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Segataritensoftii

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Posts posted by Segataritensoftii


  1. I was just wondering, are there any games (besides simulations) that enthralled you the most? Like games that you would play for days if given the opportunity?

     

    My personal pick for this category would be The Incredible Machine. There were so many types of contraptions you could build. It kept me glued to my computer screen for hours as I tried building the most complex method of opening a can of soup that I could think of. The puzzles were also awesome and well done as well, and I spent an equal amount of time on those. I don't think I ever finished them all.


  2. This idea partially came from thinking about that Futurama episode where one guy asks about what life would be like if it were more like a video game. So, I was wondering, what do you think it would be like if your favorite video game worlds and characters were in your world?

     

    I can say that if the Jumping Flash characters were in my world, it would be a much better place, because of all the threats to dismantle it from really weird bad guys. :lol:

     

    Unless, of course, they all decide to retire to small asteroids. :ponder:


  3. I am trying to find a game I used to play a lot but sold some time ago. I cant remember the title but the game was a first person shooter that saw players wander around ancient Egyptian temples shooting scorpians and jackal headed guardians, unlocking secret doors and collecting artifacts that helped you cross lava and acid pits, levitate etc. At the end of each round you returned to the tomb of the Pharoa who advised you on where to go next and what artefact was required to help him regain his strength. Does anyone know the name of this game? ;)
    Was it Montezuma's Return? It's for PC, not PS1, but that sounds much like your description.

  4. is there even a need to improve hardware? I think that graphics cant get much better than ps3, and even gamecube graphics are realistic enough. It just seems that there is no point to upgrade hardware. Maybe there wont even be a 8th generation.
    I was wondering why most of the PS2 to 360 ports (Acme Arsenal, Crash of the Titans, etc.) had no noticeable graphical differences. :ponder:

  5. Another one:

    Making fantastic games that are ruined by the stupid difficulty of the last level, in which the developers simply went crazy or cheap.

    Examples: Axelay and Target: Renegade.

    Add Robbit Mon Dieu's final boss to the list. My god, that mother****er took months to beat... :x The angelic, triumphant music in the background, while completely kickawesome, didn't help matters... :ponder:

  6. I really think the only reason game companies release consoles is that it's easier to control piracy there. The only end-user benefit is guaranteed plug n play. I think it would be better off if consoles were just standardized PCs with a full OS on them. You'd get a lot more value out of them.
    I agree. (nostalgic rambling alert) There used to be tons of "Plug & Play" PCs that could hook up to your TV and load your apps and/or games with little to no hassle, for the most part. Computers like the Apple II and later the Commodore 64, ZX Spectrum, Atari 8 bit series, IBM PCJR, Amiga, Atari ST, and others allowed an easy way to get into computing. You often didn't have to buy anything extra to start computing, because everything, including the keyboard and the disk drive (although mostly on the 16 bit computers) , was usually contained inside the machine. It was a much nicer arrangement, and a lot better than most computers today where you have to buy the keyboard, mouse, and a specialized monitor, which can take a huge chunk out of your wallet.

     

    I'm thinking Sony could create a really great machine with their PS3 technology. An Amiga-like all purpose computer with a Cell, RSX and a fast OS would probably rock. :cool:

     

    And, just for clarification, I was not alive at any time in the 80s. In fact, I was born in 1992, and I wasn't introduced to video games or plug n' play computers fully until the early 2000s. :) This probably makes me a bit of a latecomer... :P


  7. One thing that's not been mentioned yet is the possibility of Apple entering the console market. Sir Steve already said Apple is putting together a software team to lead development of first party games for OSX. They'll get their foot in the door with a home media center/server that will also be able to play Mac games, probably in the form of an AppleTV 3 or a revamped Mac mini with DVR capabilities.
    I'm kinda hoping that happens. And, who knows? Maybe the game console market might just become an extension of the computer industry dedicated to selling efficient and truly useable set-top box style computers that are, unlike the current generation of windows/mac boxes today, small and efficient with truly multimedia ready hardware. They would be all things to all people, and not the monolithic tomes of today that people mistakingly refer to as "computers".

     

    If that happens, I would expect other players to briefly join in wanting a piece of the pie. Sony and MS would come in with smaller versions of their PCs with TV hookup capibilities. Sony would release a smaller version of their Viao running Linux, and MS would probably try making the "Xbox Next", which would sell well at first, but sales would quickly drop off after people discover that it's just an Xbox branded PC running Windows Vista :D .

     

    But that's probably just wishful thinking. (still hoping for it, though. :cool: )


  8. Talk about train wrecks. Did they ever hear of padding and margins? What's with the text being right up against the picture? :D
    The rest of the website isn't too bad, actually. If you want to see a trainwreck of a site, look at some of the pages on Platypus comix. The images actually COVER the text sometimes, making it impossible to read unless you turn the images off! :woozy:

  9. Anyone ever go to this website? This is a whole website devoted to creating shoddy and barely playable, yet awesome games, mostly using Klik & Play, which is best for that sort of thing. The thing about this website, however, is that most of the games on it have been designed in under 2 hours. These guys come up with some truely hilarious concepts most of the time, like a shooter where a giant Garfield shoots at lasagna. I recently got an account there. My screen name on the website is .KKliker. Who knows, I just might try my hand at one of the 2 hour game design contests. I've already got some ideas, like Duck Bombers, a game where you play as a duck trying to ram into various boats and planes (and sometimes corporate headquarters) to defend his pond, and Al Khan vs. the mob, where you play as Al Khan, trying to escape the disgruntled fanboys and defend a once mighty 4Kids "entertainment". :twisted:


  10. IMO, DKCountry is getting FAR too much credit.

    Just because the sprites were drawn by a render farm instead of a guy with a sheet of graph paper doesn't mean it's doing anything particularly noteworthy.

    3D-rendered sprites LOOK fancier, but they're no different than the more conventional hand-animated ones from the system's perspective. It's still just slapping 64*64 bitmaps on the screen.

     

    Not in disagreement. BUT, remember that it had not been done before on an SNES!

    Actually, I think Rise of the Robots employed similar techniques at least a year before DKC did.

  11. Race Drivin' on the Sega Genesis. I had just never seen a 3D game on a 16 bit console done without any extra hardware being used. It ran at like 5 FPS, often dipping lower than that, but it was very fun and quite a thrill ride nonetheless. But for some reason, I never noticed how impressive Sonic 3D Blast's special stages or the corridor level in Toy Story were, despite those stages pushing the system's potential pretty far as well.


  12. Also liked E.T. for the 2600, Surrounded was fun from what I remember of it, and I want to check out Game Maker... was that for the Atari 8 bit computers? Maybe I could make a version of Bubsy with it. :D
    There was an 8 bit program called Game Maker, but I thing it was only on the Apple II and C64, not the Atari 8bits. The one I'm talking about is that windows program that came out in late 2000 and now has it's own game sharing site called Yoyo Games.

  13. Janitor Joe (PC):

    The one I'm talking about is the Game Maker version. It was this guy's first game, and it got generally bad reviews across the board. But, for one reason or another, I love it. I think it's the last two bits near the end where the dialog becomes extremely witty and there's actually MUSIC! And it's much better than the music at the title screen. It's the James Bond theme! And, call me crazy, but in my opinion, there's nothing better than running away from a bolder in a tenth rate platformer while the James Bond theme plays in the background. :cool: And in the last level, you get chased by a little thing the game calls a munchkin, for some reason. And the dialog in that bit is HILARIOUS! At least to me it is.

     

    Rocket Power: Gettin' Air (GBC):

    I should hate this game. I really should. But for me, it seems to have a certain addictive quality that makes me want to play it over & over again. Must be because of the nostalgia factor of it being the first game I ever owned.

     

    Any of you have any games you have love (but really should hate) relationships with?


  14. Just this morning, I was on GameFAQs. I looked at the poll of the day and saw this.

     

    I know Halo 3 is really overrated and all, but this is the most ridiculous thing I've ever seen on ANY poll! Halo 3 is just snapping up the votes and dominating the competition, along with Mass Effect! The other games are getting hardly ANY votes! And where the crap is Bioshock? From what I can see, there are hardly any games on this poll that would even be worthy of being called "Greatest 360 game of 2007", let alone the decade. In fact, from what I've heard, I think we could safely say Halo 3 is one of the ot, if not THE most, overrated game of the decade.

     

    Sorry about that rant. I am just fuming ANGRY at this whole thing! :mad:


  15. Things just aren't as tangible as they used to be. You now buy stuff and never see a physical copy of it. ~telengard
    On the other end of the spectrum, I can see a generartion of systems that use no physical media at all, with all games being direct downloads.

    If that happens, I will be very upset. In my opinion, every console needs a media slot for some form of preservation. If I were making a console, I'd offer players the oppertunity to buy discs with all the downloads that were wiped from the main server in the past six months, and also let them use their console as a server for online gaming, something which, unfortunately, probably won't happen.

  16. Fly Tales:

     

    For this game, it would probably have to be 3D and cell shaded. To capture the feel of being a tiny fly in a house, the flight controls would probably be descent style, only moving forward would be quicker. It would be in the first person, and there would be a lot of things to do in the various locations, including lots of side quests. However, there would be no main quest. The game would be more about exploration and experimentation. For example, you could run on the radio dial to change the music in-game, or pick up various objects in a lab and put them in the cloning machine to make four copies of them. As for the side quests, you wouldn't have to finish them, except if you wanted 100%. The characters would still speak in the same babble like in the show, although there would now be text boxes to show what they were saying. The characters in the game would be where you get most of your quests, but you can also get certain abilities from them as well. For example, talking to the life guard will open up a minigame where you can learn to swim. It could actually be a very good game, although it would be very hard to make.

     

    Care to share you're ideas about movie/TV show to game transitions? You can do a movie or show that got a sucky transition or transitions to games, because lord knows there are a lot of them. :ponder:


  17. I would have done a few things:

     

    1) push back release to November 1994, just in time for christmas. I would use this delay to accomplish the remaining

     

    2) substitute a 68020 for the 68000. The 68000 was useless for anything but just looking at, compared to the other chips. The 68020, as demonstrated in CoJag units, would have given an extra hand without suffering the rest of the design.

     

    3) RAM RAM and More RAM. 6-8MB of RAM. The year wait would have seen the prices on RAM go through the floor, allowing for less expensive units while still boosting the RAM content and the faster CPU.

     

    4) CD-ROM based, not cartridge based. By the time Jaguar got rolling, CD-ROM was the new standard for game distribution. Integrating the CD-ROM elements into the motherboard along with the new CPU and RAM, with the price drops from that year (which were very heavy drops with the introduction of new plants in Korea, Taiwan and Malaysia entering the field) would have kept the production price comparable.

     

    5) stockpile. Begin rolling the units out in July, but just sit on them, warehouse them, then, on the Wednesday before black friday.... super massive drop-shipments, big displays in the major stores, "Worlds first 64-bit gaming console!" ads on all TV stations. One big blitz to push everyone into a shopping frenzy. So when people hit the store on Black Friday, there they are, fresh, new, eyes staring at you.

     

    6) this is a longer term strategy that should have been persued, develop and release a desktop computer using the Jaguar components. Using even beefier CPU's and more RAM would have further improved the system performance, but now you'd encourage homebrewing of content for the Jaguar. If you hit the magical pricetag of $600, then you could even push into new, larger space. Plus, being able to run your Jaguar games, instant hit, a potential Commodore 64 level hit.

    Wow! I'm no marketing expert, but I think you came up with the best possible idea. You're marketing strategy could potentially have made Atari rule the western gaming market, or at least be very competitive in it! :-o
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