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Everything posted by fdurso224
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You're welcome Adriano. Can't wait to see the next exciting article from you and Arcade Attack. We know it's going to be fantastic. Anthony..
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Awesome to know Evan. Almost to the end. 8^) Anthony...
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Hi guys, One of my friends on Twitter is Jim Bulmer. Who is this gentleman you're thinking? Well Jim is the senior programmer at SNK. Yep, Jim is an employee at the legendary SNK. . Recently,another good buddy of mine by the name of Arcade Adriano who is a reporter at Arcade Attack was asking me questions regarding the Neo-Geo. After we became acquainted, I ask Adriano if he would be interested if I forward him to Jim Bulmer to request a Q&A with the kind sir. The answer was yes. So after getting permission from SNK, Jim Bulmer and Arcade Adriano did an outstanding interview for the Arcade Attack's website and for the video game community to be amazed on what was conducted for us to enjoy. Hope it to your liking. Also, thank you to Arcade Attack and Arcade Adriano mentioning The Official NEO-GEO Thread on Atariage.com, and for creating me for helping as much as I possibly could on making this a reality.... Keep up the great work fellas. https://twitter.com/arcadeattackUK https://twitter.com/Arcade_Adriano https://twitter.com/Jim_Bulmer http://www.arcadeattack.co.uk/jim-bulmer-snk-interview/ Arcade Adriano @Arcade_Adriano 14h14 hours ago Jim Bulmer is a true #retrogaming legend who now works on the amazing King of Fighters games for the legendary Japanese company #SNK! He stops by @arcadeattackUK for chat about his gaming career, his fave NEO-GEO titles & more! http://www.arcadeattack.co.uk/jim-bulmer-snk-interview/ … Arcade Attack @arcadeattackUK 12m12 minutes ago We've a real weekend treat for you today! Check out our Q&A with SNK supremo Jim Bulmer (@Jim_Bulmer ). All those SNK favourites get a mention! Have a great weekend all! http://www.arcadeattack.co.uk/jim-bulmer-snk-interview/ … #retrogaming #snkpic.twitter.com/iEMNv7iDYN Arcade Attack Jim Bulmer (SNK) – Interviewarcadeattack 18th May 2018AA Articles3 Comments *****Interview conducted March 2018***** It’s not often we get to interview a SNK stalwart but when they come along, my are they worth the wait! He’s helping bring back all of those classic KoF games to Steam and also played a huge part in programming a certain PS2 Arcade Attack favourite, The Getaway. It’s a pleasure to introduce Adrian’s chat with Jim Bulmer, now fully resident and loving life in Japan. To say we’re jealous is quite the understatement. How did you get the opportunity to work in Japan and how different is the gaming scene and culture to the UK? Well I was learning Japanese while at a company I was working at in London and visited Japan a few times and fell in love with it. Eventually I took the plunge and moved out here and started teaching English (as most foreigners do when they come to Japan!). The gaming scene is quite different here compared to the UK, as arcades are still fairly big things here, although they are mainly UFO catchers and music games, you can still find fighting cabs as well as older retro cabs. Most people play games in one form or another and nearly everyone is playing something on their commute whether it’s mobile or on a 3DS. Steam is not that big yet, but it’s growing. Gaming seems to be more mainstream, with lots of TV ads, TV programmes, even channels dedicated to gaming. The Japanese are rightly regarded as being the best at making video games across the globe. What are your views on this statement and have you learn a lot since working in Japan? I think that definitely used to be the case, but then they seemed to lose their way a bit, but they seem to be getting back on track. The style of game dev is definitely different, with a lot more documentation and meetings, lol. Also studios seem to prefer making in-house engines as opposed to commercially available engines like Unity or Unreal, although this is changing. How did you get the opportunity to work at excellent SNK Corporation and can you give our readers a little background of your work at SNK? I ended up working at a small games company through a friend from the London company who was also there. They went bust, but thankfully just around the corner were SNK, and one of the foreigners there, reached out to me through my friend and got me an interview, and here I am. At SNK, initially I helped out on the KOF XIII Steam port, I came in at the end after my colleague had done the hard part, lol. I just helped with the last push and getting it out the door. From there I went on to be the shader programmer on KOF XIV and other titles. Have you always been a fan of SNK’s amazing back catalogue of classic titles and do you have a personal favourite SNK game? Actually I wasn’t that aware of SNK growing up, I realise now I had played some of the SNK games on the ZX Spectrum like Ikari Warriors, but at the time didn’t know who they were. I later got into Metal Slug, especially Metal Slug 3, which is my favourite SNK game and probably my favourite game overall. As you mentioned earlier, you have worked on a number of the most recent and very well respected King of Fighters series of games. Did you initially feel a lot of pressure or excitement when given this amazing opportunity? I might get crucified for this but before coming to SNK I had never played a KOF game. 2D fighters weren’t my thing, I was more into Tekken Tag and Bushido Blade back in the day and more recently DOA. I soon felt a lot of pressure once we started getting feedback from the FGC during the KOF XIII Steam Beta though. Lol. They can be very…vocal and “direct”. Do you have a personal favourite King of Fighters character and can you explain why? Hmmm, I love the design of Kukri, he appeals to my gothic sensibilities. lol, and I love the humour in Meitenkun too. During development of XIV I usually played Kyo so I guess I know him best. While growing up I was always fascinated in the NEO GEO console – but alas my dream owning this powerful beast never materialised. What were your views of the console while growing up and do you ever get a chance of playing on these classic consoles and games while working at SNK? Well, as you know the NEO GEO console was incredibly expensive back in the day, so I never even saw one as a kid. Last year we got a few arcade cabs in our reception area so we can play on the classic games there. I sometimes play a bit of Metal Slug 3 or Samurai Shodown before I go home. I don’t know if we have any consoles in the office, I’ve seen cartridges but not an actual console. We are huge Metal Slug fans at Arcade Attack. Are you a fan of these games and would you like the opportunity to work on any new sequels? Oh yes! I have a big collection of Metal Slug paraphernalia at home, including a Metal Slug slot machine (me want – Ed). Would I like to work on any sequels? I bring that up in my yearly appraisals every time, but no luck yet. I’m still pushing for it though… I purchased a lot of SNK classics from the Virtual Console on my Wii console which allowed me to finally play the I dreamed of in my teenage years. Do you remember the first ever SNK game you played and what ere you instant impressions? The first time I played an SNK game, that I can remember (other than Ikari Warriors I mentioned earlier), would have been Metal Slug First Mission on the NEO GEO Pocket which I bought off ebay nearly 20 odd years ago I guess. Then I got into the other games in the Metal Slug series. I was hooked immediately! Metal Slug 3 soon became my favourite. What advice would you give anyone looking to get into video game programming and even work in a whole new country and culture? The whole industry has changed from when I first got into it 20 odd years ago, so not sure my advice would be relevant lol. We are recruiting programmers at the moment, and I get to see the applications from the non-Japanese applicants, so my advice would be to show some kind of demo reel, or a game you’ve worked on. It doesn’t have to be a published game, just something you’ve done in your spare time. I always ask applicants to demonstrate what they can do. Whether it’s something they’ve made in Unity or Unreal or their own engine. It’s good to be able to show you can think out of the box, as Game Dev involves a lot of sometimes pretty unique problem solving, and these problems need to be solved at 60FPS lol. What are your top three video games of all time and why? Tricky. If you’re asking my personal top three, then I would say Metal Slug 3, for the action, humour, countless hidden paths and Easter eggs, etc. Then something like Galaga or Galaxian (I love shmups). I love the simplicity of them, and it’s all down to you and your reactions. I always go back to those to unwind if I’ve had a stressful day at work. And my favourite game before MS3 was always JetPac on the ZX Spectrum. Although not sure how that would hold up now lol, probably shouldn’t be in the top 3 of all time (we’ll allow it! – Ed). Well Jim, it’s been great having you here at AA. A final question before you go, if you could share a few drinks with a video game character, who would choose and why? Lol! I would probably say Lara Croft. She’d have some great stories to tell, and seeing as she’s so wealthy and independent, I bet she’d get a round in or two. I bet! Thanks for giving us your time Jim, has been truly fascinating! Thanks also to our friend Anthony Durso who introduced us to a few of the SNK guys. If you want similar articles to this, please follow him on twitter and check out his Atariage forum Neo Geo thread here.
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Hi guys, Back again with Mr.Fox. Here we see him showing us the comparison video of the original KOF '94 and KOF '94 Re-Bout. Enjoy. From the description, "SNK Playmore released in 2004 in Japan a remake of the Neo Geo cult fighting game The King of Fighters '94 on PlayStation 2, celebrating the series 10th anniversary." Anthony...
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Hi guys, プリンセスカフェ&ショップ大阪館 @princesscafeosa 4h4 hours ago 【#THEKINGOFFIGHTERS × #プリンセスカフェ 大阪1号館】 本日も3階1号館にて #KOF カフェオープン致しました 11時~19時30分(19時ラストオーダー)でご案内致します。 あんたじゃ熱くもなれないし、ゾクリともしなかったな。 ぜひご来館ください#プリカフェ #KOFpic.twitter.com/MQEp24jUdZ Translate Tweet Translated from Japanese by Microsoft [#THEKINGOFFIGHTERS × #プリンセスカフェ Osaka No. 1] Today we will guide you at the Café opened at the 3rd floor No. 1 building at the #KOF ‼ time of 11:00-19:30 (7pm last order). You can't be hot or you immediately recalled how. Please come to the museum! ‼ #プリカフェ #KOF Anthony...
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Hi guys, プレイステーション公式Verified account @PlayStation_jp 23h23 hours ago SNKが誇る女性ファイターがここに集結! 格闘ゲーム初心者も楽しめるゲームシステムやキャラのカスタマイズが楽しい『SNKヒロインズ Tag Team Frenzy』の発売日が9月6日に決定! http://playstation.eng.mg/4486a #PS4 #SNKヒロインズpic.twitter.com/1iamr5KaAM Translate Tweet Translated from Japanese by Microsoft The female fighter that SNK is proud of is gathered here! Game system and character customization fun to enjoy fighting game novice [sNK heroines Tag Team Frenzy] The release date is determined on September 6! http://playstation.eng.mg/4486a #PS4 #SNKヒロインズ Anthony...
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Hi guys, Nostalgic Gamer @16bitnostalgia 17h17 hours ago Metal Slug (Otherwise known as Super Vehicle-001: Metal Slug) released 22 years ago today on the Neo Geo. If you are lucky enough to own the pricey Neo Geo (unlike me), this is a blast to play! Awesome series #retrogaming #gamersunite #gaming #gamers #arcade #neogeo #videogamespic.twitter.com/BoUTSWA4KT Anthony...
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Hi guys, Here is the latest newsletter from NGDEVTEAM. From there Facebook page. https://www.facebook.com/ngdevteam/posts/1765853393470927 NG Dev Team 7 hrs · [NGDEV] Kraut Buster Status May 2018 Dear customers, here is the latest status: ** Kraut Buster Status ** * Current status and schedule * You can see a first look of the newly added character Valeria here. Btw. her hair color is configurable if the color is too extreme for your liking. The base game is already fully done for a while. We are in the final phase of polishing and detailing. We can finally see the ends of our to do lists. Finishing up takes now again about 6-8 weeks. We will order the PCBs in early June to be ready for an end of July release. Of course beta testing can add 1-2 weeks if unexpected issues come up there. But we will have anything in stock in end of July to be ready at any time. Reasons why it takes longer again: General difficulty to estimate time of pixel art. Art is not a linear process you can calculate by the pixel count and frame count. It heavily depends on style, quality and specific tasks. Just some examples of many: As parallax scrolling fells so much better we decided to add it to stage 4-1 too, maybe even 4-2 (both weren't planned before) Stage 4-2 get small new background animations like sailors on the war ships/dock workers Boss 1-2 animation needed reworking. It was the oldest boss in the game and not up to standards anymore Another unplanned task was to give the grunt soldier different personalities. They were a little bit boring. Randomly picked they get 1 of 4 personalities assigned. Each personality has it's own walk/idle and shoot face animations. Personalities: stoic / angry / psycho / cold blooded killer New hardware PCB + programmer add-ons We created a complete new hardware generation of our PCBs (v2.0 3rd generation). We switched to a completely different MCU and to a more modern and powerful FPGA as the old ones will be discontinued in the future and/or are getting more difficult and expensive to get a hold off. Also our production chain/dev kits and cartridge programmers needed an hardware upgrade. All this was more complicated than anticipated and added several weeks too. Getting GDPR compliant Current to do list: Graphics: Cleanup of intro/ending Parallax scrolling for mission 4-1/4-2 (nearly done) Stage win animation for each character Little things for menus. Adding small things like small animals to the stages. Adding animated stuff to the map screen. Coding: Menus Intro/Ending Hiscore screens WLAN/wireless Music: Finishing up the music. The intro music is currently missing. Some sound fx and voice work. Btw. the shockbox insert of the MVS version will change to the same design we use for the AES CE. The artworks we used back then belonged to another project and they will return to their original (back then frozen) project. The Kraut Buster AES regular will get an update of the insert too. The 3rd character (Valeria) will be added on the front cover. We will show the respective insert shortly before shipping starts. ----------- Fast Striker AES (reprint) is still scheduled for autumn 2018. Best regards, NGDEV Anthony...
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Hi guys, Back with Mr.Fox with the all so cool intro of King of Fighters '94 Re-Bout intro. Enjoy. From the description, "The opening of 2004 Japanese only released remake of The King of Fighters '94 for PlayStation 2." Anthony..
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Hi guys, SNK JAPAN @SNKPofficial_jp 5h5 hours ago 【SNKヒロインズ Tag Team Frenzy】 初回特典(パッケージ版)は、SNKサウンドチーム厳選の16曲を収録した「SPECIAL SOUNDTRACK」! #SNK #SNKヒロインズ #SNKHEROINES http://game.snk-corp.co.jp/official/snkheroines/ …pic.twitter.com/pJ283f8tlL Translate Tweet Translated from Japanese by Microsoft [sNK heroines TAG team Frenzy] Initial benefits (package version) was recorded 16 songs of the SNK sound team selected [sPECIAL SOUNDTRACK]! #SNK #SNKヒロインズ http://game.snk-corp.co.jp/official/snkheroines/ … #ttps://t.co/z9I6mYbU5d Anthony...
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Hi guys, SNK JAPAN @SNKPofficial_jp 5h5 hours ago 【SNKヒロインズ Tag Team Frenzy】 2018年9月6日(木)に、Nintendo Switch™とPlayStation®4で発売決定! 公式サイトもリニューアルオープン!! #SNK #SNKヒロインズ #SNKHEROINES http://game.snk-corp.co.jp/official/snkheroines/ …pic.twitter.com/QrC7c2mN4k Translate Tweet Translated from Japanese by Microsoft [sNK heroines Tag Team Frenzy] on Thursday, September 6, 2018, the Nintendo Switch ™ and the PlayStation ® 4 are announced! Official site also reopened!! #SNK #SNKヒロインズ http://game.snk-corp.co.jp/official/snkheroines/ … #ttps://t.co/z9I6mYbU5d Anthony...
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Hey chaos, Found a nice good used Neo-Geo AES pro controller for you bro. Hope this helps. I actually like these versions and feel they are just as good as the originals. https://www.ebay.com/itm/SNK-NEO-GEO-NEOGEO-JOY-STICK-Controller-Pro/222980018432?_trkparms=aid%3D222007%26algo%3DSIM.MBE%26ao%3D2%26asc%3D44039%26meid%3D27c615f34c004c8d9b5bb2b17040638f%26pid%3D100005%26rk%3D2%26rkt%3D2%26sd%3D202319501345%26itm%3D222980018432&_trksid=p2047675.c100005.m1851 Anthony...
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Hi guys, プリンセスカフェ&ショップ大阪館 @princesscafeosa 2h2 hours ago 【#THEKINGOFFIGHTERS × #プリンセスカフェ 大阪1号館】 本日も3階1号館にて #KOF カフェオープン致しました11時~19時30分(19時ラストオーダー)でご案内致します。フフフフ…フハハハハ…ハァーッハッハッハッハ!ぜひご来館ください#プリカフェ #KOFpic.twitter.com/N45RqeEX6g Translate Tweet Translated from Japanese by Microsoft [#THEKINGOFFIGHTERS × #プリンセスカフェ Osaka No. 1] Today we will guide you at the Café opened at the 3rd floor No. 1 building at the #KOF ‼ time of 11:00-19:30 (7pm last order). Fufufu... Huhahahaha... Hahachachachach! Please come and visit us ‼️ #プリカフェ #KOF Anthony...
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Hi guys, プリンセスカフェ&ショップ大阪館 @princesscafeosa 18h18 hours ago More Copy link to Tweet Embed Tweet Mute @princesscafeosa Unmute @princesscafeosa Block @princesscafeosa Unblock @princesscafeosa Report Tweet Add to other Moment Add to new Moment 【THE KING OF FIGHTERS#プリンセスカフェ 大阪1号館】 #THEKINGOFFIGHTERS カフェにご来館頂きありがとうございましたそして燃え尽きる、か。それもいいだろう… 明日の営業時間は 11時~19時30分(ラストオーダー19時)となっております 是非ご来館下さいませ#プリカフェ #KOFpic.twitter.com/Tw3ERiPus6 Translate Tweet Translated from Japanese by Microsoft THE KING OF Fighters # Princess Cafe Osaka Bldg. 1 #THEKINGOFFIGHTERS Thank you for visiting the café and burn out. That would be nice too... The opening hours for tomorrow are 11 am-19:30pm (Last order 19:00) please come visit us! ‼ #プリカフェ #KOF Anthony...
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Hi guys, プリンセスカフェ&ショップ大阪館 @princesscafeosa 17h17 hours ago 【#THEKINGOFFIGHTERS#プリンセスカフェ 大阪1号館】 本日 #リョウ・サカザキ 役の #高倉大輝 様、 #シルヴィ・ポーラ・ポーラ 役の #mio 様、 #椎拳崇 役の #要勇人 様の3名様にご来館頂きました 写真のサインは店内にて掲載させて頂きますので、ご来館の際はご覧下さい#プリカフェ #KOFpic.twitter.com/zEInYijClw Translate Tweet Translated from Japanese by Microsoft [#THEKINGOFFIGHTERS✖️#プリンセスカフェ Osaka Bldg. No. 1 #リョウ・サカザキ, the role of today as for the #高倉大輝 #シルヴィ・ポーラ・ポーラ role #mio, the #椎拳崇 #要勇人 three people who came to our shop ‼ were invited to the ️, so I will post the signature of the photo in the store #プリカフェ #KOF Anthony...
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Hi guys, Japanese Nintendo @japanese3ds 9h9 hours ago ACA NEOGEO Ninja Combat coming to Nintendo Switch next week http://www.japanesenintendo.com/post/174180263534 …pic.twitter.com/YgLWNk5Csm Anthony...
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Hi guys, GAME WatchVerified account @game_watch 14h14 hours ago PS4/Nintendo Switch/Xbox One用「アケアカNEOGEO トッププレイヤーズゴルフ」… https://game.watch.impress.co.jp/docs/news/1123428.html … #アケアカ #トッププレイヤーズゴルフ #NintendoSwitchpic.twitter.com/2BthyNh1MZ Translate Tweet Translated from Japanese by Microsoft PS4/Nintendo Switch/Xbox One "Akeaka NeoGeo top Players Golf"... https://game.watch.impress.co.jp/docs/news/1123428.html … #アケアカ #トッププレイヤーズゴルフ #NintendoSwitch Anthony...
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Hey zeta, Also, take a look at the intro regarding Neo Thunder X...Simply amazing for sure. I was stunned to see something like this from a small homebrew group to make this. Anthony..
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Hey zeta, Glad it's to your liking bro. Yeah, imagine this in the 90's. Would blow everybody's mind for sure bro. I don't know if this is all original artwork. But either way, this is looking good so far. Thank you for stopping by bro. Glad to see you again posting away with us. Anthony..
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Hi guys, Back with 7Blackjack8 showing us the latest works on its Neo Thunder X homebrew for the Neo-Geo. Enjoy. From the description, "Finally the time has come. Totally rewritten - and almost redrawn - here's the demo of the first stage. Still beta, but showing the direction of my project and the kind of shooter I always wanted to play. I didn't show everything: power up and scoring systems, game over\continue scenes, secondary navette...and such. Next time they'll be there so... stay tuned!!!" Anthony..
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Hi guys, プリンセスカフェ&ショップ大阪館 @princesscafeosa 2h2 hours ago 【#THEKINGOFFIGHTERS × #プリンセスカフェ 大阪1号館】 本日も3階1号館にて #KOF カフェオープン致しました 11時~19時30分(19時ラストオーダー)フリー入店でご案内致します。カモン、ベイビー!ぜひお気軽にご来館ください#プリカフェ #KOFpic.twitter.com/5oecGjsGdF Translate Tweet Translated from Japanese by Microsoft [#THEKINGOFFIGHTERS × #プリンセスカフェ Osaka No. 1] Today we will show you at the café opened at the 3rd floor of the first building at the #KOF ‼ free entrance at 19:00-19:00 (7pm last order). C'mon, baby! Please feel free to come and visit us ‼️! #プリカフェ #KOF Anthony..
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Hi guys, プリンセスカフェ&ショップ大阪館 @princesscafeosa 20h20 hours ago 【THE KING OF FIGHTERS#プリンセスカフェ 大阪1号館】 #THEKINGOFFIGHTERS カフェにご来館頂きありがとうございましたそしてハインさん改めてお誕生日おめでとうございます 明日の営業時間は 11時~19時30分(ラストオーダー19時)となっております是非ご来館下さいませ#プリカフェ #KOFpic.twitter.com/iRPtJHeG7J Translate Tweet Translated from Japanese by Microsoft THE KING OF Fighters # Princess Cafe Osaka Bldg. 1 #THEKINGOFFIGHTERS Thank you very much for visiting our café, and congratulations on your birthday again. ✨ tomorrow's business hours are 11 am-7:30 pm (Last order 19:00) please come visit us ‼ #プリカフェ #KOF Anthony...
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Hi guys, プリンセスカフェ&ショップ大阪館 @princesscafeosa 22h22 hours ago 【THE KING OF FIGHTERS × #プリンセスカフェ 大阪1号館】 大変お待たせいたしました!アクリルキーホルダーに缶バッジ再入荷致しました!是非お買い求めお願いします! #プリカフェ #KOFpic.twitter.com/j6RSwGp0Pk Translate Tweet Translated from Japanese by Microsoft [The KING OF fighters × #プリンセスカフェ Osaka Bldg. No. 1] We kept you waiting very much! Can badge in acrylic key ring is in stock again! Please buy it by all means! #プリカフェ #KOF Anthony...
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Hi guys, Falcoon @falcoon_master 22h22 hours ago 【SNKオンラインショプ漫画】 第18話掲載です。 「京と庵のバイト物語」アーカイブ https://www.snk-onlineshop.com/client_info/SNKONLINESHOP/parttimestories/index.html … … …pic.twitter.com/XfgUAG3RC7 Translate Tweet Translated from Japanese by Microsoft [sNK Online Shop Manga] Episode 18 is published. "The story of the Kyoto and the Hermitage" Archive...... https://www. snk-onlineshop.com/client_info/SNKONLINESHOP/parttimestories/index.html … Anthony..
