many BGFX video settings to your CFG files for each emulated system. Game controller handling has also been overhauled. The downside is that you may need to reconfigure inputs for MAME. The upside is that things should work better out-of-the-box, with better default input assignments for more controllers: [*]For Windows users, more XInput controllers are fully supported, including guitars, the DJ Hero turntable, and the Rock Band keyboard. [*]For people using SDL builds, like our lovely macOS and Linux users, there’s a brand new joystick input module using the SDL game controller API. This gives consistent assignments for popular gamepads, and allows you to supply your own button and axis assignment schemes if the defaults don’t suit you. If want the old behaviour, it’s still available: just set the joystickprovider setting to sdljoy in your mame.ini file. [*]For everyone, it should be easier to navigate MAME’s UI using a game controller, and MAME should choose better default game input assignments for more gamepads. Of course, we haven’t stopped working on emulation. Newly supported systems include the NABU PC (a Canadian 8-bit home computer and cable network terminal), the I-Star Chess King (a Taiwanese hand-held chess computer of dubious quality), Computer Othello (one of Nintendo’s earliest video games), YoYo Spell (a prototype of the arcade game Little Robin), the very rare English language version of SegaSonic Cosmo Fighter (dumped from the unit previously operated at Sega World Sydney), and Saturn: Space Fighter 3D (a Space Invaders variant from Data East). The MSX updates haven’t stopped: this release includes support for MSX-DOS2 and RAM expansion cartridges. The Hyper Neo Geo 64 has had some welcome fixes for both 2D and 3D graphics, and there should be more coming in the next release. At the other end of the spectrum, Apple II video has seen a number of improvements, and somewhere in between, S3 ViRGE reached a point where 256-colour mode works in Windows 98. That’s all we have time for here, but you can read about the whole two months’ worth of changes in the whatsnew.txt file, or download the source code and 64-bit Windows binary packages from the download page. Read the rest of this entry
  11. As mentioned, The Scroll Lock key is the default mapping for Windows for MAME/MESS to toggle machines which use a fully emulated keyboard. You need to active what is known as UI_ACTIVE as either a command-line trigger or edit the .ini file and change the 0 to a 1. Doing this will start your emulation in partial emulation mode in which normal UI commands are accepted when pressed as well as the emulated keyboard. Should you want to remap while in emulation, hit TAB -> Input Settings -> Input Assignments (general) -> User Interface and then check the list for UI Toggle and change it from default to your desired key/key combo.
  12. MAME 0.251 It looks like MAME 0.251 has made it out the door just in time for the end of 2022! December felt like a long month in MAME development, because so much happened! Nebula, an elusive DECO Cassette game, is now emulated. With working steering controls, Magical Pumpkin: Puroland de Daibouken is now playable. Two members of the HP 9825 family from the 1970s have been added, and issues with keyboard input on localised versions of the HP 86B have been fixed. One of the most interesting systems added this month is the so-called Gerät 32620, make by the Institut für Kosmosforschung of the Deutsche Demokratische Republik. This device was used to read coded messages to be broadcast via shortwave radio numbers stations for reception by undercover agents. If a human were to read the numbers, they could inadvertently disclose knowledge about the nature of the messages or the coding scheme in their speech patterns. This device gives a small glimpse into the shadowy world of espionage. Konami fans have a lot to be excited about. Firstly, two more hand-held LCD games have been added: Skate or Die, and Bill Elliott's NASCAR Racing. Secondly, Windy Fairy has been making steady progress on the PowerPC-based arcade systems, with gun controls now working in Teraburst. Finally, various refinements and fixes to the CPU core for Konami's custom 6809 processor have fixed a subtle parallax scrolling effect in the classic Padodius DA! Several systems have been fleshed out noticeably this month, including the NEC PC-8801MKII SR family of Japanese computers, the 3com Palm IIIc and Palm m100 PDAs, and the Yamaha DX100 synthesizer. Additionally, the NEC PC-88VA2 can now boot most software, and the work on the Palm systems has allowed the VTech IQ Unlimited to show signs of life. Quite a few systems have had pluggable controller support added this month, and support for some additional controllers has been added, including: [list] [*]Pluggable controller support for consoles and computers from Sega, NEC and Sharp. [*]Sega Mega Drive mouse and 4-player adaptor support. [*]Support for an ATmega-based paddle controller that works with export versions of the Sega Master System. [*]NEC PC Engine mouse support. [*]Support for the Dempa Micom Soft XE-1AP, the first analog gamepad. Can be used with compatible software for the Sega Mega Drive, NEC PC Engine, Sharp X68000 and FM Towns families. [/list] Of course, there are lots of other fixes and emulation improvements. The Apple IIGS has better ADB and real-time clock emulation. Sega's Turbo and Buck Rogers: Planet of Zoom have better controls, and the latter has had graphical priority issues fixed. The NES APU frame counter interrupt is now emulated, fixing issues with dozens of games. For developers, debugger command and expression history is now saved between sessions. As always, you can read about all the changes this month in the whatsnew_0251.txt, or download the source code and 64-bit Windows binary packages from the download page. Read the rest of this entry
  13. MAME 0.250 November has passed us by, and it’s time for MAME 0.250, with a distinct Konami flavour! On the arcade side, the third and fourth player positions are supported in NBA Play By Play, and lots of regional variants have been added for games running on Hornet hardware. We’ve also added support for a Konami hand-held LCD game, a Tiger LCD game based on a popular Konami franchise, and a prototype of an unreleased Game.com title in the same series. In addition to the Castlevania-themed LCD game, we’ve added licensed Tiger LCD games featuring Mega Man, Ninja Gaiden, Superman and Gargoyles characters, although the latter two are different skins for the same game. MSX computer emulation has had a major overhaul, with more supported systems and peripherals, including lots of cartridge port floppy drives. As a bonus, the Fujitsu FM Towns family gained support for more controllers, including the Marty Pad and the twin-stick Libble Rabble joypad. Hard disk issues affecting the FM Towns family were also tracked down and fixed. Atari 8-bit computer cartridge emulation has been modernised, and a few more unlicensed Game Boy cartridges are supported (you can now play some very famous unauthorised translations in MAME). The Quantel DPB-7000 is looking much better, with lots of progress on video output and peripheral support. Namco’s Alpine Surfer is now playable in MAME, and several graphical glitches that had plagued System 22 emulation have been banished. Support for Italian versions of Quizard has been added, and German versions of Quizard 3 and Quizard 4 Rainbow are now working, as well as a Czech version of Quizard 4 Rainbow. A missing line scroll effect in Seta’s Caliber 50 is now emulated, and some flickering graphics in Atari’s Return of the Jedi have been fixed. Other improvements include lots of fixes for invalid memory accesses, function keys for the Franklin Ace (Apple II clone) computers, proper DIP switch labels for Nintendo Vs. Mahjong, and much, much more. You can read about all the changes this month in the whatsnew.txt, and you can download the source code and 64-bit Windows binary packages from the download page. Read the rest of the entry
  14. Can you give an example? Was it a text output from the -listinfo command (now -listxml since MAME 0.84)? Was it on screen when you started the game? In any case, the only way I know to pull up palette information is while running the machine and using the F4 to view Palette, GFXDecode and Tilemaps (if done through MAME's system). Of course, the source itself should also have all palette information as well listed in machine setup/startup.
  15. MAME 0.249 After a whirlwind four weeks of development, MAME 0.249 is ready for release! Highlights this month include improved Atari 8-bit family emulation, a newer version of Kyukyoku Tiger with a two-player cooperative mode, another version of The Crystal Maze promoted to working, and lots of prototype cartridge dumps for consoles including the Atari Lynx, Nintendo Game Boy and Super Nintendo Entertainment System. There are also eight e-kara cartridges, including a rare e-kara Web cartridge containing twelve youth-oriented songs. The modernisation of Apple II and Macintosh emulation is progressing steadily. This month, the last of the legacy floppy devices were phased out; various ADB emulation issues were resolved, making mouse/keyboard input more reliable; and the Apple IIe standard 80-column card now works properly. Brian Johnson has added some hard disk and sound cards for the Epson QX-10 and improved the keyboard support. Thanks to holub, MAME now emulates the ZX Evolution: BASECONF, another successor to the Sinclair ZX Spectrum. As an added bonus, there’s also better I/O emulation for the ATM-Turbo family. All the little fixes and newly supported features this month add up to make this a must-have release. There’s better display emulation for the Victor 9000, data cassette support for the Casio RZ-1, proper emulation for the K051316 tile flip configuration flags (allowing an old hack to be removed), better video emulation in Jaleco’s Field Combat, fixes for sample playback on the Yamaha MU-5, and the German UI translation has been brought up to date. Of course, there’s far more than we have time to mention here, but you can read all about it in the whatsnew.txt file. As always, you can download the source and 64-bit Windows binary packages from the download page, Read the rest of this entry
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