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benbrad

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Posts posted by benbrad


  1. I have the latest version of Stella. Setting the phosphor effect doesn't help. I have tried every posible adjustment under 'game properties' and still it flickers so bad that it is unplayable. This isn't an isolated event because I have 3 different computers with three different versions of Windows and it still behaves this way. Surely other people have observed this same problem. I'll bet someone knows how to fix this.


  2. I used to program in BASIC and I know a little machine language. Is there a tutorial available for editing these 2600 games so that the lives counter isn't decremented etc.? I would like to edit the original Pac-Man and MS Pac-Man for unlimited lives. My grand kids play these games and they don't get very far. They don't want to be invincible, just not run out of lives so they can see higher levels etc. Thanks for your help.


  3. Thanks. You're the best. I'm trying to get all the classic games with unlimited lives so my grand kids can play them as long as they want without having to reset and start over. Thanks to you Nukey, I have a several now.


  4. Is there a .bin file for the Adventure 2 game that is on the Atari Flashback 2 console? I would love to play it on my PC and not have to hook up my Flashback console to play it. It occured to me that the Asteroids Dlx is available as a hack so maybe the Adventure 2 game is also. I have looked all over for it but can't find it.


  5. I'm not a programer so I am hoping that some of you can hack these games so that they will have unlimited lives. These are games I love to play but I'm not good enough at to play as long as I like. They are: Berzerk, Dark Cavern, Frankenstein's Monster, and Venture. I have the binaries if anyone needs them. Thanks for your help.


  6. There is no "standard" address to store lives. It's entirely up to the programmer where and how to handle such a thing.

     

    The number of reserve ships in Megamania is stored at $9D for player 1, $9E for player 2. There's only a single DEC instruction used to remove reserve ships (at address $FFDC - DEC $9D,X). Replacing that with 2 NOP instructions gives you infinite ships.

     

     

    BTW the game freeze at 999,999 points was removed in the Supercharger hack.

    Binary:

    http://www.atariage.com/forums/index.php?a...st&id=76564

     

    ;* = $FB63
       bcc	LFB6D			;2 branch if score hasn't rolled yet
       lda	#$99				;2  if it did, reset score to 999999**
       sta	$DC		;3  **
       sta	$DD		;3  **
       inc	$DA		;5 ...and set game to inactive

    Replacing those 10 bytes with NOP instructions ($EA) removes the game freeze.

     

     

    Infinite ship version (game freeze present):

     

     

    I've been trying to talk to you about this for some time but my internet explorer crashed every time I tried to send you a message. It seems to be working now so here goes. I'm not a programer but I have seen you do amazing things with programs so I wanted to ask you if you can help me make my favorite Atari games all have unlimited lives. Perhaps you have already done that with these very programs. They are Berzerk, Dark Cavern, Frankenstein's Monster, Tutankamun, and Venture. I can send you the binaries if you need them but I'll bet you already have them. I'm willing to try myself although I don't know what to do. Thanks for your help.

    Benbrad

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