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A Sprite

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Posts posted by A Sprite


  1. For the Gamecube, what about Viewtiful Joe, I-Ninja, Metal Arms, and Super Mario Sunshine? I'm looking to get a Gamecube pick-up-n-play game for someone for Christmas and I was wondering about those games - are they good pick-up-n-play games?

     

    I already had Alien Hominid, SSX 3, Super Smash Bros. Melee, and Ikaruga on my list of possibilities.

     

    EDIT: And I do agree that this should be in the modern forum, though I'm glad it's here, since otherwise I probably wouldn't have seen it.

     

    IMO if you can still buy new games for the system from department stores then it is still a current system.

     

    The Fred Meyers in my area still have plenty of new Xbox and Gamecube games for sale. And, obviously, tons of new PS2 stuff.

     

    First the bad news..

     

    Like books and films, games need editors, someone capable of trimming the fat and excising the padding (Metal Arms: Glitch in the System has a great deal of padding). The game could arguably be half as long—say, twenty levels instead of 42—and be twice as compelling. A skilled editor could have stream-lined the experience, bringing the game's essence to the surface. Considering the great number of things Metal Arms: Glitch in the System gets right, it's a shame that the game is ultimately sullied by its gassy length (it doesn't seem to know when to end) and often sadistic difficulty (did anyone play-test it?).

     

    - Gamecritics/com

     

    I-Ninja clocks in at a "brief" 10 hours for a hardcore player, but -

     

    Many missions must be played twice (three times, occasionally) to completely finish the game, but few actually bear any changes after your first attempts, making for some dull repetition.

     

    Super Mario Sunshine gets a mixed review - easy to get into, but the game is long

    , worse the penalty for missing a jump is often swimming back to the beginning of the level to try again. You'll grow to miss bottomless pits. Most people feel it was flawed, but Tempest prefers it to Mario 64, so maybe it'll be fun for you too.

     

    Viewtiful Joe I can recommend with no reservations.

     

    Other games you might want to try are TimeSplitters 2 ( No other 1st person shooter would risk making it's storyline so unnecessary. It's just an excuse to throw as many characters and scenarios at the player for them to amuse themselves with as possible. If you choose, you can skip it completely and go straight to shooting things. )

     

    And Wario World - it was almost universally panned for being beatable by a good player within less than 6 hours. With 4 worlds containing 3 stages each, it's shorter than some NES games. Perfect for anybody wanting to just beat a game without exchanging wedding vows with it.

     

    post-12969-1197412298_thumb.jpg


  2. How fast can the Atari 2600 draw missiles? What if the Robotrons were represented as basically bricks, (red brick basic robotron. Big green brick is hulk robotron) and mirrored all over the map with basic movement goals preplanned while chasing humans (both human and nearby robotrons told to go to co-ordinate y), and a basic diagonal approach to chasing the player?

     

    The humans could be basic 5-6 pixel high sprites, since there's less of them.

     

    Would this limit the flicker to a reasonable amount?

     

    Edit: If possible, I like the approach above me.


  3. First, you'd have to use some oddball control scheme since you don't have a way of firing independently of movement

     

    What if the fire was constant, and the fire button was used to lock on to the nearest occupied coordinates until all enemies within x amount of space away from y were eliminated from the game? ( think Z-trigger in Ocarina of Time)

     

    Releasing the button returns control to the player's stick.

     

    Takes some getting used to, but it'd help the players get themselves out of most bad situations.


  4. Hi there!

     

    I'm looking for your mockups for a number of 1982 Arcades. How would these look on the VCS:

     

    Bubbles						Williams				
    Dazzler					  Century Electronics	  
    Domino Man					Bally Midway		   
    Hard Hat						Exidy				   
    Kozmik Kroozr				  Bally Midway		  
    Kram (set 1)					Taito America Corporation
    Lost Tomb (easy)				Stern				   
    Pepper II					  Exidy					
    Pioneer Balloon			  SNK					  
    Radar Zone					Century Electronics	 
    Radical Radial				Nichibutsu USA		   
    Robotron (Solid Blue label)  Williams				
    Splat!						Williams			   
    Tazz-Mania (set 1)			Stern				 
    Time Tunnel				  Taito Corporation	  
    Wacko						  Bally Midway		  
    Wiping						Nichibutsu			   
    Zektor (revision B)		  Sega					
    Zoar							Data East USA		   
    Zoo Keeper (set 1)			Taito America Corporation
    Zzyzzyxx (set 1)				Cinematronics

     

    I'm not saying that I'm going to program one of them, but you'll never know... ;)

     

    Greetings,

    Manuel

     

    Mwahahahaha! I <3 this list. :cool: We need a challenge.

     

    post-12969-1197400371_thumb.png

     

    Here's my stab at Robotron. All enemy types are mirrored in horizontal rows. The playfield scrolls vertically, in the sense that the enemies on screen appear to scroll up and down only in response to player actions. The player character is a missile. The idea is to try and rescue every human before the Robotrons in the same horizontal row walk into them, since the 2600 can't make the enemies all blitz you.

     

    How did I do? I'm not afraid of honest criticism - it's the only way to learn.


  5. I disagree, and the video should explain why. However, if you are having problems, there's a potentiometer in the game system that can be adjusted to make your controllers more accurate. I had to do that to center my Wico Command Control sticks, because adjusting the trimmers on the sticks just wasn't enough.

     

    Pop in a copy of Missile Command and start the game while you're adjusting the potentiometer for best results. When the cursor is perfectly aligned in the center of the screen, you're done!

     

    I think the only way we can resolve this is to have someone play someone else's copy on someone else's machine. If it's just technique, it can be taught. If there's a bad factory batch, with either the program or the controllers, it's one more colorful story about how Atari shot itself in the throat.


  6. No enemies, no gunplay, no AI, no doors, no user input...

     

    Yeah, we're waiting for you. What will YOU do for it, eh? :P

     

    Cheer on from the sidelines while people who can speak hexidecimal figure out how it could actually be done.

     

    I learned in the Jag forums not to trust a demo as a test of a machine's capabilities. Doing everything in that demo, plus running a game, and keeping a playable frame rate isn't as easy as asking the programmers here to cut and paste the code, even if it was given to them.

     

    Not saying that kind of graphics can't be done for a Doom port, only that the verdict still isn't in.

     

    If you're asking me to help or get out of the way - tell me what the engine can do, and I'll custom design every graphic you need, free of charge.


  7. Have you ever tried to guess at what was on the screen, only to discover you weren't even close?

     

    I thought I was immune. I knew those ducks were dragons, because despite the clever disguise no duck ever stood 50 feet tall and tried to eat my hand instead of the bread (of course the square has hands. Look closer. )But worse was to follow.

     

    Imagine trying to play Indiana Jones without instructions or an internet. Somehow, I turned it into ET, only Indy never survived his fall. Based on that evidence, I went back to ET.

     

    The first time I played Desert Falcon, I successfully avoided every power-up on my way to dying on the first stage.

     

    I still have no idea what EarthWorld is trying to be. I keep looking for Wario to show up in monocolor sprite form and shout a random instruction like "Shoot!" or "Dodge!" or "Go Back To ET! It's Really Underrated!"

     

    Anyone else have any?


  8. Madden is complex??? EA sports games in General complex???Well then, i feel bad for you guys that think they are, that's sad.

     

    And I'd be more than happy to buy software for my DS, if it had decent games for my taste, and yes, my taste are games like Socom, GTA, Syphon Filter, Call of Duty, Castlevanias, which I already own, Battlefront, Need for Speeds, etc. I play most of my portable games on my PSP as it's the only system to put out games that suit me, either that, the DS just isn't technical enough to produce the games I like.

     

    I don't know, I've grown up I guess and I'm not into the Marios like I was when I was a kid, but I also don't remember Nintendo's software line up for their other systems being as saturated with this stuff on any other system, home or portable.

     

    If you're old enough to worry what people will think if they see you playing a system that also carries kid's games, you're still too young to understand why this thread is hilarious. :P


  9. It's clear he does not like the 5200.

     

    Then why give Defender, Centipede, and 3 Deep high marks? We can argue his opinions on individual games, but if he's out to convince people to avoid the 5200 he needs to stop being so loose with the words "best version."


  10. I'll be the insane one, then.

     

    My dream list:

     

    1. Guitar Hero - if you don't want to rock out to bit bop Guitar Hero, then you have no soul. Also, it needs a secret MegaMan 2 track.

     

    2. Space Giraffe - for the visual upgrade.

     

    3. Fight Night - Muhammad Ali's Punch Out.

     

    4. Enemy Zero - if you must do a 1st person shooter in 8 bit, it helps if the enemies can't be seen.

     

    5. SuperMario Land series - since Nintendo isn't attempting to make a pile of money by adding color with a few mouse clicks, it's obvious they wouldn't mind if someone saved them the trouble.

     

    6. The Atari Flashback's 7800 games - was that the best they could do?


  11. Actually I have one that says Doom on it in the doom logo somewhere lying around. Maybe I'll dig it up and upload it. As for a full blown hack I always wanted too but I never figured out how to change the speed of the main characters. I wanted to make a manual and everything.

     

    Show us all of your ideas. It's not hard to mock up screenshots. How can programmers judge the value of working on the project if all you have is a list of what you can't do?

     

    How is your game balanced? What are the level designs? Do enemies stalk the player or only fire if X is at Y? How many objects on the screen simultaneously does your design call for? Are you willing to sacrifice high resolution/multicolor sprites for speed and better enemy variety?

     

    Other people here can probably come up with better questions for you to consider; I'm not a programmer either...

     

    But you've got a good start.

     

    Don't stop now.


  12. What if you pulled a Ballblazer?

     

    Only allow turns at sharp 90 degree angles, with foward and backward movement, plus left and right strafe being the primary way of moving?

     

    This simplifies calculations needed to display the playfield - if levels were adapted around it, it'd be like Doom was designed as an 8 bit original, with the original versions just adding more eye candy to the experience.


  13. Ballblazer looks terrible on the NES.

     

    Sounds good, so on the NES the look follows the gameplay? :P

     

    I have always understood that to be mostly due to limitations of the hardware and not just poor programming.

     

    Doesn't "The 3-D Battles of World Runner" just prove the opposite?

     

    From the 2600:

    H.E.R.O.

     

    Amazing idea! :thumbsup:

     

    Pitfall!

     

    You can download that one from the nesdev boards I think... :D

     

     

    Street Fighter II :ponder:

     

    I've seen several... what was the word again... "Hong Kong Originals" of that already... shudder...

     

     

    Nobody has attempted a serious port. The "Hong Kong Originals" are all hacks of the very poor "Teenage Mutant Ninja Turtles Tournament Fighters" Both the original Gameboy and the Sega Game Gear were able to manage respectable versions of Samurai Shodown - a much more demanding game in terms of what the screen is asked to display at any single given time.

     

    It can be done.

     

    The question is whether anyone is willing to take on a homebrew project that complex, just to show off their skills.


  14. Erm..wasn't Katakis just an unlicensed R-Type clone by Rainbow Arts to go with their similarly unlicensed Giana Sisters? Good game though, but I think the NES has enough of those.

     

    I thought so as well, until I discovered the shocking truth: The NES has no R-Types! :)

     

    As for Mega Apocalypse, it is an AWESOME shooter, but without the SID chip, I think it'll falter. It was basically Mad Planets + Rob Hubbard.

     

    The NES can do SID-style music, there's some very impressive tunes from European composers, especially to be found amongst the NES games from Codemasters. It's just the made-in-japan games that all have muzak instead of music :lol:

     

    Also try Silver Surfer for an original SID style soundtrack.


  15. Much as I'd like to agree with the post that started us out, too often hardcore is more like:

     

    Hardcore gaming is when you can claim the Final Fantasy series is both an obscure favorite the mainstream will never understand, and a mainstream favorite that you can't understand in two separate rants within the same sentence.

     

    ( Bonus points if you can claim any one of 7, 8, 9, X, or XII is the worst in the series, without batting an eye, and not even think to mention the first two NES sequels, X2, or XI. )

     

    Odds are you love Megaman games, and wish that companies would show more innovation.

     

    You think Dead or Alive is a shallow attempt to target your pants, and would prefer to play Guilty Gear instead. Same with Tomb Raider - you don't see Samus wearing tight or revealing clothing in order to sell her games, do you?

     

    If you didn't get how those last two sentences contradicted themselves, you might not be hardcore.

     

    If you've played every game in every series mentioned to completion, and you still don't get the contradiction, put your pencil down; you passed. You're hardcore.

     

    If you make your girlfriend sleep alone 6 or more days in a week because she gets in the way, you wish you were hardcore. It's actually an addiction.

     

    But enough with the easy targets - here's who else is hardcore...

     

    Anyone who thinks the NES ruined gaming. Anyone who thinks DOS made them more of a man.

     

    Anyone who believes liking any one thing more than any one other thing about their hobby gives them a moral high ground over the mass audience, come on out, and admit it, you're hardcore.

     

    To me, it seems hardcore is more about being better than someone else - it's elitism, or reverse elitism, the systems change, but the people are all the same: it's Atari fans, Nintendo fans, Sega fans, Commodore fans, and Speccy fans; it can be anyone.

     

    All it takes is wanting less options in the world, in the name of fighting blind conformity.

     

    Nobody else needs to use the term - as Jess said, we're just gamers who like to have a little fun.


  16. Never played the 5200 until now. Thank you a billion times over for letting me in on what I missed out on.

     

    It's like a 2600 juiced out and lost it's mind. The best games are a wonderful way to waste your lives, and even the bad games are bad in ways I've never seen before. Looking at this, I can see why Atari thought their 8 bit line could compete in the post crash world; at least it scrolls better than an MSX...


  17. I thought my controller was malfunctioning, but in fact it's the game that's really broken! You need to wrestle the joystick to guide your ship, and when centered at the bottom of the screen it's impossible to move right! If you want to get to the other side, you'll need to go all the way around the top! Unreal! The uptempo musical score is terrific, but music by Bach is far too good for this half-assed piece of garbage.

     

    - The Videogame Critic

     

    Anyone play this game on the actual hardware? In sut's new gamebase, it works fine...

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