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Posts posted by Impaler_26
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I'm just going through the list and realised that i was wrong - many of the ROMs are not available for download.
EDIT:
Or are there any ROMs available at the Atari 2600 Homebrew FB group? Can't check as i don't use Facebook.
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Your wish is granted! https://drive.google.com/open?id=1TYGgJaphZRQ31LvNfCHovEWYB-c_g3Ba
Thanks for the list!. The ROMs for most of these are available with just a few exceptions.
Maybe you should compile and post a ROM pack with all available final/latest versions in January to make voting easier.
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Nice Idea! Will be interesting to see a list as i missed most homebrews released in the first half of 2018.
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I'm too lazy to dig through the forums but i found a few more NTSC -> PAL conversions in my ROMs folder:
Bloody Human Freeway (PAL Conversion).bin
Cabbage Patch Kids - Adventures in the Park (PAL Conversion).bin
Hard Head (PAL Conversion).bin
Q-bert's Qubes (PAL Conversion) (F8 Bankswitching).bin
Q-bert's Qubes (PAL60 Conversion) (F8 Bankswitching).bin
Shootin' Arcade (PAL Conversion).bin
Unknown Activision Game #1 (PAL Conversion).bin
Venetian Blinds Demo (PAL Conversion).bin
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New Version is up! Bugs are fixed The score glitch was caused but too many gosubs.
I played v0.20 in Stella and haven't encountered any bugs. The AI is much better now, you can actually beat the computer player which makes the single player mode fun too.
My best score so far is 670 but i think i can do better if i keep playing.
Overall the game seems good as it is IMO. You just have to test it thoroughly on real hardware before releasing it on cart.
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Not really enough space for this I think. Plus I am going for a more early atari look/feel. So a title screen would not fit well I think.
I think a blocky playfield titlescreen like the example below would fit in very well with the early Atari look, looks like it was made with the video graffiti mode of Surround.
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That's a great find. Thanks for sharing!
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Glitches are fixed and Higher max speed, fire button starts game, flipped game modes to emphasize its a multiplayer game.
THere is a small graphics glitch but it does not seem to be game breaking, so I felt OK uploading.
Yep, the trees keep scrolling when you reach 362 points so that's fixed. It's good that you can start the game with fire now, this should be a standard for all games IMO.
The speed progression is nice and the max speed is pretty fast. I like that the game gets frantic fast enough to stay challenging and keep players going.
The climbing sound volume is also nice now, gives a good audio cue of the game speed without being annoying.
Apparently it's not possible to have no more than 3 branches in a row but it's not that important as it doesn't affect the gameplay negatively. With only 3 branches in a row it might even become too easy.
You're aware of the max speed not resetting after game over and the glitch with the score minikernel so these 2 bugs still need to be squished.
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I just played version 0.18b and found a bug:
Every time you reach 362 points the scrolling stops - you can still move your monkey but the trees don't scroll anymore.
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Oystron and Juno First.
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I usually go for the blue hearts first to increase the score multiplier and mostly concentrate on getting "Extra". Hadn't tried to get "Special" yet... So that's the way to rack up points.
Everyone should read the manual before playing, a scanned copy can be found here:
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-It used to start when you pressed the fire button, but I noticed that it often restarted after you died. (thus losing the chance to see the score, etc.) So that might be annoying for people who are going for high scores. its a good one to ask around for though!
-I can make the sound quieter compared to the other sounds. Its already 60% vs 100%. Maybe 40% is better. But I would like to keep the sounds in, it helps me estimate how quick its moving.
-I'll look into that. I agree that it looks weird.
For starting the game with the fire button just add a delay - ignoring fire button presses for ~3 seconds or so after game over should do the trick.
Check the batari Basic forum for examples, this was used in a few bB games IIRC.
Good point about the moving sound, i find it too noisy as it is but making it quieter should help.
If you have enough variables and rom-space left maybe make the winning player flash or make him bigger to give a visual cue who won the round at the end.
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I also had a nice title screen which looked like the one for SWOOPS! No idea where that went.
I found a ROM with the titlescreen in my homebrews folder, maybe you posted that version in your blog?
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I just played Monkey King a bit, nice little game! You made some good progress since the version that was shown at ZeroPage Homebrew.
I have a few suggestions:
- Let players start the game with the fire button, that's always better than having to press the reset switch.
- Remove the sound when the score increases. That constant beeping is quite annoying especially when the game gets faster IMO.
That would also make it easier to concentrate on the coconut sound.
Or just play a sound for each 100 points reached.
- Maybe don't allow more than 3 branches in a row, having 4 or 5 in a row looks a bit weird and not much like a tree.
Looking forward to see how this one comes along.
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I think most of the hacks listed are not suited to the requirements James has mentioned in his stream, because they are just graphic hacks. James is looking for hacks which e.g. change the game play or add some real value to a game. Graphical hacks are usually only interesting for a few minutes.
You're right but i think these hacks are worth a look although they might not be interesting enough for playing on the show.
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If you have any more great hacked 2600 games that you'd like me to include in another episode of hacks, leave your favourites here or PM me! :-)
A few nice River Raid hacks:
Alien Menace: http://atariage.com/forums/topic/62869-alien-menace/
Planet Raid: http://atariage.com/forums/topic/53913-planet-raid-10/
Death Race 2000: http://atariage.com/forums/topic/48867-death-race-2000/
Some other nice hacks:
Venture 3 (adds the third level to Venture): https://atariage.com/hack_page.php?SystemID=2600&SoftwareHackID=269
Ms. Suc-Man: https://atariage.com/hack_page.php?SystemID=2600&SoftwareHackID=297
Berzerk Voice Enhanced: https://atariage.com/hack_page.php?SystemID=2600&SoftwareHackID=171
Hack'em!: http://atariage.com/forums/topic/55226-hackem-hangly-man-combined/
Ms. Hack: http://atariage.com/forums/topic/89358-mshack-edit-of-hackem/
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The rom for Good Luck Charlie Brown was dumped?
Yes it was, you can grab it here:
http://www.atarimania.com/game-atari-2600-vcs-good-luck-charlie-brown_11864.html
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You can change the playfield resolution with the "pfres" command in bB. Read through RT's bB playfield section, maybe you can find a solution there:
http://www.randomterrain.com/atari-2600-memories-batari-basic-commands.html#playfield
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Great Find!
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Hello RevEng,Is this the same false positive you are talking about?
I have the same problem with Avira.
[Very odd scanlines problem!] Strange B&W effect in game
in batari Basic
Posted
You can try using smartbranching and see if it helps with saving bytes for "if - then - goto" statements:
http://www.randomterrain.com/atari-2600-memories-batari-basic-commands.html#smartbranching