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A Sprite

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Everything posted by A Sprite

  1. humm,Golden Ax for Sega Genesis..almost beat it without getting hit??? Nice run, where did they get you?
  2. Play through until you take your first hit. What game was it, and how did you do?
  3. Online? No. It's purely a money issue. Right now, at this very moment, I can't justify the spending on a luxury item.
  4. I live in Pennsylvania, where the Civil War is still waged for hearts and minds. Alas, no car, owing to a handicap. But thanks for the thought.
  5. The mystery of it all. You need to find a friend with a Jag and a large collection of carts and see it for yourself in person. Alas, my friends all think I'm insane for hanging out here. They'll play the 2600 occasionally, even enjoy a few games, but soon as I mention the words "Homebrew or Jaguar", they go into emergency lockdown mode to avoid risk of infection. I'm betting they've never seen one either...
  6. It'll be a long time before I can afford one, and even longer before I can afford any games ...but it's worth waiting for. In the meantime, I can continue to inject my dangerously uninformed opinions into the dry technical debates here, can't I?
  7. I've never seen one in motion, outside of Youtube. I've never seen a seen a single screen outside of JPEG. Project Tempest changed everything. Stuttering along at half speed, in silence, in a darkened room, like the first movies... Fight for Life crashed as soon as the polygons appeared, I could barely see the fighters in Hell, so far below. Missile Command 3D was glitched, the words lost in digital snow. But I saw the Jaguar move, for the first time all the same. Not bad. It's mipmapping gives it's worst programmers the potential to match the best Playstation textures - everything is reassuringly solid, and the colors flow together - there's a Rare in it's N64 expansion pack days feel to it all, minus the spray paint blur. The Playstation is unable to do the same without careful color choices and creative programming. It's a shame that otherwise, the polycounts and art direction range from Super FX chip 2 to bargain bin PSX - high detail smooth shaded angular modeled characters easily lend themselves to anime/graphic novel style. Sin City, Hellboy, and SoulTaker all are wonderful examples of what the Jag could have reached for. I finally get why Jag fans are so passionate; it died way too soon, leaving no evidence of what it could do... It's the ultimate tease.
  8. No Jag games. No Jag. But that's not going to last. My wish list: 1. Protector SE - I played this game as a kid, back before I actually put the Defender cartridge in the 2600... 2. Dragon's Lair - A game of logic and patience, with no forgiveness for mistakes. 3. Aliens vs Predator - Cat and mouse, done right... 4. Battlesphere - ...but who's the cat, and who's the mouse? 5. Missile Command 2000 - makes the end of the world look good.
  9. Gorf, good to see you back. Now, back to the verbal bar fight - Can someone post a close-up of a good Jag texture, compared to the best textures of PSX ( Tobal 2, Metal Gear Solid, Crash Bandicoot: Warped ) N64 ( Rare's work, Rayman 2 ) Saturn ( Nights, Panzer Dragoon Saga ) and 3DO ( Your guess is as good as mine. )?
  10. Dude, color wise the 32X has nothing on the Jag lol . I think the closest to the full color the Jag could do the 32X got was with Kolabri (which is a beautiful looking game.. unfortunately it didn't play as well ) Kolabri looks the part, but it's due to the artist, not the technology. Blow the graphics up a little, and it's still using Genesis coloring tricks.
  11. Atari Anniversary is a nostalgia soaked caramel apple, filled with glittering razor blades. If all you want, are the memories, buy it now - all the games attempt to be as accurate as possible. Glitches are programmed in, the timing is perfect, Centipede can even be played sideways, in order to maintain the original aspect ratio. But. Super Breakout, Missile Command, Centipede, and Tempest were never intended to be played with a d-pad. Battlezone arcade is famous for killing players. High scores will not be saved. Only you can decide whether the sweet taste is worth the pain.
  12. God of Wor. World of WorCraft. Wor SE.
  13. Avoid the PSP, unless you plan on setting aside some real time investment. Load times can reach several minutes, and there's no way of knowing unless you research a title in advance. Racing wise, the GBA has got you covered, but you often pay a price - Polygon model racers offer modern simulation handling at the cost of aesthetics. Low screen resolution makes the textures stutter from pixel to pixel instead of animating smoothly. Arcade classics are available, as ports, not emulation. GBA Outrun has less room for mistakes than the arcade version, the dodging could pass for a shooter game.
  14. WTF? I google my work, see people talking about my prototype, and instead of being like "Wow, that's pretty good for a monkey, considering the deadline!" I see second guessing all my team's design decisions, 20 years later - fuck you, they didn't feed us until we sent a playable beta, stamped "FINAL CODE". Every button does what it's supposed to, and there's even a digitized Linda Hamilton giving you advice all the way through - the eyeball was fucking public domain, sure, but it weeps BLOOD! That's art! That's my soul in that scene! I eeee eeee EEEEE EEEE! *flings shit back at you*
  15. Atari games are a one night stand in Vegas. Bright lights, fast action, and all about scoring. Fun, but there's not much more to it. Intellivision games are the kind of relationship that takes a little more time, but there's a little more to discover...
  16. All Gorf did was take a programmer's word for it. Question his politics, because they're scary, question his sense of humor, because he takes shit way too serious - but there's no way to prove this one way or the other. As long as a game's AI is good enough to entertain me, it's all that's needed.
  17. Can games play you before you play them? http://www.youtube.com/watch?v=LRvVYiLBFnQ http://www.youtube.com/watch?v=VxTQuD5gXoA
  18. It's time to come out of the closet. Mom, dad, I'm retarded. Oh, you knew? Great! By software library, I meant software development tools. How I screwed that up, I have no idea. Retardation can only go so far. *wonders what was in that crackpipe you guys gave him.*
  19. Oops. Is that how it looked? I meant to use them more as examples that the companies had lost touch with their fans. Mario Clash began life as a mini-game, and did for the Virtual Boy what Sonic 3D blast did for the Saturn - nothing. As for Trevor McFur... flashback to NES vs 7800. The pack in games are Super Mario Bros and Pole Position II. Right away, the NES has a deal for the customer, which might sell the system to anyone who visits... Pole Position...existed. My own personal memories of the game consist of being blown away by the track scenery, and wondering what was happening far away. Fun, sure, but I had to help... SuperMarioWorld, Tetris, and Kieth Courage in Alpha Zones later, the message was clear - a classic game can sell a system, and a mediocre one makes the system look mediocre. Atari looked at mediocre, and lowered the bar...
  20. In the sense of how each game system was designed in a way that looked good on paper, but contained a fatal flaw. The Jaguar's lack of software libraries, combined with the 68k sitting in the wilderness like the serpent's apple, was doomed from the start. And the Virtual Boy, was a nearly portable game system designed without thought to the comfort of the user. I suffer no pain, but others do. More importantly, neither company offered users a true look at their potential...look at Mario Clash, Trevor Mcfur, and tell me how they became important 1st party releases?
  21. *sighs* This is the last time I make a vs. topic just because someone asked for more vs. topics...
  22. Atari vs. Nintendo, both kings of their world once, taking their first steps into a new dimension.* Both fell down those steps. Only one company walked away, and yet it was the inventer of the Virtual Boy who paid the highest price... Looking over the trainwreck now, no other time than the mid 90's better tells the story of the two cultures, and how they deal with defeat... But that's a book, and this is only a post. So instead, lets look for what made it out of the wreckage - how do their games compare? (I, Robot and the FX chip don't count. Neither do all the other exceptions, like Battle Zone - this is the cable news version.)
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