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Gemintronic

+AtariAge Subscriber
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Everything posted by Gemintronic

  1. Genntin' a 404 - not found..
  2. It's the Jaguar's spinning cube, it hypnotizes the weak-minded (sort of like what the Jedi can do) and they go psycho, only the strong-minded and those with a JagCD to bypass it are immune or protected. That's my theory... Hey! We're not weak minded! Just horny. Me and the General thought this topic was about a flesh cart.
  3. Whoa! This picture suddenly appeared! What does it all mean?
  4. Yeah. I missed my chance get a SaveKey. These AtariVox things have that functionality built in right?
  5. We're not really helping. I'm just confusing matters and Omegamatrix is reinventing what pseudo random and modulus means by rewiring the fundamentals of mathematics.
  6. Ya, this topic hasn't been active since February! GroovyBee does respond to private messages ya know. His dev setup isn't going to be newbie friendly. I'd recommend trying NewColecos devkit: http://www.ccjvq.com/newcoleco/
  7. Can you elaborate? How does one "go about" programming for the Dreamcast? What language? What tools? Really appreciate it! BennuGD has a Dreamcast port: http://code.google.c...nnugddreamcast/ Keeping this on-topic I finally decided to finish the MMSBC project and then move on to my Rogue-like Destiny. I will continue to do small things for the Sega Genesis but things get pretty sub-optimal outside of BatariBASIC and AtariAge.
  8. I love when people don't take Zerosquare seriously. It's like looking at the Jag logo and saying it's not a cat because the cube rotates.
  9. Krizz has a forum: http://krikzz.com/forum/index.php I have the normal EverDrive as save states are for Emulators/Portable gaming. The price hike is pretty steep too. I may bite when they finally attempt to fit in emulators for other systems on that thing.
  10. Getting a real one is probably a bad idea. Wasn't the CPU on the carts themselves? I don't think these machines would age well..
  11. Go to the flea market and buy another. Sending it to the local electronics service center would cost more than a used unit so..
  12. I forgot that if you're eaten while hanging onto the bat you can still somewhat move..
  13. @Retro Rogue: Does porting mean entirely new code or did you set up the NOAC as a rendering engine and modified the original assembly as needed?
  14. How close is Jag CF to shipping? With keyboard/mouse support you could probably hack at EmuTOS and MiNT to give you the new Jag ST
  15. A long long time ago I can still remember how That joystick used to make me smile And I knew if I had my power pellet That I could make those ghosts regret it And maybe they'd be trapped for a while But E.T. made me shiver With every cash-in they delivered Bad news on the sales floor Consumers couldn't take it anymore I can't remember if I cried When I read about Atari's retail slide But something short-circuited me inside The day my Junior died Bye, bye to that Frogger of mine Drove my Chevy over Freeway but the cartridge was spy Hit them good ole boys black and blue in the eye Howling' this'll be the day that I die This'll be the day that I die
  16. For the layman, what's the difference between the original and your conversions? Amount of colors? Resolution?
  17. With a little help of Random Terrain we narrowed down some problems that prevented me from adding music to the title screen. Apparently I was using bB 1.1 which may have broke compatibility with the SDATA statements. I've changed over to the DATA based VisualbB music tamplate. The first post has the latest working binary and source.
  18. Thanks for testing compilation R.T.! This is what VisualbB tells me about the bB version: batari Basic Compiler date (1/31/2011 12:15:04 AM) Current bB compiler version supports -O option. Peephole optimizer option enabled. Current bB compiler version supports DPC+ Kernel. DPC+ options enabled. The MMSBCMUSIC.ZIP works only because I switched to DATA statements instead of SDATA. Errr, uh oh.. does this mean I'm using bB 1.1 and it no longer supports SDATA statements?
  19. Sorry to bump my own topic. It started to compile again when I took out the SDATA and made it a normal DATA statement. Does this mean SDATA statements are wrecked? Or are my coding skills mangling the proper use of SDATA?
  20. "The console is for games that might work after installing the game to the harddrive, downloading the required bug patches, and in some cases so long as your internet connection holds up." Fixed. Oops, sorry. Forgot this wasn't the classic console section
  21. Team Savage? Sounds like a cross-dressing cover band for Jem & the Holograms.
  22. The PC is for pirating games and MMOs. The console is for games that just work and pointless achievements. Ignore the issues with Tekken x Latency.
  23. UPDATE: I got it working by doing the following: * Extract the VisualbB music engine template for normal DATA statements. * Insert music from Nitebear on Sleepystreet and modify as needed. * Integrate MMSBC game code in last bank. NEW WORKING CODE IS IN MMSBCMUSIC.ZIP So, I have a game that is using several inline assembly binaries including the titlescreen kernel. When I even attempt to put an SDATA statement in it barfs. Anyone know what is going on? I'm not even trying to put in the music engine code yet - just the darn data! [7/10/2012 11:35:25 AM] saving C:\BatariBASIC\Projects\MMSBC\mmsbc16kmusic.bas succeeded. Compile started at 7/10/2012 11:35:27 AM Compiling C:\BatariBASIC\Projects\MMSBC\mmsbc16kmusic.bas DASM V2.20.07, Macro Assembler (C)1988-2003 bytes of ROM space left in bank 1 bytes of ROM space left in bank 2 bytes of ROM space left in bank 3 bytes of ROM space left in bank 4 bytes of ROM space left in bank 5 bytes of ROM space left in bank 6 mmsbc16kmusic.bas.asm (1375): error: Illegal Addressing mode 'sta '. --> _begin d002 mmsbc16kmusic.bas.asm (1378): error: Syntax Error ''. mmsbc16kmusic.bas.asm (1378): error: Illegal Addressing mode 'sta +1'. Errors were encountered during assembly. 2600 Basic compilation completed. Compilation completed at 7/10/2012 11:35:28 AM view output file:///C:/BatariBASIC/Projects/MMSBC/bin Post compilation files deleted MMSBCMUSICBAD.zip MMSBCMUSIC.zip
  24. No cart slot. No SD card slot.. what's the point again?
  25. Square-Enix is also off-shoring all there major development too. http://www.gamasutra.com/view/news/173093/Square_Enix_to_avoid_largescale_internal_development_after_Final_Fantasy_XIII2.php Yeah, they know what they be do.
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