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Gemintronic

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Posts posted by Gemintronic


  1. So it's kind of like a reverse Adventure?

     

    More or less! The bat is tasked to put back all the items into their respective chests. The dragons - being *wonderful co-workers* - harass you and try to drag to off to a random screen.

     

    You can return the items to their chest in any order. But, each item has a specific chest. Thankfully, Knabber Rob has a sort of echo location ability that points him in the general direction of each goal.

    • Like 1

  2. I'm pretty sure the things are like Scrotumgers Cat: alive until you actually intend to observe it working.

     

    Update: Just posting for fun. Haven't had a problem with mine. Although, the person who gave it to me had to return a unit once before getting the one I have now.

    • Like 1

  3. I've bought many Atom based systems including 1st gen compute sticks, a 4gb newer compute stick, WinBooks and a GPD Win.

     

    If you're using Windoze it's *barely* acceptable for normal tasks at 4gb RAM. You quickly run out of onboard storage at 32gb with Windows itself (and forced updates). It's tough to boot to even EFI based media like Windows discs. Booting off of the TF card is impossible. The internal graphics are not great either.

     

    Atom based systems even today are like a Cyrix and off-brand x86 CPUs of old: they get real slow at weird times. The onboard storage is so underwhelming booting Windows off of an external USB stick was seemingly faster!

     

     

    So, long story short-er: get at least 4gb model with 64gb storage.


  4.  

    What corporate bad behavior was there? Wasn't it pretty much a cease and desist order? I wouldn't call protecting your brand and your intellectual property bad behavior. If some big guy stole some little guy's ideas and put out there own version of his work, then he sued them or asked them to cease and desist, no one would say he was guilty of bad behavior, but since it's the other way around, Nintendo is guilty of some corporate bad behavior? I don't buy it. Flat out, no matter how highly I think of his work or how impressed I am by his achievements, he knowingly broke the law. Nintendo is in the right here in every way, shape and form. I still think it's a shame, but it is what it is.

     

    I agree. I just think this lessens the chance of corporate / fan cooperation. Sending a cease and desist is easier than figuring out a way to promote and encourage fan games. Basically, I think both parties could have adjusted their strategies.


  5. This makes a lot of sense if you think about it. I'm sure all those big companies have legal firms on retainer, but they're still going to pay more when they have them actually start doing something. So, why pay big money to slap down someone that's just talking about making an unofficial version of your intellectual property and maybe shows a screenshot or two, but may never actually complete anything. You wait until he has something that's worth your time and money to go after before you spend the money to send in the big dogs.

     

    Part of it may be you have to prove brand confusion and losses. Once someone buys a copy or downloads version 1.0 there could be those losses and brand confusion.

     

    I just saw a video where a big portion of cheats and glitches work. Maybe these guys copy-pastad the source and jury rigged the system calls. Re-using actual SMB code would be a bad look.

     

    Note that I think this is sweet as heck and a great technical achievement. But, the way it was released with big N branding, very convincing assets and (possibly) code makes corporate bad behavior justified. This doesn't help the next fan game get cooperation from AAA game companies.

     


  6. Well, there has been a WIP thread going on at Lemon64 for most part of those 7 years, so this port didn't appear out of nowhere, just that 70% of the people who read about it and might be interested in it don't hang at Lemon64 weekly or even monthly.

     

    I don't remember if any WIP binaries were posted, but as long as you're only posting screenshots of what you're doing on your spare time and never post the final results, I doubt that is possible to prosecute in court?

     

    These companies seem to wait until the project is tangible. But, just the threat of legal action is enough to censor and squash a project. No one has lawyer money.

     

    The smart money is to use your own assets and branding. Let the gameplay and tech speak for itself.


  7. Waiting until its complete to let the general public know was a smart move. The big N loves its trademarks.

     

    I wonder if a smarter move would be to use all original assets and branding.. THEN somehow the Internet masses post about a "skin" for the game that makes it Super Maryo.

     

    Nothing disappears from the Internet but these proud developers have nothing they can monetize. Nothing to make free. Nothing to discuss on some forums as sites will be afraid of attracting corporate/lawyer attention.

    • Like 1

  8. Some tiles and sprites look to be Nintendo sized and others look C64 wide pixel-ish. I guess what I'm trying to say is some elements look like they're in a different resolution. Why is that?

     

    Not saying fake as I already ate my shoe with Super Mario World 64 (Sega Genesis).


  9. I've tasked myself to make a complete game in a finite timeframe. This is something new to me with homebrew development. Or, at least new in that I have not given myself as much time for winging it this time around.

     

    How do you handle project management for solo homebrew games? Does Agile, Scrum and whatnot scale for such projects? Should I use something like Hack n Plan?

     

    I'd appreciate any experiences or ideas from my fellow AtariAge members. I chose this section is it's an Atari 2600 title.

     

     

    Happy Friday!

    • Like 1

  10. Meh, just waking up. I thought I'd post something mildly funny. But, I realized: What is bit-itis anyway? Does it really make sense to want PlayStation graphics on an NES? MSX graphics on an Atari 2600? I understand the homebrewer side wanting to push the limits - not really the consumer.

     

    I also don't get why you would want yet another version of the same game just on system X instead of Y. Especially when when enhanced versions are already on other readily available platforms.


  11. @marcio_napoli: As an indie filmmaker it's probably not exciting to make someone elses movie. That directly transfers to homebrew developers. We've played most Jag games. We've played most games for other retro systems. When I sit down to play I want something new to me. When I create I want to develop something new and fresh - even if it is just a remix of themes. Ports are not as exciting on your own development time.

     

    So, very little AAA ports due to reasons already explained in earlier posts. Absolutely: over time many game design risk taking, completely new games.

     

    UPDATE: I probably made it sound like I've made games for the Jag. Not yet! Still stuck in 2600 and Genesis land.

    • Like 2

  12. Yeah, you would think that's the obvious thing to do... I have no idea what I was thinking lol. I checked up down sideways and everywhere. No code anywhere lol puke

    I'd like to make another game for sure, it was one of my more fun hobbies over the years.

     

    May be a good time to switch it up to DPC+ to get enhanced graphics and stuff. A clean start!

     

    Also, WizardBone reminds me of Bone Thugs n Harmony. So, it's already cooler than you think :)


  13. How is the game anyway? I was never able to get my hands on a copy or rom. Is there a review or impressions from anyone?

     

    Developer here. Me and Neotokeo2001 collaborated on this one. There are several videos on YouTube.

     

    It's basically a boss rush shooter. Top down like Astrosmash. Various sharks swim downward and keep you from sitting in one place. Shoot the chickens for bonus. The gimmick here is the big baddie towards the top of the screen varies between play sessions. You never quite get the same bosses each playthrough.

     

    As with many VCS games there is no finite end: bosses get more attributes and things get faster. The real enemy is losing grit and panic moving into the huge laser beams. :P


  14. Just a quick update that I've had confirmation that the extension runs properly on macOS! Anyone else who can confirm either Linux or macOS would be much appreciated!!

     

    I'm also starting to look at 7800basic integretion now that it appears cross-platform is close to complete. I'm considering doing an "Atari Developer Kit" and including everything (assembly, batari Basic and 7800basic) in the same extension so we have a one stop shop for developers. The only issue would be the syntax highlighter as bB and 7800basic share the same extension (.bas) which determines which syntax to use. Any thoughts on this??

     

    Just that there are people with near pathological aversions to compilers without visual IDEs already in place. I am very, very grateful this type of thing is in your wheelhouse and gives you joy :) That kind of thing snowballs into happy and creative bB and 7800bas developers =)

    • Like 2

  15. That's basically what it comes down to.

     

    Want to play only the official games and many homebrews as a bonus, and want to spend less money? Get the UNO Cart.

    Want to play more recent homebrews and don't mind spending more? Get the Harmony Cart

     

    I've got my money on 256k ROM games the Encore cart supports working on the Uno in the future. So, you can't go wrong with one or the other. Or, both :)

    • Like 1

  16. Installing the extension

    The extension can be installed directly within Visual Studio Code. Complete the following:

    • Install VS Code onto your Windows machine
    • From the menu select View -> Extensions
    • From the Extensions tab, click on the Search Extensions in Marketplace entry box and type batariBasic. Select the extension from the results list and click the Install button.

     

     

    This should be pretty clear from the original post. Visual Studio Code has a "new age" interface, though. I made a visual cheat sheet for myself:

     

    post-13304-0-39258600-1554921031.jpg

    • Like 1
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