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simonsunnyboy

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Everything posted by simonsunnyboy

  1. Never seen one removing the polygons but the Pompey Pirates crack has replacement cockpit graphics IIRC. Maybe a place to start?
  2. Just bought the complete Alice's Mom's Rescue pack today including the Jaguar CD release. As I don't own an actual Jaguar console, is it possible to run this CD image with RetroArch? Or is it possible to convert the game to a cartridge image? I'm curious to checkout the Jaguar version.
  3. The BIG Demo and Little Sound Demo by TEX featured Hubbard song conversions to the YM2149 by Jochen Hippel. https://demozoo.org/productions/76594/ https://demozoo.org/productions/76599/
  4. My Falcon prints well with NVDI 4 to a HP LaserJet 1200 connected through the parallel port. I never tried without NVDI though. So any laser printer with PCL should work through NVDI.
  5. Keep them both if you can But if really one has to go, let it be the STFM. There are enough STE only softwares to compensate for those not working on the STE.
  6. STICK 1 .. STICK 0 or the more classic OUT 4,20 ! enable joystick ... OUT 4,8 ! disable joystick and reactivate mouse should do the trick
  7. Does mass storage work by now? Last time I checked it was very crashy and not working reliable with the Netusbee..
  8. Thanks for sharing. The disk images do not boot with TOS 2.06 under Hatari, with TOS 1.62 it seems fine.
  9. Master system pads indeed do work on the ST in both ports. Genesis/MD pads will work too with a special adapter that blocks the control signals for selecting multiple button sets. The following description provides information for doing so: https://www.cs.cmu.edu/~chuck/infopg/segasix.txt
  10. It is very simple. Call zip2st with your ZIP file and it will generate an .st file with the contents of the ZIP file. Take note that the resulting disk does not autoboot files from any operating system as a required bootsector will not be part of the zip.
  11. Content is probably ok but the design is even garish for the late 90s. You seriously need a better design if you want to attract serious business responses.
  12. I don't think so as CosmosEx makes use of the RaspPi LAN port and software on the RaspPi. UIPtool has a special driver for the Netusbee and compatible cards builtin. Anyway the CosmosEx has other means of providing network access so UIPtool is not necessary for filetransfers.
  13. I seldom use my Ataris for full network access. However a great solution for file transfer is the UIPtool made by sqward. It runs with Netusbee and turns the Atari into a file server with a web interface. One can easily transfer files to the Atari from a web browser on the PC and also download stuff from the Atari. A very very useful tool which doesn't require configuration as it brings its own TCP/IP stack and configures the LAN adapter with DHCP from your local router.
  14. Does this device display 50Hz output properly from the ST? Or is 60Hz output required?
  15. Reading pixels with GFABASIC will work but my experience with this is not so good. I would combine a tiled background with the technique by ggn with moving sprites above. A spritebased pixel coordinate can then be calculated to see what tile is below. Sprite collision detection is best done with comparing their respective coordinates and size for intersection. I can recommend using the ABS() function there. For the first true game ever, a pure tile based game might be hard enough to complete.
  16. Technically good idea but are there any 512K STF with Blitter around?
  17. Yes this is direct wiring - and the adapter wiring on the Amiga might be different than on the ST. I am sure that it did not work, we wanted to have a 4 player match on one of our retogaming meetings. It did not work, same with Leatherneck IIRC.
  18. I remember trying a modern version of an Amiga parallel port joystick adapter with Gauntlet 2 on the ST and it did not work correctly. I'm not sure the adapters are really interchangable through the systems?
  19. I always liked the game aswell as the original ST version of Giana Sisters. What HnH could use, is a nice rastered background but STE scrolling is likely a nice enhancement aswell. Good luck for your progress on the project!
  20. Seems AA doesn't like .LST file attachments, here as a zip file: SPACEBTL.LST.zip
  21. 20 years ago, I made a Space War clone in GFABASIC with ship movement but it lacked correct physics. It was my first remake for publication, see http://paradize.final-memory.org/games.shtml -> Space Battle If someone want to cut his teeth, I have the base source from 1994/95 somewhere without fancy graphics, men, sound or joystick options. But it was the basic elements without correct physics. Take the attached source without warranties as a little Easter gift for upcoming Atari coders. Take care and have a Happy Easter! SSB
  22. I agree there but I personally only used the warning ones sofar which simply refuse to continue to boot. That is acceptable.
  23. Well, i somehow had the notorious Ghost virus on my disk collection in the 90s. Nasty one which inverted the mouse after a few resets or so. I didn't find anything more serious but there are virii on the ST and it is a good idea to check for them with uvk2000. Many "Virus free bootsectors" are actually not only passive but monitor some system vectors. Not that bad and much more efficient than modern PC anti virus tools.
  24. The later requires a larger engine rewrite and thus quite an amount of effort. Zamuel_A can tell you more as he did this for Pacmania STE.
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