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Blog Comments posted by Gemintronic
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11:14pm
I found a revision of my game far enough back to not include victim AI code. Still importing some positive changes from newer builds. For instance, the Knight (player) shouldn't be able to hold the sword out in attack mode indefinetly. I need to reinplement a timer for that.
New code includes seperate drawing routines for each of the 5 victims. 4 of them are male so I can use the same sprite and just change the colors.
Got interrupted once or twice. Need to make some coffee now that the coke is gone. Let's hope the next hour is even more productive!
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Except "I don't want to use my full name" isn't there to click on most of the time, you YouTube morons.
You get a message similar to "Come on try it. You know you want to. Just try it one time. If you don't like it, you can always go back."
I didn't believe my Camp Counselor when he said that - why should I believe YouTube?
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Which is %100 percent better response than I got when asking how to disable automatic login between Google services. i.e. You actually got a response

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Nah. Sorry if I came off as discouraging your project. Maybe I'm just jealous because I don't have a Microvision myself

Arduinos and Arduino parts can be had for dirt cheap from Chinese distributors. I don't think an Atari2600Land-vision would cost much to produce. The enclosure/shells may be tricky, though.
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This is just my opinion. Anyone who has a working Microvision may not want to mess with it.
I'd pay $75 dollars for a new atari2600land-vision though

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The questions with bad cars is: are you doing better with less (physics) or simply challenging yourself with worse controls and responsiveness (gameplay).
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Make a game/system with one of these first:
http://www.xgamestation.com/view_product.php?id=51
That should get you prepped for a project like this

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I may have been joking around before, but the basic idea is to start really, really small. My first game was a guy who shoots a bathtub at the bottom of the screen.
Keep your end goal in mind but take baby steps, friend.
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My advice is to start with an RPG or Knight Rider theme and then slowly work your way down to reality.
Only crass fools would start by downloading batari BASIC, Visual bB and then play around with the code examples in this topic:
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2:00AM
Heading into the danger zone. I should really wuss out at this point. I corrected an error where I set the overworld boundaries to 5x4 instead of 5x5. Got the player to animate only when the joystick is being pressed. Overall a good run, methinks.
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1:00AM
Got another 42oz of diet cola fixed up. Gnawing on a package of soy bacon.
Got collision with the playfield sorted out. Now I'm trying to figure out how to deal with streets in the game. Got out a pen and paper to draw how the overworld streets are connected. I could try to re-use some screens or be lazy.
I kinda gave up on using constants for TRUE and FALSE as batari BASIC sucks at using them with defined variables.
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12:00AM
Yay! Got the bounds checking to work! The player can now meander through the 5x5 screen overworld and NOT go outside those bounds. No collision checking with the playfield.. yet. Should I start working on that instead of making more pretty backgrounds? May as well continue working on the tough, boring stuff first.. ack!
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Here are two videos for you to get a feel of what the 2600 is capable of:
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SpiceWare isn't being trite. That really is a good link!
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I'm confused as well. Is the plan to emulate the TMS1000 + game ROM with the propeller chip?
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I think the main problem is how delicate the carts are. The CPU is on the cart!
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Weren't the Microvision carts actually the system itself (CPU and all)? You may as well make your own Pocket LCD system from Arduino parts and simulate the whole unit.
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How about making user functions that would work on both QuickBASIC and C64? Wouldn't that be one way of making cross platform games?
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I don't geddit. Didn't you set up a system a record over the air content and play it back whenever you please?
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I'm sure she's an awesome lady if you can live together. However, some people have this quirk where they check out pets like movie rentals. I don't quite understand it myself

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I've used the copy to hard drive feature on Fallout: New Vegas and it still seemed to use the disc. Hopefully they really, really will use this feature this time.
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Sometimes the only way you know you don't want a pet is to own one. I guess.
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The fact is, he gave up on making a proper NES game and updating his NESHLA software for development. Took the easy route out and went modern console.
I don't mean to complain that he didn't offer the complete game in playable form. I mean that he didn't offer verifiable proof that this isn't more press for his modern console offering.
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I smell used games control in here somewhere. Too bad MS and Sony are smart enough not to reveal at launch..

Insomnia ensues #4 - Coding Atari 2600 games 'till dawn!
in Game Maker to Game Dev
A blog by Gemintronic
Posted
12:02am
Got a little pissy/exasperated trying to get the victim to show up at the proper screen. Still working on it but feeling better about my progress. Turns out the Knights attack didn't need tweaking. The main thing is he stops attacking when the player tries to move forward.
The score should be a handy way to debug variables but it isn't. Just putting the value of a variable into the score doesn't give you readable results. There's a workaround bogax came up with but I'm too tired to search for it.