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Everything posted by Gemintronic
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Only difference I've seen in classic consoles are Asian pirate carts for the NES. The build quality in the cases are horrible.
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I think Retroguru had Black Forest Games blessing for their Giana Sisters titles. Probably helps if the port isn't for profit. https://www.retroguru.com/gianas-return/ I guess what I'm saying is, it's more possible than not to get permission
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Not too long ago I was made a moderator for Peters "Atari 6502 Game Development" group on Facebook. Thought it would be far distanced from anything Kizza related. Plus, I need to get a handle on 6502 and 68k assembly. Should I stay just to block and delete anything related to Kizza? Or, is it better to make an egress? UPDATE: Removed myself. Worrying about these kinds of things is bad for my health.
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Very Large PlayField Prototype (WIP)
Gemintronic replied to jacobus's topic in Atari 5200 / 8-bit Programming
A half arsed barely explained rambling: Maybe several techniques combined? * Fully custom meta tile chunks (i.e. hand placed tiles as a stamp) - First quest cave entrance, Castle sections, etc.. * Procedurally generated meta tile chunks (i.e. prng placed tiles over background tiles in a stamp) - Grassy plains, Desert, Ocean * Procedural meta tile chunks with custom accent tiles overlayed (i.e. hand placed tiles + prng placed tiles over background tiles in a stamp) - Grassy plains with dead tree, Desert with oasis, Shoreline with ocean I say stamp as in instead of storing each tile in the world individually use, say, 16x16 chunks that have their own hand designed tile layouts. I say use a pseudo random number generator to make sure the "randomly" placed accent tiles are always in the same place given the world x/y coordinates. I'm thinking of strategies used in games like Daggerfall, Oblivion, The Faery Tale Adventure, etc.. -
Yeah. Was trying to avoid mentioning ADS as this was VisualbB specific. Also, the fact that VisualbB and its integration of all these tools is unique so you can't really have a favorite - it was the only choice for many years. I hope ADS comes to parity with VisualbB and much further The fact it plays nice with modern Windows is already a boon.
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I could never do high res title screens or music without those components of VisualbB.
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Atari Dev Studio for Homebrew Development [Release]
Gemintronic replied to mksmith's topic in Homebrew Discussion
I appreciate the consideration! It was probably me (last year). My battery backed memory is finally failing Any way to donate to your coffee fund? After a commission or self publishing run I can give back a bit. As we both know: every bit counts! -
Atari Dev Studio for Homebrew Development [Release]
Gemintronic replied to mksmith's topic in Homebrew Discussion
I found a syntax highlighting file for Notepad++ and rB+ (Atari Jaguar BASIC) Would this be useful for including Jaguar support? Wouldn't mind using ADS across 2600, 7800 and Jaguar rb.xml -
Just wondering about the challenges in drawing 4 shields. What are possible solutions?
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That did the trick! It needed the 32-bit version VCOMP100.DLL which I got from Microsoft: https://download.microsoft.com/download/5/B/C/5BC5DBB3-652D-4DCE-B14A-475AB85EEF6E/vcredist_x86.exe Was able to send a message to Luchs Soft for his birthday. He's big on the Jaguar, Lynx and Vectrex Thank you again ggn and everyone! It's fun making these birthday cards on a ROM 😃
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Any good sites for jag reproduction carts?
Gemintronic replied to Tommywilley84's topic in Atari Jaguar
Off topic, but, here is how I present my games that share code. Not saying that yours do. But, how I approach things with my own work. -
I have to look at the keyboard to type. I also need to look at keywords, constants and registers to program.
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I've been setting myself up with virtual machines for each of the compilers I use. Most bB tools seem to be most comfortable with XP or 7. I change computer, change OS, whatever.. bB and the title screen tools still see XP or 7.
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Got much farther with the advice above. Thank you guys! Made virtual jaguar lock up with the result. But, my bet is on me not formatting/saving the picture properly to .tga.
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http://reboot.untergrund.net/new-reboot/qUaKe.html I think I'm doing it wrong (as usual) QUAKEgen.exe exits with a message: LastErr = 0x2 File name I managed to figure out most of what DOSBOX is used for and converted a 640x480 TGA file to TEMP.BPG When I run build.bat it complains with: code\hires.s 50: Error: undefined expression I checked hires.s and line 50 says: move.l #pic0,curpic ;select first pic to display I cannot find what value #pic0 should have. Any clues as to what I'm doing wrong?
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Atari Jaguar is FAR from the best console..
Gemintronic replied to Tommywilley84's topic in Atari Jaguar
I wonder how much IBM meddled with the design. Have any of the original design team hinted at this? -
My main point may have been unclear. Of course emulator and FPGA core creators can choose to focus on accuracy, dazzle or any mix in between. In my mind most emulators focus on ease and most FGPA cores on accuracy. Apologies if my opinions are a gross oversimplification. I have much to learn
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Totally agree! I think emulator developers focus on the aspects I cited and FPGA core developers usually more on accuracy. But, yeah. An FPGA core is just another clone hardware in practice.
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I think const and def are more or less doing a text substitution swap before compilation. Using that assumption not sure how the space savings is happening.
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FPGA is a hardware representation of what compatible original hardware does. Emulation is appeasing what the software wants to do in a way that supports enhancements end users appreciate. I'd consider an FPGA core the same as a heavy sixer compared to a gemini. Or, a nuntendo on a chip clone compared to a toaster. Emulation is awkward for game development because it's usually made to go easy on faulty code and/or bad TV timings. I've been super proud of a tech demo of mine and then find it rolls like scrambled HBO on real 2600's/TVs.
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Figured I'd use this space to note my mad iron bachelor chef concoctions. MAD EXPERIMENT #1 - Tuna Masharolle * Mash stuffing onto plate * Turn breaded fish sticks into mush and put on top of stuffing * Mix up mayo, kale and tuna and put THAT on top of fishstick mush * Cook for 20 minutes inrfrared convection oven RESULTS: Tastes like tuna casserole. Kinda fancy?
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Dreamcast controller: Was it any good?
Gemintronic replied to IntelliMission's topic in Classic Console Discussion
Good ideas like a save cart and mini lcd game. But I never dug the bulky too many buttons theme of the era (N64, Xbox, etc..) -
Hey guys! Seems like my games have had a lot of empty room at the bottom of the screen lately. I've got this: const screenheight=80 pfheight = 1 ..and that seems like it's right. Buuut.. see the screenshot below. Any advice? poly002.bas poly002.bas.bin
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Decisive moment you had to get a PC.
Gemintronic replied to Keatah's topic in Classic Computing Discussion
Family came into enough money for a computer when I was in high school. I had a hunch either an Amiga for video production or PC for software development was in my future. Did my research from reading Computer Shopper end to end. It came down to an Amiga with x86 side box or a CompuAdd 386sx with enough cards to match Amiga features. Went for the i386 as it was cheaper and regretted it as I became more savvy.
