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Super-Genius!

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Posts posted by Super-Genius!


  1. Now this is only for cart images, but I was wondering if other images could be modded to work with it (floppy or tape)

     

    Any image is fine, but you REALLY have to know what you are doing if

    you want to make an image from disk or tape. You have to disassemble

    it and reassemble it in the cartridge area ($8000 to $BFFF) in order for

    it to work properly! Good luck!


  2. It does make a great gift!!

     

    To help build up our "collection" of Hollex images, here is what I will do.

    There are hundreds of cartridges I don't have to make images with. So,

    take a look at the images that are available, and if you have something

    that is not there, make an image, send it to me and you will get a $2.00

    credit for anything you buy from Sunmark!! So, if you send me 25 Hollex

    images, you get a $50.00 credit!! But first email me and let me know

    what cartridge images you are going to send me so I don't have six

    people working on the same files!! Please wait for me to respond to

    you before you make any files!

     

    You DO NOT need the Hollex cartridge to make an image. Just read the

    instructions on the main page and it will take you through each step!

     

    Thanks!! :D

     

    Mark


  3. Happy New Year everyone!! Thanks for the binaries Curt!! My web site

    is at http://www.sunmark.com

     

    Also, in mid January I will be releasing my Hollex cartridge! It is like the

    Cuttle Cart but for Atari computers. You can load almost ANY binaries to

    the Hollex cart and it will act EXACLTY like the original cartridge! The

    Hollex cartridge will retain the binaries until you erase them. So, you can

    power down your Atari computer and turn it on a year later and the game

    image will still be in the cart!!

     

    I am slowly starting to build a library of binaries so everyone can play

    any games they want!! Just download them and load them to the Hollex

    cart! Hopefully, by the end of this year, I hope to have 500+ games!

     

    You can take a look at what I have available now by going to:

    http://www.hollex.net

     

    Happy New Year!!

     

    Mark


  4. From what you are saying, I am assuming that you are just trying

    to plug your board into the Atari slot without a case. If that is true,

    that may be your problem. That circuit board you have will fit exactly

    in an Activision cartridge. Put it in an Activision case, plug it in your Atari

    and you will be good to go!!

     

    There is a lot of "slop" in some of the Atari 2600 sockets. You probably

    are not centering it exactly.


  5. From what you are saying, I am assuming that you are just trying

    to plug your board into the Atari slot without a case. If that is true,

    that may be your problem. That circuit board you have will fit exactly

    in an Activision cartridge. Put it in an Activision case, plug it in your Atari

    and you will be good to go!!

     

    There is a lot of "slop" in some of the Atari 2600 sockets. You probably

    are not centering it exactly.


  6. Thanks for the replies.    I've had little luck so far trying to get the thing running.  I can get my Atari to recognize the PC if I use the Atari810 emulator.  Unfortunately, I still can't copy files from the Atari to my PC's hard drive.

     

    First, I am assuming you have either a 810 or 1050 drive. Set that

    drive on drive 1. Second, start up Atari810. Highlight D2, then "tools"

    and "create disk image", "Atari 810 Single Density". It will then ask you

    to name the file. After you name it, with D2 still highlighted, click on "File"

    then "Mount Disk Image". Pick the file you just named and it should

    appear on "D2".

     

    You can't write anything to the disk until you FORMAT it!! Boot up DOS on your Atari 810 or 1050 drive. Use the "I" command to format the drive.

    When it asks what drive to format, enter D2.

     

    That is it!! You are ready to go!! Just use the "copy" command "C" to

    copy any files from D1 to D2.

     

    Merry Christmas!!


  7. So you CAN hard wire the cart inside the computer. Cool! Are the instructions for this included with the cart? If not, can you post them here?

     

    Thanks,

    Allan

     

    It is VERY easy to hook it up!! The circuit board fits neatly under the

    "shroud" of the Atari 800XL. You simply just hook up the wires that

    correspond with the edge connector on the circuit board to the

    cartridge socket on the Atari 800XL. I soldered the wires to the back

    of the board, where the cartridge socket is soldered to the Atari

    circuit board.

     

    Just use a dab of silicon to hold the board in place...that is it!!

     

    Here is a picture:

     

    http://www.sunmark.com/pictures/rtime-800xl.jpg


  8. Beat me to it -- definately needs a pass-through.  As does their DOS cart.

     

    Let me explain my reasoning. First, in any "chain" of cartridges,

    there is always a LAST cartridge. The R-Time can be the last

    cartridge, can't it?

     

    Second, let's talk about the different computers the R-Time will be used

    on, starting with the Atari 800. It can plug into the right slot!!

    And unless you are using Monkey Wrench with the R-Time, you will NEVER need

    a pass-through. Can someone give me a reason why you would need a pass-through

    on an Atari 800?

     

    Now for the Atari 400 and XL line. Most people

    will be using a Sparta X cartridge with the R-Time. Again, it plugs right into

    the Sparta X cartridge. Let's say there is a situation where you need R-Time

    and the cartridges you are using do not have a pass-through, or you are using

    Atari DOS. You simply pop the cartridge apart,

    and hard wire the circuit board inside your Atari 800XL!! There are only a

    few connections!! My Atari 800XL has it hardwired in, so I never have

    to worry about cartridges stacked too high, R-Time getting unplugged...etc.

     

    The last reason I did not use a pass-through is cost. It would have increased

    the cost $25.00 and I figured it was just not worth the added expense. :)


  9. You do not use the adapter at all. You CUT the adapter end off, and

    use the wire. You then hook the two leads from the wire to the positive

    and negative of the battery. Make sure you have them hooked up

    correctly! If I remember correctly, the center pin of the plug is positive.

    Jameco has a lot of batteries. Here is a 12 volt battery:

     

    http://www.jameco.com/cgi-bin/ncommerce3/E...W&search=159661

     

    This battery will power your Atari for two hours without having to recharge

    it.


  10. Try to find a battery about 9 volts. Then you don't have to make any

    modifications. Attach a cable that you cut from an adapter to the

    battery. Make sure you have positive and negative correct. Then, you

    are good to go!! :D


  11. What for? I have 3 atari power supplies, and they all put out over 14v DC.

    Heck, I have a cigarette lighter adapter I made that I use in my buddy's van on roadtrips. :)  

    Brad

     

    Let me explain how those power supplies work. The output voltage with no

    load hooked to it does not mean anything! If you checked the voltage

    of the adapter when it is hooked up to an Atari AND the Atari is

    on, the voltage will be around 9 volts. Atari adapters will output the

    stated voltage AT the stated load. With no load, the voltage output is

    a lot higher!!

     

    So, if you hook up 12 volts to an Atari, you will fry the 7805 regulator.

    It may not happen immediately, but it will get hot and "blow". Adding

    a heat sink will help dissapate the heat.


  12. The 2600 uses 9 volts DC and then reduces it to 5 volts DC with a regulator.

    So, any voltages between 6-12 volts will work fine. If you go up to

    12 volts, I would suggest adding a larger heat sink to the 5 volt regulator.

    Or, another solution is to put a small, high watt resistor in series with the

    12 volts. Also, make sure your battery is good for at least 500mA.

     

    You can cut the wire from any Atari adapter and hook that directly to

    your battery. Make sure you have positive going to positive and

    negative going to negative!! :)


  13. I have a question about whether another DOS can be loaded in the cart or are you stuck with 2.0S?  2.5 seems like a better candidate vs 2.0S?  Also, for the DOS loaded it would be nice if Verify was set OFF for disk operations and support for 4 drives was turned on by default.

     

    With DOS 2.5 and the above options it would be a handy cart for me to purchase ;)

     

    Yes, I can load any version of DOS, as long as it is no longer than 16K!

    Verify is easy to set in any default mode needed. I just picked 2.0S

    because it seemed everyone is familiar with it!


  14. ops.. posted on the wrong thread :(

     

    what i wanted to ask here is:

     

    1) does the cartridge support basic?

    2) how does the cart work with games that occupy $8000-$bfff?

     

     

    nir

     

    1) No, since the cart occupies the cartridge slot, you can not insert

    a basic cart. It you use the DOS option "B", on the XL series, it will

    just reboot the InstaDOS. You can load a "disk" versions of Basic.

     

    2) The InstaDOS does take up 16K of RAM. So this should be taken

    into consideration.


  15. The DOS 2.0S info contained something that caught my eye;

     

    MEM.SAV can be employed to preserve the contents of memory to disk when DUP.SYS is loaded, so that the data can be restored to memory when exiting from the DOS menu.

    How is this handled with the cart version?

     

    mem.sav works exactly the same way. Of course you have to have a

    disk drive or a sio2pc hooked up!

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