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Posts posted by Segataritensoftii
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2600 for me. I've always liked the compact, rounded, and simple design of the carts, especially Atari's (I'm so glad it's the standard for the current cartridges).

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It's probably worth noting that the CD-i wasn't originally even designed to be a game console. I read in Retro Gamer's article about the making of the CD-i Zelda games that the CD-i's hardware had a lot of limitations that made game programming quite difficult. For example, the developers couldn't make the levels more than 2 and a half screens long due to ram restrictions, the controls were jerky and hard to implement due to the lack of a proper sprite and tile system, etc.Cool! I know a lot of people piss on the system cause it 'suxors', but I honestly think it gets a bad rap because of the Mario ans Zelda games, and that's the fault of the programmer, not the hardware.But then again, it's is an early CD system, and look at something like the Sega CD, and lots of the games were just FMV crap, and not really that good, or memorable, and CDi could have the same problems quiet easily overall.
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I would say it had a more efficient chipset, and has more built in graphical effects, but that doesn't necessarily mean that it's "more powerful"."The Dreamcast is a powerful console and definitely more powerful than the PS2"Where does this idea come from? Browsing each console's specs on the internet, it looks like the PS2 has a faster processor, pushes more polygons, etc than the DC.
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CP/M, if you want to be really technical about it. There was only one TRS/80 model that ran DOS, and that was a PC compatible system that was completely different from the rest of the TRS/80 line. The older Z80 and 6809 models could not run DOS, and only the Z80 models ran CP/M.Maybe TRS80, those were DOS, I think. -
Starfox Armada wasn't released for the Sega Dreamcast, silly!It has the Armada (DC) feel to it as far as art, music, parts shopping ect goes.
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Just click the link in my post about it, and you'll find a link to download the game.Sonic The Hedgehog Megamix:Originally intended to be a simple sprite and music hack of Sonic 1, Megamix quickly became what many consider to be the greatest Sonic game hack ever made (In my personal opinion, I think it's the greatest Sonic game ever made period
). There are currently five characters to play as, each with their own unique abilities, and an extensive overhaul of the levels from the first Sonic game. In addition, the original levels are included. Version 5 is currently in development, which will have a full CD soundtrack, and a fourth act for every zone in an "Extra mode", among other features.Agreed. We downloaded (I think version 4) and burned a CD to play on our Sega CD. It's really a lot of fun. There are little glitches all thru it but nothing really terrible. I like how they added the Capcom SF voice "fight!" on boss levels, plus Robotnik's new patterns are fun to figure out.
I've never heard of this. Anything to play though on my CDX is a good thing. Could anyone PM me as to where to get the file?
Thanks guys
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Ironically, many of the best Sonic games coming out these days seem to be unofficial ones from his fans. Two very prominent ones are:Like some others have mentioned here, I have pretty much given up on Sonic games. Last one I played was "Sonic the Hedgehog" for 360, and as much as I love Sonic, it pretty much blew. Too much of the quicktime-like events described above and buttloads of 'cheap' deaths due to camera problems. Same camera problems as Sonic on Dreamcast--have they not learned or improved anything? That's been several years ago! I might buy one of the games mentioned above if it was used for $4. Actually, I take that back as I know it would just be more of the same
This is a game by a small group of hackers, who have been working diligently for the past 10 years trying to create a Genesis/MD style Sonic game based off of a variant of the Doom engine. Although the game has been in demo form for a very long time now, it has a very prolific modding community around it. Many consider it to be the greatest 3D sonic game ever made.
There is a full release scheduled for July.
Originally intended to be a simple sprite and music hack of Sonic 1, Megamix quickly became what many consider to be the greatest Sonic game hack ever made (In my personal opinion, I think it's the greatest Sonic game ever made period
). There are currently five characters to play as, each with their own unique abilities, and an extensive overhaul of the levels from the first Sonic game. In addition, the original levels are included. Version 5 is currently in development, which will have a full CD soundtrack, and a fourth act for every zone in an "Extra mode", among other features. -
I think the Game.com version of Sonic Jam in 1997 was probably as bad as it could possibly get.back then we didn't know just how bad it could get!Then again, nobody ever played that one.
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I remember my brother having a Trinitron that usually took something like hundreds of tries pushing the power button just to turn on. I'm glad we got rid of it.

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Though not necessarily retro, or even pre-crash retro, I find Eegra.com's Octopodcast to be pretty good.
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I occasionally watch this guy's stuff. Very crude humor for my tastes, but quite informative.
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I decided do do a thread on what you think the best bonus stages and bonus stage music is. You should list at least one stage and one tune.
My favorite bonus stages:
- Those skydiving ones in Robbit Mon Dieu where you have to fall through all the hoops
- The ones in Cool Spot where you're in a giant 7up bottle (mainly for the music)
- The one in Space Station Silicon Valley for the N64 where you're a dog/biplane hybrid who has to fly through rings and shoot other biplane dogs
My favorite Bonus stage music
- Sonic CD Special Stage JP/EU (I just can't get enough of it)
- Pandemonium 2 (PSX/PC)
- Cool Spot (Sega Genesis version)
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I... just have no idea. There are so many good ones to choose from.
So I'll just choose the ones I'm currently interested in:
The Submerged City - Super Castlevania IV
Hollow Stairway - Pandemonium (PSX, Saturn, PC)
Just about anything from the Jumping Flash series (probably due in part to my extreme bias toward the series)
Gimmick Mountain - Sonic 2 SMS/GG
Shamar Day Stage (Arid Sands) - Sonic Unleashed
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In that case, maybe forum software should include a function for hiding signatures on posts. It would certainly help with concentration on the discussion.On frequent discusions, we really don't need to see the same dang text(ie the sigs) over and over and over and over again. Content, ie what is written in the posts is more important than seeing the same Homer Simpson quotes time and time again.I tried condensing my sig, but I couldn't do it much without making it look ugly and jumbled.
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None for me, but I'm sure that if I got an Xbox 360, it would be solely to play Banjo Kazooie: Nuts and Bolts. There no other exclusives on that system that interest me.
However, I know my brother got a Sega Saturn to play NiGHTS.
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Rocket Power: Gettin' Air for the Game Boy Color, on a birthday shopping trip with my aunt.
I freaking loved that game.

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The Atari Lynx. There was nothing quite like it in it's day, and the selection of games was rather good. But lately, my interests have been shifting more towards 1980s and early 1990s computers as of late, so the Lynx may be my last classic game system for a while. The next frontiers will be the Amiga, the C64, the Atari 8-bit computers, the Tandy CoCo 3, the Apple IIGS, and classic PC DOS games (I plan on getting a Tandy 1000RSX for these, if at all possible.).
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Discovery. Especially when it comes to 1990s era games. Although I was born in 1992, I never got very much exposure to video games in the 1990s. So I mainly play the PS1 and N64 games to see what I missed. I chose that era because it's the era where I would most likely have been introduced to video games in the 1990s, and it was also a very interesting time in the gaming industry, with every company and their mother trying to make the jump to 3D.
I guess it's also because of respect for the past. There are many 80s and 90s era games that have interesting concepts that I think should have gotten more of a chance. So, naturally, I'm more partial to the obscure titles nobody knows about.
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Some rich guy complained about his music being there, so he ordered that all music be taken off the site under pain of suing for an ungodly amount of money. It was probably one of the worst things imaginable to happen to a game music site.http://downloads.khinsider.com/sonic <~Has a bunch of contentI keep on getting an error everytime I try to download Sonic MP3
This file is not available.
I don't think they really have any content there. They have a crapload of ads, all their links send you to a hardcoded "unavailable" page, and their advice is "if this link is dead, hit reload", which provides more ads.
slick trick.
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Jumping Flash 1 and 2.
There is nothing more to be said.

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I have to agree with you there! My brother just picked up a PS2, and I quickly realized just how little variety there was in the 6th generation of console games.I think it's a great time in gaming because there are actually great games to play and that is what counts the most. Not much choice in hardware and the systems are pretty dull but the games are amazing and their quantity is outstanding, I think it's much better than the last generation.
They really were in a creative rut back then, probably due to all the risk aversion going on.
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Awesome. The candle holder goes hi-tech (sort of).

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Count me in to the list or interested persons.

Unfortunately, it will take me quite some time to save up $120.

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Sooner or later, this would happen. We must fight for our freedoms.
We shall send hordes of Pac-men to gnaw at the enemy's fortress, and they will gnaw until there is nothing left.


Most Unique Game of the Golden Age?
in Classic Console Discussion
Posted
I will say that I particularly like Quantum, and found it pretty original.