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Gemintronic

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Everything posted by Gemintronic

  1. This should be pretty clear from the original post. Visual Studio Code has a "new age" interface, though. I made a visual cheat sheet for myself:
  2. Got an Oculus when it hit retail. The straps made my face look like someone beat the pulp outta me. THEN a few months later the audio cable got irreparably ripped out when the strap broke. Patched it up with duct tape and just use the computers speakers. I can't stand the 3D controllers so I only play games that use real joysticks. Skyrim and Minecraft mainly. 3DNes was fun for a few minutes but the GUI is horrible and laggy. Virtual Boy emulation is pure joy. The screen door effect is very distracting and makes using the oculus as a monitor untenable. Oh, although less than perfect and sometimes frame-rate killing VorpX is essential for playing non-VR games.
  3. With the VCS I generally pick a neat trick and build a game around that. So, whether the player gets multi color really depends on if the graphic kernel allows. That being said I've gotten lucky sometimes like with Dead of Knight where the player is either buck naked or in full plate armor. So, they got the single colored sprite https://www.youtube.com/watch?v=8GwSfNGot0E
  4. I checked the original posters profile page and he hasn't logged in since 2013. Not a good sign. But, never say never. I guess. My RPG project has taken more than a few years (and is still making progress.)
  5. I got a list of upcoming titles: Keylogging of the Dead Golden Adsense Demonetization Dux Deep eMail Scan Privacy Space Fury Revenue Jacker Shadowban Man Creator vs. DMCA 2
  6. Doesn't look like the original poster has been on since last August. I think the only person that could pull it off correctly is Random Terrain. Not sure if he has looked into the costs involved with being a Udemy tutorial creator.
  7. Probably not. If your flat screen is LCD or plasma it's all about how the electronics inside (the TV) convert the analogue signal to digital.
  8. Now that I re-read your question.. I think Supercharger support is a red herring. You might want to stick to SARA / SuperChip RAM and use a Savekey for world data and save game info: SaveKey Info: http://atariage.com/forums/topic/176797-bb-atarivox-support-part-1-the-atarivox-eeprom/ SARA RAM: http://www.randomterrain.com/atari-2600-memories-batari-basic-commands.html#superchipram
  9. If you do go down the rabbit hole I wouldn't mind a function to induce additional tape loads on the Supercharger. That way we could have batari BASIC games that run on both sides of the tape.. 6k + 6k
  10. As far as I can tell this is as far as batari got with Supercharger support: http://atariage.com/forums/topic/108859-supercharger-banking-with-bb/
  11. Someday, someone is going to make a USB joystick to 7800 console adapter out of an Arduino and make a few dollars. I think this topics solution indicates a critical point where consumers might just spend a little extra. I've seen and bought plenty of classic console joystick to PC solutions. Time for turning that on its head: Use readily available retro PC USB joysticks for old consoles.
  12. I'm specifically talking about the wording in the eBay listing. Thus the quoted text with color highlighting. It's good that there's a solution once you have the product. I have to admit using a Playstation to Genesis adapter on my 7800 so nothing is too convoluted
  13. I see the text in red and start to get confused as to its compatibility with the 7800 :/
  14. Of course, depending on which section of the screen your var is it may be reversed. Bogax made a function with DATA tables that flipped the values around in that case. I used it in my Rat Race mock up here: http://atariage.com/forums/topic/218190-smooth-vertical-scrolling-from-data-want-4-way/ R.T.s explanation of why some vars values are reversed: http://www.randomterrain.com/atari-2600-memories-batari-basic-commands.html#playfield
  15. I will do this sometime between this week and next week. Hopefully we can get more people to test this.
  16. Yeah. I could see two DATA tables (upward and downward) that have the x/y forward movement values for angles. _\ | /_ If momentum is zero on collision you'd switch which table and angle to use. When momentum decrements to zero gravity "bally = bally - 1" takes over. Probably a heap of confused half baked statements. If so I apologize in advance
  17. Unfortunately, I didn't respect the "going over 262 scanlines" problem. This led me to think several of my 4 way scrolling demos were solid. It turns out it depends on the receiver built into each TV, VCR or monitor. So, you never *really* know if your Mom, Dog, Postman or Roommates Girlfriend is going to see your game wobble and roll. Going over cycle happens
  18. Merging score and text may mess with the multi kernel framework. I think the bankswitching code is in the score routine. Just looking for gotchas
  19. Better! My player sometimes destroys walls as he bumps into them. Is this intentional?
  20. Seems like Combat era 2 player fun! I'd say the collision might be a little weird. I can press into a wall and quickly switch directions and then end up on the other side. I think there's some examples where you can slide against walls. Also, maybe some option to have shots ricochet?
  21. Last time I tried that I ended up with a GPS ankle bracelet and the modder threw me out of his house!
  22. RVG Blast started life as a 2k game. I wanted to make it easier for RVG to produce so it became a 4k game. It gets more difficult as you destroy enemies. RVG Blast 2 was an experiment in scrolling effects. The hard to explain part is: when you kill the big face creature your score bonus goes up. BUT, your ship grows in length making things more risky. I hope everyone enjoys them as much as I did making them for Bitmap Soft
  23. Full disclosure: I had nothing to do with the packaging. That was all Neo Games area (thank you D. C. Stuelpner!). Scott Dayton also did a ton of in-game graphics work too I was in between a Walking Dead tribute racing game and Super Trash Truck for Saidai Games. Neotokeo2001 had a concept for another car game and since I was already in that mode.. well, Zombie Road Kill happened
  24. Not much of a beat 'em up fan. There's so few 5200 homebrew I've got an impulse to buy anyway. Of course, I hope you're going the non IP infringing route. Big game publishers like to send C&Ds only after you've started shipping just to be nasty.
  25. Is there a link to the board that connects to the 2600? I think that would be useful for other projects too =)
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