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Posts posted by Rev. Rob
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The 32X has all the signals you need for RGB on the Multi-out AV port, just like on the Genesis. That's how the 32X has it's own grade of video encoder. No matter how crappy the Genesis video encoder is, RGB video is streamed through the AV patch cable, run through the 32X's video encoder and is output along side the regular composite video.
Ahh, that's good to know. I might have to check that out.
Also, 90% is bull****. You obviously haven't played many 32X titles if you forgot these ones:
Shadow Squadron
Virtua Racing Deluxe
Virtua Fighter
After Burner
Space Harrier
Star Wars Arcade
Tempo
Kolibri
Ok I disagree with Virtua Fighter, Space Harrier, and Afterburner. VF is amazing for what they did on the 32X, but that doesn't make it a good game (just my opinion there). Afterburner and Space Harrier are nice, but they were ancient arcade games by the time the 32X came out. I mean the Genesis has a great arcade perfect version of Frogger, but that doesn't make it one of the best games for the system.
Anyway, you've got 39 released 32X games (counting the JPN and EUR exclusives). If you go with all 10 you've listed (including the two I listed earlier) that only comes to around 25%. So that leaves 75% of the library being crap. if you take out the three I have an issue with then its 82% of the library. Neither one of those numbers is particularly good, wouldn't you agree?
BTW I've played more 32X games than I care to admit. I even beat Cosmic Carnage (which I'm not proud of)
Tempest
I have to really disagree with you on VF, Space Harrier, and After Burner. I think the 32X version of VF was a little better than the Saturn version, and despite their age, Space Harrier and Afterburner were still great - the best home ports at the time by far. Certainly they're not crap.
There are 39 games for 32X. Let's divide them into two categories: Crap and Not Crap.
Not Crap:
- After Burner
- Blackthorne
- DarXide
- FIFA Soccer 96
- Gekijoban Sangokushi IV
- DOOM
- Golf Magazine Presents: 36 Great Holes Starring Fred Couples
- Knuckles' Chaotix
- Kolibri
- Metal Head
- Mortal Kombat II
- NBA Jam T.E.
- Shadow Squadron
- Space Harrier
- Star Trek Starfleet Academy Bridge Simulator
- Star Wars Arcade
- Supreme Warrior
- The Amazing Spider-Man: Web of Fire
- Virtua Fighter
- Virtua Racing Deluxe
- World Series Baseball starring Deion Sanders
- WWF Wrestlemania: The Arcade Game
Crap:
- BC Racers
- Brutal: Above the Claw
- Corpse Killer
- Cosmic Carnage
- Fahrenheit
- Motocross Championship
- NFL Quarterback Club
- Night Trap
- Pitfall: The Mayan Adventure
- Primal Rage
- RBI Baseball '95
- Slam City with Scottie Pippen
- T-Mek
- Tempo
- Toughman Contest
- WWF Raw
- Zaxxon's Motherbase 2000
So, that leaves us with 17 games that are total crap, and 22 games that aren't total crap. So, officially, the majority of 32X games weren't total crap.

And ya, 32X is better than Jaguar.
- After Burner
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That's so bad ass. Too bad it's not a viable product.
Next time he should make a car with a wider wheel base to avoid wipeouts.
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The S-video mod seems like it would be fantastic, but it won't work if you have a 32X.
Good to know. While 90% of the 32X games suck, I still play Knuckles Chaotix and Blackthorne on occasion.
Tempest
C'mon, 90% is a little high.

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carried home on the bus and the subway from the Lynn flea market
Bad ass!
And, what we're dying to know is, how much did it cost you?
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This one sold for only $186. I've seen the Sega module go for $200 alone, and the whole unit for $1000 or more. At that price, who cares about shipping costs?
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box is a bit worn out but has PROMO across the box, is this really rare? i want it but want to pay the right price for it and not overpay...
Promos are not really that rare. There are always a few on Ebay. The question is if it still is originally sealed or has been opened and played but in good condition. I myself wouldn't pay more than $100, but that's just me.
Plus, a lot of times, it's impossible to tell if it's a reseal job or not.
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While I agree that the question is too complex to answer, you can get a rough idea by pulling the SEC filing of those companies that where publicly traded. Keep in mind that most of them, like Imagic, for example, were privately held.
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DROIDARENA

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In that article, he says:
Because of the direct dial nature of NetLink games, they’re still playable online today. All a person needs is a dial-up ISP service and an opponent.
This is complete BULLSHIT. The best thing about the friggin Netlink is that you DO NOT NEED AN ISP AND YOU DIAL YOUR FRIEND DIRECTLY WITH A MODEM CALL. The ISP is only for browsing, which was completely outside of gaming.
It's shameful - absolutely shameful - that they'd get it that wrong on an article about Netlink. They suck.
Hmmm... it looks fixed to me. Meant to say "analog phone service."

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I am going to watch the whole thing!!
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Fantastic!
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What do you mean? Hardcore gamers, at least all of the ones I know, spend more money than any casual gamer. They each have two, if not all three, of the current generation of consoles, buy at least one new game a week, download a shit-ton of games on XBLA and the like, and have a handheld or two on top of that. The casual gamers I know play nothing but sports games, Rock band, or Wii Sports. They buy one console and maybe three or four games a year.
It's not that hardcore gamers don't spend money. It's that games that appeal to only the hardcore crowd, like strategy RPGs and spaceflight sims don't appeal to the casual, so there's a smaller pool of customers for such games, so small a pool that they just aren't worth making. Fortunately, with the advent of XBLA a lot of amazing games that normally wouldn't see the light of day are coming out all the time.
This confusion is sort of what I'm talking about. The people you described are either rich kids, or they are people with jobs, who just happen to be big fans of video gaming, not to mention have a big pile of unplayed games. You can play casually and still be into hardcore games. Like I said, a hardcore gamer is somebody who spends most of their time playing video games. If all the hardcore gamers you know are buying so many games, how the hell do they afford them? In other words, once you're out of college it's dangerous to say you're a hardcore gamer, because you're admitting to being unemployed and that you don't go outside often, because you're too busy playing video games all the time.
I own 2 of the 3 systems, and have a DS. I also have a gaming PC rig. Due to other responsibilities, like a job, wife, my daughter, I simply cannot be a hardcore gamer. I have to play my "hardcore" games on a casual basis.
So, yeah, it's the people who play casually who have the money to spend regularly on games, because they have jobs and can afford to. You're confusing casual games with casual gamers, and hardcore games with hardcore gamers. There's a difference.
Guess what? You're a hardcore gamer. Someone who's "hardcore" doesn't spend most of their time playing games. They may spend a portion of their free time playing games.
A hardcore gamer:
- Participates on online communities like this one
- Goes to gaming events
- Like arcades
- Owns more than one console
- Plays games as a hobby
- Plays more than just casual games
- Is well informed about the gaming industry and gaming history
You can't be a causal gamer and play hardcore games. Casual gamers would never play a game like Disgaea.
Casual gamers:
- Play games socially
- Invest in just one console at a time
- Don't have a PC gaming rig
- Only buy and play casual games (sports game, Grand Theft Auto, et cetera)
- Has never heard of Odyssey, Channel F, or Vectrex, and thinks Atari or Nintendo invented video games
- Is not well informed about the game industry
Sound to me like you're a hardcore gamer in massive denial because you have some bias against what you think a hardcore gamer is. "Spends most of their time playing games..." GTFOOHWTBS!!
- Participates on online communities like this one
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I was thinking about picking this up. It appears to be a psychological look at gaming nostalgia.
Playing the Past brings together a group of interdisciplinary scholars to examine the complementary notions of history and nostalgia as they are expressed through video games and in gaming culture. The scope of these related concepts moves from the personal to the cultural, and essays in this collection address video game nostalgia as both an individual and societal phenomenon, connecting the fond memories many of us have of classic gaming to contemporary representations of historical periods and events in video games. From Ms. Pac-Man and Space Invaders to Call of Duty and JFK: Reloaded, the games many of us have played since childhood inform how we see the world today, and the games we make and play today help us communicate ideas about real world history. By focusing on specific games, historical periods and media ecologies, these essays collectively take an in depth look at the related topics of nostalgia for classic gaming, gaming and histories of other media, and representations of real history in video games.
I've never heard of it it before, and I wanted to know if anyone had read it.
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I played this a lot at E3. I posted some impressions earlier, but meant to give a proper review. Here you go:
http://www.associatedcontent.com/article/5649972/pacman_battle_royale_review.html
I love Pac-Man... and Ms. Pac-Man for that matter. Who doesn't, right? So, I was understandably excited to learn that Namco Bandai has been hard at work on a new Pac-Man game. Not another clunky platformer, or downloadable content, but a real game.
Pac-Man Battle Royale is an old-school arcade tabletop, the kind mostly found in pizza joints these days. The cabinet itself is a beautifully styled and appropriately retro. Up to four players can stand comfortable around its flat surface where they can rest their beers as they shout at each other between bouts. It adds up to an immersive social experience in a real world setting. What a concept.
The four players battle each other through up to five distinct levels. At first the mazes start out small, but increase in size and complexity after each level. The gameplay mechanics are familiar to anyone who's ever played Pac-Man, (or who visited Google recently). Hardly changed at all in over a quarter century.
Each of the four players controls a different color Pac-Man. In the beginning of the round there are a small number of pellets on screen. After all initial pellets are consumed three power pellets will appear. Power pellets increase Pac-Man in size, making him faster and able to munch ghosts.
The twist is that any other player who doesn't have a power pellet is turned blue, and an all out battle to eat the other Pac-Men before the power pellet wears off ensues. The powered-up Pac-Men can eat ghosts, while their non-powered opponents are immune to them while a power pellet is in play.
Power pellets do not appear again until either all pellets are eaten or one player grabs a classic food item such as a pretzel or cherry. Also, there is not an even distribution of power pellets. If there are four players, only three power pellets will be in the maze. If there are two players remaining, there will be only one, and so on, leaving one player to rely only on wit, skill, and luck to survive.
If any two players of equal status come into contact they will crash into each other and be repelled in opposite directions. This provides for a great strategy for killing an opponent when both players don’t a power pellet. Enemy Pacs can be bumped into a ghost, or into another player who has a power pellet. It doesn’t matter who take out whom since there’s no credit given for kills. The objective is simply to be the last Pac standing.
This game is purely awesome, highly addictive, and I expect most people who play it will fall in love… and dump their quarters in as if they can’t control themselves. Pac-Man Battle Royale is exactly what needs to be in every arcade, bar, school, restaurant, and living room in the country.
Keep an eye out at your favorite video arcade. This game will be shipping in September 2010. According to a Namco Bandai representative, the game will also begin appearing in on all three major consoles various online components as downloadable content some point after the launch of the coin-op. The idea of online play on a service like Xbox Live Arcade increases my anticipation for next game in the Pac-Man franchise.
And here's some video:
http://www.youtube.com/watch?v=EX6pj2U0jB8

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PlayStation 2

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So, back in June Take-Two and 3DR settled their case and the petition were dismissed with prejudice.
The terms of the settlement have not be reveled, but does anyone think there was a deal to finish DNF?
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What do you mean? Hardcore gamers, at least all of the ones I know, spend more money than any casual gamer. They each have two, if not all three, of the current generation of consoles, buy at least one new game a week, download a shit-ton of games on XBLA and the like, and have a handheld or two on top of that. The casual gamers I know play nothing but sports games, Rock band, or Wii Sports. They buy one console and maybe three or four games a year.
It's not that hardcore gamers don't spend money. It's that games that appeal to only the hardcore crowd, like strategy RPGs and spaceflight sims don't appeal to the casual, so there's a smaller pool of customers for such games, so small a pool that they just aren't worth making. Fortunately, with the advent of XBLA a lot of amazing games that normally wouldn't see the light of day are coming out all the time.
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Someone was looking for one of these a while back:
http://www.shopgoodwill.com/viewItem.asp?ItemID=6534961
It's up to over a benjamin now, and lots of shipping as it is heavy, but the item is in Vegas, so a local could save on shipping. Morgan
There needs to be a dropjaw emoticon. I can't believe that final price.
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Have you looked into an XBLA release?
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I never got the Saturn or the Dreamcast. Both systems were rushed out into the market, had better ports of games found on other systems, and the best stuff never got released here in the States.
You really need to take another look at those libraries if you think that's true.
That would depend on the games yeah. Something like Unreal sucks on the Dreamcast. It's not the systems specs at fault, but rather the controller which wasn't designed for that type of game.
For most games though, unless it was on the Xbox or something I'd like the DC version better though.
Most of the really good Dreamcast games were exclusive.
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Anyone have a Saturn Netlink? Some questions.
in Classic Console Discussion
Posted
I am still kicking myself for not ordering 10 of them when it came out. D'oh!