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Blog Comments posted by Gemintronic
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I'd like to get into DS game making but Nintendo is still actively blocking homebrew on 3DS machines. No way I'd ever buy a traditional handheld nowdays. After my PSP breaks down it's all Android.
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Any thoughts on distribution? I'd suggest buying the cheapest (yet most up-to-date) DS flash carts and then putting your own label on them.
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That Toolbox sounds tasty. When I was making M.M.S.B.C. II I leaned heavily on flickering and altering colors per frame. Picking colors by hand was a nightmare.
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Are you talking about the peanut butter trick? I still think it isn't needed to insure proper compilation. I'm thinking of giving it up after this jar of Jiff.
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I was forced to cancel the Sensational Santuci Sisters due to the industries current anti homebrew stance.
That being said, the guts will be pulled into another project so I don't lose any progress. I'm sure you can do the same with this.
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Are you sure you don't want to call it "Penix Box: Thrust into the Cavern of Sorrow!"
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So, will this result in a SCUMM editor you can use on your PC then compile into a Coleco binary?
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Don't be sad: make the next DS game!
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I don't get the OMG! RAR3! mentality at all. Who cares if 200 more are produced if you got #1 out of the first batch of 12?
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I heard not every game works in VGA mode. Any of that true?
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Never been a better time to own a DS. DS Game Maker is now free. Flash carts are dirt cheap. The big N has stopped trying to kill homebrew on it.
I say: let the kids make games!
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Apple makes appliances - not tools. A valid strategy as they're still in business. It just saddens me.
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I just got a vision of myself accidentally grabbing "Bubba's Buck Bustin'" from the wrong section of the video store and coming home to a screenful of Hillbillies and inter-species taboo.
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Action Max would have worked better in the age of DVDs. There's enough scripting language in DVDs to make fancy menus. That same basic scripting could've been used to make advanced Action Max games for sure. Unfortunately, the art of manually coding that scripting system in DVDs is a forgotten, black art.
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Have you found any good sources for O2 development info? Any forums?
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Hopefully you've been asking questions on that dev board I posted earlier:
http://www.psxdev.net/forum/viewforum.php?f=40
That's the most active one I've seen.
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Pretty much. I used Sound Forge when it was a free pack in with some sound cards. Nowadays I use Audacity and its selection of plugins (including some to make .MP3s)
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Did you try the links in www.psxdev.net?
If thoses are too slow do a Google search on
psyq_sdk.zip psx
without any quotes and the emuparadise link has a list of sdks for various game consoles including psx
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This is probably the forum to haunt for tools and advice:
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The least popular method is PSX Chipmunk BASIC
http://sourceforge.net/projects/psxbasic/
I love BASIC so this would be the way I go.
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I say put your games and yourself in the attic. Find a keg delivery service that is willing to deliver through windows. Stay there for 18 years.
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I guess this confirms a pattern of M$ caving in to public pressure. They should stick to the evil things only Technicians and Developers understand are wrong. If we can't explain it to the general public and media then its as good as done. That's why even server operating systems must be activated today. Oh, and good luck activating Office without a Microsoft Live account *groan*
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The last time I heard of bus stuffing was for the CompuMate. I think they used it to get better resolution? Rescue Terra I already looked pretty high res. Nice multi colored sprites and three stat displays. Rad!
Ahem, what is bus stuffing to you and what will it do?
test poll
in S1500's Blog
A blog by S1500 in General
Posted
Because I'm eating figs and gluten-free toast.