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Posts posted by Segataritensoftii
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Noticed nobody's posted here in a while. Guess it's too late to pin this, since I can't edit the original post anymore.(Curse you time sensitive posts!
) Maybe I'll make a new list based on my old one, with descriptions, and gameplay footage, and possibly built in emulators, and maybe even an interactive 3D virtual museum! With sound clips of actual events of people screaming in terror while they play these godforsaken units! and...oh, who am I kidding. I could never do all that. Besides, the forum wouldn't easily permit it. -
That's It! I'm moving out! You can't have any freedom in this country anymore.

If this happens every building in America will have to become a prison because so many people would be charged for copyright infringement. I think the US should just adopt the GPL and Creative Commons licenses and screw the current copyright laws.
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If anyone from the GMC forums named "meleeyoshi" is reading this, I'd like to apologize. I'm sorry for bashing your game. I really should have offered more constructive criticism.-_- Anyways, how ya doing? Are you still using Game Maker? If so, hows it treating You? Made any games lately? If so, how are they?I found this on the GMC forums a while back. The topic title said "my cool game" and the subtitle specifically said to "plz rate". It turned out to be the worst, most hideously malformed thing ever created with Game Maker. This "game" involved leading Crash Bandicoot (if that's what the tiny, unrecognizable blob of pixels was supposed to be) through 2 "levels" and then fight boring, unimaginative bosses. If I were to describe this game through a mere description, it would take a large encyclopedia, as no amount of words can describe this train wreck from hell. It's weird, boring, unfun... I...just can't find the words. The best parts of this game are probably the music, and this lovely bit of dialog. "hi im crash bandicoot you will see me alot cause im the main character". Yes, that's the best the creator could come up with. Since I don't use Windows anymore, I can't provide you with screenshots, but I can provide you with a download link! Can you stand the horror that is Crash(insert name here)? Check the attachments to download.PS: I know this is a stupid topic. My next one will be better, I promise! :takes pity:
update: Screenshot added! Now you may see the everloving crap that is this game.
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I didn't mean hard as in they were hard to make, I meant hard as in hard to finish with poorly placed obstacles. Now I have enough experence in Game Maker to do just about anything with only the included actions. It took a couple months though.And, to tell you the truth, none of my games were too good anyway, just hard.
It is true, developing games is hard, even when you use programs like Game maker which require very little coding knowledge, who knows, the guy that made this game could learn from it and make a really great game, thats why your original topic was very tactless, your time writing that could have been used better maybe like I said encouraging the creator to work on his skills.
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Um... what if you have a lot of games to complete?

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Ditto.Revived this thread just for you, PressureCooker...i got Rex Ronan today, at the same store where i snagged Captain Novolin.You won't believe this, but the game's actually pretty good.
You play as Rex Ronan, an experimental surgeon, as the title would suggest. There's a spokesman for a tobacco company that's dying from the effects of smoking since 15. You have to save him so he can tell the public about the dangers. But you see, the tobacco company WANTS him to die, so they've somehow loaded his body with nanobots to destroy you in your quest. Yeah. Awesome. 
thats the coolest storyline ever. corporate espianoge at it's highest

:cool:
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Pretty cool.
The music totally sounds like it could work in an NES game. -
...Well, I suppose it's ok.
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This is exactly the problem with Lemmings 3D. The camera doesn't follow the characters automatically, so you're stuck using either the troublesome camera controls or virtual lemming mode, which doesn't work much better. And it doesn't help that the camera goes back to the same position it was in when you went into virtual lemming when you go out of it, which is sometimes very far away from where your lemmings actually are.I think the difference is, when the 3d was good, you had a decent camera, and when it was bad, you didn't.How many times did you die in Mario64 because you...didn't turn the fucking camera? YOU, the player should not be required to control the camera. That would be like going to the Matrix and looking at Keanu's ear for three hours because you didn't push the right buttons. Other times, like Zelda64, it wasn't so bad, because you could easily "snap" the focus back to exactly where you wanted it with one button press.
It isn't always the camera...sometimes, they take a game and completely change the essence of what the character normally does, like (yes I hated these too...) Mega Man legends, which had almost NONE of the fast paced action that made the originals so fun to play. I don't see it as nostalgia, per se, I see it more of "It wasn't broke....why'd they fix it?" I think these companies can't figure out how to do the successful formula on a new system without seeming derivative, so you end up with a lot of "gimmicks" like player controlled cameras, "special help" commands and the like to mask the fact that this just isnt the same anymore. Not that it SHOULD always be, but me? I would have LOVED a 2-d Mario64 using that systems graphic potential, I think it could have been MUCH better than Mario 64, beautiful, while still giving you the same formula you've loved and come to trust over the years.

I believe that Exact will always and forever be the kings of the 3D camera, first and third person. Ghost In The Shell did the third person camera so incredibly well. Despite the lack of fisheye, the camera just WORKED. I could find no fault with it at all.
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Heaven knows I have. (see pic)
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None really, I haven't been able to make anything since I got a Mac, so all my projects are on hold. And, to tell you the truth, none of my games were too good anyway, just hard. I am, however, about to make something really, really great. All I have to do now is get Ubuntu installed so I can begin.What games have you written lately, 'Segataritensoftii' ? -
Yesterday, I was thinking about how 3D evolutions of popular game franchises could use the first person JF formula. Here's how I could see it playing out.
Mega Man: We all know how awful the controls in Legends were. The Jumping Flash formula just looks like the perfect way to do a 3D action game starring the blue bomber. It would basically be a carbon copy of the JF formula, only with double jumping and weapon swiching instead of special weapons. For comparison, here are two videos I found on youtube of a
boss and aboss. "Now YOU decide which one is more sophisticated."-Macintosh ad, 1984.
Bubsy: There would be a single jump, slightly higher than the one from Mario 64 so you could see the ground above you, and then the double jump would shift the camera down, as always. gliding would be absolutely amazing. Once again, the camera would shift downwards, giving you an incredible sense of scale and freedom, and you would fall a lot slower, and move forward slightly slower too.
Sonic: I believe this would be the most awesome conversion, but, sadly, the hardest to do. Sonic would be running along really fast in the first person, and the double jump would just be one high single jump. It wouldn't shift the camera all the way downward, but only mostly so you could see the road ahead. Sadly, I don't see this being very practical.

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I used to hate that boss in Sonic 1's Labyrinth zone. I cursed at it for 4 years. Then, one glorious day, I beat it. The rest of the game was really easy after that. Before I beat that, Sonic Team gave me a new frustration. There was that one level in nights that drove me nuts. because of the freaking long zipline they put at the end. What makes this part so infuriating is that they have to put in a long tower RIGHT before that with ball things that keep knocking me down. By the time I'm finally up there, I've had about 20-30 seconds shaved off, and then the hell REALLY begins. you get on the longest zipline known to man and can only helplessly sit there as you watch your clock being slowly drained.
Other than that, the game's excellent. Easily my favorite game of all time.
I found a bug on the level where you could skip the first zipline, but sadly, it was only the first. Not the long annoying one.
I'm currently having problems with Extra world 4-2 in Jumping flash 1. I can't find the exit, It's driving me nuts!
If this game turns out to be a defective copy, it'll be even more annoying!
:mad:
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Well, point is, it was bad even for a first game. However, I will cut the guy some slack and give him 4/10 if this was his first.(I was feeling generous just now) If this wasn't his first he would've gotten a 1/10. The problem was, he didn't say it was his first game. People didn't know, which is why they were bashing him so much. Will a mod come and close this now?Cut the guy some slack, Game Maker or any of the Klik games take practice to make anything really good. I'm well versed in Klik and it is hard when you first start out, game maker is slightly different in that it actually uses a sort of source code, though the game your describing was probly made with the simple game algorithms for beginners. Before you bash a game openly try to find out if it's their first game (and if their 12 years old...) -
Don't be so sure. A few have talked about doing it, so you never know. Basically a 2D FPS is a Wolf3D style game where the view is 2D from the first person. A line, basically. With other lines that would grow or shrink as they moved closer or further away from you. Weird, huh?I don't think there's such a thing as a 2D FPS.
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Many may disagree with you on Outrun. From what I've heard, Outrun 2 and Coast 2 Coast are absolutely stellar 3D conversions. Or is there a terrible "Outrun 3D" I haven't heard about. Also, put Road Rash on there. RR3D is fecking terrible from what I've heard.Bad 2D-to-3D transitions:Sonic
Mega Man
Castlevania
Frogger
Outrun
Fatal Fury
Blaster Master
Gex
Street Fighter
Bubsy
EA NHL series
Fun fact: Did you know there were no less than 3 different 3D conversions of Lode Runner? 2(LR3D, Lode Runner 2) are from companies, while the last one(Turbo Lode) is freeware. All are great games, and well worth your time and money.
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Are you sure? I believe the final, final official release for that thing was that "One Piece" game that came out in Japan.Original Game Boy - Rugrats: The Movie (?) -
A Japanese "Streets Of Rage" at an American Goodwill. Best. Find! EVER!!!!

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Kool Aid Man, perhaps? I seem to recall that one coming out in 1990 or 1992.And I think Acid Drop was the last "official" 2600 game released in Europe. I don't think we'll ever get it straight what it was in America. Probably Secret Quest, Sentinel, BMX Airmaster, Ikari Warroirs, or Xenophobe. -
...And if you like puzzles, there's Tetrisphere, Wetrix, and Lode Runner 3D.Here are some of my favorite games and IMO must-haves for the N64.....Goldeneye (best multiplayer FPS ever), Perfect Dark, Super Mario Kart, Mario 64, Blast Corps, Paper Mario, Banjo & Kazooie, Conker's Bad Fur Day, Chameleon Twist, Starfox 64, Star Wars: Rogue Squadron, SW: Shadow of the Empire, SW: Episode 1 Racer
Oh....I could rail on forever....but those are some good ones.
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Well, we kinda already have those. What are you exactly referring to?
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Dangit how do I close these topiics? Now you're making me feel guilty!This guy is about as funny as having diarrhea and gout at the same time.I don't know, i can see how that'd be pretty funny, as long as it was someone else and not you.

i dont know when i see ROFL and all that i just have learned to tune it out.. which means that his posts are tuned out... im not really commenting so much on what he's saying as I hoenstly lost interest, and just started skimming.. its just that this is a waist of good server space really.
its ironic how threads that have seemingly no life span last the longest as people discuss forever how bad it is out of shock lol.
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Once again, you have bested me in my powers of observation. Oh well. At least I was half right this time.More news on the game from IGN. It appears this game will have the classic controller style as an option. I'm a bit skeptical about this as it may limit the gameplay somewhat.read the article again... they never said classic controller, they said more traditional control with a nunchuck with the joystick liek a traditional game, with the remote to pull off special attacks.
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Crash Bandicoot is making a comeback. After the abysmal "Crash, Boom, Bang" I thought he was done for. Crash Of The Titans appears to be yet another reinvention of Crash. This time, it will cross the classic platforming action of the original with fighting and the ability to merge with the enemy after you beat him(hasn't this already been done before?).
All I can say is I hope this is good. The old bandicoot hasn't had many good games as of late, and it would be really nice to see him in a well done game rather than a slapped together one.

A top ten worst console list that doesn't suck!(finally)
in Classic Console Discussion
Posted · Edited by Segataritensoftii