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Posts posted by SPIKE
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cool portable!
it's great to see a different portable made from more accessible parts.
i have been researching a bit on doing this myself.
i have noticed though that some people that have followed Ben's 4x4 hack/cut-up of the 2600 motherboard complaining about the unit not working.
of course this could be people that have chopped it up too much but........
downloaded the rev. 5 info but there was nothing worth using in it.
all it has is a bunch of diagrams and images for the casing.
not much help.
i just want more pointers before i run off and attack the 2600 with a dremel.
anybody have any other pointers?????
more of a step by step by step by step.......................
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well, if you have the power, you could always just cut the wire, and solder it to the board... problem is that oyu cant unplug it from the atari... *shrugs* its up to yoU
actually you could just cut the wires and get a new coaxial plug(male and female parts) and just update the power to your 2600.
that's what i did for the noizSPIKE-2600/R.
hope that helps

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learned about those programs in the Tutorial but the link it pointed me to was bad.
anyone have a copy of those programs that they could send me?
thanks!
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That's a really cool hack! I'm impressed.My only complaint is that you can't see the markers that show how far left and right you can move.
MEGA MEGA THANKS!!!!!!!!
the markers show on my version of Stella 1.1.2 but they change colors with the player ship.
Have you found all the writes to the audio registers? The sound code should be around those STAs. (AUDV0/1, AUDC0/1, AUDF0/1)i did find those.
volume, type, and frequency right?
am i looking in the right place???
this is what i have found so far:
LFE28: LDA LFFEA,Y ;4
STA AUDF0,X ;4
LDA #$18 ;2 INVADER KILL NOIZ
STA AUDC0,X ;4
LDA #$CC ;2 #$CB
CMP #$05 ;2
LDA #$04 ;2
BCC LFE3B ;2
LDA #$08 ;2
LFE3B: STA AUDV0,X ;4
RTS ;6
LFE3E: LDA LFD44,Y ;4
STA $EE ;3 $EE
LDA #$FF ;2 #$FF WHEN CHANGED MARCH AND MISSILE SOUNDS ARE SILENT
STA $EF ;3 $EF
LDY $CF,X ;4 $CF WHEN CHANGED THE AUD TYPE CHANGES F=FAST DOWN TO 0=SLOW
LDA ($EE),Y ;5 $EE MARCH & MISSILE SILENT when changed
CMP $CD,X ;4 $CD MARCH & MISSILE SILENT when changed
BNE LFE67 ;2
INY ;2
LDA ($EE),Y ;5 EE MARCH & MISSILE SILENT when changed
BMI LFE68 ;2
CMP #$3F ;2
BEQ LFE6C ;2
STA AUDF0,X ;4
INY ;2
LDA ($EE),Y ;5 EE
STA AUDC0,X ;4
INY ;2
LDA ($EE),Y ;5 EE
INY ;2
STY $CF,X ;4 $CF
STA AUDV0,X ;4
LFE67: RTS ;6
LFE68: LDA #$00 ;2 #$00
STA $CB,X ;4 $CB
LFE6C: LDA #$00 ;2
STA AUDV0,X ;4
STA $CD,X ;4 $CD GLITCHES when changed
STA $CF,X ;4 $CF GLITCHES when changed
RTS ;6
LFE75: LDA $CA ;3 $CA DID NOTHING when changed
AND #$01 ;2
ORA #$80 ;2
STA $CA ;3
RTS ;6
I didn't realize you were in Houston. Let me know if you ever play in Dallas. I'd love to see the 2600/R in action.
-Paul
hey cool!
i hope to get up that way eventually!
thanks again for any help!
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well i have worked on yet ANOTHER version of Space Invaders.
all new graphics and color scheme.
still trying to figure out how to change the sounds.
i have changed the missile sound but the other sounds are not so easy to find.
any tips??
the rom is on my website.
just go to the NOIZ INVADERS page.
thanks!!!!!

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Let me explain:It's really not fun to answer the same questions over and over again. The longer you are here, the more tired you are getting of those repeated questions.
BTW: "that guy" Cybergoth (aka Manuel Polik, Gunfight) is usually a very helpful person (just like me
). But our patience might be getting a bit limited after all those years. 
understood.
i would suggest though that if someones patience is at it's limits then just avoid the question. you don't HAVE to reply.
I teach percussion, studio production, and electronic music.
I have to always field many of the same questions over and over.
You guys that are REALLY knowledgable with this stuff are the teachers here.
If the question tries your patience let one of the other teachers field the question.

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Hm, how can someone, who isn't able or doesn't have the patience to search this very forum, ever expect, that he will be able or have the patience to understand DiStella's results?

BTW: There is more than thread about this topic.

i have the patience and i did search the forum.
just the fact that i am REALLY trying to get a grasp on this stuff takes a lot of patience.
i just don't think that guy's attitude was very positive.
other people that have answered my questions regardless of their newbie-ness have pointed me in the right direction without having to be so unfriendly.

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No, we won't answer that, since this was already answered a hundred times before. Just by looking at the first page of this "Programming" Forum I can spot 3 other threads dealing with that matter, so the answer is already there.Greetings,
Manuel
thanks for the help chump.
so can anyone ELSE helpful point out those threads?
it would be appreaciated.
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when i tried to dissassemble Asteroids it says:
Error: .bin file must be 2048 or 4096 bytes
is there a fix for that?
thanks!
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nifty game!
hard to kill those tanks.
i don't know if it's possible but could the copter have a little fine tuning on it's design?
the tanks look REALLY cool!!!!!
can't wait to play the final!
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thanks!
but now it says this.........
dasm hieroINV.s -f3 -oHIERO.bin
DASM V2.02, ©Copyright 1988 Matthew Dillon, All Rights Reserved
Error: source is not resolvable.
re-run with verbose option 2 or higher to determine problem
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first....
i am on a MAC.
so i am happily working along for the past week......
assemble and disassembling games.....
no problem.....
i didn't get to work on some programming for a few days.
then when i tried to compile a game tonight i get this:
dasm hieroINV.s -f3 -oINV.bin
DASM V2.02, ©Copyright 1988 Matthew Dillon, All Rights Reserved
unknown mnemonic: 'STA'
line 52 hieroINV.s Unknown Mnemonic
unknown mnemonic: 'LDA'
line 53 hieroINV.s Unknown Mnemonic
unknown mnemonic: 'BMI'
line 54 hieroINV.s Unknown Mnemonic
unknown mnemonic: 'AND'
line 55 hieroINV.s Unknown Mnemonic
etc. etc............
over and over........
this occured even when i used a brand new untouched .bin that i tested and then created source code.
somebody please have an answer.....

thanks for any help!!!!!!!!!
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Berzerk fondly remember the speech featured in the game, with phrases like, "Chicken, Fight Like A Robot!" to taunt the player.the opening track to my Binary Noiz Series discs has Berzerk samples in it.
if you would like to hear it just visit my website: manipulate.net
look under Astrogenic Hallucinauting on my SPIKE web pages.
the track is called "so-flow"
i hope i can get a copy of that Berzerk CART too!!!!!!!!!!!!!!!
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Berzerk fondly remember the speech featured in the game, with phrases like, "Chicken, Fight Like A Robot!" to taunt the player.the opening track to my Binary Noiz Series discs has Berzerk samples in it.
if you would like to hear it just visit my website: manipulate.net
look under Astrogenic Hallucinauting on my SPIKE web pages.
the track is called "so-flow"
i hope i can get a copy of that Berzerk CART too!!!!!!!!!!!!!!!
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i was looking at The pocket programmer Eprom programmer tonight from Transtronics.
is there a way to use one of these things (or something similar) to create your finished game on a Mac?
i have all my 2600 programming tools on my Mac.
this way i could start and finish all on one machine rather than keep another box around just for PC things.
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i am considering putting together a disc of all the Atari and other machine sounds i have gathered for my Binary Noiz Series albums.
and by the way i HIGHLY reccomend Paul's cart!

Sean's Atari-X 2600 Portable
in Atari 2600
Posted
could you post a more detailed description or pictures of your hack.
i did look over your site quite a bit but maybe if there were more step by step instructions.
what to do and what not to do.
i have done a fair share of hacking but cutting up that main board gets into some very alien territory.