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Blog Comments posted by Gemintronic
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Didj figure out how to make homebrew for it?
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So I have been working on Insecticide again, even though nobody really seems to notice or care.It's hard to get feedback while a project is being worked on. It's not necessarily a lack of interest, though. If there is a Virtualboy forum I'd start a project page there.
I barely ever play brawlers myself. Perhaps BECAUSE you don't have much experience you'll create a unique take on the genre!
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I might. It doesn't use the superchip, does it?
it looks like it be superchip (but it doesn't have to)
http://atariage.com/forums/topic/221100-bb-256k-128k-64k-32k-multikernel-frameworks/
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Are you going to try RevEngs multi kernel framework? That would allow you to have different graphic modes for each mini game

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Dell is a favorite of most service centres. Consumer class HP machines are junk as well. Windows 8 machines feature UEFI technology that can make repair and recovery a pain.
I'd say custom build a machine using known good brands like Intel and Asus. The Intel NUC barebone machines are small and capable while needing just a few user installable parts (memory, HDD)
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There are a lot of things I want to do but don't want to do, if that makes any sense.Unfortunately, I understand this statement all too well! Keep doing! Keep moving!
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Nothing wrong with a 98 machine. The problem lies in new hardware that's unreliable on old operating systems. Heck, I've seen Win 8 systems that aren't even supported by the manufacturer under Win 7.

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Agreed. In life (or work) we should delegate or own our tasks - NOT BOTH.
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Sometimes it's our own personal issues clouding the way we interpret other peoples reactions to our work. I fight with this problem constantly.
I don't mean this in a patronizing way but I'm proud of your accomplishments especially regarding the O2 and VB.
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Are you basing this off of the original Alley Cat by Synapse Software?
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When you say C.. is that C as in printf C?
That'd be interesting if you could code an Atari 2600 game in ARM C and just use a DPC+ cart for the finished game.
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Sorry to go off on an uneducated tangent. With flicker.. would making a always on-screen sprite half as bright make it look like a twice as bright flickered sprite? Given the flickering was every other frame.
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Can't let spyware in with Internet Explorer 10 or 11
fixed that for you.
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I'm not sure if you're a loner like me. Re-volt is THE REASON to have friends (and a Dreamcast)
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I've been to Oregon. I remember hail stones the size of rocks. This sounds more like New York to me. I feel for ya, man.
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One thing I'm excited about is having enough memory for a collision map. I could see DIM'ing an array to represent the solid and breakable bricks in a Solomon's Key clone..
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Can you dynamically swap graphics in a tileset? Say, if you want to switch between a numerical font for the score and a icon set in place of the score. Something like replacing the tile for "1" with an icon for a bomb.
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It sounds like you do have fine scrolling. Like you said: have an array of chars in RAM and plot them on the screen at an offset. When the offset reaches the tile edges load up another row or column into the char array and reset the offset
Rinse and repeat! -
It looks like it defaults to bB like settings. Did you notice the "DEMO" in the middle? I bet shiz like that can be positioned anywhere your heart desires

It'd be nice if there was some way to go traditional BASIC like:
LOCATE 10, 15
PRINT 'SCORE: ' + score
UPDATE: Which reminds me.. people were jonsing for a Thexder port. Character printing commands would work great to simulate the tile based scrolling in that game.
UPDATE II: I don't feel strongly about adhering to BASIC syntax. Just the prospect of either simulating or actually implementing tile based scrolling on the 7800

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This is way cool, dude! Maybe even I can do something on the 7800 now!
The demo you made works on the real system too!
Uh oh.. you've got a flash cart or a modded system? Are you available to test games occasionally? =)
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The tough part is testing on real systems. Cuttle Cart 2 is discontinued. The 7800 harmony is still in development. Eckhard's mod requires soldering experience and access to a special RAM cart, right?
It might be awhile before we realize if a feature really works on real hardware :/
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I like how the sprite wraps around the borders without glitching out.
It's going to be a tough call.. 256k Atari 2600 RPG or 32k Atari 7800 game?
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There's always been a disconnect between developers and gamers since Nintendo arose. Now under the guise of gamasutra essays they can self-reinforce anti customer concepts like free-to-play which is actually pay-to-win.

32X
in atari2600land's Blog
A blog by atari2600land
Posted
Another incentive to keep your 32x is that there is a BASIC compiler that can make such games
http://devster.monkeeh.com/sega/basiegaxorz/basiegaxorz_full.html#sega32xcommands