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Blog Comments posted by Gemintronic
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How does flicker mitigation work? Or, is there a particular post that deals with it?
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This is probably as close to the original arcade Punch Out that the Atari 2600 can handle. VERY IMPRESSIVE!
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Yep. The last big N system I bought was a Gamecube.. and that was only for the Gameboy Advance player.
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As it turned out, there weren't any batteries in there to begin with. So how was it saving my game data, and why do I need batteries in the first place?I dunno. This guy at least has a VMU model with batteries..
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I was pretty annoyed by Tenpenny Towers. If you gain that companion you lose a shopkeeper. if you side with the ghouls it changes the whole place.
Not as annoying as going to rivet city and shopping. If you're there at the wrong time you'll be happily perusing the goods and a little later EVERYBODY will freak out like you're trespassing.
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I think of it like when I was going to college and working full time: I did neither at an optimal level.. but, I did get to go to college

I work and I homebrew.. but, it takes me a few months to complete a simple project instead of a few weeks
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I used to read the blog of one developer that attempted to go full time indie on modern platforms. He eventually had to get a job again. If you think his insight might be relevant I can try and dig up the links.
The thing about asking for money is that you have to have a product people want. I'd only contribute to a kickstarter if you were making a 7800 version of batari BASIC. Problem is, I doubt if many others realize the value of more accessible classic gaming development tools.
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I know the guy who composed the "Sinfonia Matrix" which would take pretty much forever to play.
http://annarborobserver.com/articles/gerald_brennan_by_candlelight_full_article.html
I hope you have enough paper to print it all out

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Thanks again for the "longplays". Uppa Creek! was actually the second batari BASIC game I ever made. it shows

Cyber Willy was made in two days. The characters seem pretty ambiguous to people. Cyber Willy is supposed to be a penguin. The comet that falls down is, er, supposed to be a comet. I've heard many other possible interpretations, though.
I've NEVER actually seen a six laser cannon boss! I've certaintly never seen one being beat. Maybe this game DOES really have an end, then?
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You could probably turn these levels into real games using Game Maker.
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I just saw the PurrfectTrio Facebook page and Frost Burn Darkness YouTube channel. Will definitely be exploring both!
I have to say it makes me nervous to use real names on the Internet. I've been forced to a few times because I also develop games. Sometimes it comes back to haunt you when a troll does an Internet search and starts insulting you based on personal things you've mentioned on different sites.
Definitely continue doing wonderful things and making a name for yourself. Just also remember there are some pretty weird peeps out there as well.

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You already know about how you can get more variables by swapping some in an out of active memory. Let's hope we figure it out

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Already been done:
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Because I'm eating figs and gluten-free toast.
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I'd like to get into DS game making but Nintendo is still actively blocking homebrew on 3DS machines. No way I'd ever buy a traditional handheld nowdays. After my PSP breaks down it's all Android.
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Any thoughts on distribution? I'd suggest buying the cheapest (yet most up-to-date) DS flash carts and then putting your own label on them.
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That Toolbox sounds tasty. When I was making M.M.S.B.C. II I leaned heavily on flickering and altering colors per frame. Picking colors by hand was a nightmare.
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Are you talking about the peanut butter trick? I still think it isn't needed to insure proper compilation. I'm thinking of giving it up after this jar of Jiff.
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I was forced to cancel the Sensational Santuci Sisters due to the industries current anti homebrew stance.
That being said, the guts will be pulled into another project so I don't lose any progress. I'm sure you can do the same with this.
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Are you sure you don't want to call it "Penix Box: Thrust into the Cavern of Sorrow!"
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So, will this result in a SCUMM editor you can use on your PC then compile into a Coleco binary?
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I don't get the OMG! RAR3! mentality at all. Who cares if 200 more are produced if you got #1 out of the first batch of 12?

Optimized P0 routines
in SpiceWare's Blog
A blog by SpiceWare
Posted
Maybe there's a game engine method to reduce flickering. Could you use playfield pixels for the main robot body and sprites for the extremities? That way the majority of the robot body would never flicker.