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Segataritensoftii

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Everything posted by Segataritensoftii

  1. That was what inspired me to write that. I was searching all over for that link to put in my post.
  2. My dream Lynx III: CPU: 65c816 or 68000 running at 16 Mhz (if it used the 65c816, it could have backwards compatibility with the original Lynx and even a cartridge adapter for Atari 2600 games! There could also be the possibility of an Apple IIGS emulator sometime in the future.) But for raw horsepower, the 68000 would be pretty awesome as well. ) A more advanced graphics chip capable of doing scaling, rotation, stretching, and morphing. A Roland sound chip with SNES quality sound 200x200 active matrix LCD screen that you could see without a backlight 256k RAM 64 Mbit maximum cartridge space 8 hour battery life But why stop there? Here's what I think would happen if Atari kept making more Lynxes Lynx IV (codenamed Cheetah) specs: -RISC based ARM CPU running at 20Mhz -3DO (or at least 32X) quality 3D chip -on-board 65816 for backwards compatibility with Lynx I/II and Lynx III -1MB RAM -N64 quality sound chip -256 Mbit maximum Cartridge space -320x240 LCD pixel display Lynx V (codenamed Leopard) specs: -100 Mhz MIPS CPU -75% Dreamcast quality 3D chip -8MB onboard flash memory -PC card adaptor for backups, extra save space, etc. -164 MB Maximum cartridge space -12 MB RAM -built in 28.8k modem -Download service with Atari 2600, 5200, 7800, Lynx, Atari ST, XL, XE games -Web browser -MP3 player -512x384 pixel LCD display with power saving LED backlight Lynx VI specs (this is reserved for right about now): -750 Mhz MISC (Minimal Instruction Set Computer (only 30 instructions)) CPU (original design) -64MB RAM -2/3 Xbox 360 quality 3D chip -support for SD, CF, XD, Memory stick -1920x720 pixel OLED display -plays HD movies -Dual-layer DVD drive -games also come on SD card
  3. I've never gotten to see real vector graphics before. It's a damn shame nobody makes vector monitors any more.
  4. I seem to remember a pirate of the first DKC that was a lot more comprehensive than this one. The music sucked, but the graphics were amazing and the gameplay was very good for a pirate game. BTW, I'm posting this from my PSP.
  5. Just one of many weird occurrences happening on the Wii front lately. Why haven't the different colors come yet?
  6. I would like to inform you that I, a fellow American citizen, get the joke. Did it have something to do with Australia being "the land down under"?
  7. PSX: Jumping Flash 1&2 (In fact, the rest of my PSX library has suddenly become boring because of those games) N64: Rocket: Robot on Wheels (I've had nothing but Mario 64 and Rogue Squadron for soooooooo long...)
  8. Ah, the platformer. A staple of classic and modern gaming. The category of greats such as Super Mario World, Sonic, and Jazz Jackrabbit. The pick-up-and-play genre that has enthralled many since it's introduction in 1981 with Jump Bug, and it's later popularization by Donkey Kong just months later. The 3D analog of this genre is almost as old as the platformer itself. Let's go way back to 1981, when Sega was looking for a way to cash in on the lucrative success of Donkey Kong. The result: the top-down isometric platformer Congo Bongo (Tip Top for all you europeans). While the graphics weren't exactly true 3D, they were amazing for the time and the 3D game play was innovative. Isometric platformers quickly became very popular on the home computer front, with such classics as 3D Ant Attack, Knightmare, and Head Over Heels leading the way in this new, uncharted world of 3D. There were also other, more innovative efforts, such as Trailblazer, a game where you rolled a ball down a path and jumped over gaps, Kosmonaut, which further capitalized on the 3D aspect by adding above-ground obstacles for the player to avoid, and Impossaball, a side scrolling game where you controlled a bouncing ball by tilting the playfield. Moving backwards in time to 1984, we take a look at I, Robot, a revolutionary arcade game by Dave Theurer that, while not exactly a platformer, was the first 3D game resembling one using filled polygons. The first true Polygon based 3D platformer using filled polygons would come later, with Alpha Waves (later known as Continuum) in 1990. What is notable about this game is that it has a few elements prevalent in 3D platformers today, such as the behind the back third person perspective a la Mario 64. In 1992, The developers of Kosmonaut released Skyroads, which was basically a version of the same game that allowed jumping on top of higher elevations. Many of the last few big innovations in 3D platforming would be coming from a certain island nation on the other side of the world, Japan. In 1994, a small developer making games for the humble X68000 platform named Exact made a breakthrough. They had created the first truly workable system for 3D platform games. Using that system was a unique game called Geograph Seal. Geograph Seal managed to give players the same fun, addictive qualities of a 2D platformer while still remaining intuitive and a hell of a lot more fun. This game was in the first person and let the player easily guide him or herself from platform to platform using a very fun triple jumping mechanic and tight and responsive control to help the player with depth perception. Sound familiar? Read on. One year later, Exact created a platformer with very similar gameplay to their Geograph Seal on the PSX. It's name: Jumping Flash. With Jumping Flash, Exact took their style of 3D platforming even further by making a genuinely memorable game that further capitalized on the platforming aspect and made a giant leap (no pun intended) in the history on 3D platform gaming. Alas, Exact's efforts were all for naught, as there would soon be 3 games that were all making an attempt to be the "be-all, end-all" of 3D platform gaming. Super Mario 64, Crash Bandicoot, and Sonic Xtreme. Jumping Flash was lost in the rush, and just barely managed to hang on until 1999, when the series was sold to developer house Sugar & Rockets, who killed it by releasing the mediocre Japan-only sequel, Robbit Mon Dieu. In mid 1996, it already looked like the platform wars had a clear winner. Sonic Xtreme had been cancelled due to poor managment and slow progress, and Crash was not nearly the be-all, end-all game that Sony made it out to be. So there could only be one winner, and here it is. "It's a me, Mario 64!" Yes, that's right, folks. Mario 64 was the winner of the 3D platform wars, and it certainly deserved it's victory. It was memorable, fun, and most of all, versatile. There was just one problem. You kept having to constantly control the freaking camera! Indeed, camera problems plague many 3D platformers these days, so it's easy to see why they've declined so much in popularity. Maybe if the engines from Jumping Flash or Sonic Xtreme had become popular, the platformer would still be extremely popular today because it would have retained much of it's pick up and play qualities in the jump.
  9. There was this one time when I found this game creation software that could run on all kinds of different platforms. It wasn't Blender, but something else. There were versions for Windows, the Mac, Linux, and one version for PSP. I seem to remember that it was the creator software and not a special runner application like they do on most of the lesser systems. I used to know what it was called, but I can't remember it anymore. Could anybody help me with this?
  10. There is a recent Ghostbusters game floating around on the internet somewhere. I last saw it on Caiman.net.
  11. Well, at least that dream came true. Without Yuji Naka? Please. The game also looks like ass so far. It's also being developed by Sega Studio USA, which their sole masterpiece is "Shadow the Hedgehog," and we all know what a peice of crap that game is. Yeah, I guess that's true. It helps if you have lowered expectations.
  12. I finally got it! I now have a current game system instead of just that decrepit old GBA. It probably won't last me long, but at least It will hold me over until I can get a better paying job.
  13. When I last saw it, it came with a car adapter. Well, when I last checked all the pictures on the unit were made in 2005, so I'm pretty sure the Lumines disc may be from 2005 as well.
  14. This is a sort of sequel to my previous topic, "Ever thought a certain game or system existed but then found out it didn't?". This time, It's about games you dreamed existed, which is basically the same thing. One of my dreams about a game existing was about a version of Jumping Flash where you could build your own levels. For some odd reason, you could only play the levels you built as a Muu-Muu. On the subject of dreams, I once had one where I was flying a rather flimsy aircraft over a huge carnival. I also remember having a lot of fun while doing it. I did quite a bit of swooping. Unfortunately, the emotional experience of it was lost when I woke up. Kinda odd, really Anyone else have anything to share from the depths of their subconscious mind that would be video game related?
  15. That's the problem. I'm on a really tight budget (about $120), and I want to take my parents and brother to go see Ratatouille on my birthday. Perhaps a used DS might be a wiser investment, seeing as it won't burn as much of a hole in my wallet and it's better supported by developers.
  16. It costs $100 and comes with one game: Lumines. I didn't check to see if it had a memory stick in it. So, am I getting a good deal, or should I pass? The reason I want this is because my most current system is a GBA. But it's probably not such a good choice anyway since a used DS can be picked up for a cheaper price. Edit: Just found out it has a 512MB stick. I'll swing by the sale later to see if it has any decent homebrew.
  17. Here's a sound clip I made based on the famous early PSX ads. ENOS_U_R_not_ready___my_version.wav It's probably not as good as the real ads, but I still think it's pretty darn close. All voices were done by me. I may attempt to make a whole ad based on the early PS commercials sometime in the future, but I don't think it would be nearly as good as the real thing.
  18. Haven't you heard? A JF3 got released way back in 1999. It was called Robbit Mon Dieu, and, sadly, it sucked. I've been trying to make a Jumping Flash 4, but progress has been going very slowly. I agree that it would be nice if Sony announced one to take the weight of making a new sequel off my back.
  19. Especially since that's basically everything made for it. Aside from homebrew, anyway.
  20. Uh yes because they are from Microsoft, that does make them the Worst Consoles Ever. Do you even have any idea what you're talking about? Download the emulator and tell me the Studio II isn't the worst game system ever. Why exactly don't you like the Xbox and Xbox 360, anyways? Is it because they're from a company who single handedly took over the software market and forced people to buy expensive, shoddily built crap? Look, can we just end this argument to keep from getting into a flame war?
  21. Nights on the Saturn. I knew it was going to be excellent from the first time I saw it, but when I actually opened up the box I got in the mail and played it, it turned out to be a far more joyful experience than I ever could have imagined. That said, I have much lower expectations for the sequel. I expect it to be good, but not as much of an immensely fantastic experience as the first one was. I'm also concerned about the release date for the game. September for the US? I find that to be much too short and will likely result in a rushed and shoddy game. I'm hoping the release gets pushed back to at least December so the development team can give it some polish.
  22. Game Systems? Bah, I don't need no stinkin' game systems! As a kid, all I had was Mancala. I never had any game systems, nor did I ever play any. I played Mancala on a wooden board with Glass beads and the best AI of all, my own father. I had no Sega Genesis or Nintendo 64. Kids these days with their Atari 2600s and Nintendo DSes... they make me sick. Much later, in 2001, I got a Game Boy Color and Rocket Power: Gettin' Air. I never went back to board games again.
  23. Just because they're from Microsoft doesn't make them bad consoles. Have you ever even PLAYED the Studio II? It's horrible. I will have to say that I half-agree with you on the Xbox 360, though. The build quality is extremely shoddy and I am disgusted that Microsoft hasn't fully fixed the problems with it.
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