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Robbbert

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Posts posted by Robbbert


  1. http://www.mameworld.info/ubbthreads/showf...;view=collapsed

     

    0.127.E

    --------

     

    Released on Dec 6, 2008

    Based on MAME 0.127

     

     

     

     

    Source changes

    --------------

    Added patches as suggested by Don Hodges, to fix "kill screens" in pacman,

    mspacman, galaga and donkey kong. These are not new roms; the patches are

    applied at run-time.

     

    Williams Multigame (wmg) re-added, and working. Read faq.txt before running it.

     

    shockt2w - Fixed crash, broken since 0.127

     

    jumpbugx - Fixed multi-session bug, MT 2689 [Atari Ace]

     

     

     

    Games Added

    -----------

    dkongp - Donkey Kong with a patch to fix level 22, by Don Hodges

    galagap - Galaga with a patch to fix level 256, by Don Hodges

    mspacmap - MsPacman with patches to fix levels 134-256, by Don Hodges

    pacmanp - Pacman with a patch to fix level 256, by Don Hodges

    monstrz - Monster Zero, by Nihon Game Co. (no sound)

    starw1 - Star Wars (with Colour Proms added), clone/bootleg of starw/galxwars

    supmspac - Super Ms Pac-Man, bootleg, by Spedic Vending

    wmg - Williams Multigame (6-game version), by Clayton Cowgill

     

     

     

    Games Removed

    -------------

    CPS-2 Phoenix sets (and parents), they are in MAME as of 0.128u4

    Dynwar, Galaxian, sf2 (accidently left in from development phase)


  2. Bakasama, you can get all misfitmame roms (one at a time) at retroroms.net (you have to sign up).

     

    Or, if you want to torrent the lot, visit the Pleasuredome.

     

     

     

    As for your non-saving of high scores in Burger Time, did you read the misfitmame faq, particularly question 12 ?


  3. Yeah I locked that thread as it had turned into a stinking heap of shite.

     

    Now, as for what was replaced, Jeff's rom replaces the original code roms, and involves banking to switch between normal DK, and D2K. The rom is mounted on a Braze highscore kit, together with a 93C46 EEPROM (to save settings and high scores), and a PAL chip to control device selection and banking.

     

    The graphics, sprites, sound, and proms are NOT replaced, however Jeff makes clever use of previously unused original graphics.

     

    There's another thread at MW where it is stated that Nintendo gave up their rights to the original code.

    However they still very firmly own all the graphics and ideas, and the Mario trademarks and designs.

    That is why Nintendo has taken no action even though various spoilsports have reported Jeff to them.

    They are not concerned.

     

    As to the ethics of Jeff making money out of Nintendo's ideas... well you guys can decide that.

     

    Whatever, it's not going to make any difference. I just hope that Jeff continues with his good work.


  4. 0.127.D

    --------

     

    Released on Nov 3, 2008

    Based on MAME 0.127

     

     

     

     

    Source changes

    --------------

    Donkey Kong II (d2k) is finally working, thanks to all involved.

    - At this time, you still need samples, upgrading is planned, sometime.

     

     

     

    Games Added

    -----------

    spatrol (Sponge Patrol, hack of mpatrol, by Gatinho)

     

     

     

    Games Removed

    -------------

    (none)

    >> Get it HERE.


  5. --> Download here <--

     

    0.127.A

    --------

     

    Released on Sep 07, 2008

    Based on MAME 0.127

     

     

     

    Source changes

    --------------

     

    Space Chaser:

    - Fixed the missile sound so it goes faster as the missile speed increases, like the real machine did

    - Patched the scoring bug in the Hard level

    - Identified unknown dipswitches

    - Fixed cocktail mode

     

     

    Space Chaser (CV)

    - Used the existing Discrete System for all sounds

    - Removed IN0 as it is never referenced

    - Identified and documented input cheats

    - Removed diplocations from Player 2 inputs

    - Added watchdog

    - Added coin lockout

    - Fixed cocktail mode

     

     

    Lupin III

    - Added music using discrete sound

    - Used proper samples

    - Added watchdog

    - Added global sound enable

    - Added coin lockout

    - Fixed cocktail mode

     

     

    JrPacman games

    - Added "8" key to skip to the next level

     

     

    invadsf

    - Applied a Mametesters patch to fix the TILT error in Super Invaders

     

     

    wmg (still not working)

    - Fixed an error in the region names

    - Added code for bankswitching and the hardware lock

    - Added an empty function for the sound reset

     

     

    Neogeo

    - renamed various roms to align with MAME

    - kf2k1pa - fixed corrupt text

     

     

     

    Games Added

    -----------

    schaser - Space Chaser

    schasrcv - Space Chaser (CV)

    lupin3 - Lupin III

    wbeast - Wriggly Beasties (a bootleg of War-of-Bug)

    ppong2 - Dave Widel's Pong demo v2

    pm4in1 - Pacman 4n1 Menu v1.0 (not working)

    pm4in1a - Pacman 4n1 Menu v1.1

    pm4in1b - Pacman 4n1 Menu v1.2

    bombjckb - Bomb Jack Bootleg [thanks to EMMA]


  6. I have MAME 0.103, which should be close enough.

     

    For the nvram games, I assume you've already added the ROM list and the GAME macro.

    Now we need to modify both the MACHINE_START and the ADDRESS_MAP_START. So, take a copy of each and give them the name of the new game. Make sure the GAME macro points at the new MACHINE_START.

     

    In the MACHINE_START, point the address map to the new one. Also, add some NVRAM, using syntax like this: MDRV_NVRAM_HANDLER(generic_0fill).

     

    Lastly, in the ADDRESS_MAP_START, define which area of memory is to be backed up. The syntax looks the same as in my code, just copy/paste.

     

    Compile.


  7. I only joined a few days ago, and thats because I wanted to download an attachment.

     

    But you cannot download unless you are a member.

     

    So I signed up, only to find I still couldn't download because I need to be validated both by an email, AND by an admin.

     

    But after a number of hours, I could finally get in. Whew!


  8. Street Fighter 3 does not run in MAME so it's not going to work in mameox or whatever variant you're using.

     

    Xbox has memory limits which can cause trouble for big games.

     

    The Killer-instinct specific emulator is called KIxxx.

     

    I could say more but I'm not sure what I can link to (being my first day here and all).

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