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Gemintronic

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Blog Comments posted by Gemintronic


  1. 12:02am

     

    Got a little pissy/exasperated trying to get the victim to show up at the proper screen. Still working on it but feeling better about my progress. Turns out the Knights attack didn't need tweaking. The main thing is he stops attacking when the player tries to move forward.

     

    The score should be a handy way to debug variables but it isn't. Just putting the value of a variable into the score doesn't give you readable results. There's a workaround bogax came up with but I'm too tired to search for it.


  2. 11:14pm

     

    I found a revision of my game far enough back to not include victim AI code. Still importing some positive changes from newer builds. For instance, the Knight (player) shouldn't be able to hold the sword out in attack mode indefinetly. I need to reinplement a timer for that.

     

    New code includes seperate drawing routines for each of the 5 victims. 4 of them are male so I can use the same sprite and just change the colors.

     

    Got interrupted once or twice. Need to make some coffee now that the coke is gone. Let's hope the next hour is even more productive!


  3. 1:00AM

     

    Got another 42oz of diet cola fixed up. Gnawing on a package of soy bacon.

     

    Got collision with the playfield sorted out. Now I'm trying to figure out how to deal with streets in the game. Got out a pen and paper to draw how the overworld streets are connected. I could try to re-use some screens or be lazy.

     

    I kinda gave up on using constants for TRUE and FALSE as batari BASIC sucks at using them with defined variables.


  4. The fact is, he gave up on making a proper NES game and updating his NESHLA software for development. Took the easy route out and went modern console.

     

    I don't mean to complain that he didn't offer the complete game in playable form. I mean that he didn't offer verifiable proof that this isn't more press for his modern console offering.

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