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Posts posted by Segataritensoftii
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At least some of you probably know what I'm going to say, but I'll say it anyway.
Robbit. His games made 3D platforming fun, not slow and clunky with the complicated controls, 872 goals per level, and dreadful camera angles (all without much in the way of platforming) you see in most of today's 3D platform games.
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I read about EA's Skate It in a magazine a few days ago. They said that the controls were "more accessible than the original", and used the Wiimote very effectively. Needless to say, I have reasonably high hopes for this game.

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Why? Because you will always find SOMEONE who will like that sort of thing. There are enough people on this big spinning globe to market something to anyone.c'mon man, it's all about marketing. a product can blow complete balls, but if you put enough money behind it, it will be successful.
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That would be a really clever idea for a game!Dreamed in color since I was a kid, but hardly had any videogame-related dreams...maybe one recently about owning a Gameboy version of Space Invaders that replaced the aliens with numbers and the whole playfield looked like Space Invaders being played on a Microsoft Excel spreadsheet. -
Space Harrier 3D is one of the games that uses the 3D glasses peripheral that was available for the Master System at the time that game was made. That could explain why the screen looks so weird. Look for other games that don't have "3D" as a suffix, such as Alex Kidd or Sonic the Hedgehog.never had one of these before, and it's still "testing" in my mind. Are the graphics supposed to be a little jumpy? I have one game for it, Space Harrier 3D, and the title screen doesn't show right. Also, the background of the game, the skyline with everything isn't right, either, like it's being scanned on the screen wrong. Double, going from the right and left about an inch.What I have to do is get a few more games and test it more, but with these findings so far, any thoughts?
The on-board Alex Kidd game seems to work fine.
/edit I woke up a little more, and the "jumpiness" is really too much flicker, but there shouldn't be any flicker on the title screen. Next: try a different game (when I get one).
Nathan
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I'm not a fan of the Jaguar. I'm a fan of all game systems!
Why? because there's always going to be at least something good for even the worst system. The only exception I've found is the RCA Studio II, whose entire library of games is about as fun as being dragged behind a supersonic electric train on the third rail. -
I just started a thread on the 68k Macintosh Liberation Army (68kmla) about games people would like to see on the Apple II, and someone by the name of foody asked if there was anyone who really wanted to do this sort of thing. He really wanted this to happen.
So, I was wondering, is there anyone here who would be seriously willing to port any of the games listed on the thread?
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I'm not quite sure about the approach you suggested. It seems like it would just be Metroid with a different character. However, it doesn't sound like a bad idea. Me, I would probably go for something like the approach you suggested, but with the classic stage select. Each stage (The exceptions being the opening stage, which would be designed in the regular linear MM style, and the Dr. Wily stages, which would simply have you looking for the boss.) would be designed like a sprawling labyrinth, with several specific targets to take out before you can go to the main boss. When you selected a robot master from the stage map, you would get a screen with the mission info (which could be brought back up at any time during the level), and be given the choice to either go to the stage, or back to the robot master select screen.Hmmm... I had a look at the close-ups of the screenshots from the NP scans, and while I'm still very excited, I'm also a little worried. Remember how the levels in Mega Man 6 were mostly bland and uninspired (Centaur Man's, Plant Man's and Tomahawk Man's levels in particular)? I get the same "lack of imagination" vibe from MM9 when I look at the levels shown in those screenshots. Still, I'm sure I'm going to play this to death once it's released.
This also raises an interesting question: Now that Inafune has seen the light about going back to the 8-bit roots of the series, would it be that much of a wild idea to have a Metroid-style Mega Man game, with a single large world to explore instead of separate levels? I don't think it would be too hard do develop such a game with 8-bit graphics (like they're doing with MM9) and if there's a series that lends itself well to "Metroidization", it's certainly Mega Man.

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NOOOO! Somebody save Space Giraffe!lol. Did Space Giraffe get delisted? Or did it make the cut?I'm not aware that they've announced anything beyond their intentions to clear out underpeforming XBLA titles. I imagine Space Giraffe might be one of the early candidates to go, though I think it's a much better game than he was given credit for.
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I was born in 1992, but, through a combination of us living in a rural area and my mom only letting me watch PBS, did not know much about video games in the 1990s, except that there were the N64, the PS1, the Sega Genesis, the Atari 2600, the Atari Jaguar, and games called "Pitfall", "Banjo Kazooie", seen at the N64 kiosk at some department stores I went to (I remember really loving the name), and "Crash Bandicoot 2", which I thought existed for N64 at the time. I didn't start to have a good working knowledge of video games until mid 1999, when we got an IBM Aptiva computer to replace our aging Macintosh Classic II. Through the free service Netzero, I slowly started to understand what video games actually were.
In june of 2001, I got my first taste of video gaming through a Game Boy Advance that someone had brought to school. I was fascinated with this strange new device. Available to play on it were two games: Super Mario Advance, and Mario Bros. I spent a lot more time playing Mario Bros. than SMA, but from the very moment I first turned on the new machine, I knew that I had to have one.
The year after, I went on a shopping trip with my aunt to seek out this "Game Boy Advance". Unfortunately for me, they were out of stock. So I decided to get the Game Boy Color and Rocket Power: Gettin' Air instead. When I got home, I played that game constantly. I went on the search for more games, eventually getting "Donkey Kong Land" and "Super Mario Bros. Deluxe". Which I also played constantly. The next year, I finally got myself a Game Boy Advance, and the year after that, my first console System, a Sega Genesis, which my brother had picked up on a trip to Arizona.
Well, that's what got me into them, anyway.
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Now that's just sad.Yeah, it looks like it'll be good. I couldn't think of a better company than Bethesda to develop it.Relatedly, check this out:
http://www.gamepolitics.com/2008/05/30/us-...t-al-qaeda-mate
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Are you going to put the video and playable demo back up?Thank-you for your continued interest in and support of Zaku, everyone. We're very happy to have the opportunity to bring a great, new game to the Lynx - and to further reflect that, the Super Fighter Team website has today been expanded to include a brand new set of Zaku pages that are full of updated information and art assets.Check it out @ www.zaku-lynx.com !
While you're there, we invite you to join our Zaku mailing list. This way, even if you don't have the chance to regularly visit the website for news and updates, you will still be informed as to the game's progress and, ultimately, when it will be available for purchase.
As always, your feedback is appreciated as we value the input of our customers and fans. Thanks for your attention.
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I have a Mac. May I have a stand-alone version?Sadly, at this point I can't generate a stand-alone version for Windows machines, only for Macs. That will change in the future at some point.The Unity browser plug-in is very respectable and is used for many Disney games among many others, so nothing to fear there.
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Um, I'm only 15...Simply put, as you already pointed out, we're all adults here and owners of many systems. I'd guess that most people here are at least 30 years old, but none younger than 21, and most in their late 30's.
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What if the company offered a way to buy them on disc? Here's how I could see it working: You could choose to buy either the download or the disc, and all the downloadable games/demos/patches/etc you bought while shopping would be shipped to you on one disc that the company would burn for you. as the total size of the files got bigger, the downloadable content would be given to you on a CD, then, maybe, a DVD, if things got too big for CD, then, a Dual Layer DVD, if things got bigger, then, a Blue Ray if things got really huge. The disc would come with a generic case and thick manual, with instructions for all the games, and a disc with all the game titles or logos. The disc would be tied to your console's serial number, so if you wanted to copy a game to something else, you would have to use your console. However, the games could be played, and their progress could be saved on other consoles, but you could only back them up on your console. This would not, of course, apply to demos and patches. And if, for some reason, your console was bricked, or some other awful thing happened to it, the company could send a spare disc of your downloadable content to you at no extra charge, with your new serial number.
How do you like this system? It was made to have the smallest possible impact on disc making cost as possible. This would be an especially good service to have for Virtual Console and Wiiware games. With storage space at a premium on those consoles, it would be a relief to have the games on disc, so you didn't have to waste precious memory on your machine just to play them.
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Heh heh, good review. Looping on the Colecovision looks fun.

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I'm hoping Telltale releases disc collections of these for every 10-30 episodes released, much like they're doing with their Sam & Max series. Then we won't have to fill up our precious little storage space on our Wiis, and we'll have something to collect when the series gets pulled off Wiiware.
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I've seen many game creation programs claiming to be the easiest, or the best, or, sometimes, capable of making the smallest (in overall size of all files) games. The latter is the claim of Z Game Editor, a curious game making program that is mainly designed for the purpose of making small, addictive games in only 64KB. Even stranger, although the graphics engine is exclusively 3D, the actual gameplay of the games is almost exclusively 2D! Couple that with trippy, simple graphics in many of the games and sound that sounds like an Atari 2600 on incredibly high amounts of steroids, and you've got yourself one hell of a weird tool. Check out some of the games made with it on the website. They're extremely bizzare and abstract!
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Not exactly a "Thrift find" per se, but today, I found the Lynx version of Batman Returns on the sidewalk in front of the school today.
It looked very battered up, with scratched plastic and contacts, and parts of the label ripped, but it was still an awesome find. I just wish I had a Lynx to test it on... 
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That was The Temple of Doom. The Temple of Doom was a completely different and unrelated game that was ported to a lot of platforms. All the ports sucked. I'm pretty sure that Raiders of the Lost Ark was 2600 only.I dont think Raiders of the lost Ark for the 2600,did too well either.They may have made too many of them but they also sold a lot and most people (like myself) enjoy the game.
Yeah,i enjoyed that game too.Its pretty hard IMO,still haven't completed it.I've heard just as many say it sucked,as i did hear say it was great.I dont care what the critics say,but from a profit/marketing point of view.
The arcade version in the Atari system 1 units was a decent game
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I think I saw a Cad program for C64 on a cart.
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I wish I had a subscription to Retro Gamer, but they cost over $150 around where I live.
I guess I'll have to buy it off the newsstand rack again.

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I want to write a little description of my avatar in the space where it is. So far, I haven't found out how to do this. Can anyone walk me through the steps?
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Robbit in super mode. With a jump like his, I could go just about anywhere.


Anyone think Ballblazer is possible on the 2600?
in Homebrew Discussion
Posted
It's a very simple game. It doesn't look like it would take too much to run, So I'm pretty sure a port to 2600 is possible. What are your thoughts on this?