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Gemintronic

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Blog Comments posted by Gemintronic

  1. You make games that appeal to you on your own timeline.  That doesn't necessarily produce award winning games.  That's also not necessarily a bad thing.

     

    In other words: making award winning games that appeal to a broad range of people is a learned skill.  Choose what your focus is.

    • Like 1
  2. We tend to manufacture situations that make our mental issues rear their head.  I think taking on especially challenging consoles and getting seemingly unhelpful support is your trap.  When you do get honest, useful advice it seems like it's ignored.

     

    Take littaums advice above very seriously.  Call the hotline.  This is not about the Jaguar or unfriendly help on a classic gaming board.  It's about healing whatever factors got you to this point.

    • Like 1
  3. That gets me a little angry and frustrated. Y'all played one of my 2600 games for a long time in one video (Cyber Willy maybe?). It's horrible that a corporate bot can kill channels.

     

    My own experience has been getting flagged for the first 4 seconds of silence as being owned by some leech of a company. This was a video of me playing my own PC game of which EVERY asset including music was created by me.

     

    Hopefully D.Tube takes off.

  4. My mom was pretty young when she had me. Difference is, she wanted to have a kid. Didn't want marriage or any of that. Most people have "mistakes" or - very strangely - have an oopsie to keep a man.

     

    First off, men aren't worth it. Second, the zombie apocalypse hasn't happened. There's no need to repopulate the earth. It's OK to choose what point in your life to create another.

  5. This guy is a lot smarter than I am.

     

    He's a lot smarter than me for sure! What I'd take out of this video is how the 2600 works for games. The big secret is that he didn't have this awesome idea for Pitfall! He dinked around with what he found he could do and made a game from it :)

  6. This is way over my head. All I did last week was make two sprites and I couldn't even get that right lol.

     

    Sorry about the poor explanation. My main point is that you can do more than you think in batari BASIC. With assembly you control every detail for maximum freedom. With batari BASIC you work within what it can do to find clever ways of getting what you want.

     

    Also, check this video out:

  7. Think of the 2 sprites, 2 missiles and ball as crayons. You're actually telling the VCS when to drag each of those crayons across the screen. By expertly deciding when to use what crayon you can pretend like there's more sprites, laser blasts, etc..

     

    This is also the advantage and disadvantage of batari BASIC. bB decides how you drag those "crayons" across the screen. You can still find ways to bend the rules but you do not have exact control like assembly.

     

    For instance, in my game M.M.S.B.C. II I appear to have 2 player ships with their own laser blasts and up to 8 simulated enemies on screen - all with parallax scrolling.

    post-13304-0-48273600-1360688784_thumb.jpg
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