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Everything posted by Gemintronic
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Seen one recently for $5 at a flea market. Instead chose one of those press-to-eject Atari cart containers in a worn original box.
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Meh. I keep hoping that another beer will make me see Kaylani Lei instead
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Well, it's deeply ingrained into the Internets that Super Pitfall fails. No stopping common opinion. 250 screens of free roaming platform action was pretty rare for its day though. It didn't push you through time limits. It didn't forbid old areas or force you to scroll right. You explored. You spelunked. Okay, you turned down the volume. The soundtrack was trying to pay homage to Pitfall II and kinda shouldn't have. I still remember the awesome ZOMG WTF moments like the vulture teleporter or getting to the last area for the first time. Even the glitches are awesome. Finding out how to stand underwater and pass through walls was 'bout it beyond belief.
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Strengths of the Atari 2600 over Intellivision?
Gemintronic replied to rhindlethereddragon's topic in Atari 2600
Who needs Plimpton to sell INTV? -
Sorry! Absolutely right. But, these are the super gurus to ask about bitwise operations and Atari registers. Thanks guys!!!!
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Currently I use this for deciding the current dungeon levels color: change_dungeon_color tempvar{0} = gameseed{7} tempvar{1} = dungeonlvl{0} tempvar{2} = gameseed{2} tempvar{3} = dungeonlvl{4} tempvar{4} = gameseed{5} tempvar{5} = dungeonlvl{3} tempvar{6} = gameseed{1} tempvar{7} = dungeonlvl{1} foreground_color = tempvar return Which works but I'm afraid that eventually it's gonna pick a dark or drab color. Any thoughts on how to make sure only bright colors are used?
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Solved my problems generating mix-and-match rooms. Trouble was indeed with temp vars not getting changed properly. Had to waste a real variable for calculations but things work okay now. Which means: 16 basic room types (not including rare rooms) 8 room structure styles 16 x 8 = 128 Unique Rooms 256 level dungeon consisting of 256 x 256 screens per level. All in all, my Adventure/Roguelike should have 1,677,7216 screens per gaming session. Each time the game is powered on a game seed is used so really 256 1,677,7216 screen dungeons are possible. You do the math: I'm tired Experimented with Zelda style screen sliding effect. Thought I was smart by setting screen vars for blanking scrolled sections instead of pfpixel or pfline commands. My tiny brain suspects that pfpixel commands are actually huge macros that eat up space. I dunno, always seems like they eat my banks for breakfast, lunch and dinner. The scrolling effect is okay but I realised people will be changing screens VERY often so it might get annoying. Wasted a lunch break on that experiment BUT at least I know now! The stairs are in place but I have yet to program in the actual warp to a dungeon level up or down. Since the player is using the ball I can allocate 1 sprite for objects and 1 sprite for the enemy.
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Any chance I can get a linux x86 binary, or failing that, the source? You try WINE with wine-doors or WineTools yet? I could see someone cooking up a Puppy Linux Live CD with WINE, bB and Visual bB.
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At least the developer is continuing. Freecraft kinda died and then forked into several other projects. I say it's better to start defensive when remaking a classic. If you're not obedient consumers then you're a target for lawsuits you can't afford (even if you can win.) "IP on your creativity!" says the corporate giant. I'm pretty good at coming up with humorous analogues to game titles. If anyone needs ideas just ask.
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Strengths of the Atari 2600 over Intellivision?
Gemintronic replied to rhindlethereddragon's topic in Atari 2600
At the time nostalgia wasn't a factor. INTV simply had better graphics and an innovative (if flawed) control scheme. The hardware was certainly more advanced. GroovyBee should chime in on what he's found. At the end of the day we played Atari due to it's popularity and availability of games. -
I already hinted at a Mario Paint composition layout. I personally have never gotten used to the "tracker" interface. A middle ground might be a MIDI file import option.
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They know a crash is on its way; Unloading lots of Squoosh and Gopher on display. And every mother's child is going to spy, To see if AirWorld really came from Tod Frye.
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Everybody knows a Warshaw and some marketer, Helped cash in the movie rights. Tiny tots with their eyes all tearful, Will find E.T. returned tomorrow night.
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But, did you have the stamina to beat it TWICE? The hidden objects change the 2nd time around. I went for a third time and my hands got sore and nothing felt different from the 2nd time. I respect where everyone is coming from - especially on an Atari centric forum. Nevertheless, the original Pitfalls never really did it for me. The later Pitfalls were not, really, er, Pitfall. I wish the Atari games were more like this: http://forums.tigsource.com/index.php?topic=2398.0
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What should the next 2600 RPG be like?
Gemintronic replied to Gemintronic's topic in Atari 2600 Programming
Tarmin was. It just never got released. Many Atari 2600 ROM packs floating around the Internet even claim to have it (though they DON'T). I postulated that Batari BASIC could do it with the multi-sprite kernel but the Rom Hunter said to hold off due to copyright griefers. -
Strengths of the Atari 2600 over Intellivision?
Gemintronic replied to rhindlethereddragon's topic in Atari 2600
I dunno. It's like comparing your first teddy bear to your girlfriend. Sure, she has more slots for games, but, you always have a special place for yer bear. I personally gave up on the Girlfriend 360 as most of my friends got stuck with the red engagement ring of death! -
It'd be more appropriate if Arty the Anteater turned a deathly color and died. But, I'm in no position to judge as my first Atari 2600 game was Drunken Pooper
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Test carts roasting on an open fire, Jack Tramiel nipping on your nose, Pac-Man Fever being sung by a choir, And folks dressed up like UFOs.
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Copy protection was pretty broken on the Apple II as well. If people weren't using hardware they were using advanced copying software. The only effect copy protection had was to encourage the pirate scene and hackers.
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Implemented the three section playfields in my adventure/roguelike game. Now I'm having trouble generating mix-and-match rooms with the rand command. Seems like it's always generating the same sections for the bottom third of the playfield. I'm not sure if Batari is updating rand or temp variables when I expect them to. I'm actually taking my lunch these days so Batari and Brunch are in full swing. let's see what a relatively uninterrupted hour can do!
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The homebrew section had a topic on manual sizes: http://www.atariage.com/forums/topic/166353-what-were-the-dimensions-for-2600-manuals/ I guess the common opinion is 5 x 7. That's what I printed in for my CandyBar game. However, I just opened my Street Racer box and compared it to my manual. Sure as heck it was smaller! The urge to be authentic is strong, but, 5 x 7 is able to convey instructions and text better. UPDATE: There seems to be more than one version of the Street Racer manual: https://www.atari2600.com/item--Street-Racer--PROD3102.html
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Nice use of sprite and missile resources! Ummn, er, when the Ant Eater gets stung.. is he dropping a giant steaming stinky poo log before dying?!? I'm not saying it can't happen. I almost died from a similar situation involving drinking too much liquid bentonite clay.
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And whatever you do, unless you're the copyright owner, don't put that dang copyright symbol in yer manual! A copy shop that I'll call "Stinkos" gave me a hard time when I printed my manual for CandyBar.
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Yes, yes! new version is better: more condensed. I personally enjoy your sense of humor but Youtubers suffer from short attention span, er, what was I saying?
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Giant Lion Combining Robot Mother of All that is Awesome and Rocking!!!!!!! I am humbled by your generosity and dedication to keeping Atari homebrew alive and vibrant. Thanks Scott! Of course, everyone here was awesome help. Really couldn't have gotten this far without TooSlowGamer, atari2600land, Yuppicide, Gateway, Impaler_26, RT and SeaGtGruff. Hope that, besides losing a camera, you enjoyed the convention =) ..er, one last thing: has anyone actually beat the final boss yet? You can skip stages via SELECT but the trade-off is you miss opportunities for power-ups (lollipops) and additional HP (rescuing orphan ghosts).
