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A Sprite

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Posts posted by A Sprite


  1. Is it true that the Fight For Life prototype is a better game than the released code? Or that the people who made it broke it when Atari didn't live up to it's promises? Not that I don't believe it's possible (It sounds like human nature at work), but I'd like to hear more about it from people who'd know...


  2. The trouble with using Cybermorph as a benchmark is that it's abusing it's limited assets. Minus Gouraud shading, the poly count is low, used mainly to make hills look round, the draw distance is a pop up book, and the colors suffer from the usual mistakes one expects from talented enthusiasts - brown socks style, a fear of lighter colors, and a love affair with neutral grays. With a talented art team, the 32x could not only handle the game, but improve on it. Only programmers and those who understand them would be able to see that the Jaguar was doing more.

     

    No not true. The 32x only has half the bandwidth of the jagur. It's never going to do as many polygons as Cybermorph.

    It CANNOT produces as many colors. You can use the first level as your example but it is completely unfair and so

    misrepresenting of what the Jaguar is doing with the game. The 32X draw distance in that demo is HALF what cybermorph is

    doing, no enemy AI, 256 colors at best. It's not even close and it CANT come close. Once you add AI to the 32x demo

    you'll get 5 FPS if your lucky. There is no way it will do cybermorph, not even closely on the same level as the Jaguar can

    nevermind improve upon it.

     

    You're misunderstanding me. Let me spell it out.

     

    If the gameboy advance can do free roaming 3d, so can the 32x.

     

    Cybermorph does not need smooth round hills to work. Those hills could just as easily be made into less poly count demanding valleys and mountains, or with clever programming and stage design, keep the amount of visible polygons necessary to a minimum.

     

    The improvement is in the area of aesthetics - whether you like it or not, high specs will always lose out to good design. Place a team of Disney animators on the 32x with Insomniac Studios programming, and Miyamoto directing, and they can and will make a joke out of anything "I'll task it to the 68k so we can go home early" coders can do.

     

    You can argue this, if you want to, but then you'd be claiming Karateka was better on the 7800 than on Atari 8bit, Joust is better on GBA than on the 7800, and Body Harvest looks better than Symphony of the Night.

     

    In which case, you must be hiding your pills under your tongue. ;)


  3. Trolls make sheep cry.

     

    Why would you want to be a troll?

     

    It's much happier to like what the flock likes. Come join the flock.

     

    Strength through unity.

     

    Unity through strength.

     

    And name calling.

     

    Troll.

     

    You started it! :cries:


  4. Wayne began at MECC in 1983 as a software editor and remained for fifteen years. He worked to develop both the manuals and the programs. He received his PhD in American Studies in 1984. In 1987 Wayne became more involved in content and became a software designer. His initial project was World Geograph, an effort by California school system to create innovative software programs which was partly funded by the state of California. MECC won one of the 5 bids to secure the project. World Geograph was a database program which allowed students to manipulate data. Wayne's second major project involved considerable work on The Oregon Trail.

     

    Before MECC was created, Don Rawitsch, Paul Dillenburger, Bill Heineman, all student teachers in a Minneapolis public school, created the first Oregon Trail using teletype and mainframe computer. This initial version had no sound or graphics and was used by 16 students simultaneously using separate terminals to embark upon this shared experience. Don joined MECC shortly after the company was founded and brought The Oregon Trail to the commercial world using mainframe technology. It was still entirely text-based and ran on Apple II. In 1979 the microcomputer version, "Elementary Volume 6," was released. This color version which was released to students around the United States became first educational "hit" of microcomputing. MECC then created versions for the Atari, Commodore 64, Radio Shack in early 1980's, and in 1985 the Apple II version 1.0. was a stand alone Microcomputer program.

     

    http://ldt.stanford.edu/ldt1999/Students/k.../otDesFrame.htm


  5. The trouble with using Cybermorph as a benchmark is that it's abusing it's limited assets. Minus Gouraud shading, the poly count is low, used mainly to make hills look round, the draw distance is a pop up book, and the colors suffer from the usual mistakes one expects from talented enthusiasts - brown socks style, a fear of lighter colors, and a love affair with neutral grays. With a talented art team, the 32x could not only handle the game, but improve on it. Only programmers and those who understand them would be able to see that the Jaguar was doing more.


  6. Hints that CyberMorph could be done is seen in this tech demo. The 32x runs nontextured polys easily, and even manages to wheeze out Gouraud shading over texture maps, when running a level the detail of CyberMorph's. There are no AI, enemies, or gameplay in any form to be seen, but then again, it's also first generation code.

     

     

    As for claims it could handle the Iron Soldier series, I thought so too - it looks roughly like a barely textured Metal Head - until I saw the destructible environments.

     

    http://www.mobygames.com/game/jaguar/iron-...meShotId,29484/

     

    It's using a higher polygon count than it first appears.


  7. Skies of Arcadia - cliche' in every way, but knows it, and doesn't care. The heroes are great company - the kind of people who'd rather pick people up when they fall than cut themselves when they're down. Only a slightly high enemy encounter rate keeps this one from the Hall of Fame.


  8. In the United States, for some reason unbeknownst to all logic, the public school system nearly exclusively had Apple computers in schools during the 80’s and most of the 90’s. The government essentially kept the fledgling computer company on life support, long after it would’ve naturally succumbed to the IBM compatible PC, like Atari and Commodore would do.

     

    As a child in computer lab, after I had completed lesions that I thought were teaching me how to operate a computer, (little did I know that real computers don’t have clover buttons!), I did the same thing every day: boot up “The Oregon Trail.”

     

    As a piece of educational software, “Oregon Trail” was in virtually every school in America that had a computer. Its gameplay promoted making choices, and was tied into an important piece of American history.

     

    As something that was anything other than learning how to use a Mac or an Apple II, “Oregon Trail” was a welcome and entertaining aside from the conundrum of school work, even if only in orange and black graphics… And, after all, it is a video game.

     

    As a result, virtually every American who went to a public school that had a computer lab has a shared experience. We all, at one time, made a choice to be the rich banker from Boston, or the poor farmer from Ohio. We named our party after our family and friends, or pets or favorite pop-culture icons. We cringed as a member of our party died, (unless we named them after someone who we didn’t like all that much, then maybe some of us got a laugh), and we all worried about how to cross rivers, and we all experienced relief when we had a good hunt, or finally made it to a fort to stock up on supplies. And we were all surprised to find ourselves suddenly flying down river, dodging logs to the game’s end.

     

    Gamer or not, the odds are that most people who weinteract with on a daily basis have played “The Oregon Trail.” So, next time you’re in a social situation where you don’t know what to say, just relate the conversation back an event in “The Oregon Trail,” and everyone will have a brief moment of nostalgia as they reach back to their childhood in their minds, and they’ll know exactly what you’re talking about.

     

    Released: 1985

    Platform: Apple II/+/e/c

    Publisher: MECC

    Developer: MECC

    Genre: Strategy

     

    Clear thinking. A distinctive voice. Sentence structure altered for good timing...

     

    But the tell tale sign...

     

    A good critic knows they are writing about more than a product.

     

    Either you're paid to write, or need to look into it. Care to satisfy my curiosity?


  9. Posting those two links only showed me that most people with

    working vision can Clearly see that Cybermorph is superior, in both color and crispness AND FRAME RATE.

     

    But not color choice, imagination, or design.

     

    Sorry Gorf, but that's my first time seeing it, and my first thought was that it'd be an awesome tech demo for the Amiga, if anyone wanted to try it. But between the fog, and the empty world, I was reminded less of an epic space adventure and more of those tiny suckerfish that clean aquariums out...

     

    It's great if you're looking for a neglected game to love and nurture, or something Zen to occupy your hands while you add up your bills, but there's a reason Starfox shot it down at retail.


  10. Yeah, it's kind of like that. New obstacles, like a boulder that can roll out and crush everyone in a tunnel when you turn it loose, and the "collect all the keys to open the door" forcing you to stick your neck out more - it's an entirely new game, but without changing the basic gameplay.

     

    I'm now going through my library to see what other classics were updated...

     

    post-12969-1184177025_thumb.png


  11. Just played the Gameboy DigDug for the first time, which I never even knew existed before I joined this forum.

     

    post-12969-1184158507_thumb.png

     

    It's now my favorite version. Note the keys: I'm easy to please. All I needed was a reason to be digging.

     

    Just wanted to say you guys rock.

     

    :lust: :lust: :lust: :cool: :cool: :cool: :cool: :lust: :lust: :lust:


  12. Also, Asteroids. While it remains a classic game, it really looks like it came out of a laboratory oscilloscope - just a step above Space War. I'd vote for it being a fun game, but I can't call it beautiful.

     

    I realize that this is a matter of taste, but to me, "beautiful" is playing a real vector game in a completely darkened room (my game room is an honest-to-goodness early 50's fallout shelter, so this is not a problem for me). Maybe most arcades back in the day, although dark, were not dark enough for one to really appreciate the difference, or maybe the ops turned down the brightness in an attempt to prolong the lives of the monitors. You haven't really played a vector game until you've played it this way. On a properly adjusted and recapped monitor, the vectors are like laser beams emerging from complete darkness, and no other type of monitor can even come close to this effect. I like to say that if you haven't seen a real vector game (at least in a long while), do yourself a favor and DON'T, because then you will need to buy them, and it's an expensive habit... :(

     

    Amen. :)

     

    post-12969-1184091977_thumb.png

     

    Emulated, but filtered to bring back the light. I couldn't stand to see the vectors reduced to simple lines.


  13. Before polygons and anti-aliasing, there were high definition 3D games. What are your top 5 vector games?

     

    Some to consider: Star Castle, Space War, Tempest, Tac Scan, Star Wars Arcade, Asteroids, Major Havoc...

     

    Also, what games deserve an honorable mention for using the style? Should they be included in the top 5?

     

    Examples: Qix, Dungeons of Daggaroth, Elite, Vib Ribbon, Geometry Wars...


  14. I know, it's like we're just posting to keep the thread going at this point.

     

    Which reminds me -

     

    So far, we're at

     

    Best 1st person shooter - Jaguar (Doom, AvP)

     

    Best 3d Fighting Game - 32x (Virtua Fighter)

     

    Which proves nothing.

     

    Who has the best racing game?

     

    The best platformer?

     

    The best space shooter?

     

    The best sports games?

     

    As every fanboy knows, deep in their pitch black ice cold unbeating heart, there can be only one...


  15. Nothing will EVER touch Next Generation. That magazine was simply amazing.... from start to finish... quality of the magazine itself..... everything. What a nice magazine that was!

     

    post-12969-1183939451_thumb.jpg

     

    NextGen: Because gamers are old enough to kill strippers.

     

    WOO-HOO! A book burning! Does anyone know their home phone numbers? We should call them up, and tell them lots of people are going to start buying their magazine to see how bad it SUCKS VAGINA!

     

    God, I HATE when people make fun of stuff. We should burn more stuff, instead...

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