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Impaler_26

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Posts posted by Impaler_26


  1. The latest version works fine for me in z26. It would be nice if the playfield would get wider (maybe) every 100 points and a 4-digit score would also be nice, i don't think anyone can reach more than 9,999 points...


  2. I like the changes you applied to the game!

     

    A few more suggestions:

     

    - I think the success-music should be played a little bit longer.

    - I like the 2-digit score graphics, maybe it would look even nicer if you use the 2 middle-digits instead of the 2 right-digits

    and have only one constant color for the score.

    - Adding a few halloween-themed levels would indeed be nice, i just hope you don't replace all the old levels (i really love

    level 6).


  3. This is a nice fast paced game, i like the combination of gameplay-elements from surround and breakout!

    And yes, it is quite chaotic (i like it that way) :D

     

    Sometimes when i die the game gets "stuck" and nothing goes anymore.

    I think it would be nice if the balls were bigger, they're kinda hard to see. Sometimes it's hard to tell where your player is on the screen because it's made of playfield-graphics, i think it would be better to make it with a different looking sprite.

     

    Overall this game is already fun to play and i think it can become a very good game!

     

    Keep up the good work!


  4. Let's think about the mini-game now. Since I don't want to have the player die if it hits a wall, if the player does, should it a) keep ramming into it; or b.) bounce off and go into the opposite direction?

    version 18b has the first option, and version 18c has the second one.

    Many thanks to Mike Rideout for helping me with this part.

     

    I prefer it when the player bounces off the wall but maybe you can include both options and make them selectable via a difficulty switch?

    I also like that you can score points now, makes the game much more fun IMO!

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